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Problem - Rgmercs turns off by itself on my magicians

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athor

Active member
Joined
Mar 8, 2023
RedCents
568¢
RGMercs Build?
2519
What level is the character?
3 lvl 120 y 3 lvl 125
Class Config Version?
1.6.0
Did you attempt to search for a solution?
Yes
Can you reproduce the issue?
Starting today, Rgmercs stops working after a while in my Magician script. It happens in all of them, and only with that class. It says in red: "abnormal exception thrown from coroutine!. Ending lua script 'rgmercs' with PID 1 and status -1."
Hello. Starting today, Rgmercs stops working after a while in my Magician script. It happens in all of them, and only with that class. It says in red: "abnormal exception thrown from coroutine!. Ending Lua script 'rgmercs' with PID 1 and status -1."
 
I've been working at narrowing this error down for hours and so far have nothing.
Noticed it yesterday. We didn't make any obvious changes here, and I've also come back to live recently, so I'm not sure when it began.

I'm glad to hear it is also on your magician (meaning, I'm not crazy or don't have an issue with my specific setup).

Will let you know when I have something.
 
I just realized they only do it when they're burning. If you turn off burning, there's no problem, but you lose DPS, of course.
 
I haven't been able to confirm or deny that.
I was focusing on the fact that magician is the only config that interracts directly with dannet (to query some modrod related stuff).
 
I just realized they only do it when they're burning. If you turn off burning, there's no problem, but you lose DPS, of course.
I think we found it, cheers.
It ended up being something I expect would crash with a stacktrace, the message before it was a red herring that was referring to the script coroutine itself.
 
Problem - Rgmercs turns off by itself on my magicians
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