Hey guys. I have two issues here. The first issue is that I fail epically everytime there has been an EverQuest update.
Since I came back to Everquest (and Macroquest) from a long hiatus a few months ago, I have had to build Macroquest three times - and three times I have succeeded, pretty much just following the build steps in the documentation and not really having any idea what I am doing. But as long as it works, right?
However, as you know, after an EQ patch (like yesterday), you need to wait for an updated MQ release and you have to (re)build it again, and this is where I fail. The documentation leads me to believe that I can "update" an existing Macroquest installation, but I cannot figure out how. Instead I have to rename the old Macroquest folder, to something like "Macroquest-old" and then do the entire build from the very first step. This works, but it seems wrong.
If I follow the first command "git clone https://github.com/macroquest/macroquest.git" without renaming the macroquest folder, I get an error, saying that macroquest already exists. So I jump down to "Updating an Existing Checkout", and move to the macroquest folder ("cd macroquest"). But when following the first command "C:\Users\***\macroquest>git pull --rebase " it fails, saying "error: cannot pull with rebase: You have unstaged changes. error: please commit or stash them."
I have no idea what this means. As I mentioned above, I have built MQ thrice, just following the instructions, not really knowing what I am doing.
The second issue.
I am using 2 plugins that are not part of the default list of plugs. These are MQ2FeedMe and MQ2SpawnMaster. Again, I am following the manual for how to add them to Macroquest. Today, I get an error when trying to add SpawnMaster. I did not get this error the first and second time I built MQ, but today it says:
Severity Code Description Project File Line Suppression State
Error C2672 'IsWatchedSpawn': no matching overloaded function found MQ2SpawnMaster C:\Users\grumm\macroquest\plugins\MQ2SpawnMaster\MQ2SpawnMaster.cpp 581
Being a step-following noob, I have of course no clue what this means.
Adding MQ2FeedMe worked like a charm. Any ideas?
Since I came back to Everquest (and Macroquest) from a long hiatus a few months ago, I have had to build Macroquest three times - and three times I have succeeded, pretty much just following the build steps in the documentation and not really having any idea what I am doing. But as long as it works, right?
However, as you know, after an EQ patch (like yesterday), you need to wait for an updated MQ release and you have to (re)build it again, and this is where I fail. The documentation leads me to believe that I can "update" an existing Macroquest installation, but I cannot figure out how. Instead I have to rename the old Macroquest folder, to something like "Macroquest-old" and then do the entire build from the very first step. This works, but it seems wrong.
If I follow the first command "git clone https://github.com/macroquest/macroquest.git" without renaming the macroquest folder, I get an error, saying that macroquest already exists. So I jump down to "Updating an Existing Checkout", and move to the macroquest folder ("cd macroquest"). But when following the first command "C:\Users\***\macroquest>git pull --rebase " it fails, saying "error: cannot pull with rebase: You have unstaged changes. error: please commit or stash them."
I have no idea what this means. As I mentioned above, I have built MQ thrice, just following the instructions, not really knowing what I am doing.
The second issue.
I am using 2 plugins that are not part of the default list of plugs. These are MQ2FeedMe and MQ2SpawnMaster. Again, I am following the manual for how to add them to Macroquest. Today, I get an error when trying to add SpawnMaster. I did not get this error the first and second time I built MQ, but today it says:
Severity Code Description Project File Line Suppression State
Error C2672 'IsWatchedSpawn': no matching overloaded function found MQ2SpawnMaster C:\Users\grumm\macroquest\plugins\MQ2SpawnMaster\MQ2SpawnMaster.cpp 581
Being a step-following noob, I have of course no clue what this means.
Adding MQ2FeedMe worked like a charm. Any ideas?