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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Raz's AFNuke2 for 105 Fire Wizies

Go with a wizard the dps is great and they do have ports...

I'd recommend wizard for ports

I spent 15 mins ooc'ing donate for a wizard to port me to WL on my alt (my main is a wiz). I gave up and ran. As soon as I zoned in I got a tell from a druid who said he was waiting for me to request a druid port if I didn't get a wizard.

Lesson learned.

I'd still go with the wiz. Ports and dps.
 
So I started him last night late. Heroic, all access. He's 90 now and already making a difference in speed to kill and I think synergizing with the 2 caster J5 mercs to an extent. I think this was a good decision!

Thanks for the suggestions.
 
Rich (BB code):
/if (${ench}==0 && ${Me.AltAbilityReady[Improved Familiar]} && !${Me.Buff[Improved Familiar].ID} && !${Me.Buff[Kerafyrm's Prismatic Familiar].ID}) /alt act 52
/if (${ench}==1 && ${Me.AltAbilityReady[Kerafyrm's Prismatic Familiar]} && !${Me.Buff[Improved Familiar].ID} && !${Me.Buff[Kerafyrm's Prismatic Familiar].ID}) /alt act 510

Those lines of code within the mac might need a slight adjustment to account for cases where a wizard with Improved Familiar up and running then groups with a chanter. When I do this the mac starts spamming Kerafyrm's Prismatic Familiar every few seconds because it wants the buff, but it doesn't remove Improved Familiar buff first, so it's a neverending loop/cycle. If I knew how to have it first drop the old buff I would add that in before each instance (in cases where you go from no chanter to having a chanter, and then later having a chanter to no chanter).

I'm curious, though, how much more damage Kerafyrm's Prismatic Familiar provides when you're using all or mostly fire nukes (which my guy is)? The Improved Familiar seems to be the superior familiar in almost every instance, even for fire damage, right??
 
I'm curious, though, how much more damage Kerafyrm's Prismatic Familiar provides when you're using all or mostly fire nukes (which my guy is)? The Improved Familiar seems to be the superior familiar in almost every instance, even for fire damage, right??

There is a very good recent thread on the main Everquest forums which touches on this topic. The advice there is that:

Kerafyrm's Prismatic Familiar is the correct choice nearly all the time. If you're grouped with a great bard who is dedicated to keeping their Aria song on you full time, no gaps ever, only then you consider going with Improved Familiar instead. The Lucy data on Kera's Familiar deceives many ascending wizards with its "instant" restriction, but that line refers to nukes versus dots, not to cast time. Kera's Familiar works on all spells a wizard casts (since rains were nerfed).
 
There is a very good recent thread on the main Everquest forums which touches on this topic. The advice there is that:

Hrm... that's an interesting tidbit about the bard. I run with a bard most of the time, which means between aura and the aria song (yes, I use both) the wizard should always have a nuke focus up.

What does the chanter bring to the table that a bard does/doesn't and would make Raz differentiate between using Kera's Familiar vs Improved Familiar? You addressed the bard vs no bard question.
 
Great post! Been cracking 150k dps on the wizzy without touching it! No boosters. Engaging @ 75%.

Now looking for a macro I can plug into my enchanter like this that does the spell gem thing as well!
 
Rich (BB code):
/if (${ench}==0 && ${Me.AltAbilityReady[Improved Familiar]} && !${Me.Buff[Improved Familiar].ID} && !${Me.Buff[Kerafyrm's Prismatic Familiar].ID}) /alt act 52
/if (${ench}==1 && ${Me.AltAbilityReady[Kerafyrm's Prismatic Familiar]} && !${Me.Buff[Improved Familiar].ID} && !${Me.Buff[Kerafyrm's Prismatic Familiar].ID}) /alt act 510

Those lines of code within the mac might need a slight adjustment to account for cases where a wizard with Improved Familiar up and running then groups with a chanter. When I do this the mac starts spamming Kerafyrm's Prismatic Familiar every few seconds because it wants the buff, but it doesn't remove Improved Familiar buff first, so it's a neverending loop/cycle. If I knew how to have it first drop the old buff I would add that in before each instance (in cases where you go from no chanter to having a chanter, and then later having a chanter to no chanter).

That behavior suggests an odd error someplace there... because
!${Me.Buff[Improved Familiar].ID}
!${Me.Buff[Kerafyrm's Prismatic Familiar].ID}

is specifically checking that you do not have the buff on your toon that is associated with those familiars before attempting to cast. Just confirmed that both of those checks work on my wizzie ingame. Either that is not where the loop is coming from or some other wonkyness is going on me thinks

How ever, just cause I am an information junkie:

30 June 2014 by eqmule
- Added new command: /removebuff
it will remove a buff or a song by name or partial name.
Usage: /removebuff Summon Drogmor

Thus you can use this command to remove one of those buffs...(just verified the command is working fine on these buffs) so something like :

Rich (BB code):
/if (${ench}==0 && ${Me.AltAbilityReady[Improved Familiar]} && !${Me.Buff[Improved Familiar].ID}) {
	/if (${Me.Buff[Kerafyrm's Prismatic Familiar].ID}) /removebuff Kerafyrm's Prismatic Familiar
	/alt act 52
	}
/if (${ench}==1 && ${Me.AltAbilityReady[Kerafyrm's Prismatic Familiar]} && !${Me.Buff[Kerafyrm's Prismatic Familiar].ID}) {
	/if (${Me.Buff[Improved Familiar].ID}) /removebuff Improved Familiar
	/alt act 510	
	}
 
I'm probably missing it in this post somewhere but is there a way to modify when the wizard running afk2nuke engages/assists? Say I want to set him to start nuking at 80% so as not to get to the top of the hate list and get all nedbeattified?
 
I'm probably missing it in this post somewhere but is there a way to modify when the wizard running afk2nuke engages/assists? Say I want to set him to start nuking at 80% so as not to get to the top of the hate list and get all nedbeattified?

NukeToonName.ini:
Rich (BB code):
Mobhealth=99

Just change the mobs HP percentage to what you want i.e. 97, 95, 90 etc.
 
A couple of things... I have noticed my wizard will stop nuking if any of my other toons takes aggro away from main tank/assist, but will start nuking again once ma regains aggro.

Is there a way to plug in so my wiz will assist an earth pet?

Something happened where none of my aa/burn stuff activate anymore. What have I done sigh....

MainAssist3=tank3
DoLoot=0
Doxuzl=0
Dorain=0
DoFoci=1
Familiar=0
DoFreeze=0
NukesBeforeConcussion=10
Stun=0
Mobhealth=80
Stopnuke=10
Stopnuke2=-10
WhenToBurn=99
MedToFull=1
StunLevel=1
Harvestpercent=70
Doae=0
MezSpellList=NULL
Doassist=1
AutoTL=0
Engagedistance=200
Mainnukegem=gem1
Mainnukegem2=gem2
Clawnukegem=gem3
InstantNukeGem=gem4
FociNukeGem=gem5
Gomnukegem=gem5
Myconcgem=gem6
StunNukeGem=gem7
Harvestgem=gem8
Etherealweavegem=gem2
RainNukeGem=gem1
Endnukegem=gem1
AeNukeGem=gem4
FundamentalName=Fundament: Second Spire of Arcanum
Rod=Summoned: Large Modulation Shard
SpellSet=Fire
GiftOfMana=Gift of Mana 101 to 105
Clickybp=Castaway Robe of the Frozen Flame
NumSelfBuff=10
[Spells]
Mainnuke=Ethereal Skyblaze
Mainnuke2=Ethereal Fuse
Clawnuke=Claw of the Flameweaver
Instantnuke=Flashchar
FociNuke=Ethereal Rimeblast
Gomnuke=Ethereal Rimeblast
ConcSpell=Concussive Storm
StunNuke=Flashrime
HarvestSpell=Quiescent Harvest
GambitHarvestSpell=Quiescent Harvest
Etherealweave=Ethereal Fuse
Freezenuke=Flashrime
Fireethereal=Ethereal Skyblaze
Iceethereal=Flashrime
Magicethereal=Cloudburst Stormstrike
Rainnuke=Ethereal Skyblaze
Endnuke=Ethereal Skyblaze
Chromaticnuke=Ethereal Fuse
TwinCast=TwinCast
[BUFFS]
SelfBuff1=Buff/Item
SelfType1=Gem#
SelfBuff2=Buff/Item
SelfType2=Gem#
SelfBuff3=Buff/Item
SelfType3=Gem#
SelfBuff4=Buff/Item
SelfType4=Gem#
SelfBuff5=Buff/Item
SelfType5=Gem#
SelfBuff6=Buff/Item
SelfType6=Gem#
SelfBuff7=Buff/Item
SelfType7=Gem#
SelfBuff8=Buff/Item
SelfType8=Gem#
SelfBuff9=Buff/Item
SelfType9=Gem#
SelfBuff10=Buff/Item
SelfType10=Gem#
[GeneralSettings]
DoLeashToon=0
DoLeashToonName=Killroy
DoLeash=0
Leashlength=15
AutoExpAdjust=1
MaintExpLvl=80
MaxLevel=105
MasterList=|
Autosit=1
RelayTells=0
DoFood=0
EventsMaster=Killroy
UseIRC=0
AutoBalance=0
AutoBalanceHPCheck=5
[Fire]
SpellSet=NULL

Accept=1
[MQ2AASpend_Settings]
AutoSpend=1
BruteForce=0
BankPoints=25
[MQ2AASpend_AAList]
0=Spell Casting Subtlety|M
1=Pyromancy|M
2=Mnemonic Retention|M
3=Silent Casting|M
4=Prolonged Destruction|M
5=Arcane Destruction|M
6=Arcane Fury|M
7=Fury of Ro|M
8=Fundement of Intellect|M
9=Fundment: Second Spire of the Arcanum|M
10=Improved Twincast|M
11=Lower Element|M
12=Concussive Intuition|M
13=Acute Focus of Arcanum|M
14=Arcane Whisper|M
15=A Hole in Space|M
16=Improved Familiar|M
17=Kerafyrm's Prismatic Familiar|M
18=Eradicate Magic|M
19=Forceful Rejuvenation|M
20=Banestrike|M
21=Spell Casting Fury Mastery|M
22=Twincast|M
23=Hastened fury of the Gods|M
24=Fury of Kerafyrm|M
25=Distructive Fury|M
26=Quickened Silent Casting|M
27=Spell Casting Fury|M
28=Claw of the Indagatori|M
29=Cloudburst Stormstrike|M
30=Combusting Beam|M
31=Ethereal Flash|M
32=Flashrime|M
33=Narendi's Fire|M
34=Rimeblast Cascade|M
[MQ2Melee]
downflag0=1
downflag1=1
downflag2=0
downflag3=1
downflag4=1
downflag5=1
downflag6=1
downflag7=1
downflag8=1
downflag9=1
downflag10=1
downflag11=1
downflag12=1
downflag13=1
enrage=1
facing=0
infuriate=1
plugin=1
resume=75
stickrange=75
synergy=0
downshit0=/if (${Me.AltAbilityReady[Banestrike]} && !${BOOL{Target.Mezzed}} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 15073
downshit1=/if (${Me.AltAbilityReady[Lower Element]} && !${Target.Buff[Lower Element].ID} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 1262
downshit2=/if (!${Bool[${Me.Song[Mana Reciprocation].ID}]} && !${Bool[${Me.Song[Frostweave Aura Effect II].ID}]} && !${Bool[${Me.Song[Wildspark Aura Effect II].ID}]} && !${Me.Buff[Pyromancy XXIV].ID} && !${Me.Invis}) /alt act 514
downshit3=/if (${Me.AltAbilityReady[Concussive Intuition]} && ${Me.PctAggro}>84) /alt act 577
downshit4=/if (${Me.AltAbilityReady[Call of Xuzl]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 208
downshit5=/if (${Me.AltAbilityReady[A Hole in Space]} && ${Me.PctAggro}>95) /alt act 365
downshit6=/if (${Me.AltAbilityReady[Arcane Destruction]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 1265
downshit7=/if (${Me.AltAbilityReady[Focus of Arcanum]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 1211
downshit8=/if (${Me.AltAbilityReady[Arcane Whisper]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 636
downshit9=/if (${Me.AltAbilityReady[Fury of Ro]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 1152
downshit10=/if (${Me.AltAbilityReady[Prolonged Destruction]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 452
downshit11=/if (${Me.AltAbilityReady[Silent Casting]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 500
downshit12=/if (${Me.AltAbilityReady[Improved Twincast]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<75 && ${Target.Type.Equal[NPC]}) /alt act 515
downshit13=/if (!${Me.CombatState.Equal[COMBAT]} && ${Me.PctMana}<90 && !${Me.Sitting}) /Sit
 
Rich (BB code):
downshit10=/if (${Me.AltAbilityReady[Prolonged Destruction]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 452

Did Prolonged Destruction get combined with something else? not seeing it on my wizzie's AA window.

Finding I need to review some of my AA lists, as DBG is playing with some... making them passive or combining them with other AA.
 
A couple of things... I have noticed my wizard will stop nuking if any of my other toons takes aggro away from main tank/assist, but will start nuking again once ma regains aggro.

Is there a way to plug in so my wiz will assist an earth pet?

Something happened where none of my aa/burn stuff activate anymore. What have I done sigh....

This macro was never, ever designed or intended to be used with a merc tank or pet tank. It won't assist either of those. A workaround you can use is to set your assist to ANOTHER real player that would be nuking/tanking/assisting or otherwise on the correct mob. In other words, I'd avoid a chanter or a bard, and I'd avoid using my puller as the main assist for afnuke. But basically ANY other player would be fine. Personally, I use a real tank, but if I didn't I would set afnuke to assist the mage (i.e. owner of the pet tank).
 
Gotcha...I kind of figured it wouldnt work correctly with an earth pet tanking. I am still not sure why my burn isnt working anymore. It worked fine the first few outings but now she is only casting spells.
 
Gotcha...I kind of figured it wouldnt work correctly with an earth pet tanking. I am still not sure why my burn isnt working anymore. It worked fine the first few outings but now she is only casting spells.

If you're talking about AA's, I'd check the syntax on the holyshits/downshits that Raz supplied. Some consolidations of AA lines DBG made may have affected a few of them. I personally can't verify if it did or not because I've been super lazy about optimizing my setup, but that's just because I'm, well, lazy :) (also because my girlfriend gets REALLY pissy at me spending too much time in front of the computer messing with that stuff and/or playing EQ).
 
A couple of things... I have noticed my wizard will stop nuking if any of my other toons takes aggro away from main tank/assist, but will start nuking again once ma regains aggro.

Is there a way to plug in so my wiz will assist an earth pet?

Something happened where none of my aa/burn stuff activate anymore. What have I done sigh....

MainAssist3=tank3
DoLoot=0
Doxuzl=0
Dorain=0
DoFoci=1
Familiar=0
DoFreeze=0
NukesBeforeConcussion=10
Stun=0
Mobhealth=80
Stopnuke=10
Stopnuke2=-10
WhenToBurn=99
MedToFull=1
StunLevel=1
Harvestpercent=70
Doae=0
MezSpellList=NULL
Doassist=1
AutoTL=0
Engagedistance=200
Mainnukegem=gem1
Mainnukegem2=gem2
Clawnukegem=gem3
InstantNukeGem=gem4
FociNukeGem=gem5
Gomnukegem=gem5
Myconcgem=gem6
StunNukeGem=gem7
Harvestgem=gem8
Etherealweavegem=gem2
RainNukeGem=gem1
Endnukegem=gem1
AeNukeGem=gem4
FundamentalName=Fundament: Second Spire of Arcanum
Rod=Summoned: Large Modulation Shard
SpellSet=Fire
GiftOfMana=Gift of Mana 101 to 105
Clickybp=Castaway Robe of the Frozen Flame
NumSelfBuff=10
[Spells]
Mainnuke=Ethereal Skyblaze
Mainnuke2=Ethereal Fuse
Clawnuke=Claw of the Flameweaver
Instantnuke=Flashchar
FociNuke=Ethereal Rimeblast
Gomnuke=Ethereal Rimeblast
ConcSpell=Concussive Storm
StunNuke=Flashrime
HarvestSpell=Quiescent Harvest
GambitHarvestSpell=Quiescent Harvest
Etherealweave=Ethereal Fuse
Freezenuke=Flashrime
Fireethereal=Ethereal Skyblaze
Iceethereal=Flashrime
Magicethereal=Cloudburst Stormstrike
Rainnuke=Ethereal Skyblaze
Endnuke=Ethereal Skyblaze
Chromaticnuke=Ethereal Fuse
TwinCast=TwinCast
[BUFFS]
SelfBuff1=Buff/Item
SelfType1=Gem#
SelfBuff2=Buff/Item
SelfType2=Gem#
SelfBuff3=Buff/Item
SelfType3=Gem#
SelfBuff4=Buff/Item
SelfType4=Gem#
SelfBuff5=Buff/Item
SelfType5=Gem#
SelfBuff6=Buff/Item
SelfType6=Gem#
SelfBuff7=Buff/Item
SelfType7=Gem#
SelfBuff8=Buff/Item
SelfType8=Gem#
SelfBuff9=Buff/Item
SelfType9=Gem#
SelfBuff10=Buff/Item
SelfType10=Gem#
[GeneralSettings]
DoLeashToon=0
DoLeashToonName=Killroy
DoLeash=0
Leashlength=15
AutoExpAdjust=1
MaintExpLvl=80
MaxLevel=105
MasterList=|
Autosit=1
RelayTells=0
DoFood=0
EventsMaster=Killroy
UseIRC=0
AutoBalance=0
AutoBalanceHPCheck=5
[Fire]
SpellSet=NULL

Accept=1
[MQ2AASpend_Settings]
AutoSpend=1
BruteForce=0
BankPoints=25
[MQ2AASpend_AAList]
0=Spell Casting Subtlety|M
1=Pyromancy|M
2=Mnemonic Retention|M
3=Silent Casting|M
4=Prolonged Destruction|M
5=Arcane Destruction|M
6=Arcane Fury|M
7=Fury of Ro|M
8=Fundement of Intellect|M
9=Fundment: Second Spire of the Arcanum|M
10=Improved Twincast|M
11=Lower Element|M
12=Concussive Intuition|M
13=Acute Focus of Arcanum|M
14=Arcane Whisper|M
15=A Hole in Space|M
16=Improved Familiar|M
17=Kerafyrm's Prismatic Familiar|M
18=Eradicate Magic|M
19=Forceful Rejuvenation|M
20=Banestrike|M
21=Spell Casting Fury Mastery|M
22=Twincast|M
23=Hastened fury of the Gods|M
24=Fury of Kerafyrm|M
25=Distructive Fury|M
26=Quickened Silent Casting|M
27=Spell Casting Fury|M
28=Claw of the Indagatori|M
29=Cloudburst Stormstrike|M
30=Combusting Beam|M
31=Ethereal Flash|M
32=Flashrime|M
33=Narendi's Fire|M
34=Rimeblast Cascade|M
[MQ2Melee]
downflag0=1
downflag1=1
downflag2=0
downflag3=1
downflag4=1
downflag5=1
downflag6=1
downflag7=1
downflag8=1
downflag9=1
downflag10=1
downflag11=1
downflag12=1
downflag13=1
enrage=1
facing=0
infuriate=1
plugin=1
resume=75
stickrange=75
synergy=0
downshit0=/if (${Me.AltAbilityReady[Banestrike]} && !${BOOL{Target.Mezzed}} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 15073
downshit1=/if (${Me.AltAbilityReady[Lower Element]} && !${Target.Buff[Lower Element].ID} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 1262
downshit2=/if (!${Bool[${Me.Song[Mana Reciprocation].ID}]} && !${Bool[${Me.Song[Frostweave Aura Effect II].ID}]} && !${Bool[${Me.Song[Wildspark Aura Effect II].ID}]} && !${Me.Buff[Pyromancy XXIV].ID} && !${Me.Invis}) /alt act 514
downshit3=/if (${Me.AltAbilityReady[Concussive Intuition]} && ${Me.PctAggro}>84) /alt act 577
downshit4=/if (${Me.AltAbilityReady[Call of Xuzl]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 208
downshit5=/if (${Me.AltAbilityReady[A Hole in Space]} && ${Me.PctAggro}>95) /alt act 365
downshit6=/if (${Me.AltAbilityReady[Arcane Destruction]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 1265
downshit7=/if (${Me.AltAbilityReady[Focus of Arcanum]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 1211
downshit8=/if (${Me.AltAbilityReady[Arcane Whisper]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 636
downshit9=/if (${Me.AltAbilityReady[Fury of Ro]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 1152
downshit10=/if (${Me.AltAbilityReady[Prolonged Destruction]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 452
downshit11=/if (${Me.AltAbilityReady[Silent Casting]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 500
downshit12=/if (${Me.AltAbilityReady[Improved Twincast]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<75 && ${Target.Type.Equal[NPC]}) /alt act 515
downshit13=/if (!${Me.CombatState.Equal[COMBAT]} && ${Me.PctMana}<90 && !${Me.Sitting}) /Sit

You have the first half in your nuke2_Character name file in the macros folder and the bottom half in your release server_character name file, right?

Otherwise only thing I could see causing you issues is that you have mob health set to 80 so it won't start to run until the mob hits 80%.
 
For the 100 level setup the AFNuke100Gem.mac should have Telanaga as the slot 7 spell. It currently has Telanama. naga is the level 100 spell where nama is the 95. Otherwise great macro.

Edit: There is also a line in the main mac that has telanama that needs to be changed. I just opened it and searched "tela" and found it right away.
 
"burn"? not working? um This mac has no real "burn" addition, it is ALWAYS burning, everything and anything on its path to world destruction by fire!
 
Im going through my server.toonname.ini. It lists Prolonged destruction as an AA and in the DownShits. I can not find that AA to buy. With it being listed as "This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 10 seconds per rank." on allakhazam. And my Frenzied Devistation AA having 19 ranks. Would it be safe to assume I need to change the Prolonged to Frenzied in my Server.toonname.ini?
 
Is anyone else having an issue with Afnuke2 for 105s not using the spell gem twincast or the AA improved twincast, sustained devastation, spire, fury of ro, fury of kera, or focus of arcanum? Literally the only "disc" my wizards are using is arcane destruction and arcane fury. If I want anything else to fire I have to manually click it.
 
Last edited:
Razkle, this is a great macro. One of the best I've used performance wise. Thanks so much for posting it, AND for posting it at various levels. Awesome job man
 
I added the merc call in mine. I'll have to clean it up and submit it. I was waiting until I got around to putting in the EQBC stuff I wanted. Anyway, the merc call works great for PLing purposes when you have an empty grp slot. And, you NEED to use the call, cause if you have it on auto-assist, it will engage early, and way from camp, and die...

However, this post is for the mount. I am in a zone that the mobs dispel it. I am in a PLing situation and this particular grp does not have a bard so mana regen is a the weakest link. Everytime I turn around the damn mount is gone.

Here is my shit:
Rich (BB code):
downshit15=/if !${Me.Invis} && ${Macro.Name.NotEqual["NULL"]} && !${Me.Mount.ID} && !${Me.FeetWet} && ${Zone.Outdoor}) /useitem Pegasus Saddle
 
Yep, it works. Part of the ME TLO. I've sen it used in older shits, first time I've tried it. I thought it made sense in this case. Anyway, nice to see it still working after running overnight.

- - - Updated - - -

Remember, you can turn shits on and off on the fly by /melee downflag15=0. So if you are traveling with a bard and don't want the mount slowing you down...
 
Is anyone else having an issue with Afnuke2 for 105s not using the spell gem twincast or the AA improved twincast, sustained devastation, spire, fury of ro, fury of kera, or focus of arcanum? Literally the only "disc" my wizards are using is arcane destruction and arcane fury. If I want anything else to fire I have to manually click it.

I'm in the same boat. My spell gem for twincast has never been cast.

I tried setting up a downshit to cast, but no succees yet.
 
Hey Raz, this mac works great! I made a couple of changes to the 100 version to deal with recent AA consolidations and some minor typos.

Here's a quick summary of changes:

I noticed that you had it memorizing Permeating Ether instead of Ethereal Weave in gem 2 which seems to be the "weave" gem in all the macro code - I changed it to weave, was that wrong?

Replace all - Prolonged Destruction with Sustained Devastation (AA change)

Replace - Telenama with Telenaga

Again awesome work, can't wait to use the 105 version!
 
Has this been updated since the aa consolidations and what not? I haven't see an edit change that looks relevant in the OP nor have I seen a post indicating as such so I haven't downloaded the links since my assumption is that they haven't been updated. If I'm blind, please let me know. If not, any plans to update this before next x-pack or just waiting for that Raz?

Thanks!
 
I know you would like to know that it is working well, but sometimes it helps if you try the macro, and report any errors as those who try to keep them updated sometimes have other things on their plate and don't have time to work with said macro and will probably help speed the process if the have forehand knowledge of some of the issues.
I'd be doing that myself but am not currently running a wizzy of an adequate level to use this macro.
 
It has not been updated. However, it still works really well. Half of my wizzys are using it, the other half are experimenting with the MQ2AFNuke plugin. I am leaning in the direction of the plugin in lieu of updating this mac myself. I was contemplating W12's original AFNuke.mac, which HAS been updated, but I like the plugin route as I can still run any mac I want and nuke the crap outa stuff. After more testing, and some continuing conversations with JimBob, I will be posting my findings.
 
Will prolly wait till the expac to make changes to this.... mostly I am of the "ain't broke, leave it the fuck alone" club
 
You can just ctrl+f and replace all "Prolonged Destruction" with "Sustained Devastation" and you should be 100% set until the next expansion.
 
I know you would like to know that it is working well, but sometimes it helps if you try the macro, and report any errors as those who try to keep them updated sometimes have other things on their plate and don't have time to work with said macro and will probably help speed the process if the have forehand knowledge of some of the issues.
I'd be doing that myself but am not currently running a wizzy of an adequate level to use this macro.

I use the macro, I've just been holding off on downloading it again unless it's been updated since I have my own changes to it that I don't want to mess with unless needed. Hence why I asked.

Will prolly wait till the expac to make changes to this.... mostly I am of the "ain't broke, leave it the fuck alone" club

Thanks for the update Raz, appreciate it :)

You can just ctrl+f and replace all "Prolonged Destruction" with "Sustained Devastation" and you should be 100% set until the next expansion.

For whatever reason I've noticed it won't run my spires and I think it did at one point. Wizard needs to get more aa'd before I'd need to add this particular bit to it (been holding off on the aas since I know they're not running with the macro as it stands). Thanks for the helpful tip though :)
 
I use the macro, I've just been holding off on downloading it again unless it's been updated since I have my own changes to it that I don't want to mess with unless needed. Hence why I asked.



Thanks for the update Raz, appreciate it :)



For whatever reason I've noticed it won't run my spires and I think it did at one point. Wizard needs to get more aa'd before I'd need to add this particular bit to it (been holding off on the aas since I know they're not running with the macro as it stands). Thanks for the helpful tip though :)

Doing the swap for Prolonged Destruction to Sustained Devastation should get it using second spire properly. If you have not done the replace all that I suggested, the code is expecting the Song "Prolonged Destruction" to be active before it will drop your spire and that buff/song no longer exists.

Rich (BB code):
/if (${Me.Song[Prolonged Destruction].ID} && ${Me.AltAbilityReady[${FundamentalName}]} && ${Target.PctHPs}<${WhenToBurn}) /call cast "${FundamentalName}" alt 1351
 
Doing the swap for Prolonged Destruction to Sustained Devastation should get it using second spire properly. If you have not done the replace all that I suggested, the code is expecting the Song "Prolonged Destruction" to be active before it will drop your spire and that buff/song no longer exists.

Rich (BB code):
/if (${Me.Song[Prolonged Destruction].ID} && ${Me.AltAbilityReady[${FundamentalName}]} && ${Target.PctHPs}<${WhenToBurn}) /call cast "${FundamentalName}" alt 1351

That makes perfect sense, thanks!
 
I agree, implemented the "replace" and am happy with the results!

I made the same change to one of the shits as well. I verified that all the rest of the shits are still valid regarding the ready/present checks.
 
I agree, implemented the "replace" and am happy with the results!

I made the same change to one of the shits as well. I verified that all the rest of the shits are still valid regarding the ready/present checks.

Good catch I didn't notice it in the shits
 
AND... it needs one further mod, /alt act 452 is no longer valid since we changed it to Sustained Destruction; it now needs /alt act 6106.

6106 for Sustained Destruction is needed both in the SHITS as well as in the mac. The mac points to 452 (in 2 places) causing the You don't have that ability msg.
 
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I am at a loss. My three wizzies are blowing through their mana like it is going out of style. I had been gone for about 3 months and when I left they were always full mana or there about when doing any content sustained and I am lucky to get 80K DPS, mostly 50K or so.

I am using version 2 of the mac with the prolonged/sustained change over.

The other weird thing is they (the 3 wiz) rarely use their Twincast spell memed to gem 11.

And since they drop mana so quickly they get stuck trying to spam Quint harvest.

The group composition is War,Cler,3xWiz and whoever I'm PLing.

Here is the INI:

[Settings]
MainAssist1=The TANK
MainAssist2=The CLERIC
MainAssist3=tank3
DoLoot=0
Doxuzl=0
Dorain=0
DoFoci=1
Familiar=0
DoFreeze=0
NukesBeforeConcussion=10
Stun=0
Mobhealth=99
Stopnuke=10
Stopnuke2=-1
WhenToBurn=99
MedToFull=1
StunLevel=1
Harvestpercent=70
Doae=0
MezSpellList=NULL
Doassist=1
AutoTL=0
Engagedistance=200
Mainnukegem=gem1
Mainnukegem2=gem2
Clawnukegem=gem3
InstantNukeGem=gem4
FociNukeGem=gem5
Gomnukegem=gem5
Myconcgem=gem6
StunNukeGem=gem7
Harvestgem=gem8
Etherealweavegem=gem2
RainNukeGem=gem1
Endnukegem=gem1
AeNukeGem=gem4
FundamentalName=Fundament: Second Spire of Arcanum
Rod=Summoned: Large Modulation Shard
SpellSet=Fire
GiftOfMana=Gift of Mana 101 to 105
Clickybp=Castaway Robe of the Frozen Flame
NumSelfBuff=10
[Spells]
Mainnuke=Ethereal Skyblaze
Mainnuke2=Ethereal Fuse
Clawnuke=Claw of the Flameweaver
Instantnuke=Flashchar
FociNuke=Ethereal Rimeblast
Gomnuke=Ethereal Rimeblast
ConcSpell=Concussive Storm
StunNuke=Flashrime
HarvestSpell=Quiescent Harvest
GambitHarvestSpell=Quiescent Harvest
Etherealweave=Ethereal Fuse
Freezenuke=Flashrime
Fireethereal=Ethereal Skyblaze
Iceethereal=Flashrime
Magicethereal=Cloudburst Stormstrike
Rainnuke=Ethereal Skyblaze
Endnuke=Ethereal Skyblaze
Chromaticnuke=Ethereal Fuse
TwinCast=TwinCast
[BUFFS]
SelfBuff1=Armor of the Codex
SelfType1=Gem#9
SelfBuff2=Buff/Item
SelfType2=Gem#
SelfBuff3=Buff/Item
SelfType3=Gem#
SelfBuff4=Buff/Item
SelfType4=Gem#
SelfBuff5=Buff/Item
SelfType5=Gem#
SelfBuff6=Buff/Item
SelfType6=Gem#
SelfBuff7=Buff/Item
SelfType7=Gem#
SelfBuff8=Buff/Item
SelfType8=Gem#
SelfBuff9=Buff/Item
SelfType9=Gem#
SelfBuff10=Buff/Item
SelfType10=Gem#
[GeneralSettings]
DoLeashToon=1
DoLeashToonName=The Cleric+
DoLeash=1
Leashlength=15
AutoExpAdjust=1
MaintExpLvl=80
MaxLevel=105
MasterList=|
Autosit=1
RelayTells=0
DoFood=0
EventsMaster=Killroy
UseIRC=0
AutoBalance=0
AutoBalanceHPCheck=5
[Fire]
SpellSet=NULL
 
Raz's AFNuke2 for 105 Fire Wizies

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