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Question - Rate my 6 box. Feedback / constructive criticism please

Nephel

Active member
Joined
Feb 7, 2022
RedCents
550¢
Hello, Running Sk, Cleric, Bard Monk (x3)

The setup for accounts are
Sk/War
Cleric/Monk/Druid
Bard/Enchanter
Monk/Shaman
Monk/Rogue
Monk / Mage

I started with SK Shaman Bard Monk(3) but Shaman doesnt have the aa's to main heal just yet.
Tried Sk, Bard,Cleric,Shaman,Monk(2) but dps seemed too slow for my liking. I mean wouldn't die that's for sure but was a lot slower than current setup.

Goal is to have fun mostly Raid old content. Currently in OoW. I do realize that if I want to raid would need to use War and Shaman.

But I would like to know what I could tackle or how far I can get.. ie previous expansion or 2 expansions below current etc..with the current setup.. sk,bard,cleric,monk(x3)

Also this is full manual play using in-game mechanics etc.
 
My suggestion is to ditch two of the monks. You gain more in DPS from synergies than from alliance from what I've been able to put together on my own. I run a SK, shm, mnk, rog, bst, brd and most stuff dies in under 15 seconds. Just my two cents.
 
I'm sure it won't be long before someone says something like 3x of any class is kind of a waste. Then someone else will say play what you want and is fun and someone else will say xyz is the only good group.

I say SK/ Clr/ Bard/ Monk, rog, mage out of what you have listed. And full manual sounds terrible.
 
I'm sure it won't be long before someone says something like 3x of any class is kind of a waste. Then someone else will say play what you want and is fun and someone else will say xyz is the only good group.

I say SK/ Clr/ Bard/ Monk, rog, mage out of what you have listed. And full manual sounds terrible.
HAH! I got it posted before you did lol. I don't think it's a waste I think it's not using ones full potential having multiple classes. 3 monks do great damage for certain.
 
I think I chose the Monks because I can kinda just go back to them once during a fight.
Only reason I can see a Mage is for an emergency tank and CotH

I thought about replacing a monk for a BST and still get a slow and bst buffs.

Would really love a breakdown on why "x" class would be better than my current setup up. Your opinions matter!! =)

I dont care about transport.. can get around fairly easy. I am missing an evacuation but hasn't really bothered me not having it. /shrug

Edit* I am not opposed to making another class.. berzerker etc Beastlord.. if someone could give me valuable insight into a reasoning behind it..

I have a Rogue just not listed.. was too worried about placement.. but so far haven't had issues.. might swap a Monk for a rogue but I heard they were lower dps than Monk or Berserker at levels 80+

Thank you for your replies
 
I think whatever u enjoy is what u should play. seems like u like monks. they have decent defensive aura for tank.

SK's is pretty much the cream of the crop in group fighting. u can basically solo anything a normal group can kill. and i do mean solo. not molo with your merc/heal.
Cleric is way op in group setting. plus nice auras and buffs
Bard makes everything go. its the melee team dream. also gives u cc flex if needed and some other crap bards r good for.
monk. monk is monk.

id bet 99% of group players here want aura and ability synergy created from having different classes, rogues/zerk... dps aura boosts, bst/ranger same same. shaman offers some nice stuff in their buffs/auras and other stuff.

maybe drop 1 monk to start, look at a class u think might be fun, toss it in. nice thing about RG is you can level anything in no time at all, throw a bit of time in, learn what a class has to offer, if u dont enjoy it, NEXT... easy speasy, lemon squeezy.

I wont tell you what to try, i will tell you to just try different things and find your jam that way, failure in1 thing is just a step towards what makes u smile behind your keyboard.

check out some of the write-ups on classes in the other sections. some people have gone in real depth with different classes, as this type of question is pretty much what we all ask when we start up. My current construct is sk/sham/bard/rogue/zerk/bst ( sometimes I drop a melee and add an extra rogue if im doing humanoids i can assassinate. ton of buffage, cc, healing, tanking, auras and group synergy with that. some others love their warriors and clerics etc.

try things out, enjoy and best of luck

ZD
 
Here is why I would trade 2 of your monks for a beast and a rogue. First beast buffs help. Beast synergy is beastly.
1753160254494.png
Secondly rogue and monk DPS are on par with each other end game. Monks win against non humanoid targets, but only by a bit. On humanoid targets its KO.
Third and final reason is the monk aura. You only get one of the auras, so that's two that are wasted. Ultimately like others have said before play what you like. When you get to the higher levels it's all margins anyways.
 
Get your shaman back in the fight for the epic clicky. That combined with bard epic is one of the best dps/synergies in the game still, if not the best.
 
As far as monk dps the past two expansions at end game, not a single class can touch monks. Rogues are the closest, but still monks dps is elite at this point and in a class all its own.
 
Hello, Running Sk, Cleric, Bard Monk (x3)

The setup for accounts are
Sk/War
Cleric/Monk/Druid
Bard/Enchanter
Monk/Shaman
Monk/Rogue
Monk / Mage

I started with SK Shaman Bard Monk(3) but Shaman doesnt have the aa's to main heal just yet.
Tried Sk, Bard,Cleric,Shaman,Monk(2) but dps seemed too slow for my liking. I mean wouldn't die that's for sure but was a lot slower than current setup.

Goal is to have fun mostly Raid old content. Currently in OoW. I do realize that if I want to raid would need to use War and Shaman.

But I would like to know what I could tackle or how far I can get.. ie previous expansion or 2 expansions below current etc..with the current setup.. sk,bard,cleric,monk(x3)

Also this is full manual play using in-game mechanics etc.
If you're full manual, you could be doing yourself a disservice with melee oriented toons. Unless you have some good autofollow, you'll lose uptime positioning each monk in order to attack. plus melee toons are very dependant on mashing abilities.

My suggestion, if you're full manual would be switch to 3 magicians and have a social to /pet attack > servant > of many > chaotic > spear with the appropriate pauses so you can quickly tab, hit a hotkey and let them roll for 7-8 seconds without supervision.

This will let you keep more "uptime" on your tank and cleric. essentially doing the same setup as your mages but for taps and heals. Bard just stands in a corner and sings until you can move them.

Albeit, this is in the modern game. If you're playing classic > TSS then its super easy to manual box what you have.
 
Thank you all for your time. I will work on Shamans AA for him to be the Main Healer.. I think I will put in a Beastlord. I have played Beastlord a lot but not in a 6 box setup. Never played a rogue past level 50. But I think I will drop 2 Monks and add Bst and Rogue.

Never played a Mage.. Might try a team mentioned above with Mage.
Thanks again everyone
 
If you don't like something down the road swap it out.

Just go out and have fun, it's the only reason the game exists.
 
what levels we talking about here? what is your end goal? just to be a blender?
Original_post said:
Goal is to have fun mostly Raid old content. Currently in OoW. I do realize that if I want to raid would need to use War and Shaman.

But I would like to know what I could tackle or how far I can get.. ie previous expansion or 2 expansions below current etc..with the current setup.. sk,bard,cleric,monk(x3)
 
Depending on how much moving your toons to keep them in the right spots to dps you want to do. Could do sk/sham/bard/rangerX3

With that you can just park the 3 rangers and bard somewhere and just leave them. It just be the sk you have to move round. Can bring in a mob. switch to each ranger and hit a assist macro that target mob/autofire/cast a few dd/dots. and then its just be a key now and then to recast dd/dots(if the mob last that long)
 
My suggestion is to ditch two of the monks. You gain more in DPS from synergies than from alliance from what I've been able to put together on my own. I run a SK, shm, mnk, rog, bst, brd and most stuff dies in under 15 seconds. Just my two cents.
Thanks again for your input.. I switched my team up and added a Rogue and beastlord..
what levels we talking about here? what is your end goal? just to be a blender?
currently grinding to 70. I am in the 55 level range with SK sitting at 60.
its pretty easy at this level with any group make up.

I so far have SK, Bard, Shaman, Rogue, Beastlord, Monk. with EQ log parse up the most damage depending on length of battle... ie; multiple mobs its the SK then the Rogue then the Monk , Bst, Bard, Shaman. Did not realize how much more damage the rogue does over the monk. Max str dex best weapons for their level etc.

My issues i am running into are.. Death and CC :) right now Shaman isnt 59 but in a few days he will get there and I do not mind a 90% rez to not have to be able to run shaman / cleric.

*** MY concern is... I might need a Cleric later down the road. I would like to plan ahead and not have to re-level another character etc.

1) What could I kill with the current setup? Any lower tier raid?
2) Would I benefit more in the way of faster killing if I swap out a Monk or Rogue for Berserker or ranger? If so at what level. Rogue so far is my top DPS by far. Positioning is NOT an issue. fairly easy to auto follow or turn the SK around.
3) Shaman can keep up with the heals.. having issues when I get 4 adds.. Bard cannot mez effectivley at this level >< just a Hurdle til we get higher levels.

I do prefer Melee but having a mage for CoTH is appealing.. and the ease to sit back and press a button to start his casting sequence and send pet in. Most of the characters at this level just have autoskill enabled and autoattack no disc or aa's yet. So really easy to handle.
 
I’m a big fan of RNG ROG BST SHM BRD SK.

Cleric is nice when pushing newest content, where sometimes you want its extra healing power.

SHM and BST tho do me well through LS. Haven’t played ToB yet.
 
I’m a big fan of RNG ROG BST SHM BRD SK.

Cleric is nice when pushing newest content, where sometimes you want its extra healing power.

SHM and BST tho do me well through LS. Haven’t played ToB yet.
Yah Guess I will have to level cleric anyway for the added healing.. how does your Ranger do in DPS in LS compared to say a Monk or Berserker? Also If I swap out a cleric.. doesnt it make sense for the cleric to replace the Beastlord since they would in theory do less dps than the other 2 dps?
 
Seth Meyers Lol GIF by Late Night with Seth Meyers


For lack of Ranger and that's completely biased and 0% scientific reasoning.
 
Others have already answered, so I'll just add my endorsement to some things.

The reason to dump two of the MNKs is the loss of two aura/abilities slots. Sure MNKs might be the king of late-game DPS, but that seems like you're giving up aDPS in order to get DPS. Frankly, that's hard to defend and pure DPS shouldn't be the only rubric.

My dude, CLRs are fine - more than enough for your stated goals. But again, you seem to thinking in a straight line. Get your SHM up to speed and sub him in. There's a reason most folks run SHM/BRD as the preferred enablers for single-group players.

As for the remaining three slots, any three melee or hybrid classes will do. MNK/BST/ROG is fine since you've already added a BST.

The reason to run a RGN in a melee group is utility and aDPS. You'll get a lot of both. The problem is that RNG DPS is lackluster. The question is, does the aDPS to the other group members compensate for the mediocre DPS from the RNG. The general consensus seems to be no. However, I'm a fan of the class and the utility and flexibility is what some players prefer. Since you're focused on killin' shiz as quickly as possible, I'd say your MNK/BST/ROG team is more closely aligned with your preference.

Edit: I would also strongly encourage you to run some automation.
 
Others have already answered, so I'll just add my endorsement to some things.

The reason to dump two of the MNKs is the loss of two aura/abilities slots. Sure MNKs might be the king of late-game DPS, but that seems like you're giving up aDPS in order to get DPS. Frankly, that's hard to defend and pure DPS shouldn't be the only rubric.

My dude, CLRs are fine - more than enough for your stated goals. But again, you seem to thinking in a straight line. Get your SHM up to speed and sub him in. There's a reason most folks run SHM/BRD as the preferred enablers for single-group players.

As for the remaining three slots, any three melee or hybrid classes will do. MNK/BST/ROG is fine since you've already added a BST.

The reason to run a RGN in a melee group is utility and aDPS. You'll get a lot of both. The problem is that RNG DPS is lackluster. The question is, does the aDPS to the other group members compensate for the mediocre DPS from the RNG. The general consensus seems to be no. However, I'm a fan of the class and the utility and flexibility is what some players prefer. Since you're focused on killin' shiz as quickly as possible, I'd say your MNK/BST/ROG team is more closely aligned with your preference.

Edit: I would also strongly encourage you to run some automation.
Thank you for your response. I am currently on a TLP server that doesnt support MQ yet. But once it does I might do some dabbling.

Shaman is currently Main healing

I have never played a Berserker.. I do not know if they are "Expensive" having to buy tools to throw axes etc or if thats even a thing.. Not sure how much dps they provide over Monk Rogue Ranger.. or the aDPS they might provide >< so kind of steered clear of them.. Might level one and find out. :) maybe with a ranger for some swaps to test out.
 
At lower levels things will seem rough. Crowd control is painful at those lower levels. Once you get pulling tools for SK things don't seem as bad. Hates Attraction and FD AA's. Or you can always pull with Monk. Moving Mountains and FD.

Current end game I can almost always pull singles without even bothering to FD on SK - just depends on the zone. As levels increase its not so much about *that* part of the game and more about DPS/ADPS.
 
My original setup was SK, SHM, BRD, BER, BER, BST.

I've since switched to SK, CLR, BRD, BER, BST, MAG and i find it significantly better than the previous, although I honestly think thats mostly due to the cleric. I don't claim to be an expert at anything though... i just run my CWTN plugins and watch pixels.... Im nearing 125 for all my toons though... likely the day after tomorrow I'll be there.

Once there, I'll likely switch out the CLR and bring the shaman up. I also have other chars that I accidently 100 heroic'd that I plan to bring up.. such ROG in place or MAG... and ENC that I heroic'd on same account as BRD for Epic stuff... even have a WIZ there i think, which was also an accidental 100 heroic, but not sure its a good idea to run without a BRD or ENC. I want to do a ranger too.

The one class that I think i'll always keep though is the BST. I find it can keep the tank up when my healer dies on occasion. Not sure if I'll ever try WAR over SK.... but I hear they are great tanks. Def more of a chance I'll try the WAR over a PAL though.
 
my teams
main sk shm bard necro bst mag
second war cle enc rog zerk monk
substitutes rng druid wiz pal

if some perform well i can let them start... haha~
 
Hello, Running Sk, Cleric, Bard Monk (x3)

The setup for accounts are
Sk/War
Cleric/Monk/Druid
Bard/Enchanter
Monk/Shaman
Monk/Rogue
Monk / Mage

I started with SK Shaman Bard Monk(3) but Shaman doesnt have the aa's to main heal just yet.
Tried Sk, Bard,Cleric,Shaman,Monk(2) but dps seemed too slow for my liking. I mean wouldn't die that's for sure but was a lot slower than current setup.

Goal is to have fun mostly Raid old content. Currently in OoW. I do realize that if I want to raid would need to use War and Shaman.

But I would like to know what I could tackle or how far I can get.. ie previous expansion or 2 expansions below current etc..with the current setup.. sk,bard,cleric,monk(x3)

Also this is full manual play using in-game mechanics etc.

I am assuming you are on Teek. I think your current set up is fine I would try to level an enchanter on one of the monk accounts, if you want flexibility to do certain mez/charm events. But far, far from required.

Shaman as a sole healer doesn't really work outside of group content. It's a bit easier if you are using an SK that can partially keep itself healed.
For basically an raid content solo, you are going to want a clr+shm.

Warrior is a great raid tank, but if you are tanking things longer than 3min, defensive wears off and its not that much better than an SK. Also War AE threat sucksss. So it's just about your preference. SK is group, esp automated is MILES upon MILES better then warrior or even paladin, no matter what you are using (KA/CWTN/RGMercs) even a custom Lua. SK is just built different.

Monks are going to be strong for a long, long time. BSTs are pretty mediocre for about another year on Teek. (UF/HoT era gets better).
Rogue is fun, I have one. It's worse than the monks I have if every single way, except that I can deal piercing damage and have SoS. It's less tanky, it's higher threat (due to no fd), it deal less damage and it has worse burns.
Ber is fine. They have great burst right now and will get 2 good group buffs in DoD and PoR. But they also suck in sustained vs the monks and they run out of endurance and are less tanky.

If you are not actually automating, then there is absolutely no reason to not have monks. They are far easier to manually play.

The "Gold Standard" for groups in this era are - tank/brd/clr/shm/mnk/mnk or tank/brd/shm/mnk/mnk/mnk. The latter, was an sk tank, is just an amazing group content grinder. The former can probably solo 3-4 of the mpg raid trials after you get dodh gear.

Edit: That was kind of a lot. If you need clarification or something, lmk.
 
My original setup was SK, SHM, BRD, BER, BER, BST.

I've since switched to SK, CLR, BRD, BER, BST, MAG and i find it significantly better than the previous, although I honestly think thats mostly due to the cleric. I don't claim to be an expert at anything though... i just run my CWTN plugins and watch pixels.... Im nearing 125 for all my toons though... likely the day after tomorrow I'll be there.

Once there, I'll likely switch out the CLR and bring the shaman up. I also have other chars that I accidently 100 heroic'd that I plan to bring up.. such ROG in place or MAG... and ENC that I heroic'd on same account as BRD for Epic stuff... even have a WIZ there i think, which was also an accidental 100 heroic, but not sure its a good idea to run without a BRD or ENC. I want to do a ranger too.

The one class that I think i'll always keep though is the BST. I find it can keep the tank up when my healer dies on occasion. Not sure if I'll ever try WAR over SK.... but I hear they are great tanks. Def more of a chance I'll try the WAR over a PAL though.

You can delete heroic toons and recoup the heroic claim for that account. Just an FYI.
 
The setup for accounts are
Sk/War
Cleric/Monk/Druid
Bard/Enchanter
Monk/Shaman
Monk/Rogue
Monk / Mage
I'm curious, why Cleric/Monk/Druid on one account, and monk/Shaman on one account? Why not Cleric/Shaman/Druid, etc?

This is something I've been trying to figure out. Currently, mine looks like this:

SK
Cleric/Shaman/+1 Hero available
Bard/Enchanter/+1 Hero available
Berserker
Mage/Rogue/+1 Hero available
Beastlord

I'll likely create a char on the Bard/Enchanter account and move it somewhere else as I'll always need a bard or enchanter I think. Don't see much point in have another char there.... same with cleric/shaman account, unless I want to sub in a druid there. Not sure about that yet, and how well druids are as main healers. Possibly move 2 of my heros to the BST/BER accounts so I can sub in SK/Druid/casters.
 
noticing a lot people suggesting rogue over zerker for monk replacement. Does zerker start to fall or rogue takes off on live? i'm currently at CoV right now and zerker still seems much better
 
noticing a lot people suggesting rogue over zerker for monk replacement. Does zerker start to fall or rogue takes off on live? i'm currently at CoV right now and zerker still seems much better
I’m max AA’d and have both with equitable gear. Zerker shines in the burst dps. Want to burn high priest in 40 seconds? Burn. The rogue has better sustained dps over 45 minutes.

Add in some versatility with SOS and poison making, and then the huge dps bump when fighting humanoids, and I’d choose the rogue over the zerker.

But it’s really splitting hairs and I prefer both.

Currently working a monk to see how it does.
 
I’m max AA’d and have both with equitable gear. Zerker shines in the burst dps. Want to burn high priest in 40 seconds? Burn. The rogue has better sustained dps over 45 minutes.

Add in some versatility with SOS and poison making, and then the huge dps bump when fighting humanoids, and I’d choose the rogue over the zerker.

But it’s really splitting hairs and I prefer both.

Currently working a monk to see how it does.
Thanks, i currently have zerker with a rogue persona in my group. We get ToL in a month. Will have to see if the rogue can start beating out the zerker on raid parses
 
First, play what makes you happy.

It looks like you are going to a meele group, so Tank/shaman/bard and 3 DPS. While I have went 3 rouges before, you get better DPs with different classes. At lvl 70, I would look twards rouge, ranger, and either a BL or Bez.

As long as you remember the first rule, the rest will work itself out.
 
Question - Rate my 6 box. Feedback / constructive criticism please

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