• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - PullerTank won't pull beyond ~360 feet

Tovin

Active member
Joined
Oct 28, 2014
RedCents
506¢
Playing on live and I can't get my pally to pull beyond 360 feet. I tried changing up the MaxRadius and going directly to the mac to edit it, DLing a fresh version (8.4.1), etc. Nothing helps. When i target a mob that is within my stated 750 feet range but beyond 360 feet it just spams the following: "PULLING-> NULL <-ID:0 at 1145 feet." Doesn't matter how far the mob is or which one I target, the 1145 feet message is always the same. I'm not ChainPulling or doing anything unique. Using the same INI that I've used before. I don't do any modding -- just straight KA. Totally perplexed here. Thanks in advance for the help.

Some additional info:

If I manually run the tank up to mobs outside of the radius, it will proceed to pull them. For example, I ran to a mob 621 feet away from my original MacroStart location and it did the whole "PULLING-> Mob <-ID:11111 at 621 feet." I'm clearly no expert or I wouldn't be here begging for help, but it seems the issue may be one of targeting mobs that are beyond ~360 feet of where I'm standing.
 
Last edited:
[General]
KissAssistVer=8.4.1
Role=PullerTank
CampRadius=50
CampRadiusExceed=1500
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=10
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=1
IRCOn=0
MiscGem=5
HoTTOn=0
CampfireOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Armor of Formidable Grace
Buffs2=NULL
Buffs3=Brell's Steadfast Bulwark
Buffs4=Rest|End|22
Buffs5=Blessed Aura|Aura
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
[Melee]
AssistAt=98
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
[AE]
AEOn=1
AERadius=50
AE1=Beacon of the Righteous|3|mob
AE2=Deflection Discipline|4
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=15
DPSInterval=2
DPS1=Force of Disruption|98
DPS2=Reverent Force|95
DPS3=Force of Oseka Rk. II|90
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=Reinvigorating Steel|70
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=Boreal Breastplate of the Zealot|95
DPS15=Fundament: Third Spire of Holiness|90
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|60
HealsOn=1
Heals1=Lay on Hands|20
Heals2=Burst of Sunrise|30
Heals3=Sorrow|35|Me
Heals4=Dazzling Light|45
Heals5=NULL
Heals6=NULL
Heals7=NULL
Heals8=NULL
Heals9=NULL
Heals10=NULL
Heals11=NULL
Heals12=NULL
Heals13=NULL
Heals14=NULL
Heals15=NULL
XTarHeal=1
AutoRezOn=0
AutoRezWith=Gift of Resurrection
[Cures]
CuresOn=0
Cures1=Radiant Cure
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnText=Attack
BurnAllNamed=0
Burn1=NULL
Burn2=Projection of Piety
Burn3=NULL
Burn4=Armor of the Inquisitor
Burn5=Valorous Rage
Burn6=Inquisitor's Judgment
Burn7=Fundament: Third Spire of Holiness
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Demand for Honor
MaxRadius=750
MaxZRange=25
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=15
ChainPullPause=30|0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
I believe the 360 is now hard coded into MQ2 for macros that use /target command. This was to keep MQ2 from spamming the servers and blant 'sploits targeting through walls or across the complete zone - giving MQ2 such a bad rap.
 
KA will still pull mobs out farther than 360 units, just not target them. I know this works fine with a normal puller, but the role shouldn't matter.

MQ2 is going to be updated so you can not target mobs that are farther than 360 units away, unless they are in LineOfSight. The code for selecting a mob for pulling has this same logic. See Below:

Rich (BB code):
        :FoundMob
        /if (${DebugPull}) /echo DEBUGPULL 1.2: PullFlag: ${PullFlag} Name: ${Spawn[${PullMob}].CleanName} MobID: ${PullMob} Valid: ${PullMobValid} PullCount: ${PullCount}
        /if (${PullMobValid}) {
            /if (${PullFlag}) {
               /if (${PullMobDistance}<=360 || ${Spawn[${PullMob}].LineOfSight}) {
                   /target id ${PullMob}
                   /delay 20 ${Target.ID}==${PullMob}
                }
            } else {
                /return ${PullCount}
            }
        } else {
           /if (!${PullFlag}) /return 0
        }
        /if (${DebugPull}) /echo DEBUGPULL 2.0: PullFlag: ${PullFlag} MobID: ${PullMob} Valid: ${PullMobValid}

Tovin. If you can get me a debug listing I can review. I will be able to tell what is causing the problem.

I also noticed you have MaxRadius=750, while this will include mobs in that radius when trying to find mobs to pull, when you hit the pull routine it will only pull the mob if it is within 90% of MaxRadius and that is MaxRadius from your Camp Location not character location. So the pull routine is only going to pull mobs that are within 675 units(750*.90), so take that into consideration as well.
 
Last edited:
you might try upping the max z range, I don't know what zone you're in but it could be what's limiting pulls.
 
Will see what I can do tonight. The zone im pulling in is completely flat and the mobs are well within 750. There are mobs that are 375 ft away from my initial campspot that aren't getting pulled. I've been pulling in this spot for months now so I'm a bit surprised that it doesn't seem to be functioning anymore. Appreciate the help.
 
Every change in EQ means a change in MQ2. Which means what once was may not now be.
 
Problem - PullerTank won't pull beyond ~360 feet

Users who are viewing this thread

Back
Top
Cart