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Pull Modes
Pull Locations
Commands
Misc
Pull Modes
- Added and renamed pull modes for clarity: Pull to Camp, Chain to Camp, Area Hunt, Roaming Hunt (formerly Hunt with "Hunt From Player" enabled), Circuit Hunt (formerly Farm), and Fight To.
- Camp and hunt modes can travel to a chosen location first: set a spot and the puller will travel there, set up, and begin pulling.
- Fight To: travel to a chosen target or location, fighting anything that aggros along the way.
Pull Locations
- Farm Waypoints are now Pull Locations: named, per-zone entries with enable toggles.
- Existing waypoints convert automatically on first load.
- Each location can be set as the camp destination, hunt origin, or Fight To destination with one click.
- MyPaths integration has been adjusted, import into Pull Locations is on a point-by-point basis.
- Import from the database is possible to access points made by other RGMercs peers.
- Pull now places itself in the proper movement mode when started.
- Optionally, it will do the same for Mercs Peers in the same group/raid/zone.
- It is possible to change objectives while pulling; setting a new camp loc while camped means "move my camp".
- Group Watch and Peer Watch are now a single Vitals Watch setting: Off, Group/Raid (anyone), or Zone Peers (Mercs Peers only). Added Pull Move Ability Support
- We will attempt to keep up any move buffs listed in the "Pull Move Abilities" while pulling.
- Currently, the default bard configs contain entries for the Selo's AA and the standard RunBuffSong.
Commands
- Commands have been adjusted, please refer to the command list.
Misc
- Camp survives death so pulling can resume after a rez; camps are instance-aware. The "Stop Pulling After Death" setting is now fully functional.
- Adjusted the status panel to display context/mode specific info.
- Made adjustments for how we set autotarget to the pull target for consistency and edge-case handling.

