• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Combat Assist - New Loot Module Rewrite HERE

grimmier

grimGUI
Creator
Joined
Nov 14, 2023
RedCents
3,006¢
FOR RGMercs USERS

The biggest change will be the lack of settings options in the loot module tab. These are all handled by lootnscoot running in the background.
Rgmercs will run lootnscoot in directed mode which means it will only loot corpses when told to, but still run in the background similar to standalone mode.​
Rgmercs will tell lootnscoot to loot when we end combat.

The other MAJOR change is all loot rules tables will need to be remade. We are now using the itemID for the table key and the old version was build off using ini files by item name. By switching to itemID though we can track rules for multiple different items with the same name, since they ID will always be different.​

FOR ALL USERS

Items Table DB Changes
  • The items DB will auto-add/update items as you and your party loot them.
  • The items table has been changed to include more details about the items.
  • Items are now keyed by the item ID:
    • Using item ID, we can now handle items where there are more than one with the same name but different stats/flags.
  • The DB will also store link information so you can access loot information from the table with a right-click.

ADV Loot Rules DB
  • A new rules DB accounts for using item IDs. Unfortunately, this invalidates the old rules table since we never had the ID data.

Config and DB Locations
  • **Config Files:**
    • Now reside in `mqfolder\config\LootNScoot\ServerName\` to keep things organized.
    • Changed the config file format to `.Lua` for easier loading and saving.
  • **DB Files:**
    • Reside in `mqfolder\resources\LootNScoot\ServerName\`.
    • Keeps data organized, especially if you play on multiple emulated servers, preventing overwrites.

New Loot Pop-up / Tab
  • Displays information so you can decide on rules for items looted without existing rules in the DB:
    • Item name, sell price, stack size, nodrop, lore, augment, tradeskill.
  • On the first loot, the decision is based on your settings, with options to change them.
  • **Optional Features:**
    • A pop-up window showing undecided items for the session.
    • A new "Items" tab in the loot window.
  • **Additional Functionality:**
    • Clicking on the item Icon will open the inspect window

Item Lookup Tab
  • Look up any item from your DB:
    • Shows items you have rules for or previously looked up.
    • With a fully exported DB from EQEmulator, over 117k items are available (before custom items).
  • **Interactions:**
    • Right-clicking an item opens the inspect window.
    • Left-clicking an item opens the ModifyItem Rule Window to add a rule for the item.
  • **Customizations:**
    • Right-clicking table headers allows toggling fields and rearranging their order.
    • Drag-and-drop items to add them to the table if missing.

Rules Tables
  • - **Searchable:** Filter by item name or rule type (e.g., Quest, Bank).
  • - **Right-click Interactions:** Opens the inspect window in-game.
  • - **Stored Links:** Includes links in case the items DB is deleted or rules DB is copied from another server.
  • - **Edit Item Button:**
    • - **Green Button with Pencil:** Indicates the item exists in the main items DB.
    • - **Red Button with X:** Indicates the item is missing from the Items DB but has a rule.
  • - Clicking the button opens the ModifyItem Rule Window.

Import Items
  • - Import items from your character's inventory/bank with `/rgl importinv`:
    • - Bank data may not be fresh but refreshes when zoning or at the bank.
    • - Useful for starting with an empty DB or migrating to a new server.

Loot Settings
  • - **Loot Corpse Once:** Tracks looted corpses to avoid re-looting.
    • - Unlocks the corpse if a new item rule is changed (e.g., from "Ignore" to another flag).
  • - **Can Use Only Flag:**
    • - Loots only items you can use/wear flagged as "KEEP," either via rules or evaluations.
    • - Ignores "Sell," "Bank," "Quest," etc., flags unless explicitly allowed.
    • - Helpful with `lootnodrop` and `lootnodropnew` enabled.
  • - **KeepSpells:** Keeps all spell drops regardless of rules or sell values.
  • - Actors Settings:
    • - You can edit any characters settings from the window, clicking save will send them the new settings and they will save them.
    • - You can clone a characters settings from one char to another. making setting up new groups easier.

COMMANDS

`/lns` or `/lootutils`

Arguments
  • - `sellstuff` sell to targeted merchant
  • - `restock` restock items from targeted merchant (must be in buy table)
  • - `tributestuff` tribute items to the targeted merchant
  • - `bank` bank items to targeted banker
  • - `show` shows loot gui
  • - `report` shows report table
  • - `shownew` shows the new item table
  • - `set settingname value` example /lns set doquest on will till looting quest items on or /lns set minsellprice 1 will set minsellprice to 1
  • - `cleanup` clean up bags or items marked 'Destroy'
  • - `importinv` imports your inventory and bank (if avail) items into the main items database

NO DROP
  • - if `lootnodrop` is enabled you will loot items marked nodrop that you have rules for
  • - if `lootnodropnew` is enabled you will also loot new items that are nodrop
  • - regardless of these settings a new item with no rules that is nodrop will have the rule set to CanUse to prevent the first person deciding its ignore.


MEDIA








 
EMU DUDES:
Please ensure you are okay with losing your existing loot settings before you update to Release v1041.

You could always roll back to Release v1036 for now if you choose! The old files won't be deleted, we will just no longer use them.

Apologize for the inconvenience. Sometimes growth makes it do be like that.
 
Last edited:
Combat Assist - New Loot Module Rewrite HERE

Users who are viewing this thread

Back
Top
Cart