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IRL - Profusion EQEmu compatibility

Joined
Jul 15, 2020
RedCents
140¢
Shifted to EQEmulator Profusion server so I don't have to worry about "bans" for using MQ2. I know your plugins are far superior to anything else on the market based on previous usage on Live EQ. The question now becomes how well do they work with EQEmulator and specifically Profusion? Couple of questions:

1. Is MMOWarp enabled in your compile for RoF emulation servers?
2. How many groups can you run simultaneously?
3. I have ISBoxer subscription. I know that I have never had compatibility issues with Redguides in the past (on live) but does that apply to your EQEmulator compile?
4. Are there specific class plugins for EQEmulator RoF and what is the cost of the RoF plugins?

Thanks!
 
1. no, but some servers have just enabled the # commands for travel, or have their own mq compile with that plugin
2. infinity
3. unfortunately we can't speak for isboxer - many folks use it, lots of folks find they have to rollback which version of isboxer they use due to various changes with windows/drivers/etc
4. if you mean the cwtn class plugins, no, but there are plenty of automation options like rgmercs
 
#4
Unfortunately, you can't really lump emu servers together like that.
Nearly every server has custom rules, or out-of-era spells or items, so they each require dedicated handling or they just end up subpar.

RGMercs works well enough out of the box on servers where we don't have default configs (we have them for Project Lazarus, EQ Might, and The Hidden Forest, no current plans to add them for Profusion). On Profusion, people generally make some minor tweaks for some of the custom heals and it works well enough, from what has been reported to me.

Other people use Kiss Assist (aka KA, available on RG) and E3N is another popular one (it is not distributed or supported on RG).
 
#4
Unfortunately, you can't really lump emu servers together like that.
Nearly every server has custom rules, or out-of-era spells or items, so they each require dedicated handling or they just end up subpar.

RGMercs works well enough out of the box on servers where we don't have default configs (we have them for Project Lazarus, EQ Might, and The Hidden Forest, no current plans to add them for Profusion). On Profusion, people generally make some minor tweaks for some of the custom heals and it works well enough, from what has been reported to me.

Other people use Kiss Assist (aka KA, available on RG) and E3N is another popular one (it is not distributed or supported on RG).
I've been using rgmercs on Profusion lately and I can definitely confirm it works pretty well so no fear there. It's been a good time. I miss using the CWTN plugins for sure but playing live isn't in the cards for me any longer. Kudos to all the work being done on RGMercs, you guys are killing it lately!
 
IRL - Profusion EQEmu compatibility

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