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PPPoker

Release PPPoker (2 Viewers) v3.38

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Redfrog

Is now BlueFrog
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Redfrog submitted a new resource:

PPPoker - Paintings Playing Poker Lua for the 23rd Anniversary

Become Froggy Bueller and enrich your mind visiting the best paintings in Norrath while you gain a little coin. Danke Schoen.
View attachment 76807
Load again for new paintings, enjoy.
Ability to resume the quest.
Click Run, use Pause Nav if you get stuck on anything, then unpause Nav when ready.

View attachment 76808 ButtonMaster Button for you (import)...

Read more about this resource...
 
Nice job with this. It did continue to try casting a mount when I was in a form doesn't allow mounting. But overall excellent job. Thanks for sharing.
 
My dude you just named a resource "PP Poker" and got away with it.
I love you.
Will give this a shot when I hit live up XD.
 
Running this now with sk, shm, and bard. They keep getting on their Efreeti Carpets. How do i stop this?
I have it set to use Mount 1 in the Keyring, I might need to change something, but quick fix is have a non floaty mount in keyring slot 1. Let me know how it goes with your guys, thanks phil
 
Nice job with this. It did continue to try casting a mount when I was in a form doesn't allow mounting. But overall excellent job. Thanks for sharing.
Thanks Cannon,
Jb's original one was part of my first learning to edit and you answered some stuff to help me refine things adding stuff that made it faster run. This is just a little fancier, but I'm grateful for the help you gave me then to get me to here.

That's an interesting issue, I don't know how to check against non mountable forms like illusions or non luclin graphics. I suppose adding no mount use is possible, but for zone runs it makes it a lot longer without a mount.
 
My dude you just named a resource "PP Poker" and got away with it.
I love you.
Will give this a shot when I hit live up XD.
Algar, I am so lucky I wasn't drinking anything or my screen would be covered, you made me laugh so much with that, I hadn't realized, but you hit my silly bone with a sledge hammer. :dance: Thanks for the good cheer, kinda needed it today, perfect timing!
 
Thanks Cannon,
Jb's original one was part of my first learning to edit and you answered some stuff to help me refine things adding stuff that made it faster run. This is just a little fancier, but I'm grateful for the help you gave me then to get me to here.

That's an interesting issue, I don't know how to check against non mountable forms like illusions or non luclin graphics. I suppose adding no mount use is possible, but for zone runs it makes it a lot longer without a mount.
CanMount takes all that into account
 
Redfrog updated PPPoker with a new update entry:

v3.26

Changes since v3.16​

3.26 — Buff upkeep unified nav-pause block: Worn Totem and invis both now properly stop navigation before applying (movement items and spells were being interrupted mid-cast during nav). One combined /nav pause when either buff is needed, movement applied first then invis, single /nav pause off after both. Proactive invis refresh enabled by default — recasts at 8 ticks (~48s) remaining instead of waiting for it to...
Rich (BB code):
-- 3.26: Unified buff application block in runBuffUpkeepTick. Worn Totem and invis are now both fixed for navigation: compute needMovement + needInvis upfront, then one combined nav-pause block (/nav pause + 200ms) when either is needed, apply movement first then invis (both with allowSpellCast=true since nav is paused), single /nav pause off afterward. invisApplyingNow renamed buffsApplyingNow to reflect it guards both. INVIS_REFRESH_MIN_TICKS_REMAINING default changed from 0 to 8 (48s proactive refresh) — script now proactively recasts invis before it expires rather than only reacting after it drops.
-- 3.25: Fix invis-not-recast and no-50%-med during navigation. Root cause: allowSpellCast=false during navMoving blocked pppokerApplyInvisClassBuff entirely — so pppokerEnsureInvisBuff returned without casting, and meditateToManaPpp (inside the spell path) was never reached. Fix: upkeep invis section now pauses nav (/nav pause + 200ms), applies invis with allowSpellCast=true so spell+med path is reachable, then resumes nav (/nav pause off). invisApplyingNow guard prevents upkeep re-entry while the cast is in progress (cast can take several seconds). meditateToManaPpp MaxMana read wrapped in pcall for safety. removeLevitationBuffsIfPresent() called in both needInvis and !needInvis paths.
-- 3.24: Med safety buffer + death respawn. meditateToManaPpp now meds to max(requiredMana, 50% of MaxMana) instead of just requiredMana — avoids repeated sit/stand for each subsequent cast (invis refresh, re-gate) during a run leg; log shows need/have/target. handleDeathIfNeeded(): detects Me.State=="DEAD", waits for RespawnWnd, clicks RSPB_STANDARD (bind point), waits until no longer dead + 2s settle, returns true. Wired into runBuffUpkeepTick (fires every 300ms during navigation and objective waits); returns early after respawn so buff checks run clean on the next tick. shouldStop() honored inside all wait loops.
-- 3.23: Upkeep invis-before-movement guard. runBuffUpkeepTick now reads invis state before the movement buff check. If invis is currently up and movement buff expired, movement re-application is skipped — clicking a movement item (Worn Totem, etc.) or casting a movement spell always drops invis in EQ. Character stays hidden; movement is re-applied on the next tick after invis naturally drops (which then fires the normal movement-first, invis-last sequence). Zone-entry helpers (ensureSpeedAndInvisInNeriak, Qeynos, Highpass) are unaffected — they explicitly apply movement before invis and are not in the upkeep path.
-- 3.22: Two latent fixes from code review. (1) warn forward decl — loadTextures referenced warn before its local definition; added local warn to forward-decl block and changed local function warn to assignment so it shares the same upvalue. Without this, any atlas/texture load failure would call nil and crash (never triggered because textures load cleanly, but the bug was real). (2) paintingsTaskSlot cache — getPaintingsTaskSlotNumber scanned up to 30 tasks on every objectiveCompleteFromParse call, which is called 16x per progress refresh (up to 480 TLO reads). Cache set on first successful scan, reset at runQuest start in case task was dropped/re-acquired between runs.
-- 3.21: Gate spell mana check — meditateToManaPpp(gateSpellMana) added before each /cast attempt in both tryGateToPoK_AAorSpellOnly() and tryGateToPoK(). Mana cost read once via mq.TLO.Spell(spellName).Mana() before the loop (math.max 40 floor, same pattern as movement/invis buff functions). Gate AA path unchanged — AAs do not use mana. Fixes low-level casters silently failing Gate casts after spending mana on invis.
-- 3.20: Gate retry — gem-ready polling. Added waitZonedOrGateReady(checkReadyFn, zoneId, maxMs): polls every GATE_READY_POLL_MS (250ms) and exits early when the gate ability/gem/item becomes ready again (fizzle/collapse resolved) instead of sitting out the full GATE_ZONE_WAIT_MS (90s cap). Applied to all four gate-cast paths: AA and spell in tryGateToPoK_AAorSpellOnly(), AA and spell in tryGateToPoK(), Drunkard's Stein in tryGateSteinToPoK(), and philters/potions in tryGatePotionsClickiesToPoK(). Typical collapse/fizzle wait drops from ~90s to ~3-5s. Updated warn messages in tryGateToPoK() AA/spell loops (was "waiting for AA again" — now "collapse/fizzle; retrying"). GATE_ZONE_WAIT_MS (90s) remains as safety cap; no config changes needed.
-- 3.19: Low-level Highpass safe gate (Option A). HIGHPASS_SAFE_GATE_LEVEL (default 40) — if Me.Level < threshold, nav to LOC.HIGHPASS_SAFE_GATE (outside Tiger room, no NPC clusters) before gate ladder runs in leaveHighpassTowardNorthQeynos. Character is still invis during nav; gate drops invis away from guards. Set HIGHPASS_SAFE_GATE_LEVEL=0 to disable. LOC.HIGHPASS_SAFE_GATE = { -78.13, 625.50, -18.68 } (verified in-game, heading WSW from Tiger room).
-- 3.18: Objective timeout no longer kills the run. waitObjectiveDone timeout replaced fail() with warn() — loop retries the same objective automatically on next iteration. runObjectiveStep wrapped in pcall — travel/gate fail() errors (e.g. "Could not reach PoK") warn and retry instead of crashing; stop requests re-thrown so Stop/close still works.
-- 3.17: Fix mana med threshold — meditateToManaPpp was hardcoded to 40 in both pppokerApplyMovementClassBuff and pppokerApplyInvisClassBuff. Low-level casters with >40 mana but less than spell cost would skip sitting entirely and fail the cast. Now passes math.max(40, spellData.Mana()) so the script sits until actually able to cast the spell. Added shouldStop() inside the med loop so Stop request exits immediately instead of waiting up to 2 min for timeout. Med log now shows have/need values.
-- 3.16: Shutdown cleanup — add cleanupAfterRun(): unpause RGMercs, unpause CWTN, unload MQ2AutoSize only if PPPoker loaded it (autosizePreloaded checked at script start via IIFE). cleanupAfterRun() now called on: normal quest completion, mid-run early exits (task unavailable / objectives gone), user stop, and any Lua error (pcall handler in main loop). Pre-preflight early exits (no task, no objectives, title mismatch) keep plain unpause pairs — AutoSize not yet loaded at those points.
-- 3.15: Fix RGMercs pause — solo script, no group: /rgl pauseall -> /rgl pause, /rgl unpauseall -> /rgl unpause. AutoSize: load plugin then /autosize self 3 (consistent run size; mount size left to user's AutoSize config). Clean stale prepBeforeTasselLeg doc comment (was still referencing removed Guise shrink).
-- 3.14: DRU/RNG camouflage fixes. DRU INVIS_CLASS_BUFFS: remove bogus "Invisibility" (DRU can't mem it — was triggering failed /memspell + 8s wait), add full camo ladder best→worst: "Improved Superior Camouflage" (Lv 48, Improved Invis), "Superior Camouflage" (Lv 18), "Camouflage" (Lv 4). RNG: add "Superior Camouflage" (Lv 47) before base "Camouflage" (Lv 14). INVIS_SELF_AA_NAMES: add "Innate Camouflage" (DRU/RNG AA, Alt Act ID 80 per EQResource). INVIS_GROUP_AA_NAMES: add "Shared Camouflage" (DRU/RNG group camo AA, Alt Act ID 518). Both AA names exit cleanly for non-DRU/RNG (AltAbility returns 0 → skipped).
-- 3.13: Remove Guise of the Deceiver shrink system entirely (maybeGuiseShrink, resetGuiseShrinkSession, GUISE_SHRINK_ITEM, GUISE_SHRINK_HEIGHT_MIN, TRAVEL_SHRINK_IN_QEYNOS, TRAVEL_SHRINK_IN_HIGHPASS, gui.shrinkUsed, gui.shrinkPopupShown). Add MQ2AutoSize plugin check/load in runPreflightAfterQuestChecks. Rename ensureSpeedShrinkInvisInHighpass -> ensureSpeedInvisInHighpass (all 5 call sites). Hoist bardSeloActive to module scope (safe now: 14 free slots); remove inner copies from pppokerMovementBuffPresent + pppokerApplyMovementClassBuff. Make syncJournalAfterKeywordTry + tryAcquireQuestFromBigSlick local (previously blocked by 200-local limit). Local count: 187.
-- 3.12: Phase 1 — move 8 state vars into gui table (shrinkUsed, shrinkPopupShown, lastBuffUpkeepTick, rgmercPaused, journalOpenedOnce, barLiveOpts, shimmerState, commIconTex); freed 8 locals. Phase 2 — merge waitUntilGateAltReady+waitUntilGateSpellReady into waitUntilGateReady(checkFn,label,maxMs); inline gatePotionReady alias into waitUntilGatePotionReady; freed 2 locals. Phase 3 — collapse navigationIsActive+navigationIsPaused from ~80 lines to ~36 by removing duplicate inner helper functions (no locals changed). Phase 4 — waitForZoneOrFalse uses mq.gettime() consistently; hasAnyGateItemPath collapsed to single return. Total: 196 -> 186 module locals (14 slots freed).
Read the rest of this update entry...
 
Redfrog updated PPPoker with a new update entry:

v3.34

Changes since v3.26:

3.27 - Level check before memspellLow-level characters no longer attempt to memorize spells they can't cast. A level 12 NEC won't try to mem level 55 Skin of the Shadow — the script now checks MinCasterLevel before /memspell in both the movement and invis spell pipelines, skipping to the next spell on the list instead.

3.28 - Movement item reuse guardWorn Totem and other movement items now check the reuse timer before clicking, matching the existing invis...

Read the rest of this update entry...
 
Redfrog updated PPPoker with a new update entry:

v3.38

Changes since v3.34:

3.35 - Mount picker with levitation detectionA dropdown now appears in the UI (below Commemoratives, above Debug panel) listing all keyring mounts. Levitating mounts — detected via HasSPA[57] on the item's clicky spell (SPA 57 = SE_Levitation, confirmed in game) — appear in orange with a (levitates) label and tooltip warning. Non-levitating mounts show a green tooltip. Your choice is saved to pppoker_settings.lua by...

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Anyone else having an issue with Easyfind being able to get from Bluffing Betty to Hodstock?

View attachment 77334
Yes, I did. I do not have ToB, unsure if that is even a part of the issue though. Look in your MQNext folder (whatever you call yours) in resources/EasyFind and open your ZoneConnections.yaml , what is your freeporteast section say, post it if you can.

EDIT: Also, if no gate/click..."if you have to run", path from Betty is run to PoK, then Neriak.
 
Yes, I did. I do not have ToB, unsure if that is even a part of the issue though. Look in your MQNext folder (whatever you call yours) in resources/EasyFind and open your ZoneConnections.yaml , what is your freeporteast section say, post it if you can.

EDIT: Also, if no gate/click..."if you have to run", path from Betty is run to PoK, then Neriak.

It looks like the Hodstock door isn't there.

I did run and manually click the door and it zoned over but the Lua wouldn't resume. He just zones into Hodstock and stops even thought the Lua is still running.

Code:
    freeporteast:
        -   type: Translocator
            name: '#Translocator Setikan'
            keyword: travel to Ocean of Tears
            targetZone: oceanoftears
        -   type: ZoneConnection
            location: [828, -709, -51]
            switch: OBJ_SULLONZEK
            targetZone: devastation
 
It looks like the Hodstock door isn't there.

I did run and manually click the door and it zoned over but the lua wouldn't resume. He just zones into Hodstock and stops even thought the lua is still running.

Code:
    freeporteast:
        -   type: Translocator
            name: '#Translocator Setikan'
            keyword: travel to Ocean of Tears
            targetZone: oceanoftears
        -   type: ZoneConnection
            location: [828, -709, -51]
            switch: OBJ_SULLONZEK
            targetZone: devastation
As for the EasyFind, I am unsure, I hope @Sic or someone with more knowledge can help out. I'm guessing you do have ToB by going to wherever the Hodstock zone in is, but I do not know why you would head there instead of West freeport.

Is this happening only for those characters who 'run' after the Betty interaction? Casters do the script run pretty quick since they have gate and most have invis spell. For non casters, I have the Stein (30 min reuse), Zueria Slide (level 105 req) and a few potions.
 
As for the EasyFind, I am unsure, I hope @Sic or someone with more knowledge can help out. I'm guessing you do have ToB by going to wherever the Hodstock zone in is, but I do not know why you would head there instead of West freeport.

Is this happening only for those characters who 'run' after the Betty interaction? Casters do the script run pretty quick since they have gate and most have invis spell. For non casters, I have the Stein (30 min reuse), Zueria Slide (level 105 req) and a few potions.

I do have the ToB expac. I ran the Lua on my Chanter and he also gets stuck at Bluffing Betty.

I cant understand why they would even be trying to go to Hodstock since the next stop is qeynos and the fastest way is to PoK Stein Gate or just castor Gate.

So, I manually ran to NQeynos but upon zoning in the Lua did not resume. It stayed running but did nothing. I tried to restart the Lua and it ran back to PoK and tried to start the entire task over.

1780343355184.png
 
I do have the ToB expac. I ran the LUA on my Chanter and he also gets stuck at Bluffing Betty.

I cant understand why they would even be trying to go to Hodstock since the next stop is qeynos and the fastest way is to PoK Stein Gate or just castor Gate.

So, I manually ran to NQeynos but upon zoning in the LUA did not resume. It stayed running but did nothing. I tried to restart the LUA and it ran back to PoK and tried to start the entire task over.

View attachment 77339
At Betty (E Freeport), they hail her, drink the grog and then follow steps to go to Neriak portion (gate/run). Try this until we can figure out whats up with Hodstock, after Betty/Grog drink you go to PoK (or Nektulos if you have the Slide), so manually gate to PoK/or whatever means and Stop and hit Run again. Should pick right up, closing the Lua and restarting can do it too, but shouldn't be necessary. Sorry for troubles. Its supposed to be hands off and quick coin.
 
Release PPPoker

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