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Pocketfarm.mac

Release Pocketfarm.mac 2.11

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I am having a bit of a problem with the macro, 3 days ago it was working fine and I was happily killing everything in sight then I start it again today in the same zone with the same character and it just flips attack on and off and won't move. As far as I know nothing has really changed and I have removed/redownloaded the macro and removed the ini but the same thing happens.

Edit: worked ONCE after patch and on second try it is back to flashing the attack again and not working. Anyone have any ideas for this?
 
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Not sure what I did but now when I /mac pocketfarm it immediately starts loop enabling/disabling auto-attack and doesn't do anything else. What I have tried:

Deleted pocketfarm.mac and pocketfarm.ini and reinstalled pocketfarm
Restarting the computer
Navigating manually to one of the mobs using mq2nav with /nav Target

Appreciate any suggestions; just got started with MQ so totally willing to nuke the whole set up and start over if that would do it
 
Not sure what I did but now when I /mac pocketfarm it immediately starts loop enabling/disabling auto-attack and doesn't do anything else. What I have tried:

Deleted pocketfarm.mac and pocketfarm.ini and reinstalled pocketfarm
Restarting the computer
Navigating manually to one of the mobs using mq2nav with /nav Target

Appreciate any suggestions; just got started with MQ so totally willing to nuke the whole set up and start over if that would do it
i moved your pocketfarm post to the pocketfarm thread so the author can respond
 
@kaen01
Not sure if there is anything I can do to help with this issue multiples have been experiencing aside from encouragement and tagging your name so you are directly aware of the issue.

This issue of the Attack cycling still is happening in July.
Won't move my toon, it only cycles Attack.

I look forward to your reply when you are able.

~TheFiddler~
 
I'm trying to kill the quest givers in Field of Scale for TS materials but they keep getting added to the auto ignore section... Is there a way to turn that off?
 
[CODE lang="ini" title="Bard Fix"]|-- Starting at Line 89, if you change the code to the below, bards can /twist while using the macro

/if (!${Spawn[${myTargetID}].ID} || ${Spawn[${myTargetID}].Type.Equal[Corpse]} && !${Me.XTarget}) /call Rest
/if (${Me.Class.Name.Equal[Bard]} && (${Target.Type.Equal[corpse]} || ${Target.ID} == ${Me.ID})) /squelch /target clear
/if (!${Me.Class.Name.Equal[Bard]} && (${Target.Type.Equal[corpse]} || ${Target.ID} == ${Me.ID} && !${Me.Casting.ID})) /squelch /target clear
/if (${Target.Type.Equal[corpse]} || ${Target.ID} == ${Me.ID} || !${Target.ID}) /squelch /attack off

/if (${goFarming}) {
|- Find a Mob To kill
/if (${Me.Class.Name.Equal[Bard]} && (!${Spawn[${myTargetID}].ID} || ${Spawn[${myTargetID}].Type.Equal[Corpse]}) && !${Me.XTarget}) /call FindMob
/if ((!${Me.Class.Name.Equal[Bard]} && !${Me.Casting.ID}) && (!${Spawn[${myTargetID}].ID} || ${Spawn[${myTargetID}].Type.Equal[Corpse]}) && !${Me.XTarget}) /call FindMob[/CODE]
Thank you Mythas. This was driving me bonkers!
 
the infamous attack on/off loop has found my pocketfarm. i changed nothing from yesterday to today and yet i now suffer this horrible affliction. made sure VV was updated and restarted computer. tried different toons/zones. still flashing the attack on/off signal of doom. anyone who experienced this problem in the past find a solution?
 
the infamous attack on/off loop has found my pocketfarm. i changed nothing from yesterday to today and yet i now suffer this horrible affliction. made sure VV was updated and restarted computer. tried different toons/zones. still flashing the attack on/off signal of doom. anyone who experienced this problem in the past find a solution?
What other Lua scripts / plugins are you running?
 
What other lua scripts / plugins are you running?
no Lua. plugins are aapsend, exchange, say, eqbc, rez, posse, nav, moveutils, easyfind, autobank, autoaccept, map, labels, itemdisplay, eqbugfix, chatwnd, melee, cast.

i did unload melee and cast on the odd chance it had something going on there, but no luck.
 
no lua. plugins are aapsend, exchange, say, eqbc, rez, posse, nav, moveutils, easyfind, autobank, autoaccept, map, labels, itemdisplay, eqbugfix, chatwnd, melee, cast.

i did unload melee and cast on the odd chance it had something going on there, but no luck.
Looks like pocketfarm.mac loads mq2melee.
Is mq2melee loaded again after you run the macro?
Code:
/if (${Select[${Me.Class.ShortName},rog,ber]} && ${Bool[${Plugin[mq2melee]}]} && (${Bool[${Plugin[mq2berzerker]}]} || ${Bool[${Plugin[mq2rogue]}]})) {
        /message Found Combat plugin, unloading mq2melee and mq2cast temporarily.
        /squelch /plugin mq2melee unload noauto
        /squelch /plugin mq2cast unload noauto
    } else {
        /if (!${Bool[${Plugin[mq2melee]}]}) /squelch /plugin mq2melee noauto
        /if (!${Bool[${Plugin[mq2cast]}]}) /squelch /plugin mq2cast noauto
    }
    /if (${goFarming}) {
        /message PocketFarm was called with the \aggo \axparamter, so lets get to farming some stuff
    } else {
        /message PocketFarm awaiting your command use \at/pkf go\ax to start farming with your current settings.
    }
 
Looks like pocketfarm.mac loads mq2melee.
Is mq2melee loaded again after you run the macro?
Code:
/if (${Select[${Me.Class.ShortName},rog,ber]} && ${Bool[${Plugin[mq2melee]}]} && (${Bool[${Plugin[mq2berzerker]}]} || ${Bool[${Plugin[mq2rogue]}]})) {
        /message Found Combat plugin, unloading mq2melee and mq2cast temporarily.
        /squelch /plugin mq2melee unload noauto
        /squelch /plugin mq2cast unload noauto
    } else {
        /if (!${Bool[${Plugin[mq2melee]}]}) /squelch /plugin mq2melee noauto
        /if (!${Bool[${Plugin[mq2cast]}]}) /squelch /plugin mq2cast noauto
    }
    /if (${goFarming}) {
        /message PocketFarm was called with the \aggo \axparamter, so lets get to farming some stuff
    } else {
        /message PocketFarm awaiting your command use \at/pkf go\ax to start farming with your current settings.
    }

toons i use w/ pf start w/ melee loaded. so i'm not sure if melee loading again after i start the macro happens but melee is loaded after the macro is started one way or another. if i /melee list after i start macro, they have their correct melee settings--they are loading the correct ini. if i start pf and then unload melee, pf still won't engage. just cycles attack on and off.

if i delete the entire melee section from the toon ini, then unload melee to be sure i have nothing there, then start pf, pf loads a default melee ini and still cycles attack on and off w/o engaging. if i unload this melee while pf is running, still no change.

now, curveball, pf is working w/ war,mnk,mag. but not rog. war,mnk,rog all have melee on by default. mage that i tested w/ does as well (just this mage, that's not normal). i triple checked to be sure rog wasn't using hide/sneak w/ melee to see if that was the problem, but if it is, it's escaping however i'm attempting to remove the possibility.

pf was working last night. like it's normal boss-level self. 14 hours later, the attack on/off reared it's ugly head. i updated VV and repatched pf and tried a clean ini but no success w/ any of those attempts. but i've somehow narrowed it down to pf suddenly hating rogues.

so.damn.odd.
 
Does anyone have a solution for this issue? Farming the Dragons that are quest quivers for fletching stuff .
if you want to kill the dragons, you can comment out the for loop that handles that:

look for /message Addding Mobs to Auto ignore: then the following for loop you just comment it out and you should be good to go.
 
It would be great if there was an option to ignore aggro mobs that aren't in the pull criteria.
E.g. I'll run through a zone killing a specific mob, and I'll aggro something on the way. PKF will send me back to finish off that mob that I don't care about.
I'd rather it just ignored it.
 
yeah thats not gonna happen, cause we use the xtarget window to detect things that has agroed us, so if we ignore that mob we have to check other slots for the mobs you want, just kill it, its free loot.
 
Question: I am now getting an error which started today

WARNING: Undefined variable MyTargetID used on line [email protected].

any ideas as to how to resolve?
thanks!
Back from the dead, but...
If you're running MuleAssist and Pocketfarm, change this line in MuleAssist:

Code:
        /dquery ${MainAssist} -q MyTargetID

to...
Code:
        /dquery ${MainAssist} -q Target.ID -o MyTargetID
And everything should work fine.
 
The last two months, whenever I load pocket farm (while using nav), my frames per second are awful. Its choppy as can be, even on one account. If I unload PF / Nav and just let MQ sit idle, it's fine. Does anyone else have this problem? My computer is 5 years old with a 2070 graphics card, 16 GB, etc. So, while my computer is a tad outdated, I don't think it should be running this badly. The weird thing is, if I run it on multiple accounts, some are fine FPS wise but others are still clunky. Yes, I have max FPS set in EQ etc etc. As of now i'm running 4 accounts all with MQ + nav + pocket farm going and my cpu is at 24%, memory 38%, GPU 33%.

Update: I just loaded 10 accounts and if none are running pocket farm or nav, all 10 on auto-follow are as smooth as can be with MQ running. Any help is appreciated.
 
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Note : Your Extended target must be free. If you have set 1st line with target's of target, the macro will auto target yourself & never fight.
 
So I gave in and finally created a level 100 heroic ranger to farm stuff for my other toons. I have had an issue in a few zones where he gets locked into a corner trying to go to a mob and I can't get him to stop - I have to /exit the game every time to reset him (tried pausing the macro, stopping it entirely, etc). I load everything back up, move him away from the corner, then start again until he gets himself stuck at some point.

Anyone else experience this? Is there a work around? Thanks!
 
How do I completely turn it off. Even after /endmac the radius and mq2melee were still active. I unloaded mq2melee but the radius on map is still there. How do you completely shut it off?
 
How do I completely turn it off. Even after /endmac the radius and mq2melee were still active. I unloaded mq2melee but the radius on map is still there. How do you completely shut it off?
well, if the macro is ended, the macro is ended /end ends the macro

mq2map is the plugin that is drawing the map circles - you can delete them or just reload your mq2map plugin
 
just got the camp radius off. was weird. I had to enable then disable the MQ2Bard Plugin and then it went away. but if I start the mac it comes back, and stays after /endmac unless I recycle any of the special plugins. I can repeat / reproduce this every time.
 
just got the camp radius off. was weird. I had to enable then disable the MQ2Bard Plugin and then it went away. but if I start the mac it comes back, and stays after /endmac unless I recycle any of the special plugins. I can repeat / reproduce this every time.
Well, the cwtn plugins would reset any map circles, so yeah cycling would get rid of it

But again you could use the mq2map commands to get rid of them, ideally this macro would clear them when it exists, but it is mq2map doing the mq2map stuff
 
Well, the cwtn plugins would reset any map circles, so yeah cycling would get rid of it

But again you could use the mq2map commands to get rid of them, ideally this macro would clear them when it exists, but it is mq2map doing the mq2map stuff
thats a lot of MQ2map
 
Release Pocketfarm.mac

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