Greetings,
After carefully considering your feedback and weighing our options, we plan to implement some modifications to our originally announced changes in the February Update.
AA Grant for Gold Members
Our current plan is to automatically grant AAs up to four expansions behind the current expansion, if the player opts to do so. Clicking a checkbox in the AA window will enable the granting option and any eligible AAs will be applied the next time the character zones or levels. The option can be disabled at any time if you no longer wish to receive granted AAs, though any AA received via auto-granting will be retained should you decide to later disable this functionality.
Characters that wish to take advantage of the experience bonus for low-AA count will want to do so before enabling the auto-grant option, as any AA received via auto-granting will count against the bonus. At higher levels, the auto-granted AA could completely exhaust the bonus experience.
Based upon player feedback to the initially proposed changes, Spell Casting Subtlety and Tradeskill Mastery AAs will NOT be automatically granted. These abilities can still be earned as normal, but because they are not beneficial under every circumstance we want to make sure you have the choice of whether you want to have them.
Ability and Spell Changes
Our original proposed changes to Shadow Knights involved the removal of lifetap procs from ripostes, which may have had the side effect of negatively impacting how well they could tank in non-swarming situations. Based on feedback from a number of Shadow Knights we have decided on the following changes instead:
Mortal Coil will have a reasonable hit limit applied. This limit should not affect normal game play usage, while reducing its effectiveness for swarm killing.
Abilities such as Lich Sting WILL continue to work on riposted attacks, but with a reasonable hit limit applied. This limit should not affect normal game play usage, while reducing its effectiveness for swarm killing.
Another option that was frequently requested was the ability for players to halt all progress in their leveling if they so choose. As a result, the Glyph of Indeterminable Reward will have its level reduced to 51 and all the Alaran Knowledge requirements will be removed. Anyone who wants the ability to slow down their leveling can remove excess experience through use of this glyph.
Finally, with the reduction in procs to the Headshot, Assassinate, and Decapitate abilities, we felt comfortable making these abilities more relevant to current EverQuest. As such, these abilities at their maximum AA will now work on mobs up to a player's current level -1. For example, a level 100 Rogue with maxed out Assassinate will be able to assassinate level 99 mobs.
We'd like to thank all the players who have contributed feedback so far, and hope that you continue to give feedback on our now updated plans.
Regards,
The EverQuest Team
PrathunSOE, Yesterday at 6:53 PM