More than just npc's its 4 hours ... : tradeskill item drops, npc's missing, npc buff, bard nerf, mage nerf, sk buff, quest workarounds and some others not mentioning.lol, maybe to add the fucking EW quest NPC into the game? Or maybe there's something else uber broken that we aren't aware of.
bahh why am I never in the loop to take advantage of this stuff. But then again, I do remember the big ban hammer from a few expansions ago from people exploiting some bug with instance chest or timers.chain repop. Exp seems mental, fellowship vitality seems broken, merc revives are patchy, mobs are
Aside from ToFS, I haven't found a single thing that has challenged me yet & I've done all group missions, a lot of merc/part tasks and quite a few nameds. I'm fully group geared too. I get some expansions in the past have been too hard, but i'm almost done with this one after 2 short days of playing...!Sounds like, as usual, the group stuff is tuned for raid-geared players.
IF you could figure out how to complete the missionsprobably but just more like the 12% that the partisans and merc achievs are getting.. it was pretty crazy that for 1.5hrs of missions you basically went from 111 to 113.
Today at 9:44 AMWe're going to need to extend today's downtime by about an hour.
Today at 11:05 AMSorry, going to be another half hour or so.
Today at 11:32 AMWe ran into a small backend issue and we'll be extending the downtime one more hour.
not banned, but you could find yourself on the receiving end of a rollback.Dunno but for the LOVE OF GOD, fix it, jesus its not that F hard.... They probably cannot figure out a way to stop the names from chain spawning...LOL I really enjoyed that feature the last few days And...no you are not going to get banned for killing their named over and over again on a two min spawn timer...its not like we were spawning the name via some exploit..they were spawning it..and we were just .. killing it ... over and over ... mucho TS and armor components...