wars do very good ae agro as well. just have to know how to play and what to do/use. and wars tank just fine with 4 or 5 and more. as for healing himself.... we leave that to the half tanks that need it. wars dont. thats the clerics job
Reminds me of my days back in Sol A, leveling up my warrior. Had a RL friend who had just got into EQ and he made a cleric.
Apparently he was just winging it, and didn't at all look anything up. So he determined he could save some mana using this "One weird trick"
I kept dying, then getting a rez, repeatedly.
Turns out, he figured it was more mana efficient for him to just rez me than it was to heal me.
Moral of the story is, the cleric might not do their job the way you'd like them to do their job. Sometimes it's reasonable to help yourself instead of depending on others.
In the case of plugins/macros etc. I've forgot to make my cleric visible before, so they didn't heal. I usually don't notice till we've cleared a few camps and I just happen to notice my health spiking to decently low numbers on larger pulls. So warrior's want the cleric to their job, and Sk's can heal themselves enough that a cleric doesn't need to do anything.
You be all the warrior you can be. I don't mind being a Bloodreaver.
Re: Paladins + TOT heals.
Yes, that seems reasonable, but you got to get to end game for that to apply. So it really depends on where you are at in your ability to level up quickly, or if you already have a high level paladin on hand, etc.
I've always had much much better results on a shadow knight than either of the other two tanks.