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- Corrected issue with last update that broke automatic repeating of the cycle
Am not able to reproduce this - and this area hasn't had a change in a bit.View attachment 45197
new Error, dont remember to have it seen before
thanks for your great effort @GoldenFrog
Am I understanding it right that the Lua that "G-MAN" ...put out for us directly affects the /mac overseer? From what I have read and I don't do that to well these days, MQ2Rewards, macro Overseer and the LUA Overseer scripts are all tight together in one nice little bundle?
- Uses [Auto-Fill] Button for faster quest agent selection
- This can be overridden with configuration flag:
- General\useLegacyAgentSelection = 0
- Conversion quests still use previous logic
- This is due to [Auto-Fill] using any agents that exist and has no "Keep 1 or 2 of each" type of logic
I'll send you a PM.Hrm. Can you share your INI with me.
Some questions if you have answers:
- Does it happen every time?
- Does it happen to all your characters or just one?
- Are you running something at the same time, like KissAssist?
- Do you use the MACro version also as a back-up? Does it have the same issues
I've been getting this happening, not often but randomly on any of my toons.
View attachment 45326
The RG Merc macro pauses when the Overseer Lua runs, you're saying? And specifically only the first run after a new update?Not an error per say, and not sure if this is for RG Mercs or here, but when Lua overseer cycles quests it pauses the RG macro, and doesn’t restart it. Consistent with every update after the first round when loaded.
Did you actually have a quest with a 35-hour timer? (To my knowledge 24 is the max).View attachment 45382 Not a killer, since i end and then re-run a couple times a day.. but i think its checking the wrong timers for quest done
huh, nvm, it only picked 1 with a 35 hour timer.
repeatTimeMinutes=-1Did you actually have a quest with a 35-hour timer? (To my knowledge 24 is the max).
The logic should be looking at all outstanding quests and finding the soonest.
If there is an issue - can also check:
repeatTimeMinutes=-1
- -1 means to repeat based on next quest
- 0 means to never repeat
- Anything > 0 is a hard-coded "Run it every X minutes"

pretty sureDid you actually have a quest with a 35-hour timer? (To my knowledge 24 is the max).
The logic should be looking at all outstanding quests and finding the soonest.
If there is an issue - can also check:
repeatTimeMinutes=-1
- -1 means to repeat based on next quest
- 0 means to never repeat
- Anything > 0 is a hard-coded "Run it every X minutes"
Yowzah. Guess I never saw or noticed that one. Thanks.
[General]
useCharacterConfigurations=0
claimRewards=1
agentCountForConversion=2
repeatTimeMinutes=-1
requireMercToClaimExpRewards = 0
minimumSuccessPercent=82
minimumSuccessPercent_Elite=0
minimumSuccessPercent_Rare=60
minimumSuccessPercent_Uncommon=0
minimumSuccessPercent_Common=95
useQuestPriorities=1
maxLevelForClaimingExpReward=120
maxLevelPctForClaimingExpReward=95
[QuestPriority]
Priorities=Levels|Durations|Rarities|Types
Durations=6h|12h
Rarities=Elite|Rare|Uncommon|Common
Types=Any
Levels=5|4|3|2|1
[QuestPriority_Unsubscribed]
Priorities=Levels|Durations|Rarities|Types
Durations=6h|12h
Rarities=Elite|Rare|Uncommon|Common
Types=Any
Levels=5|4|3|2|1
[Rewards]
index=3
1=Overseer Tetradrachm
2=Character Experience
3=Mercenary Experience
Thanks, let me know what you find.I'm sorry things don't seem right - let me test your INI and see what I get.
It looks correct, but I don't often use the Non-Char-Specific INI file set up, so something may have slipped by.
[General]
minimumSuccessPercent=0
ignoreRecruitmentQuests=0
version=2
maxLevelForClaimingExpReward=120
claimAgentPacks=0
maxLevelPctForClaimingExpReward=50
agentCountForConversion=2
claimRewards=1
minimumQuestExperience=0
questSelectionType=Priority
useFastAgentSelection=1
ignoreConversionQuests=0
monitorQuestRotation=0
logLevel=2
countAgentsBetweenCycles=0
storeQuestExperienceHistory=0
claimTetradrachmPacks=0
repeatTimeMinutes=0
[QuestPriority_Unsubscribed]
Durations=12h|6h
Levels=5|4|3|2|1
Priorities=Levels|Durations|Rarities|Types
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Any
[Rewards]
1=Collection Item Dispenser
2=Overseer Tetradrachm
index=2
[QuestPriority]
Durations=24h|12h|6h
Levels=5|4|3|2|1
Priorities=Types|Durations|Rarities|Levels
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Recruitment|Recovery|Exploration|Diplomacy|Trade
Seems to randomly pick experience instead about 1/3 to 2/3 the time. has happened on a character with max regular xp in 120, default UI.
Any issues with my config (besides I don't think I have it set to recovery correctly lol)?
-- Go backwards as list changes when we claim. Simpler than messing with the index
while (true) do
local rewardItem = mq.TLO.Rewards.Reward(rewardIndex)
mq.delay(1000) -- Added by Winnower
if (rewardItem.Text() == nil) then goto nextreward end
Work to resolve this issue is continuing
- Some rewards may not be automatically claimed, if recognized that the wrong one is selected
- The next script run should pick this up, or reward may be manually claimed
- Corrected issue where some rewards would be left unclaimed
I've tried the instructions for it and have had no luck, I'd love to hear a successful way for this. I'm after that rez stick and it sure is time consuming to claim for 25 toons that are running it.
[Rewards]
1=Overseer Tetradrachm
2=Character Experience
index=2
Under the [Rewards] section, list the name of the expansion, matching the name you see in the Reward Choices: list in the reward preview (e.g. Torment of Velious).Hi All,
what should I use in the config if I want to have only tradeskill rewards, with Research as top priority?
I have changed the ini types to go like this:
Types=Research|Crafting|Harvesting
What do I need to do with the rewards section? Currently I have claimRewards=0; if I change that to 1, I would want to have my research items collected automatically.
Thank you
[Rewards]
1=Claws of Veeshan
2=Overseer Tetradrachm
3=Character Experience
index=3
Can you share your INI file?For me, this Lua just endlessly loops and doesnt pick up tasks after maybe the third or fourth one, its inconistent. the Macro works fine. not sure what setting I have wrong.
[QuestPriority]
Durations=6h|12h
Levels=5|4|3|2|1
Priorities=Levels|Durations|Rarities|Types
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Any
[QuestPriority_Group2]
Durations=24h|12h|6h
Levels=5
Priorities=Durations|Levels|Rarities|Types
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Crafting|Harvesting|Research|Military|Stealth|Plunder|Recovery
[General]
minimumSuccessPercent=60
storeQuestExperienceHistory=0
useQuestPriorityGroups=Group1|Group2
maxLevelForClaimingExpReward=120
claimAgentPacks=0
requireMercToClaimExpRewards=**Obsolete**
maxLevelPctForClaimingExpReward=95
agentCountForConversion=2
claimRewards=1
useQuestPriorities=**Obsolete**
questSelectionType=Priority
useFastAgentSelection=1
ignoreConversionQuests=0
logLevel=2
minimumQuestExperience=0
monitorQuestRotation=0
version=2
countAgentsBetweenCycles=1
ignoreRecruitmentQuests=1
claimTetradrachmPacks=0
repeatTimeMinutes=-1
[QuestPriority_Unsubscribed]
Durations=24h|12h|6h
Levels=5|4|3|2|1
Priorities=Levels|Durations|Rarities|Types
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Exploration|Diplomacy|Trade|crafting|Military|Stealth|plunder
[Rewards]
1=Overseer Tetradrachm
2=Character Experience
index=2
[QuestPriority_Group1]
Durations=24h|12h|6h
Levels=5
Priorities=Durations|Levels|Rarities|Types
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Trade|Diplomacy|Exploration
Note: Existing Overseer Functionality Still Exists
Do not run both at the same time, they'll both try to do their thing. Messy.
- /lua run overseeer: Run the existing (v. 2.x) Overseer.lua script
- /lua run overseerBeta: Runs the updated (v. 3.0 beta) routine.
Changes:
- Added UI which will display first time run
- /mqoverseer toggles this display
- /mqoverseer [show/hide] directly controls it
- Configuration files...
