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Overseer Automation

Release Overseer Automation (1 Viewer) 1.9

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So i had auto claim rewards set up for months, never did it, no biggy, id check before work in the AM then before i went to group/raid in the evenings (the mechanics of quest selection works great).. updated to this build today.. and now it works? i have your work followed in the launcher, followed the discussion thread.. not "bad" but any idea why it just today started working? again, not bad, just curious..
 
So i had auto claim rewards set up for months, never did it, no biggy, id check before work in the AM then before i went to group/raid in the evenings (the mechanics of quest selection works great).. updated to this build today.. and now it works? i have your work followed in the launcher, followed the discussion thread.. not "bad" but any idea why it just today started working? again, not bad, just curious..

There's nothing in the latest version or two that should have (positively) impacted this. Though I wasn't aware it wasn't working for some.

I hope it didn't claim things you didn't want claimed.
 
Something changed. It is now leaving a Reward Preview window up. It also no longer leaves the Rewards window open. I was liking it when it did that because all I had to do was claim my stuff instead of having to fish the window open. Even after I deleted the overseer ini files and created brand new ones.

1636552457699.png
 
Something changed. It is now leaving a Reward Preview window up. It also no longer leaves the Rewards window open. I was liking it when it did that because all I had to do was claim my stuff instead of having to fish the window open. Even after I deleted the overseer ini files and created brand new ones.

Looking at this. I've always just key-combo'd rewards open Ctrl+Shift+R ... so never noticed.
 
Yeah, i'm getting these phantom reward windows with no buttons on all toons as well.
 
The macro now goes and previews the rewards for the best prize, but it now doesn't clean up that window when it's done. A /clean command, or something else to close that window (keypress ESC when done previewing?) would probably resolve this.
 
Once you close the phantom Rewards Window, you can no longer open the regular Rewards UI window. EQ>Quests> Rewards makes a blank window pops up momentarily and then closes.

This persists even after /unload.
 
Once you close the phantom Rewards Window, you can no longer open the regular Rewards UI window. EQ>Quests> Rewards makes a blank window pops up momentarily and then closes.

This persists even after /unload.


This just means you have no pending rewards and is normal behavior.
 
My rewards window is a different combo, so make sure you aren't putting that keystroke in the macro to open/close it. ;p

Nope, nope. Standard MQ2 commands: ${Window[RewardSelectionWnd].Open}

Work got really busy so delayed updating this preview window hiccup. Hope to resolve later todya.
 
Is there a way to have the macro claim XP rewards if less than max Character XP? but if the character is at max XP have it claim Collection Rewards instead ?
 
please help, no matter what i change in the .INI , the macro only clams the Tetra coins.....
 
[General]
claimRewards=1
repeatTimeMinutes=-1
minimumSuccessPercent=0
requireMercToClaimExpRewards=0
logLevel=2
useQuestPriorities=1
agentCountForConversion=2
ignoreConversionQuests=0
ignoreRecruitmentQuests=0
countAgentsBetweenCycles=0
useFastAgentSelection=1
[QuestPriority]
Priorities=Levels|Durations|Rarities|Types
Durations=6h|12h
Rarities=Elite|Rare|Uncommon|Common
Types=Any
Levels=5|4|3|2|1
[QuestPriority_Unsubscribed]
Priorities=Levels|Durations|Rarities|Types
Durations=12h|6h
Rarities=Elite|Rare|Uncommon|Common
Types=Any
Levels=5|4|3|2|1
[Rewards]
index=2
1=Overseer Tetradrachm
2=Character Experience
3=Mercenary Experience
 
This is what mine looks like for Character XP:
[CODE lang="ini" title="Overseer"][General]
version=1
claimRewards=1
repeatTimeMinutes=-1
minimumSuccessPercent=75
logLevel=2
agentCountForConversion=2
ignoreConversionQuests=0
ignoreRecruitmentQuests=1
countAgentsBetweenCycles=1
monitorQuestRotation=0
questSelectionType=Priority
minimumQuestExperience=0.0
storeQuestExperienceHistory=1
useFastAgentSelection=1
[QuestPriority]
Priorities=Levels|Durations|Rarities|Types
Durations=6h|12h
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Any
Levels=5|4|3|2|1
[QuestPriority_Unsubscribed]
Priorities=Levels|Durations|Rarities|Types
Durations=6h|12h
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Any
Levels=5|4|3|2|1
[Rewards]
index=0
1=Character Experience
2=Overseer Tetradrachm
3=Mercenary Experience
[/CODE]
 
Starting getting this error since xpac
View attachment 35772
sounds like you started boxhud or something else using a variable that wasn't created yet, and now it is getting spammed while trying to run a macro (i'll probably do this with any macro that has #warning)

 
Is anyone else having problems with Overseer? My toons keep saying "Starting cycle" and then it times out. Tried it on three different computers and all are the same.

Won't even open from the EQ button.
 
Wondering if anyone has had problems with collecting experiance from the rewards? Instead of getting a percentage of character experiance I am getting AA experiance.
It say in the window Updated = PullAA: Malaise.

Zeb
 
Wondering if anyone has had problems with collecting experiance from the rewards? Instead of getting a percentage of character experiance I am getting AA experiance.
It say in the window Updated = PullAA: Malaise.

Zeb
the class plugin window update will show that msg any time you collect a reward and has nothing to do with overseer specifically.
 
Hummm! 4 days ago I was showing a percentage to character exp. This has only happend since the update on the Jan 1st. I was just wondering if something in the update could cause this to happen.

Zeb
 
I have lots of duplicate agents that I would like to upgrade, but when I run the macro it doesn't do those missions. It runs through checking the 5 I have running but doesn't do the conversions. Do I need to have an open slot to do that? Normally when doing these by hand I can have 5 active quests, and the conversion ones don't count toward the total 5/5. When I run the countagents, it says I have 55 duplicate commons, 9 duplicate uncommons, and 3 duplicate rares.

[General]
version=1
claimRewards=0
repeatTimeMinutes=-1
minimumSuccessPercent=0
logLevel=2
agentCountForConversion=2|2|2
ignoreConversionQuests=0
ignoreRecruitmentQuests=1
countAgentsBetweenCycles=0
monitorQuestRotation=0
questSelectionType=Priority
minimumQuestExperience=0.0
storeQuestExperienceHistory=1
useFastAgentSelection=1
[QuestPriority]
Priorities=Levels|Durations|Rarities|Types
Durations=6h|12h
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Any
Levels=5|4|3|2|1
[QuestPriority_Unsubscribed]
Priorities=Levels|Durations|Rarities|Types
Durations=12h|6h
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Any
Levels=5|4|3|2|1
[Rewards]
index=0
1=Overseer Tetradrachm
2=Character Experience
3=Mercenary Experience
 
I have lots of duplicate agents that I would like to upgrade, but when I run the macro it doesn't do those missions. It runs through checking the 5 I have running but doesn't do the conversions. Do I need to have an open slot to do that? Normally when doing these by hand I can have 5 active quests, and the conversion ones don't count toward the total 5/5. When I run the countagents, it says I have 55 duplicate commons, 9 duplicate uncommons, and 3 duplicate rares.

[General]
version=1
claimRewards=0
repeatTimeMinutes=-1
minimumSuccessPercent=0
logLevel=2
agentCountForConversion=2|2|2
ignoreConversionQuests=0
ignoreRecruitmentQuests=1
countAgentsBetweenCycles=0
monitorQuestRotation=0
questSelectionType=Priority
minimumQuestExperience=0.0
storeQuestExperienceHistory=1
useFastAgentSelection=1
[QuestPriority]
Priorities=Levels|Durations|Rarities|Types
Durations=6h|12h
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Any
Levels=5|4|3|2|1
[QuestPriority_Unsubscribed]
Priorities=Levels|Durations|Rarities|Types
Durations=12h|6h
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Any
Levels=5|4|3|2|1
[Rewards]
index=0
1=Overseer Tetradrachm
2=Character Experience
3=Mercenary Experience
Yeah, thats how it worked before, needed an open spot for it. Dont think the macro have updated to do it the new way.
 
Actually the recent update to the macro should have made that change. Let me verify when back at a system I can check with and let you know.
 
If you want it to purchase like Overseers Tetradrachm's so I can get my rez stick is there a way to set it to do that?
 
Upping my offer to 40 bucks to add to the kitty if someone can migrate this to Lua :)
 
If you want it to purchase like Overseers Tetradrachm's so I can get my rez stick is there a way to set it to do that?
You just set it to use global auto reward settings, and then in your order (towards the bottom of .ini), put overseer tetrahediongahw as your #1 reward
 
If you want it to purchase like Overseers Tetradrachm's so I can get my rez stick is there a way to set it to do that?
[CODE lang="ini" title="Tetradrachm"][General]
claimRewards=1
repeatTimeMinutes=-1
minimumSuccessPercent=75
logLevel=2
agentCountForConversion=2
ignoreConversionQuests=0
ignoreRecruitmentQuests=1
countAgentsBetweenCycles=1
useFastAgentSelection=1
version=1
monitorQuestRotation=0
storeQuestExperienceHistory=0
questSelectionType=Priority
minimumQuestExperience=0.0
[QuestPriority]
Priorities=Durations|Rarities|Levels|Types
Durations=6h|12h
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Any
Levels=5|4|3|2|1
[QuestPriority_Unsubscribed]
Priorities=Durations|Rarities|Levels|Types
Durations=6h|12h
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Any
Levels=5|4|3|2|1
[Rewards]
index=0
1=Overseer Tetradrachm
2=Character Experience
3=Mercenary Experience
[/CODE]
 
Release Overseer Automation

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