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Overseer Automation

Release Overseer Automation (1 Viewer) 1.9

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When you select 3 of the same - (or even 2) what happens in the UI? Is the [Start Quest] button disabled? What do you see when manually attempting?

When Overseer was released, you definitely could do this but I have heard that it had changed and have yet to see the situation come up again.
Start quest is NOT disabled, but nothing happens when you click it, not a message. Nothing happens
 
Any time you are ready. Reward system still needs work but apparently all is good enough for folks to be happy.

Best part about adding it to library is when you do make changes to the reward system those changes can get pushed to everyone who's downloaded the mac instead of requiring them to find the updated one on the forums.
 
It would make more sense to have mission duration be nested within the the mission type loop. Ppl looking for specific mission type should have that mission type scanned for all duration before moving onto a lower priority mission.

Sorry, Mikey. Missed this. Not sure I understand fully. I think it does what you are asking. I admit the config could be named better - grew a bit dynamically over time:

[QuestTypeOrder] - do these types first.
[QuestOrder] - Within a type, do in this order

So...

[QuestTypeOrder]
1=Harvester
2=Research
3=Any

[QuestOrder]
1=Elite|6h
2=Common|6h
3=Elite|12h

Will look in the following order:

* Harvester - elite|6h, common|6h, elite|12h
* Research - elite|6h, common|6h, elite|12h
* Any others - elite|6h, common|6h, elite|12h


If this isn't what you were loking for, let me know
 
I was looking at the output and it looks like it's going through rarity type of mission first and then selecting mission type you specify in highest priority first. Lets say I prefer exploration only. It should go through exploration mission first starting with elite rarity iterating through uncommon rarity looking for exploration only before moving onto 6 hour missions with the same logic. Although I don't think there are any 6 hours collection dispenser mission.

Looking at this output right now. If it doesn't find any exploration in the 12h mission type with elite tier, then it could potentially pick up any mission that has diplomacy, research and any within elite tier before moving onto the next tier is that right? So any missions appears in elite and rare beside exploration could get picked up and I might be potentially losing out exploration that only shows up in 12h uncommon tier or 6h elite through uncommon tier which is being scanned last.

What I was thinking was it should be
INI:
Type Loop

  Hour Loop

    Rarity Loop

I am assuming mission is being picked up as you're scanning through rather than indexing and putting it in a stack to be used later. Otherwise just ignore my post.

Thanks for listening to feedback.

order.png
 
Code:
/if (${Me.FreeInventory} >=2) {
    /while (${Cursor.ID}) {
        /autoinv
        /delay 2s
    }
    /while (${FindItemCount[Dispenser Fragment]} >=4) {
        /useitem Dispenser Fragment
        /delay 2s  
    }
    /while (${Cursor.ID}) {
        /autoinv
        /delay 2s
    }
}
Could you add above to CollectAllRewards/after it. Just so that the cursor gets cleaned up and any dispensers made, free inventory is rudimentary does not take into account stacks of fragments/dispensers.

Currently a bit dangerous to convert more than one agent from a stack, there is a bug that can make you lose some/all of the agents in that duplicates stack. Dev on forums says it is a display bug which logs do not agree with, anyway display bug or not it would be possible to take the last agent and use it in a conversion with overseer system currently.

There has to be an increasing time added each time you do a conversion currently need to wait 12 seconds for it to complete, think its the 5/6 conversion on that account for today. Finally irritated me enough that I did something about it. @GoldenFrog

Code:
Sub ProcessActiveQuest(string NODE)
    /invoke ${${NODE}.Child[OW_BtnQuestTemplate].LeftMouseUp}
    /doevents
    /delay 1s

    /declare nearComplete int
    /if (!${Window[OverseerWnd].Child[OW_OverseerActiveQuestsPage].Child[OW_ALL_DurationValue].Text.Find[:]}) {
        |- no : found that means the seconds is ticking down
        /varset nearComplete ${Window[OverseerWnd].Child[OW_OverseerActiveQuestsPage].Child[OW_ALL_DurationValue].Text.Token[1,s]}
        /varcalc ${nearComplete}+2
        /echo Near completion. Wait ${nearComplete}s
        /delay ${nearComplete}s
    }
Untested as I need to first need get a conversion quest again. I saw that goldenfrog already put some handling in for this.
 
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Now I remember what overseer reminds me of ! The old bazaar where you had to stay online to sell items with the repeat function it is almost the same.
 
What am I missing I can’t seem to get this to run. I tried doing it manually before and now the downloaded version. I try /Mac overseer and just get couldn’t open macro location. What am I doing wrong. Thanks
 
What am I missing I can’t seem to get this to run. I tried doing it manually before and now the downloaded version. I try /Mac overseer and just get couldn’t open macro location. What am I doing wrong. Thanks

After downloading it are you moving it to your ..mq2/release/macros folder?
 
@crs399 go to this thread

Press the "Watch" Button (Next to the Leave a rating)
then go to the RedGuides Launcher's Macros section, and refresh that
Then install the macro.

This is the easiest way to install it, and make sure you get updates.
 
Just stopping by to say thank you for this gem. I glanced at the idea of automating for about 10 minutes and decided I didn't have it in me to work on creating one. You've saved me and everyone else here hours of their life that they'll no longer need to get back, for that I thank you :-)

CWTN
 
Thank you for this great macro. I really hated clicking all the stuff for the Overseer I gave up on doing it. Now I'm running it on 12 toons.
 
This is great! Is there anyway to set a threshold for % chance to accept? Id like only like 88% and above but it will accept anything per order. If it would skip anything below a set % it would rock even more.
 
I'm getting no minions available for this recruit but there are. I assume it's only looking for common but you can use uncommon right?

Sorry for delay, @Tiger. Yes, it's because the quest is asking for Common, specifically. At least originally, you couldn't run a quest without a specifically 'Common' (if that's what was asked for) agent. Or if you could assign, it didn't affect the success % at all.

Typically the FIRST agent can't even be selected for the incorrect type.
 
This is great! Is there anyway to set a threshold for % chance to accept? Id like only like 88% and above but it will accept anything per order. If it would skip anything below a set % it would rock even more.

This has actually been a TODO since the beginning, and is next up on the queue (or one after).

Current plan is a Global Minimum, and optionally a per-tier (e.g. 80% for Elite, 90% for common).

Hopefully in the next day or two.
 
GoldenFrog updated Overseer Automation with a new update entry:

Overseer Update 1.5

* Added ability to optionally specify minimum acceptable success percentages

If no keys specified, 0 is assumed and all success % are allows as previously

INI:
[General]
minimumSuccessPercent=82
minimumSuccessPercent_Elite=0
minimumSuccessPercent_Rare=60
minimumSuccessPercent_Uncommon=0
minimumSuccessPercent_Common=95

If a level-specific (i.e. Rare) amount is indicated, it is used else the default is used ("minimumSuccessPercent").

Read the rest of this update entry...
 
@GoldenFrog Can we have a minmum % for recruiting?
If I put 80% for rare I still want it to try recruiting.
 
@GoldenFrog Can we have a minmum % for recruiting?
If I put 80% for rare I still want it to try recruiting.

That was the intent and coded for but bugger if I didn't have a bug and left out of comments. Thank you for that.
Update released.

""Recruit Xxxx" quests are excluded from minimum success % checks."
 
Write up on the DBG forums seems to match the info I'm reading in this discussion, but honestly there's only 10% of this sinking in so far...

 
Lol those fucking idiots replying with the OP’s HUGE post quoted can go f themselves.
 
@GoldenFrog
For some reason it does not seem to be collecting Character Experience for me.
Is anyone else having this problem?, it also does not seem to be collecting recruiting missions.

This is what I have in my overseer.ini

[CODE lang="ini" title="Overseer.ini"][Rewards]
index=2
1=Rain of Fear
2=Character Experience[/CODE]
 
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They changed some things on test for this and I think it will make things better.

*** Overseer ***

- A new Recruitment quest is now delivered to the offered quest list every rotation.
- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.
- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.
- Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.
- Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.
- - Common Non-Iconic Recruitment quests have updated start and completion descriptions.
- Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.
- - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Recovery quests have updated quest text.
- Added a cap on quest completions per rotation.
- To make Non-Iconic Agents more viable at higher quest levels their Job Ranks have been increased by 1.
- - Increased the Job Ranks of Common Agents from 1 to 2.
- - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.
- Fixed the success chance display to be consistent between offered quests and active quests.
- Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.
- Fixed active quests to be consistent when switching zones or logging in to a different character.
- Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.
 
- A new Recruitment quest is now delivered to the offered quest list every rotation.
- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.
- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.
This after they increased the cost of agent packs, makes no sense

- Added a cap on quest completions per rotation.
This I do not understand, either the quest ran it duration and is complete or its not. Previously you could do 5x 6h then 5x 12h and in next cycle 5x 6h again, that is 24 quests in a 24 hour cycle, sounds like they want to eliminate that now. Feels like it is aimed at automation as no sane person log in on the dot / start quests after rotations.
 
- Added a cap on quest completions per rotation.
This I do not understand, either the quest ran it duration and is complete or its not. Previously you could do 5x 6h then 5x 12h and in next cycle 5x 6h again, that is 24 quests in a 24 hour cycle, sounds like they want to eliminate that now. Feels like it is aimed at automation as no sane person log in on the dot / start quests after rotations.
I was wondering about this as well. Notice they don't disclose what the cap is. Technically, a quest isn't complete until you click the button *after* the duration has expired. So I'm guessing this new limit will have some people sitting there with zero duration quests that they can't complete, and claim the reward, until the next cycle. As of now, it's impossible to complete more than 10 quests in the current 12 hour cycle without using DBC to auto-complete quests. Even if you completed 5 quests at the very start of a new cycle, and also start 5x6hr quests immediately thereafter, you won't be able to get a 3rd round of 5 in before the next 12 hr cycle refreshes your quest offerings. So if the new limit is higher than 10, they're doing it specifically to stop people buying their way through.
 
may want to add a end for this issue. Otherwise it spams the heck out of ya. But otherwise great freaking Mac. I use it daily!!!!!
Untitled.png
 
@GoldenFrog I think I figured out my problem.
The collect rewards does not seem to work if you do not have a merc.
I am just trying to get experience on my unwashed masses to get them to max level, they do not have mercs.

Is this intended? Is there some benefit that I am missing?
 
@GoldenFrog I think I figured out my problem.
The collect rewards does not seem to work if you do not have a merc.
I am just trying to get experience on my unwashed masses to get them to max level, they do not have mercs.

Is this intended? Is there some benefit that I am missing?

This was intended but shouldn't have been a blocker. I'll look at that. If you have a merc unsuspended when you accept "Mercenary Exp" or "Character Exp", the mercenary gets a good chunk of Merc AA. (Like half an AA which is a lot, considering).

The right change here feels like:
* Pop merc if possible
* If not possible, don't block script
* Unless new config flag "DontAcceptExpRewardWithoutMerc" is true (which defaults to false).


I'll look to get that in place.
 
@B_I_G__D_A_D_D_Y I have been hitting the redcents on all his posts.

He has about 1400 red cents now, I think when I first saw his post he had about 40
 
Slight problem with claiming completed quests, If you have 2 complete and have 9 pending rewards, Overseer does not allow you to claim both completed as you hit the limit on 10 pending rewards. Think the reward claim need to be moved after each overseer completion.
 
I was wondering about this as well. Notice they don't disclose what the cap is. Technically, a quest isn't complete until you click the button *after* the duration has expired. So I'm guessing this new limit will have some people sitting there with zero duration quests that they can't complete, and claim the reward, until the next cycle. As of now, it's impossible to complete more than 10 quests in the current 12 hour cycle without using DBC to auto-complete quests. Even if you completed 5 quests at the very start of a new cycle, and also start 5x6hr quests immediately thereafter, you won't be able to get a 3rd round of 5 in before the next 12 hr cycle refreshes your quest offerings. So if the new limit is higher than 10, they're doing it specifically to stop people buying their way through.
After some sleep and thought it may be a way to not make a total pay to win. As going forward you would have recruit quests each time and could complete it with DB cash each time. Also agreed on your reasoning.
 
@B_I_G__D_A_D_D_Y I have been hitting the redcents on all his posts.

He has about 1400 red cents now, I think when I first saw his post he had about 40
Just goes to show how we experienced overseer, a huge pita that everyone just wants to automate away.
 
@B_I_G__D_A_D_D_Y I have been hitting the redcents on all his posts.

He has about 1400 red cents now, I think when I first saw his post he had about 40

@B_I_G__D_A_D_D_Y Is it way too corny to say that just knowing it's being used and helpful (in most cases) is more than enough? Yeah, now that I typed it out it is.

But it's true. keep using! Keep pointing out issues.

And thanks for the red cents and considerations of beer.
 
GoldenFrog updated Overseer Automation with a new update entry:

1.6

  • Does not attempt to complete quests if at max reward cap.
    • Message given and continues, attempting to get more quests
  • Smarter about mercenary handling
    • If requested reward is Character Experience will attempt to unpack mercenary
    • If unable to, will display a message and continue as normal
    • Unless configuration setting (below) is set to 1 (defaults to 0)
New configuration setting:
INI:
[General]
requireMercToClaimExpRewards =...

Read the rest of this update entry...
 
Release Overseer Automation

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