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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
OrbGrab.mac

Release OrbGrab.mac 1.0

earthsnemesis submitted a new resource:

OrbGrab.mac - Collections Orbs

Here is a macro I had made to simplify getting all the ground collections with my Rog. It was started when I tinkered with GroundGrab to get it to pick up Orbs for me and continued to modify it. I also borrowed some snippets from Kiss and PocketFarm (Ty). I am not a programmer; code is sloppy and the whole idea may not even be a good one but it worked for me.

Requires MQ2Nav and Meshes.

Notes:
1.) Definitely not a...

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This is working pretty great so far in my 10 minutes of usage. What is the point of entering 4-5 mob types though? Triangulation of the zone? Thankfully I can be general, like Mob1=goblin, Mob2=skeleton, etc.
 
This is working pretty great so far in my 10 minutes of usage. What is the point of entering 4-5 mob types though? Triangulation of the zone? Thankfully I can be general, like Mob1=goblin, Mob2=skeleton, etc.
If there is no globe up it will start roaming between those mobs. While not really necessary (I think) it at least gives the impression of an active player roaming around trying to find stuff.
 
Ground spawns are handled weird and are not able to be just searched and ran to; it only will tell you the information on the nearest orb. If the orb nearest to you does not have a path to collect it you have to get your toon to move around to find one that does. I am sure there is a better way but that is how I decided to handle the problem.
 
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It sure what you mean. It only will defend itself if the mob has aggroed already and you have it set to fight in the ini. I also feel this macro is obsolete: the new groundgrab.mac will be a better choice with the new improvements.
 
This says included in vanilla, but doesn't seem to be the case. I had to watch and download it to get it to work.
 
may I suggest a small modification for Bard at line 357ff?

actual code:
/if (${Me.AltAbilityReady[Shauri's Sonorous Clouding]}) /alt activate 231

suggested modification:
/if (${Me.AltAbilityReady[Shauri's Sonorous Clouding]}) { /alt activate 3704 /alt activate 231 }
b4 casting the instacast invis "/alt activate 231" I suggest to activate the as well the instacast selos "/alt activate 3704"
 
Release OrbGrab.mac

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