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IRL - Old School eq memories to share?

Mostly I remember back in 99, was the meeting place between commons and north ro. It seemed that everyone was jam packed in the tunnel between them. Everyone was looking for a group to join and most never got one. The guilds usually were parked in north Ro near the hill giants or The Rath Mountains. The hardest thing was trying to pick up a group. If you had the wrong toon, it might be hours before finding a group. Now if you were a cleric, seems like everyone want you.


Zeb
 
Mods rods that would kill you
It was my joy to give out as many as possible
 
Joining a friend and trying to follow the group and getting hopelessly lost. Him asking why I haven't downloaded any maps... :bang:
 
The first time I drowned in blackburrow after falling off the cliff. The gurgling death traumatized me for days. Couldn't sleep. Then it took hours to recover the corpse. Another time I took the long venture by boat headed through Firiona Vie. As an SK I was immediately met with resistance at the dock. After hours of corpse runs and losing over a level of experience I eventually was able to recover everything.
 
Dang Cannon I thought that I was the only one to fall off that cliff and have a gurgling death and then trying to recover the corpse. I don't remember if I bought a breathing potion or had someone cast a spell on me to breath underwater but I finally got my corpse.


Zeb
 
I usually just left my corpse in BB unless some uber high level person offered to rez it. I was in awe of those super players back then. Now I strut thru BB like I own it.

I guess at level 130 I do. ")
 
Making Plat was so hard at lower levels. I remeber selling the orc belts to people outside of freeport. It was the money maker for a level 12. I think I sold them for 5pp
 
Making the long run from Everfrost to GFay. Then realizing you can't see a thing at night. Not knowing how to adjust the brightness...fell to my death from Kelethin and respawning all the way back in Everfrost...Immediately logged off mortified...Took a day and made the run again the following day. This time prioritizing binding as soon as I arrived.
 
I have been reliving memories just like these on p99 green for a while now, and I really enjoy the struggle bus of riding boats/falling off boats, getting stuck in walls, dying in lava, needing ports, cant see in the dark all.. that is fun stuff.

While not mq/macro friendly it certainly is very fun and they did a great job at making it as era accurate as well. The wiki is very handy, same with the tunnel discord channel.

Blue seems sort of dead, but there is a decent amount of people on green especially during peak hours.

Programable macro enabled gaming mouse/keyboard is permitted as I understand, great for twisting bard songs. Also they allow this eqtool/pigparse that is very handy for spell timers and some other conveniences like the map: https://www.project1999.com/forums/showthread.php?t=411349 - and other parse tools.

Honestly its a blast if you want to relive some of that nostalgic EQ. The only thing that I have found that is really negative is that there is a lot of somewhat toxic "know it all tell you how to play, have a maxed out every character" type of people that can be not so fun to play with, but people are mostly nice to interact and people love helping noobs. Poop socking is a bit of a problem, there are people/guilds even that some times have key mobs/loot on lockdown all the time making some seemingly dumb classic camps sometimes very hard to get, and that can be apart of the fun. Having to stand around and ooc/donate for a bind, selling things in the tunnel and all that.
 
I have been reliving memories just like these on p99 green for a while now, and I really enjoy the struggle bus of riding boats/falling off boats, getting stuck in walls, dying in lava, needing ports, cant see in the dark all.. that is fun stuff.

While not mq/macro friendly it certainly is very fun and they did a great job at making it as era accurate as well. The wiki is very handy, same with the tunnel discord channel.

Blue seems sort of dead, but there is a decent amount of people on green especially during peak hours.

Programable macro enabled gaming mouse/keyboard is permitted as I understand, great for twisting bard songs. Also they allow this eqtool/pigparse that is very handy for spell timers and some other conveniences like the map: https://www.project1999.com/forums/showthread.php?t=411349 - and other parse tools.

Honestly its a blast if you want to relive some of that nostalgic EQ. The only thing that I have found that is really negative is that there is a lot of somewhat toxic "know it all tell you how to play, have a maxed out every character" type of people that can be not so fun to play with, but people are mostly nice to interact and people love helping noobs. Poop socking is a bit of a problem, there are people/guilds even that some times have key mobs/loot on lockdown all the time making some seemingly dumb classic camps sometimes very hard to get, and that can be apart of the fun. Having to stand around and ooc/donate for a bind, selling things in the tunnel and all that.
played on green from start to raiding status for a little while. new servers like that where the pace is really slow can be fun.
 
oh man. Went to solusek solo as a bard way back when. Would keep 2-3 mezzed, run regen songs in btween to heal up then start whacking things again. Was a PITA to do, but it was truly fun. I didn't have to necessarily be more powerful than the mobs I was fighting, just use my tools effectively. This is an aspect of the game that is long gone unfortunately

also, using the minor illusion spell as an enchanter. Would be out in the middle of nowhere, looking like a bandit tent and people would rest inside. While they were medding, I'd spin 90 degrees so they were no longer seeing the exit when they stopped staring at the spell book. Good times.

Back in the original release, you could also charm bandit druids and they'd keep your group healed and snare the other mobs you were fighting. Another really cool aspect that they got rid of later.
 
Remember the trepidation while you found an out of the way spot to drop that bag full of rare (cloth sleeves etc) armor and trying to get the other character logged in to pick it up before someone else wandered thru and found it.
 
Camping Raster solo back in the early 2000's. Rare spawn with goofy spawn rules and place holders at certain times. On the first one ( Bertox), there was a high level shammy in the zone who was kind enough to throw buffs on me. If I recall, it was a 4- or 5-day camp.

I got lucky on my second monk (Maelin Starpyre), and he popped.
 
Spawn/drop rarity made people come up with all kinds of crazy theories. During our servers first fear break ppl got it in their heads that mobs that die from a dot drop no loot lol. No one was allowed to dot or you'd get removed from loot rotation. Also the now kinda famous anti-camp radius theory was funny.

Me and a buddy, during the first week, decided to make the trek to this dungeon we heard about that had magic gloves that were fairly common so our monks could kill wisps. So in turn we could buy combine weapons for our melees. Well, it took a lot longer than we thought it would to get gloves but we did. Killed wisps in both commonlands for a couple sessions and bought my pally a combine sword. Went exploring in befallen and fell down the well...no one was high enough level to get down there so I lost it.
 
Remember the run around the zone wall in Kithicor Forest. Trying to get from Commonlands to Riverdale or High Pass Hold. At the start of Everquest that was the high level zone and had to sneak around or get caught and die.


Zeb
 
Remember the run around the zone wall in Kithicor Forest. Trying to get from Commonlands to Riverdale or High Pass Hold. At the start of Everquest that was the high level zone and had to sneak around or get caught and die.


Zeb
Actually, I don't think it was high level on release. Pretty sure they added the level 30 undead nonsense sometime after go-live but it was 27 years ago so I may be remembering wrong.
 
was doing wizard epic on the morell thule server and decided to bind at the golem in plane of fear, but forgot that i did that so the next time i died was stuck in a death loop for ages until i could muster up a raid force to recover all my corpses

Think I set myself up in one (death loop) about every 10-20 levels or so. Damn did I suck bad, yup :argh:and it never failed I'd run outta beer or smokes then too, just for additional joy.:shrug:
 
Actually, I don't think it was high level on release. Pretty sure they added the level 30 undead nonsense sometime after go-live but it was 27 years ago so I may be remembering wrong.
The event that changed it was fairly early on, but yeah it started out pretty low level
 
I remember Guide training. It was literally 2 days of "Can you climb / jump up here?", "Get unstuck", "Can you sneak into PoF"...

I thought it was the best thing in the world then... now, It was probably some old guy thinking he was Gods gift to gaming haha.
 
Mods rods that would kill you
It was my joy to give out as many as possible
I remember when they turned off corpse runs under level 5. An asshole guildie I had at the time gave an AoN to a level 1 character and laughed when they equipped it into a death loop.
Actually, I don't think it was high level on release. Pretty sure they added the level 30 undead nonsense sometime after go-live but it was 27 years ago so I may be remembering wrong.
You're not remembering it wrong. Undead Kithicor didn't start until the Firiona Vie vs Lanys T`Vyl GM event a couple months before Kunark went live. At live Kithicor was just an alternative start zone for Halflings to level up, but it was massively underpopulated - then the Temple of Sol Ro got added and Kithicor himself got added as a Ranger questgiver, then about... four, five? months later, the GM event that flipped Kithicor from a rarely-visited newbie zone into a place that turned undead every in-game night.

(For those interested, story-wise, Lanys T`Vyl, Daughter of Innoruuk, raised a massive undead army in Kithicor and Firiona Vie led people to stop it. The undead rising every night was a consequence of the necromantic ritual Lanys did to raise the army. The first and pretty much only time they ever made a permanent change to a zone like that.)
 
I made a RL friend start playing back when it was released.
He made a human warrior and he was dying all the time.
After he got to level 8 he realized you could turn on auto attack, be had been killing mobs with only Kick from 1-8.
 
Anyone remember when too many folks were in one zone and it crashed. Like in the guild hall where most of the guild at that time used to hang out there. Folks would come in and aske for buffs from big level folks and then the server went down.


Zeb
 
Another old memory to share: The Magician Summoned Sword of Runes has a Ward Summoned proc. Once upon a time (before the Temple of Sol Ro quests were implemented) that proc, in the hands of pets, hit everything regardless of creature type. And pets had a huge proc rate compared to players. It was the only viable alternative to slapping Fine Steel Daggers on pets to drop their attack speed down.
 
IRL - Old School eq memories to share?

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