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old problem report thread

Maskoi

old and salty
Joined
Sep 28, 2005
RedCents
82,796¢
Re: camphere on Not functioning correctly
User: rodd996

Try these commands in game
/moveto dist 10
/stick save
 
Last edited by a moderator:
Re: camphere on Not functioning correctly

nope, that didn't change anything. I find if I do chase on the ma, I engage into combat and that functions fine. however camphere still does not function with out my toons spazzing out
 
Re: camphere on Not functioning correctly

Try only having camphere on your main assist guy? so they chase him to the camp spot when he returns?
 
Re: camphere on Not functioning correctly

post your ini file on the guy spazzing the most.
 
Re: camphere on Not functioning correctly

I am getting same thing but not using /camphere per se , am using campfire and /returntocamp=1. toons ping pong between mob and campfire and do abs zero damage
 
Re: camphere on Not functioning correctly

Fellowship campfire has nothing do with /camphere

/camphere turns on ReturnToCamp=1 at the loc you issue the command
 
Re: camphere on Not functioning correctly

Fellowship campfire has nothing do with /camphere

/camphere turns on ReturnToCamp=1 at the loc you issue the command

i know that, but what i meant is i am using Returntocamp=1 in my KA files and running KA at campfire, which is therefore set as the loc for camp.
 
Re: camphere on Not functioning correctly

[General]
KissAssistVer=7.5
Role=Assist
CampRadius=40
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[Buffs]
BuffsOn=1
Buffs1=spiritual edification|me
Buffs2=spiritual verve|me
Buffs3=vicious ferocity|ma
Buffs4=focus of yemall|me
Buffs5=null
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20
[Melee]
AssistAt=98
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=loose
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e.

Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=frigid lance|96
DPS2=sha's legacy|98
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk.

II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=1
PetSpell=spirit of hoshkar
PetFocus=NULL
PetShrinkOn=1
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=unrivaled rapidity
PetBuffs2=spirit of vaxztn
PetBuffs3=hobble of spirits
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
petholdon=1
PetBreakMezSpell=NULL
PetToysGave=
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
[Pull]
PullWith=sha's legacy
MaxRadius=950
MaxZRange=130
PullWait=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro,

3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary

Window
MercOn=0
MercAssistAt=92

- - - Updated - - -

I have tried changing everything from campradius to melee range. I've tried to switch many things up and results are always the same. Chase seems to also bug out but not near as much. Looter is completely useless he gets stuck on dead mobs often. It was working perfectly before this last patch so I am unsure what has changed other then it just doesn't work anymore

- - - Updated - - -

so far going back to 7.4 has changed things back to how they worked before. If any other issues pop up I'll post again.. Thank you
 
Re: camphere on Not functioning correctly

Since I updated from 7.4 to 7.5 I have had a similar problem. My default is to have camphere=1 so my melee toons return to their spot after combat. The problem I have is they never leave that spot since upgrading to 7.5. If I am in combat and I manually move the melee toons some, they snap on the mob till it dies and go back. Otherwise, they try to melee from their camp spot, but if the fight is too far from their spot, I get the out of range spam. Casters and rangers are fine because they don't have to move.
if I turn /camphere=0, so they do not have a camp spot everything works fine. They will move and snap to the mob and fight like normal, they just end up all over the place. Since I manually play the puller and tank toon, I just have to be careful where I pull to.
 
Re: camphere on Not functioning correctly

Since I updated from 7.4 to 7.5 I have had a similar problem. My default is to have camphere=1 so my melee toons return to their spot after combat. The problem I have is they never leave that spot since upgrading to 7.5. If I am in combat and I manually move the melee toons some, they snap on the mob till it dies and go back. Otherwise, they try to melee from their camp spot, but if the fight is too far from their spot, I get the out of range spam. Casters and rangers are fine because they don't have to move.
if I turn /camphere=0, so they do not have a camp spot everything works fine. They will move and snap to the mob and fight like normal, they just end up all over the place. Since I manually play the puller and tank toon, I just have to be careful where I pull to.

What zone is this in?
 
Re: camphere on Not functioning correctly

I had issues in windsong using chase, the toons would sometimes try to assist the ma and then would leash to the tank, it would keep going back to the ma then the the rear of the mob doing no dmg just bouncing back and forth.
 
Re: camphere on Not functioning correctly

I had that problem in Feerrot the Dream. I have not tried other zones.
 
Re: camphere on Not functioning correctly

I can confirm this happening as well. Zones I've tested in are Burning Woods, Gorukar Mesa, and Blackfeather Roost. The tank is set to pullertank and is the only character to use /camphere. All three areas have been relatively small (300 pull range), flat, and unobstructed.
 
Re: camphere on Not functioning correctly

The Servers have been lagging really bad today. Everyone in the general channels are complaining about it. I have wiped 1 time already because of it.
 
Re: camphere on Not functioning correctly

Well, the recent patches did not fix the problem. The melee still stick to the camphere spot and not leave it to melee, in Feerrot the Dream. I will test other zones.
 
Re: camphere on Not functioning correctly

hmm check your melee radius it should be 75 also check camp radius and be sure its at at least 35

- - - Updated - - -

KissAssistVer=7.4.1
Role=Assist
CampRadius=35
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=1
ChaseDistance=15
MedOn=1
MedStart=35
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=0
IRCOn=0
MiscGem=2
HoTTOn=0
CampfireOn=0

- - - Updated - - -

[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
 
Re: camphere on Not functioning correctly

Thats what mine are. Worked fine until I updated from 7.4 to 7.5 KA. Also the same in House of Thule zone. No big problem, I just leave returntocamp=o or camphere off and everything is fine. I manually play the SK for pulling and tanking so I can control fight location. Would be a problem for full AFK though.
 
old problem report thread

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