Maskoi
old and salty
- Joined
- Sep 28, 2005
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Re: camphere on Not functioning correctly
User: rodd996
Try these commands in game
/moveto dist 10
/stick save
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Re: camphere on Not functioning correctly
User: rodd996
Fellowship campfire has nothing do with /camphere
/camphere turns on ReturnToCamp=1 at the loc you issue the command
Since I updated from 7.4 to 7.5 I have had a similar problem. My default is to have camphere=1 so my melee toons return to their spot after combat. The problem I have is they never leave that spot since upgrading to 7.5. If I am in combat and I manually move the melee toons some, they snap on the mob till it dies and go back. Otherwise, they try to melee from their camp spot, but if the fight is too far from their spot, I get the out of range spam. Casters and rangers are fine because they don't have to move.
if I turn /camphere=0, so they do not have a camp spot everything works fine. They will move and snap to the mob and fight like normal, they just end up all over the place. Since I manually play the puller and tank toon, I just have to be careful where I pull to.
