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Release Old Man McKenzie - Group Macro Beta 1.15

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Unfortunately my RL has overtaken my life and I haven't had much (or any time) to look into fixing the issue. And it's difficult to replicate. @levox designed the lava tunnel section using a series of moveto commands. He might be able to take a peek at it and see what is happening.

In the meantime, to assist troubleshooting (because we ran those missions several DOZEN times each with no issues) can you post snaps of your MQ window when it errors out, list any plugins you might be using that might be causing an issue, etc?

For example, MQ2Nuke doesn't play nicely with the raid macro due to the /nuke command. the better you can describe what is happening and surrounding details the easier it is to replicate or try to work through what could be an issue :)
 
Hope RL gives you a break soon.

The problem is easy to replicate for me as it happens 100% of the time. I did find a way around it. After you kill the death beetle run a toon over and grab the mobs on the other side of the lava. While you are resting after the fight manually run your toons across the lava. Everything went fine from there.

I tried Lguk and I can not figure out how to get this one done. It crashes at the exact same spot every time. Here is the map and the text from the macro. Hopefully someone knows what happened. I really want my rez stick and have no idea how to get it besides running these.

lguk map.jpglguk.jpg
 
I made my own mesh and it worked for me for the lguk mission.
We can incorporate your lguk changes if its a solid fix.

Both of them used a /moveto command iirc, but if it fails that check it will try the next lesson which it can't get to, so it reached the end and shits the bed like you're seeing. I can't test at the moment because of latency (500+) but if you were crashing at the evil eye spot, that's vey strange - it was never ever an issue before. I was thinking your issue was the dead guk water swim piece.

As for rez stick, you can go plow vox every 3 days for a chance at the drop also
 
Tried it again. Macro ended , peeps in lava, same thing. Guess this is broken? I download and put the mesh file and everything else I thought I needed to do. Anyone doe this one recently?
People are in the lava? Do they have DMF? They should look straight across when they move across the lava and not down which would put them in the lava. Once they are in the lava you're pretty screwed since it's a /move command. You can try the attached navmesh for solb which works most of the time to get out of the lava. It's not perfect so we never released it but mostly works.

The problem with the meshes is you edit it for one of the guk instances and it messed up the other. There are also issues with peoples latency / computer speed / etc that we were never able to replicate. For example, I have the exact same macro that is downloadable here, and the meshes, and I have a new team and have run all three missions every day for a week and have not failed once.
 

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Tried it again. Macro ended , peeps in lava, same thing. Guess this is broken? I download and put the mesh file and everything else I thought I needed to do. Anyone doe this one recently?

it happened to me on my first run too.
 
does this still work? Trying to do it for Vox raid and they just zone in, cant do anything because invuln, i move them, they let toons die while summoning pets, and then just sit there. I could be doing something wrong, but i havent had this problem in the past.
 
I figured that part out, i just cant ffigure out how to break the vox room without wiping, FD literally never works for me.

If you're running the macro, and you're trying to split pull, target yourself. If you target Vox or something, the pets automatically get sent in. You'll want to have your group far away out of los and pets on /pet guard. Then you can just pull by getting into room and then FD. Vox automatically leashes anyway, so if you didnt send anyone in the room, you'll just get the others. Make a /dgza /pet back hot key also.

I modified the mac to also handle some shaman pets and buffs. I ran the vox raid with 17 which was 6 necro, 6 mage, 5 shaman. That's a lot of pets! Sometimes you need to manually resend in the pets. Make a hot key to assist and /pet attack

I don't think you actually have to run the missions now unless you need them for brews. To buy rez stick now, you only need to do the qualifying 7 raids (something like Crystallos) and then Naggy and Vox raids.
 
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Is there a trick to pulling Magus without getting Naggy? Even doing the fire giants as suggested earlier in the thread through the wall, he still drags naggy and naggy never splits from him; either they come together or Magus doesn't come at all.
 
If you're running the macro, and you're trying to split pull, target yourself. If you target Vox or something, the pets automatically get sent in. You'll want to have your group far away out of los and pets on /pet guard. Then you can just pull by getting into room and then FD. Vox automatically leashes anyway, so if you didnt send anyone in the room, you'll just get the others. Make a /dgza /pet back hot key also.

I modified the mac to also handle some shaman pets and buffs. I ran the vox raid with 17 which was 6 necro, 6 mage, 5 shaman. That's a lot of pets! Sometimes you need to manually resend in the pets. Make a hot key to assist and /pet attack

I don't think you actually have to run the missions now unless you need them for brews. To buy rez stick now, you only need to do the qualifying 7 raids (something like Crystallos) and then Naggy and Vox raids.

I cant beat Vox... once i beat Vox i will be able to get all the clickies. So Im kinda stuck. There's no walkthrough on how to do this and my patience with the raid is limited to a couple attempts at a time.
 
Is there a trick to pulling Magus without getting Naggy? Even doing the fire giants as suggested earlier in the thread through the wall, he still drags naggy and naggy never splits from him; either they come together or Magus doesn't come at all.

Your group should be at end of hallway at the corner before where the room with 4 giants in the corners.

You will aggro both but Magus makes it to end of hall well before naggy. You stay FD’d and send pets to attack Magus if there is enough distance between them. You stay FD for a while until it says enemy has forgotten you.
 
I cant beat Vox... once i beat Vox i will be able to get all the clickies. So Im kinda stuck. There's no walkthrough on how to do this and my patience with the raid is limited to a couple attempts at a time.

How many are you trying it with? I was pretty sure someone had posted a guide for Vox but I can’t find it right off. Some claim to do it with less than 6. I like 12 +. The redundancy allows for some mistakes. The macro here handles recasting pets / buff / assisting. I may post a guide if no one links one. Really thought there was one.
 
I’m running this on my 6 box group right now. So far so good aside from a couple pathing issues. 2 toons fell somewhere and got stuck under a plank running back to the group. /mqp moved them /mqp and they ran right back no issues.
 
How many are you trying it with? I was pretty sure someone had posted a guide for Vox but I can’t find it right off. Some claim to do it with less than 6. I like 12 +. The redundancy allows for some mistakes. The macro here handles recasting pets / buff / assisting. I may post a guide if no one links one. Really thought there was one.
We did it with 3 groups of bots. But cant even break the room so i was trying to feel it out.
 
How many are you trying it with? I was pretty sure someone had posted a guide for Vox but I can’t find it right off. Some claim to do it with less than 6. I like 12 +. The redundancy allows for some mistakes. The macro here handles recasting pets / buff / assisting. I may post a guide if no one links one. Really thought there was one.
I posted the guide for vox and naggy both withpictures, suggested hotkeys, etc. I havent tested with mroe than 6 toons (because i dont have more than 6), but ive managed to pull off screw ups with vox having only 3 toons kill her. It's dicey but doable. 6 is easy.

I'd be interested to see the changes to the macro you've made btw =)

Also: the naggy/vox writeup:

 
Getting the attached errors when running cursed guk - anyone have a working mesh?

EDIT: Ignore - used a mesh in the thread to get lguk working, which it worked, but then that breaks cursed guk. Used the mesh attached to the macro, and then that one works for cursed guk, but not lguk. Got confused - hope this helps someone else :)
 

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Going to run these in midApril/May. My question, hopefully quick, is do I need anything aside from the resource at this point? Do I need to load a special mesh or echo delay independently, or just DL/load the resource?

Thanks!
 
I keep getting this error /varset failed, variable 'shroudnum' not found.

Any clue how to fix or what im doing wrong? only the toon i initiated the macro gets a class and zones in, everyone else gets that error then just stands there.

thank you!
 
HI All, running either GUK missions have the macro end when the path cannot be found I've reinstalled the latest macro and that hasn't helped. Looks like I'll have to stop using it I was a big fan.
 
HI All, running either GUK missions have the macro end when the path cannot be found I've reinstalled the latest macro and that hasn't helped. Looks like I'll have to stop using it I was a big fan.

Where is it failing at? In each one. Have you tried updating your mesh file from the one linked in this thread? The macro requires a very specific mesh or it fails because the pathing in the zone sucks in general.

When I can fit time into my 12-14 hour workday, I'll try to edit this, but I have about 2 hours a day where I have free time to even consider looking at this.

I want to improve it, but I simply don't have time into mid summer.
 
Thank you for your reply I've downloaded the mesh posted above but it still can't find the path to the target. and ends the macro
 
Thank you for your reply I've downloaded the mesh posted above but it still can't find the path to the target. and ends the macro
undead side or live side? where is it getting to? There is a chance ill have some free time in the next few days, I can take a look. unfortunately meshing isn't my strong suit, LEvox was doing a lot of the excellent work there. If we have to, a lot can be avoided by forcing folks to use another plugin for playing a specific path, but i'd prefer to avoid that. (still, yes Levox)
 
Thank you again for taking the time to reply the issue occurs in both live and dead sides with the live side stopping at -107,30 -8,30 -237.80 path and it ends the macro. The Dead side macro ends when it can not navigate to 1477.90, -748.70 , -177.20

I hope that helps troubleshoot it some.
 
Just used this tonight with a group of 6, did the group naggy. Worked flawlessly, had a bit of an oh shit moment right after going over that lava, too head up too kill the efreeti. 2 of my toons kinda bugged out, and ran in circles, before heading up the ramp, but they engaged the mobs, and naved to the next point without issue.

Thanks for all the hard work you put into it!! Gonna give the raids a go, as soon as I can unlock them.
 
Did Both Raids,
Did naggy 2 times, both with 6, after the initial learning curve, it went pretty smoothly.. splitting naggy's room can be a pain.. but i did it :)
Did the vox one with 12, got my ass handed to me splitting vox's room.. but managed to recover and get everyone into the little cubby and proceeded to have all 12 pets beat the snot out of her :)

One issue ( albeit a minor one ) i did notice, when I ran the raid macro with more than 6 I hade to manually choose for I think 5 of the toons.. since the macro chooses 1 necro, then proceeds to choose mag for the remaining toons.. Which, when doing with 1 group, works without a hitch.
With 12, however whichever toons manage to choose mag first, gets in without issue, but the remaining 5 i had to manually choose necro for them.

Minor issue for sure, since i know its designed for a single group. and once inside worked beautifully!! Just wanted to point it out for anyone that may use it in the future.

P.S. thanks for those write-ups TempusX.. was a HUGE help :)
 
Runs great. only issue i had was my mage (playing druid) got stuck on the ground believe it or not. I just left him there and it still won! It was the Dguk one.
 
crap, ive tried doing it the way sic did and hte writeup above and still havent managed to get either of them dead yet
 
Anyone on Drinal that can do both the Nag and Vox? ill donate a Krono to get both my shm's through both of those raids, not sure what im doing wrong but i cant seem to get them down. and Fustrated enough im done tryin for awhile. PM me if you on drinal and are interested.
 
I made my own mesh and it worked for me for the lguk mission.

Cheers Saffron, I tried a few times with the 'official' mesh and it was crapping out on me in lguk. I couldn't figure out exactly why, was happening in different areas, maybe when the characters were up against walls and MQ2nav couldn't figure a way back onto the mesh? Anyway, the one you shared did the trick. One char dropped into the water one time on Live side and nav couldn't get him out but I caught it in time. Onwards and upwards.

I also noticed it's not automatically selecting the mission for lguk for some reason, has the name/title changed? Working fine for naggy and dguk.

Had to change back then to the 'official' mesh for cguk as yourself and others have reported.
 
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People are in the lava? Do they have DMF? They should look straight across when they move across the lava and not down which would put them in the lava. Once they are in the lava you're pretty screwed since it's a /move command. You can try the attached navmesh for solb which works most of the time to get out of the lava. It's not perfect so we never released it but mostly works.

The problem with the meshes is you edit it for one of the guk instances and it messed up the other. There are also issues with peoples latency / computer speed / etc that we were never able to replicate. For example, I have the exact same macro that is downloadable here, and the meshes, and I have a new team and have run all three missions every day for a week and have not failed once.
I'm 0/6 on getting past the lava with DMF on and in first person. I do have eqwire loaded and normally can box 30 accounts. Not sure it's a computer speed /latency issue.

I can manually move the toons up on the platform with 2 mobs hitting them but then the toons just stand there.
 
I'm 0/6 on getting past the lava with DMF on and in first person. I do have eqwire loaded and normally can box 30 accounts. Not sure it's a computer speed /latency issue.

I can manually move the toons up on the platform with 2 mobs hitting them but then the toons just stand there.

Modified the macro to /mqp and manually moved. It continued perfectly. lGuk and DGuk were flawless.
 
Modified the macro to /mqp and manually moved. It continued perfectly. lGuk and DGuk were flawless.
Little bit delayed but I haven't been able to figure out why it works for me and not others. It's gotta be a specific plugin or setting. I designed the SolB one and it works for me flawlessly and have never had a fail. I posted my own mesh somewhere in this thread to try to nav across the lava. Again, it works for me but seems to be hit or miss for others.

My only suggestion is to play with the mesh youself and go to the real SolB zone and see what it takes to just nav from one point at DB spawn across to the imps. It defaults to facing the specific direction and just running forward while lev'ed and if that doesn't work then it tries to nav across. I wanted to record an advpath and call that there which would work flawless but @TempusX doesn't like using advpath :)
 
Levox was all "hey we could definitely do this is we used 17 different plugins to offload the work!" But at the time, I wanted an out of the box macro that just kinda "worked" while the player monitored it over their cup of coffee, morning news, lines of blow, etc. The less configuration required the better. And Having seen varying degrees of separation in user skills, i didnt want to add in another plugin requirement and a file they needed to copy to the correct folder. But I can definitely see how it's useful for sure.
 
Release Old Man McKenzie - Group Macro Beta

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