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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Question - /Notify

Does anyone happen to know the /notify command to loot a single item out of the loot window?

Tried and several varieties
/notify LootWnd LW_LootSlotTemplate rightmouseup

Was just goofing around and trying to see if I could write a Lua for NOS raid to go to corpse and loot a single crystal from the corpse.
 
from ninjadvloot.inc



```
Sub LootItem(int i,DoWhat,WhichButton)
/if (${Debugloot}) /echo DEBUGLOOT Enter Sub LootItem ${i} ${DoWhat} ${WhichButton}
/declare CorpseItemID int local ${Corpse.Item[${i}].ID}
/nomodkey /shift /itemnotify loot${i} ${WhichButton}mouseup
/delay 5s ${Window[ConfirmationDialogBox].Open} || !${Corpse.Item[${i}].NoDrop}
/if (${Window[ConfirmationDialogBox].Open}) /nomodkey /notify ConfirmationDialogBox Yes_Button leftmouseup
/delay 5s ${Cursor.ID} || ${WhichButton.NotEqual
}
/if (${DoWhat.Equal[Destroy]} && ${Cursor.ID}==${CorpseItemID}) /destroy
/delay 5s !${Corpse.Item[${i}].ID}
/if (${Cursor.ID}) /call CheckCursor
/if (${Debugloot}) /echo DEBUGLOOT Leave Sub LootItem
/return



```​
 
Question - /Notify

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