So i was trying to write my self a macro. I managed to get it so it would go around and kill everything at first but i tried to make it a little more advanced now it has multiple problems.
first off if the spell either fizzles or does not one shot the target i wanted it to recast the spell by setting the b = corpse
second and more frustrating i cant seem to figure out how to make Ninjadvloot to work at all. I cant seem to make the /lootkeep command work anywhere, any insight would be greatly appreciated.
first off if the spell either fizzles or does not one shot the target i wanted it to recast the spell by setting the b = corpse
second and more frustrating i cant seem to figure out how to make Ninjadvloot to work at all. I cant seem to make the /lootkeep command work anywhere, any insight would be greatly appreciated.
Rich (BB code):
#include Ninjadvloot.inc
Sub Main(string MobName)
/declare a int
/for a 1 to ${SpawnCount[npc ${MobName}]}
/declare b int
/for b 2 to ${SpawnCount[npc ${MobName}]}
:Start
/warp wp geo1
/delay 1s
/target g
:Loop1
/cast 1
/delay 7s
/if (${Me.NearestSpawn[${b},npc ${MobName}].CleanName.NotEqual[${MobName}]}) /goto :Loop1
/if (${Me.NearestSpawn[${a},npc ${MobName}].CleanName.Equal[${MobName}]}) {
/tar corpse
/warp t
/call LootMobs
}
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