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News - New agents!!! patch (1 Viewer)

Joined
Aug 12, 2018
RedCents
4,616¢
July 13, 2021
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*** Items ***
- Rat Ears will no longer be available for purchase from merchants until The Serpent's Spine is active.
- Items that are contained in the Past Expansion Collector's Edition Bundle are now flagged as Heirloom.
- Added text to Guild Teleport items to indicate which zone each item will align the teleporter to.
- Fixed a typo in the Velium Endowed Censer's name.
- All past Heritage Crate wrapped furniture items can now be placed in neighborhoods without having been unwrapped. Further more, restrictions to unwrap these items have now been removed, with the restrictions having been moved to the teleport spells when applicable.
- Renamed the Masterwork Axe Components used for Berserker abilities to Fine Axe Components. Everything will be fine.


*** Quests & Events ***
- Reduced the respawn time for Kurron Ni from about 84 hours to about 4 hours.
- "Root balls" in the Vulak and Aaryonar raid events can now be targeted by spells.


*** Spells ***
- The /disc command has been updated to accept partial discipline names.
- Rogue - Corrected an issue in the description for Dissident Weapons and Composite Weapons.
- Fixed several instances where bolt-style spells were appearing as bags in flight.
- Necromancer - Corrected a bad description for Ashen Skin and Frozen Skin.
- Paladin - Increased the stun level cap for Force of Orthiss and Force of the Jade Cohort by 5.
- Rogue - Adjusted Pinpoint Defects to improve over previous abilities in the line. All ranks now reduce the target's evasion by 7 percent. The spell now adds an additional amount of damage to every melee strike from the rear arc of its target. This effect will fade after a limited number of strikes.
- Multiple Classes - One-tick buffs that trigger other buffs (like Unity buffs or some progressive spells) will now count down in non-combat zones rather than blinking forever.
- Berserker - Corrected the progression of the riposte chance benefits on Ritual Scarification. The values for Rank I and Rank II were swapped.
- - Berserker - Raised the HP caps on all ranks of Ritual Scarification.


*** AA ***
- Warrior - The Combatant's Pact description now explicitly lists that it focuses both Druid and Cleric versions of promised healing spells.


*** NPCs ***
- Fixed an issue that prevented The Buried Sea Hunter achievement, "Brineslayer" from being completable despite having already completed the "Adept Hunter of the Buried Sea" achievement.


*** Overseer ***
- New Overseer Agent Packs available late July
- - The Fighter Pack, Worker Pack, and Traveler Pack are coming to the marketplace
- - These packs grant 3 uncommon agents with jobs that match the pack type; the Fighter Pack can grant Marauders, Spies, or Soldiers; the Worker Pack can grant Artisans, Harvesters, or Scholars; the Traveler Pack can grant Diplomats, Merchants, or Explorers
- New Agents and Quests
- - New agents of all rarities have been added to the Overseer system
- - New quests of all levels and rarities, featuring new job+trait combinations exclusive to these new agents, have also been added
- - New recruitment quests for new iconic agents have also been added
- Quest Party Fixes
- - Quest party slots with a combination of jobs/traits that necessitated using duplicates of the same iconic agent have been adjusted to NOT have such job/trait combinations; this fixes a few quests that could not be started because of the iconic rule
- - Quest party slots with a combination of jobs/traits that necessitated using a particular agent that lacked the requisite job rank have been adjusted to NOT have such job/trait combinations; this fixes a few quests that had a combination of jobs/traits that could not be fully matched
- - Quest party slots should no longer have duplicates of the same trait assigned to them
- Agent Lore/Trait Fixes
- - Fixed a number of minor grammatical issues in the Agent Lore text of several agents
- - Clockwork VIIX now has lore text calling out his disguise
- - Guard Orcflayer no longer has any references to Felwithe in his lore text and now has the Warrior trait instead of the Ranger trait
- - Inquisitive Wanderer now has the Cleric trait instead of the Monk trait
- - The Fairy trait has been renamed Faerie
- When choosing an Overseer quest, the window will show the full trait name and the trait will not wrap around to the next line
- Overseer items, such as Agent Echos, now have descriptions explaining what they do


*** Progression Servers ***
- Keys should now drop from the appropriate NPCs on randomized loot servers.
- Removed the auto AFK kick from Aradune.


*** Miscellaneous ***
- Fixed a client crash related to spell particles that would occur most commonly in Claws of Veeshan raids.
- The "/who" command's output now includes the full zone name in addition to the existing short name.


*** UI ***
- Healing messages will now be displayed when a player casts a heal over time spell on a damaged pet.
- The /alt list command will now display links correctly.


- Changed -
EQUI_Animations.xml
EQUI_OverseerWnd.xml

- The EverQuest Team
 
- Added text to Guild Teleport items to indicate which zone each item will align the teleporter to.
^ If the name of the items changed, may require a change for MQ2PortalSetter

- Renamed the Masterwork Axe Components used for Berserker abilities to Fine Axe Components. Everything will be fine.
^ Feels targeted at next expansion introducing new components and wanting to stay inline with their existing naming conventions.

- Fixed several instances where bolt-style spells were appearing as bags in flight.
^ Wondering if this will apply to squall line on shaman's tossing a bag on the ground.

- - Berserker - Raised the HP caps on all ranks of Ritual Scarification.
^ Wish they would have done this sooner (like requested during the beta). But curious how it stacks up to current toon hps and if it remains at all viable in later expansions. Seems to be an on again off again relationship with this line.
 
But it could not be the placeable items as they do not use the guild portal. They are their own portal and use of them does not affect the guild portal.
Ah yeah and would help if I read and understand "will align the teleporter"

They probably had some petitions about porting to wrong zones. Jokers in guild setting portal to old cobalt scar during raids. Kinda wondering if the popup text on teleport prompt also changed
 
Ah yeah and would help if I read and understand "will align the teleporter"

They probably had some petitions about porting to wrong zones. Jokers in guild setting portal to old cobalt scar during raids. Kinda wondering if the popup text on teleport prompt also changed
The guild hall portal need never be set to current Cobalt Scar and anyone taking the portal instead of clicking the statue is a 'bad' and deserves to be mocked and ridiculed for their poor decisions.

FYI, I did exactly that, set the portal to SoV CS and watched the bads in my guild use it instead of clicking the dragon statue that is literally right above the portal.
 
News - New agents!!! patch

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