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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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nav mesh for GMM 1.3

ok map file for dragonscale hills for GMM cannon
updated zones.ini maybe can be added to the vv build
Navmesh for GMM with linking done and about 95% coverage of the zone is pathable
if any issues let me know
 
unzip the gnomemtn_03-16-2019 file it will go into your maps folder in the eq directory
zones.ini goes into your release folder for mq2
unzip the gnomemtn zip and put it in your /release/mq2nav folder
 
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np GMM is one of the most difficult zones to mesh, and even if you get it right the amount of time to tweak it to a usable state takes a long time and lots of trial and error. Which is why I posted this mesh it took days to get things mapped out, meshed right, double check pathing in game and via meshgen.
 
np GMM is one of the most difficult zones to mesh, and even if you get it right the amount of time to tweak it to a usable state takes a long time and lots of trial and error. Which is why I posted this mesh it took days to get things mapped out, meshed right, double check pathing in game and via meshgen.

And even then I still run into issues sometimes ... it’s a rough zone to deal with. Thanks for your effort!
 
Thank you for the mesh. I noticed it seems to get stuck at -691.25 81.32 -6.99. When I view the mesh in mesh generator this zone is hard to make heads or tails of in that section - it almost looks like mesh generator is just putting a giant wall there when there is no wall there in game.
 
nav mesh for GMM

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