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Question - My bard keeps restarting the melody/twist when a mob dies. How can I play a melody forever?

alphachimp

Member
Joined
Mar 14, 2024
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Whenever I kill something, the bard retarts the melody. How can I play forever? I don't want the melody to restart when a mob dies.

[CODE title="my_config.ini"][General]
KissAssistVer=12.002
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=50
MedOn=0
MedStart=1
MedStop=100
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
CorpseRecoveryOn=0
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Bard|100|GOLD
DefaultUI=TRUE
DPSMeter=0
ScatterOn=0
LOSBeforeCombat=0
UseSpawnMaster=0
TwistOn=1
TwistMed=9
TwistWhat=1 2 4 5 6 9 3 11
XTSlot=1
[SpellS]
MiscGem=8
MiscGemLW=0
MiscGemRemem=1
LoadSpellSet=0
SpellSetName=KissAssist
CastingInterruptOn=1
CheckStuckGem=1
Gem1=War March of Protan Rk. II
Gem2=Arcane Hymn Rk. II
Gem3=Jonthan's Mightful Caretaker
Gem4=Kaficus' Spiteful Lyric Rk. II
Gem5=Kaficus' Song of Suffering Rk. II
Gem6=Chorus of Salarra Rk. II
Gem7=Aura of Va'Ker Rk. II
Gem8=Slumber of Motlak
Gem9=Doben's Spry Sonata Rk. II
Gem10=Motlak's Lively Crescendo Rk. II
Gem11=Ruaabri's Reckless Renewal Rk. II
Gem12=Wave of Quietude Rk. II
[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=Rapier of Somber Notes
Buffs2=Aura of Va'Ker Rk. II|Aura
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=500
PowerSource=NULL
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=160
StickHow=!front
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=0
MeleeTwistOn=1
MeleeTwistWhat=Continuous
PetTauntOverride=0
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AESize=10
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=2
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=Possessed Dreadstone Minstrel's Rapier|100|Mob|Weave
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=1
AggroSize=5
Aggro1=Fading Memories|60|>
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealInterval=0
AutoRezOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
RezMeLast=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[Mez]
MezOn=0
MezRadius=50
MezMinLevel=Min Mez Spell Level
MezMaxLevel=Max Mez Spell Level
MezStopHPs=80
MezSpell=Your Mez Spell|2
MezDebuffOnResist=0
MezDebuffSpell=Your Debuff Spell
MezAESpell=Your AE Mez Spell|0
[Burn]
BurnOn=1
BurnAllNamed=0
UseTribute=0
BurnSize=15
BurnTwistWhat=nothing
Burn1=Quick Time
Burn2=Fierce Eye
Burn3=Thousand Blades
Burn4=Dance of Blades
Burn5=Song of Stone
Burn6=Bladed Song
Burn7=Cacophony
Burn8=Funeral Dirge
Burn9=Boastful Bellow
Burn10=Lyrical Prankster
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
PullTwistOn=0
PullOnReturn=0
[PullAdvanced]
PullLocsOn=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KConditions]
ConOn=1
CondSize=5
Cond1=${Me.ItemReady[Possessed Dreadstone Minstrel's Rapier]} && ${Spell[Energy Sap].Stacks} && !${Target.Buff[Energy Sap].ID}
Cond2=TRUE
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
[/CODE]
 
Kissassist would not be the right tool for that.
Did you try to leave TwistMed, TwistWhat void and Twiston=0 and Meleetwiston=0 and just use a hotbutton with /melody?

Kissassist is designed to use different melodies depending on the actual situation.
So when the situation changes it starts the melody defined for this situation.
 
Whenever I kill something, the bard retarts the melody. How can I play forever? I don't want the melody to restart when a mob dies.

[CODE title="my_config.ini"][General]
KissAssistVer=12.002
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=50
MedOn=0
MedStart=1
MedStop=100
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
CorpseRecoveryOn=0
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Bard|100|GOLD
DefaultUI=TRUE
DPSMeter=0
ScatterOn=0
LOSBeforeCombat=0
UseSpawnMaster=0
TwistOn=1
TwistMed=9
TwistWhat=1 2 4 5 6 9 3 11
XTSlot=1
[SpellS]
MiscGem=8
MiscGemLW=0
MiscGemRemem=1
LoadSpellSet=0
SpellSetName=KissAssist
CastingInterruptOn=1
CheckStuckGem=1
Gem1=War March of Protan Rk. II
Gem2=Arcane Hymn Rk. II
Gem3=Jonthan's Mightful Caretaker
Gem4=Kaficus' Spiteful Lyric Rk. II
Gem5=Kaficus' Song of Suffering Rk. II
Gem6=Chorus of Salarra Rk. II
Gem7=Aura of Va'Ker Rk. II
Gem8=Slumber of Motlak
Gem9=Doben's Spry Sonata Rk. II
Gem10=Motlak's Lively Crescendo Rk. II
Gem11=Ruaabri's Reckless Renewal Rk. II
Gem12=Wave of Quietude Rk. II
[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=Rapier of Somber Notes
Buffs2=Aura of Va'Ker Rk. II|Aura
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=500
PowerSource=NULL
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=160
StickHow=!front
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=0
MeleeTwistOn=1
MeleeTwistWhat=Continuous
PetTauntOverride=0
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AESize=10
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=2
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=Possessed Dreadstone Minstrel's Rapier|100|Mob|Weave
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=1
AggroSize=5
Aggro1=Fading Memories|60|>
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealInterval=0
AutoRezOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
RezMeLast=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[Mez]
MezOn=0
MezRadius=50
MezMinLevel=Min Mez Spell Level
MezMaxLevel=Max Mez Spell Level
MezStopHPs=80
MezSpell=Your Mez Spell|2
MezDebuffOnResist=0
MezDebuffSpell=Your Debuff Spell
MezAESpell=Your AE Mez Spell|0
[Burn]
BurnOn=1
BurnAllNamed=0
UseTribute=0
BurnSize=15
BurnTwistWhat=nothing
Burn1=Quick Time
Burn2=Fierce Eye
Burn3=Thousand Blades
Burn4=Dance of Blades
Burn5=Song of Stone
Burn6=Bladed Song
Burn7=Cacophony
Burn8=Funeral Dirge
Burn9=Boastful Bellow
Burn10=Lyrical Prankster
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
PullTwistOn=0
PullOnReturn=0
[PullAdvanced]
PullLocsOn=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KConditions]
ConOn=1
CondSize=5
Cond1=${Me.ItemReady[Possessed Dreadstone Minstrel's Rapier]} && ${Spell[Energy Sap].Stacks} && !${Target.Buff[Energy Sap].ID}
Cond2=TRUE
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
[/CODE]

Is that what you're referring to?
TwistOn=1
TwistMed=9
TwistWhat=1 2 4 5 6 9 3 11


1710685434035.png
 
Kissassist would not be the right tool for that.
Did you try to leave TwistMed, TwistWhat void and Twiston=0 and Meleetwiston=0 and just use a hotbutton with /melody?

Kissassist is designed to use different melodies depending on the actual situation.
So when the situation changes it starts the melody defined for this situation.

I was thinking of just using a melody, but if the bard gets stunned or silenced it won't start playing again automatically.
 
Commenting our the CaseBardCheck works. Songs do not stop between fights. The downside is it my bard never casts buffs (like Rapier of Somber Notes).

[CODE title="SUB: CombatReset"]if (${IAmABard}) {
/varset DPSTwisting 0
|-/call CastBardCheck |- comment this out
/call DoBardStuff
}[/CODE]

But I'd rather have songs keep playing so I'm happy enough.
 
Have you tried MQ2Medley @alphachimp?

I use KA and Medley on my 125 bard and it works like a charm. It doesn't stop songs between fights and it clicks items like RoSN for you.

 
Commenting our the CaseBardCheck works. Songs do not stop between fights. The downside is it my bard never casts buffs (like Rapier of Somber Notes).

[CODE title="SUB: CombatReset"]if (${IAmABard}) {
/varset DPSTwisting 0
|-/call CastBardCheck |- comment this out
/call DoBardStuff
}[/CODE]

But I'd rather have songs keep playing so I'm happy enough.
I commented out the following block in InitData

| /if (${IAmABard}) {
| /if (!${TwistOn}) {
| /varset TwistWhat 0
| } else {
| /if (${TwistWhat.NotEqual[0]} && ${Int[${TwistWhat}]}==0) /varset TwistWhat 0
| /if (!${TwistWhat} ) /varset TwistOn 0
| }
| /if (${TwistMed.NotEqual[0]} && ${Int[${TwistMed}]}==0) /varset TwistMed 0
| /if (!${MeleeTwistOn}) {
| /varset MeleeTwistWhat 0
| } else {
| /if (${MeleeTwistWhat.NotEqual[0]} && ${Int[${MeleeTwistWhat}]}==0) /varset MeleeTwistWhat 0
| /if (!${MeleeTwistWhat}) /varset MeleeTwistOn 0
| }
| }

With that comment out and me setting the following in my .ini file

TwistOn=1
TwistWhat=1 2 3 4 5 6 8
MeleeTwistOn=2
MeleeTwistWhat=Continuous

If say I pull 5 mobs, my bard will not restart my melody between each mob killed in the pull. However, after the 5th mob dies, the bard will restart the melody from the beginning. Probably more annoying if you fight single pulls, but resetting after a pull has been less annoying than resetting after every mob.
 
Question - My bard keeps restarting the melody/twist when a mob dies. How can I play a melody forever?

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