we currently use it as an "oh shit" if you're under 50% health, of if the mob is a named mob and you're under 70% (and not in 2h stance). no plans on changing that. so if you don't see it trigger, then you're doing pretty wellCan we add Flash of Anger rk1-3 line to multiple mobs and boss line? It's a very important ability. I haven't been seeing it trigger at all for both mass pulls and bosses.
it is also on a not-insignificant (but not overwhelming) timer, so we're not going to use it every fightwe're currently happy with usage, if you want manual play for "trash mobs" you can always pause the plugin - many people do for their "mains" that they've played they way they play it for infinity years. the automation isn't going to throttle itself for no reason. It can't/doesn't know that this particular mob isn't going to kick your ass, it is just using its abilities when it is fighting when we're asking it to. I'd rather use an ability and ensure the win than not. The only real exception is "Throat Jab" which if you have "Modern Regen" we use at the end of our routine, whenever possible, as there's no way to really know if a mob can cast or not (Warrior mobs sometimes cast spells etc)Also, regarding endurance. As a end game raid warrior main who has been playing warrior as a main since Velious I see the tool is a bit too aggressive with some of the abilities even on trash mobs where it is a bit unnecessary. This is causing a high amount of endurance usage. Will pull a parse and reply in line with some observations. Otherwise it is has been working great.
Lots of folks are of the opinion (and message me about "things being broken") because we don't just willy nilly hit every button during combat every fight - which we're not going to do either :p - we're pretty happy with how we've allocated things
you can also LEM / manually use convalesce (as long as you don't mind the "negative infinity bazillion haste") - we don't (currently) automatically use it because of how important white damage is


