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MQ2War

Plugin - MQ2War (2 Viewers) 3.1.52471.11

Nevermind, think I figured it out. Had my medstart and end set to 0, lol. But Breather still does not fire in hunter mode until he rests.
yeah can confirm this is an issue, we'll get a fix for it, thanks @TAR

1596301770909.png
 
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im having the exact problem

are you not pulling them, or not attacking them once pulled?

if you are just not attacking them are they entering your campradius? (your red circle on the map) - i usually keep that between 45 and 60 on my tank

if you are just not pulling them do a /war resetcamp --- there is an issue with the current pulling tab boxes not updating your camp when you change values

also if you're not pulling them do a /war debugpulls on once and it will tell you why that it skipped pulling that mob
 
Kk i pull with my bard and the mob will be right next to warrior and warrior will just sit there with non named he always attacks
 
Hi guys, how do I prevent the spamming of Chamions Aura.
probably upgraded your aura, but still had your old myrmidon's aura active? just click that off (i don't think we back ported some aura logic to check you don't have an existing one)
 
probably upgraded your aura, but still had your old myrmidon's aura active? just click that off (i don't think we back ported some aura logic to check you don't have an existing one)
we talked on discord and this is what the situation was!
 
im not sure if this is already a feature but it would be awesome if there was a setting where you could have the war switch between dual wield and sword/board depending on mob count/named love all these plugin's cant wait for shaman
 
im not sure if this is already a feature but it would be awesome if there was a setting where you could have the war switch between dual wield and sword/board depending on mob count/named love all these plugin's cant wait for shaman
well there is TankBandoSwap macro --- I do have plans on adding some *very* basic bandolier options - the problem is so many folks have so many different circumstances they want to do X or Y that it is pretty cumbersome to have options for all of those things - but in the future i will be adding some very basic options
 
MQ2React is also suited to handle it

you would just have a condition that would check your target being named, or xtarget count and check it against your active bandolier set

like:

!${Me.Bandolier[Shield].Active} if your sword and board bandolier set was named "Shield"
 
When trying to camp a camp, that no names spawn in my warrior keeps dieing, Im not sure how I run the cleric/war/zerk/bst plugins and when I watch he always pulls 1 mob at a time, I recorded a video and it seems after an hour he just tries to solo the mobs wherever he stands rather than returning to camp, anyone know why that would be?
 
Not really possible to say. You'd probably want to be at keys and figure out what is happening and then relay that to us.

Where is your red circle (camp radius)?

Cant really help you if you're not even there to see what's happening.

Strongly advise against afking, not only does it make giving support impossible, it is literally behavior that dbg is firmly against and puts the rest of us at risk. Of course what you do is your own business, but still makes support near impossible.

Is it possible that you're dying and getting rezzed in a new spot? You might be setting a new camp there.
 
I will give an update on friday when I am off. from what I saw on the video it just looked like my war wasent returning to camp, not sure if there was a setting I missed in setting that or not
 
Is there a problem with rez accept atm? War is not accepting rez but accept is on
 
Is there a problem with rez accept atm? War is not accepting rez but accept is on
the cwtn plugins don't do anything with accepting or not accepting rezzes.

that is the mq2rez plugin

you will want to ensure your settings are correct

i use:

/rez accept on
/rez acceptpct 90

there is still the eq bug where there are "phantom/ghost" windows so mq2 doesn't know a window is there that is, and sometimes that needs that character to either reload their ui or restart their client from desktop
 
Having an issue with pullerTank mode. My little 30 war sits down, targets a target and just keep sitting there. War has a 750 pull radius, 150 Zradius, 35 arch, has a bow and arrow also.
Is this an known issue or something on my end. Thanks

picofWords.png

EDIT: So sometimes it will go out and tag a mob and other times just sit there and target them. If i manually click stand it will go out and get mob. Sit gets stuck!
 
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there is still the eq bug where there are "phantom/ghost" windows so mq2 doesn't know a window is there that is, and sometimes that needs that character to either reload their ui or restart their client from desktop
Thanks!~
 
Could we get a choice for wade into battle please
so you want the ability to toggle this off?
looks like we actually need to adjust it to correctly fire using your AOECount anyhow - because as of now it doesn't check against your aoecount (which it should)

our wade check still checks spawn in radius of you against how many you have on xtarget so you're not going to fire wade if it might aggro additional things you're not fighting

however - if your thought process is "the buff lasts for 1 minute and i might now be in an area that I CAN aggro stuff where i wasn't when i casted the buff" i can see the point.

lemme know if the fix with being able to manage it with aoecount setting fixes, or you the part 2 is what you're talking about
 
so you want the ability to toggle this off?
looks like we actually need to adjust it to correctly fire using your AOECount anyhow - because as of now it doesn't check against your aoecount (which it should)

our wade check still checks spawn in radius of you against how many you have on xtarget so you're not going to fire wade if it might aggro additional things you're not fighting

however - if your thought process is "the buff lasts for 1 minute and i might now be in an area that I CAN aggro stuff where i wasn't when i casted the buff" i can see the point.

lemme know if the fix with being able to manage it with aoecount setting fixes, or you the part 2 is what you're talking about
i mez w/ a bard and the war is not checking for mezed mobs before he fires it which is breaking mez a toggle would be great i guess i could raise the aoecount, i was not aware that's what it checked velks mission farming collections is tuff when mez gets broke when ya have 8 mobs on ya :P thanks man.
 
i mez w/ a bard and the war is not checking for mezed mobs before he fires it which is breaking mez a toggle would be great i guess i could raise the aoecount, i was not aware that's what it checked velks mission farming collections is tuff when mez gets broke when ya have 8 mobs on ya :P thanks man.
wade is only hate - no damage.
 
hmm then i need to find what is breaking mez seemed to me that was it im running precision not expanse aoe's off on zerker bard not using shout, I thought wade would break mez my mistake.
 
hmm then i need to find what is breaking mez seemed to me that was it im running precision not expanse aoe's off on zerker bard not using shout, I thought wade would break mez my mistake.

vainglorious from the bard is a frequent-flier in the mezbreak chain.
do you know who is breaking mez?
 
Very strange, using mq2war in pullerTank mode, when i start it it pulls mobs in the arc i defined, once done with mobs he sits then when mobs repop he doesn t pull. But if i restart the mode, it pull again.

Seems that i am not the only one to have that bug.
1597916230360.png
 
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what happens when you do a /war debugpulls on once

can you snip me what it outputs for those mobs it is skipping?
 
Just tryed, nothing happens when i enter that command
 
when it goes to pull you don't see anything like
this will be in your mq2 window
1597930940364.png
 
Nope my war was sitting after all mobs in his arc radius, mob repoped , he didn t not pull, i tryed that command and nothing appeared like that
 
Nope my war was sitting after all mobs in his arc radius, mob repoped , he didn t not pull, i tryed that command and nothing appeared like that
can you try with a 360 radius and see if it acts as it should?

chat made some adjustments to pulling with regards to checking arc, and there might be a hiccup there


(fyi, the pull code is across all the plugins, so any cwtn plugin would be having the same behavior, not just war)
 
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can you try with a 360 radius and see if it acts as it should?

chat made some adjustments to pulling with regards to checking arc, and there might be a hiccup there
I am not at home now but I had this same issue this morning with using the arc but last night I had no issue with a 360 setting.
 
yeah i suspect there's a hiccup with arc pulling atm, i have no issues atm with 360.

we'll look into it and push a fix sometime today
 
It works when you set up a camp and switch to pulltank mode for first time but it did no see mob that repop. And yep not using 360 arc when i saw that.
 
Thanks for the report. I had "fixed" the pulltimer, but put it on the outside of an if it should have been inside of. So that's my fault. Hotfix clears it up. So we fixed (for sure) the "fix"
 
There one for Eskay? Im having the same issue 360 degree. Just stays sitting after camp cleared until he stands to rebuff himself, then starts pulling again.
 
Plugin - MQ2War

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