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- Jul 9, 2015
- RedCents
- 1,978¢
naw, turns out is was server lag of some description causing it for me in the end
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the addclicky on the illusion - we are looking for the buff from it specifically (not the illusion portion), which for fallen knight is "Benefit Azia Mk. II". is there a reason that doesn't take hold? like a different buff in your illusion keyring, or you have a higher lvl version?With store bought illusion Polymorph Wand: Fallen Knight, when I add this to /war addclickly downtime it spams it non stop. If I use Guise of Deceiver it does not. Not sure if this is a know issue or if I'm doing something wrong.
then you won't want to add that to your addclicky - as the addclicky is looking for the buff from the itemI'm on TLP Rizlona =P We do not have the Benefit buffs yet
where did you hear? - all the assist/chasing/tanking logic is common across the plugin suite.Anyone had issues with MQ2War just....stops chasing things? I noticed a couple times that when a mob starts running sometimes my MQ2War just....stops chasing and looks at the mob run away? Had it cause wipes a couple times so far. My monk (mq2monk) and bard (KA) are still chasing the mob but my war is like "that's cool"?
Heard something about it to do with a mob popping or suddenly being seen less than 10ft from your MQ2War and it just...breaks?? Changing modes from Puller Tank or Sic Tank to Manual and back seems to fix it?
It was a comment i heard on discord when discussing issues about MQ2War on Rizlona. Something about a known issue where the war just stops doing anything/chasing/etc.where did you hear? - all the assist/chasing/tanking logic is common across the plugin suite.
well i helped someone who was having an issue who didn't actually have their tank set to ma/mt in the group window - which would cause the tank to still do pull type stuff but not engage the mob.It was a comment i heard on discord when discussing issues about MQ2War on Rizlona. Something about a known issue where the war just stops doing anything/chasing/etc.
well i helped someone who was having an issue who didn't actually have their tank set to ma/mt in the group window - which would cause the tank to still do pull type stuff but not engage the mob.
We do, however, have some sticking updates coming in the next patch - its possible that your issue is already corrected.
if you're able to reproduce the steps let us know about it and we'll check it out
Sorry for the troubles

nah, don't need shots of it.With MQ2war is there a way to turn off taunt and provoke? On TLP with mode set to assist still provokes and taunt same when you have raid mode on. If you need me to send some shots of MQ2war doing it during a raid lmk. We truly love MQ2war for what we need when its set to puller tank or just tank but for other things we've been having to switch between Mq2war and kissassist with mq2melee and turning things off. If
This would be so amazing for my situation. My current raid group of mostly non-boxers is struggling with numbers. To help out, I started bringing my whole crew. They split off my warrior and cleric for the tank group and I'm usually not the group leader so I'm unable to assign roles myself. I have to ask the local group leader to give me ma role. Most people just do it, but some think it's odd and one person tried telling me it would confuse the rest of the raid. Being able to force aggro stuffs or not simply by changing modes on the fly would be so next level for me.I believe the intention is to change it to be based off of what your mode is set to rather than your group tag
gotcha - i'll (we) can take a look at this tonightMaybe on live servers it's different? I play on TLP and currently battle has a 60 second cooldown and lasts for 6 seconds. It casts battle leap every minute when the aa cooldown is gone. Currently in SoF battle leap is only 2/14 possible aa points so I suspect at somepoint it lasts way longer or indefinitely as some have mentioned.
Probably an isolated problem for lower levels / tlp, but if the option is built in for zerks and is somewhat convertible to mq2war it would be much appreciated. A screenshot of current level is included.
if you are tagged as maintank in your group it will still do the tank threat stuff regardless of modeI played last night with the changes to aggro things no longer being linked to group roles. I did a stationary camp where I pull with my bard and use war mode tank to pick up mobs once they're in camp. Worked as advertised. Then I tried roving, where I drive warrior instead of bard. Zerker goes chaseassist mode and the ka characters turn on the ka chaseMA mode. Now here I'd previously put the warrior in manual mode and drive myself. I noticed it not doing aggro things in mode 0, with or without group roles set. I experimented with mode sictank, and I think this will work for me. It let me control movement without leashing back to a predefined camp and also appeared to allow me to switch targets without fighting me. Am I right to assume that if I want to drive movement and target selection, that sictank mode is the way to go?
Got it. I was toggling the MA role, not MT role, for testing purposes.if you are tagged as maintank in your group it will still do the tank threat stuff regardless of mode
you will be "tanking" if you are maintank in group assignment, or in mode tank, pullertank, sictank, or huntertank
I role around in manual mode when i have my dudes on chase. and usually use sictank if i'm driving manually at a camp
If you do /war missing it will tell you but you have to manually go get the disks from the vender.Nice! Just was wondering (old age and I forget what is needed I think.) What were we talking about anyway ... hahahaha
what value do you have it summoning to?My Huntman's Ethereal Quiver appears to no longer auto summon arrows like it did before. When I tried to addclicky it said the item is already on addclicky list. Any idea what might be the issue?
what value do you have it summoning to?
if 100, it will only summon if you have less than 100 - if you set it to 1, then it won't summon until you have less than 1
i do 101, just because i like having an extra stack lol (so initially it will summon twice, for 200 arrows)
its part of the cascading defensive lineHey guys. Just a quick question.
First of all, I love this plugin.
I have just noticed one problem. I don't think I've ever seen it use Fortitude or Furious disciplines. I have my war marked as MA/MT in group and he won't use them in either manual, tank, or pullertank roles, or any role for that matter.
If this is supposed to be able to be used with the plugin, what are the conditions as to when they should fire off?
Any idea why it may no be getting triggered?
