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MQ2War

Plugin - MQ2War (7 Viewers) 3.1.52471.11

It happens every time He pulls Breaker in GMM. How do you take a screen snip
windows-Key+Shift+S

is it possible breaker is outside your campradius but still hitting you? this can happen with taller mobs
 
Is there a way to have the plugin stop updating camp location after a rez?
 
Cant remember the command to have my war pull from as far away as his bow range will allow- a little help puhlease?
 
/war radius ##

where ## is the distance in any direction from your currently location you'd like to pull.

/war zradius ##

This governs how high above or below your current position you would like to pull.


For outdoor zones I would use a zradius of 1000, for no reason other than I'm outdoors and height isn't really relavant other than I don't want there to be a limit.
For indoor zones I use roughly a 25 zradius to prevent me from trying to pull things on floors above/below me.
 
Actually I wasnt clear, I want my warrior to stop as far from his target as his bow range will allow as the mobs have a snare. I thought I saw somewhere that command though maybe its a KA command.
 
i miss that window
/war show

if you get prompted that you need to reload the ui - reload your ui.

for some folks (I'm one of them) I've had to copy the ui file from my release -> uifiles -> default then MQUI_BerzerkerWnd.xml and put that in my custom ui folder --- if you've never had it in those folders it should auto load
 
Actually I wasnt clear, I want my warrior to stop as far from his target as his bow range will allow as the mobs have a snare. I thought I saw somewhere that command though maybe its a KA command.
it will pull from roughly the greatest distance it has line of sight on the mob - but if it has no line of sight then it can't until it gets closer.
 
/war show

if you get prompted that you need to reload the ui - reload your ui.

for some folks (I'm one of them) I've had to copy the ui file from my release -> uifiles -> default then MQUI_BerzerkerWnd.xml and put that in my custom ui folder --- if you've never had it in those folders it should auto load
that file or the one for warrior are no where to be found in my Release folder thats the issue
 
that file or the one for warrior are no where to be found in my Release folder thats the issue
the berzerkerwnd.xml is not in your mq2 release -> uifiles -> default folder? it should go there when you patch
 
/war show

if you get prompted that you need to reload the ui - reload your ui.

for some folks (I'm one of them) I've had to copy the ui file from my release -> uifiles -> default then MQUI_BerzerkerWnd.xml and put that in my custom ui folder --- if you've never had it in those folders it should auto load
I ll take a donation of each file so I can follow those instructions but yeah no clue where the files poofed to
 
Actually I wasnt clear, I want my warrior to stop as far from his target as his bow range will allow as the mobs have a snare. I thought I saw somewhere that command though maybe its a KA command.

This is a KA command; PullRadiusToUse determines the max % of your pulling tool's range that you will use.
 
so what gives with tank not looking to peel adds or ae aggro? again he is working off the monk...I dont play a warrior....cant box a misson worth a crap with this issue and on Griklor, group dps isnt quite all that and warrior will chase Grik and well wipe ensues
The above question was asked not far above, however, there was no response.

When pulling multiple mobs at once, he grabs aggro on the first mob in camp but leaves everything else generally to run off and attack the rest of my party. Could it be my settings? Normally my bard does just fine CC'ing the random add or two but every now and again I notice heals or dps getting ran over by lose mobs.

settings.png
 
The warrior will use the tools at their disposal to try and gain aggro with AOE abilities. Sadly, warrior's cool downs on such things are horrid. If toons are getting run over by lose mobs, then chances are the crowd control isn't doing their job.
To be clear, a warrior is not crowd control. A warrior's job is to grab aggro and engage a target while absorbing as much damage as possible for the group. The crowd control should be subduing the lose mobs, not the warrior.

So if you are saying that the warrior is not engaging at all, then that would be an issue I could look into tracking down.

If you're saying that the warrior engages, and they use AOE taunt etc when available and it's reasonable to do so, but yet there are other mobs that have been pulled that are just simply running a muck in the camp, then they should be mezzed, assuming the mob can be mezzed by the crowd control. If they can't be mezzed, the warrior has no way to know that. I wish it was within the abilities of the warrior to accommodate you better. But I'm thinking this falls outside the job description.

If a warrior stops flip flopping targets around trying to taunt everything and maintain 100% aggro on everything in the camp, things would likely go south pretty quick anyway. The reason is the crowd control wouldn't be capable of doing their job is the tank is targeting and hitting everything in the camp. It's a recipe for disaster.

If I've misunderstood the issue, then please elaborate so that I can understand it better.
 
The warrior will use the tools at their disposal to try and gain aggro with AOE abilities. Sadly, warrior's cool downs on such things are horrid. If toons are getting run over by lose mobs, then chances are the crowd control isn't doing their job.
To be clear, a warrior is not crowd control. A warrior's job is to grab aggro and engage a target while absorbing as much damage as possible for the group. The crowd control should be subduing the lose mobs, not the warrior.

So if you are saying that the warrior is not engaging at all, then that would be an issue I could look into tracking down.

If you're saying that the warrior engages, and they use AOE taunt etc when available and it's reasonable to do so, but yet there are other mobs that have been pulled that are just simply running a muck in the camp, then they should be mezzed, assuming the mob can be mezzed by the crowd control. If they can't be mezzed, the warrior has no way to know that. I wish it was within the abilities of the warrior to accommodate you better. But I'm thinking this falls outside the job description.

If a warrior stops flip flopping targets around trying to taunt everything and maintain 100% aggro on everything in the camp, things would likely go south pretty quick anyway. The reason is the crowd control wouldn't be capable of doing their job is the tank is targeting and hitting everything in the camp. It's a recipe for disaster.

If I've misunderstood the issue, then please elaborate so that I can understand it better.

This is one of the few plugins I haven't bought, but question for you Chat, are warriors using Concordant/Harmonious Expanse or precision in your plugin. This isn't the first time I've heard people having this issue with AE aggro using this. If it's using precision please make the simple solution and just switch it to using Expanse or at least a toggle so people can make that decision.
 
This is one of the few plugins I haven't bought, but question for you Chat, are warriors using Concordant/Harmonious Expanse or precision in your plugin. This isn't the first time I've heard people having this issue with AE aggro using this. If it's using precision please make the simple solution and just switch it to using Expanse or at least a toggle so people can make that decision.

They use both currently, but i'll add options so you can use one or the other or both. These both share the timer 21, so you can only use 1 or the other --- Precision definitely has its uses, as does expanse.

This was something that when i added them I expected to go back and make some adjustments on how/when/why, but i didn't run into any issues doing full tbl/tov progresion so i never went back, but it makes a lot of sense to be able to use one and not the other - and also expanse should trigger off of your aoecount like our other stuff

so the changes would look something like:

if we are set to use expanse, and our xtargets is greater than AOECount, then do expanse - otherwise if we are using precision then use precision
 
Could you explain clickys to me a little bit better. How would I go about using my Huntsman's Ethereal quiver to keep at least 100 ethereal arrows on my char at all times.
 
Could you explain clickys to me a little bit better. How would I go about using my Huntsman's Ethereal quiver to keep at least 100 ethereal arrows on my char at all times.
Sure, I'd be happy to

so pick up your Huntsman's Ethereal Quiver on your cursor and type /war addclicky summon 100 --- I personally do 101 so it summons it twice giving you 200 arrows (i like having extra but unneeded), if you do 100 it will summon more if you go below that, so it would summon again if you are at 99, which is why i do 101 --- tho i guess you could /war addclicky summon 10 or something

but that's it -since you have added it to a summon clicky, it will check the item that it summons, then click it if you have less than the amount you have specified
 
Could we get the option to get group watch turned off? Right now even in group watch 3, my war will waste minutes everytime my healer falls past threshold and the war keeps waiting even when the healer returns to full health. This happens a lot especially in aoe heavy fights or when shammy canni mid fight.
 
Could we get the option to get group watch turned off? Right now even in group watch 3, my war will waste minutes everytime my healer falls past threshold and the war keeps waiting even when the healer returns to full health. This happens a lot especially in aoe heavy fights or when shammy canni mid fight.
there are several updates coming to shake out some of the stuff with groupwatch, as well as correctly outputting why you're waiting, you can always do self only and adjust your health/mana/end threshold to end at really low in the mean time
 
Thanks, will look forward to the changes. Also, what's the condition for using Warrior's Rampart? I don't think i've ever seen it used before.
 
Thanks, will look forward to the changes. Also, what's the condition for using Warrior's Rampart? I don't think i've ever seen it used before.
its part of the tier'd rotation with our other stuff that happens during normal combat like nopain and spire
 
is there a way to set a bandolier or to have warrior swap to a shield if below a certain amount of health then back to dual/2hander when health is back at a manageable level?
 
is there a way to set a bandolier or to have warrior swap to a shield if below a certain amount of health then back to dual/2hander when health is back at a manageable level?
not atm - I will likely be adding something like this shortly the same way i do bandolier swapping with mq2bst - however I would recommend just using a macro to do this in the meantime which allows more customization than I will be adding

TankBandoSwap.mac <-------------------- @achilise (edited to add the arrow for achilise)
 
Thanks Sic, i will look into the linked basic mac for bandolier swapping!!!
i tried mq2bst. wouldn't attack so i went back to kiss. i am really excited for this to next on my paid plugin list
 
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Thanks Sic, i will look into a basic mac for bandolier swapping!!!
i tried mq2bst. wouldn't attack so i went back to kiss. i am really excited for this to next on my paid plugin list
well I linked a bando swapping mac in the response i just gave you =p
and you couldn't get bst to attack? it functions like all the other cwtn plugins - sounds like you didn't have an assist set, or was in the wrong mode, or didn't have a mesh
 
lol i seen your mac link and meant i would look into it, sorry only half a cup of coffee into the day
 
Hunter mode uses no camp, it pulls and then engages mobs without ever returning to camp, allowing you to wander around the "radius" killing things instead of staying in one spot.

Typically used to farm areas, or in conjunction with other boxes on chase assist to follow you around.

In a way it is sort of like Farmtest integration with the exception that it uses the ignore list instead of a spawn search input to determine what to fight.

If you've ever done an area with my plugins and just thought man, this would be so much faster if I didn't have to return to camp....then this is what you were wanting.
 
Warrior still ignoring his campradius in Tank mode. While not an issue in some camps, It is a huge concern in others. Are we going to just have to manually play the warrior in those situations? I know I have brought this up earlier and got shot down for it. I am not sure how I am supposed to approach this subject without ridicule. Bottom line is I need to know my Tank is going to behave the way I have the perimeters set up for. If there is something going on outside of campradius ( And I mean way outside ). Then I will handle whatever is causing this anomaly from one of the other programs ( KA ) that is causing this in the first place. ( Like bard casting dots on NPC's that he/she is supposed to be mezzing ). Or pet classes sending swarm pets out when they shouldn't. Again KA issue. But if I have no control over my tank, that just adds to the other problems.

Another problem with Mq2war is the Taunt logic. You can't wakamole your taunt buttons! If you already have aggro war still pushes every button needlessly that he has for taunt? As I am fully aware of limitations in automation - combined with the daunting task of trying to take into consideration every scenario that one may encounter. And actually understanding and having played the class to know how best to approach different scenarios. This taunt thing leaves me no room for correcting issues that may arise which require a manual takeover to correct. Warlords's Grasp should never be used as a taunt button to smash just for taunt. I need warlords grasp to bring NPC's into position as needed only. Unyielding Attention is an 18s taunt that when it is over doesn't keep you on top of the hate list. Shouldn't be used just cuz you can. And Area taunt should be fully controllable. It still fires off when i have AOE turned off ( UseAOE=false )? I know that Taunt logic in the game isn't fully understood by most people. I play war as my Raid main ( Top 10 server ). Point is to try to get higher on mobs hate list. Taunt button only puts you 1 point ahead of who ever is on top of that list. Smashing it doesn't improve anything it actually hurts. In group content warriors don't need to do much to get on top of hate list and stay there. ( designed that way ). So if there is any way to curb this excessive taunt logic it would help tremendously.

And I read ( posted by another user ) about issues with warrior letting other members in the group to get beat on while warrior is staying on his first target. He got shot down also ( not sure why ). This is also a big problem. If CC cant get CC because they are getting beat on or NPC is resisting mezz the first try ( or whatever the reason ) It is the Tanks job to grab aggro!! If healer is getting beat on because of CC toon getting beat on cant get a mezz off, or whatever the reason, then it is the Tanks job to establish control of situation! Tank needs to switch target sometimes to get control ...... not start wakamole taunt buttons. If all your taunt options have already been used when not needed then there isn't anything left to push when you need to reestablish your self on top of the hate list for all mobs in camp ( or just one pesky mob in the crowd that refuses to cooperate )! Once again switch target is always the fastest and most reliable way in some situations to gain control back.

I could go into further details of Taunt mechanics for a warrior if needed, but I guess you see the problem here. Sometimes targeting the offending mob and casting one of the warriors appropriate taunt abilities is all that is needed to re establish control of the situation ( which is aggro on all mobs ). Sometimes all you have to do is go hit the NPC on the head a few times and taunt once. I fully understand the repercussions of switching target mid fight! But still, it is the only way to get control back in a lot of situations!


I have always had trouble with certain personality types in trying to ask for things without coming across to strong in their minds. This isn't a jab. This is just me asking for help. I don't know any other way ................. sorry.
 
/war campoverlapbuffer 0

Warlord's grasp is used based on AoEcount. /war aoecount 2 would mean that you'd use warlord's grasp if there are 2 or more mobs on xtarget and in a radius of 45 of you.

AoE taunt != AoE damaging abilities, which is the purpose of UseAoE. UseAoE means hit things with aoe abilities that can break mez.

Taunt doesn't do anything if you already have aggro. If you lose aggro and hit taunt and get 1 point above everyone else I call that a win.

I explained why swapping targets doesn't happen in the "Shoot down" post you're referencing (Which I saw explaining instead of shooting down). If you want to swap targets....click on the target you want to get aggro with.

Writing me a book doesn't change the limitations of what the plugin knows. The warrior isn't mezzing anything and has no way to know that something is resisting the mez, or that 5 zones away there is an enchanter in trouble and needs rescuing. The plugin does the best it can with what is available to try and control what of the situation it can control. Short of me swinging by your house and sitting at the keyboard for you I cannot improve on that any.
 
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Plugin - MQ2War

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