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MQ2Shaman

Plugin - MQ2Shaman (6 Viewers) 3.1.52471.11

Some parameter seem to swap their value while zoning.
1633973208979.pngworks well, but nevertheles find myself (sometimes) with 0 after zoning.
Same happened to "mode" as well if I remember right.
Not a big issxue, just need to remember to check parameters after zoning. Would be nice to have them static once set.
 
Some parameter seem to swap their value while zoning.
View attachment 33864works well, but nevertheles find myself (sometimes) with 0 after zoning.
Same happened to "mode" as well if I remember right.
Not a big issxue, just need to remember to check parameters after zoning. Would be nice to have them static once set.
the only thing with mode that changes, is if you are in a puller mode and zone, we change you to the respective non pulling version.

so if you are in huntertank, and zone, you are now in tank, if you are pullerassist and zone, you are now in assist.

if you zone somewhere you do not have a mesh for you would go into manual mode

other than that, we don't swap your mode.

we also don't swap your stickselection to or from anything. I will take a look to ensure it is saving to your ini, as if that didn't work it would reload at the default upon logging in next time (yup it appears the saving of the stick selection is incorrect, so i'll update that).
 
Feature modification request: call of the wild
How it works now:
1) group member dies in fight
2) short time after group member died, ist called back to the calling grounds by the use of AA: Call of the wild
3) even group member is back fighting / groupwindow how group member being alive, toon continues to cast 'Call of the wild' on the corpse,
presume by the fact that other than any rez, call of the wild does not cause the corpse to vanish

modification request:
Before casting 'Call of the wild' add a check, if the player isn't already back and living. Maybe something like (char.PctHp == 0)

Motivation:
- when playing with real players, they might get annoyed by the repeating popup-window: "would you like to be called by...."
- group players may doubt, if u are using 3rd party software
- shaman looses cast-time recasting the call in a critical situation (groupmember(s) down)
 
Feature modification request: call of the wild
How it works now:
1) group member dies in fight
2) short time after group member died, ist called back to the calling grounds by the use of AA: Call of the wild
3) even group member is back fighting / groupwindow how group member being alive, toon continues to cast 'Call of the wild' on the corpse,
presume by the fact that other than any rez, call of the wild does not cause the corpse to vanish

modification request:
Before casting 'Call of the wild' add a check, if the player isn't already back and living. Maybe something like (char.PctHp == 0)

Motivation:
- when playing with real players, they might get annoyed by the repeating popup-window: "would you like to be called by...."
- group players may doubt, if u are using 3rd party software
- shaman looses cast-time recasting the call in a critical situation (groupmember(s) down)
modification request:
Before casting 'Call of the wild' add a check, if the player isn't already back and living. Maybe something like (char.PctHp == 0)
we don't call of the wild on a person who shows up on spawn search within 100 range from us.

We will continue to cast if they are still lying on the ground and not near us and we have userezcall turned on. you will want to ensure all of your characters that you're playing with are accepting rezzes including 0 % IC rezzes


Code:
// Don't IC Rez if the dude is alive

if you want to turn off using call entirely - you can /shm userezcall off

I would also strongly recommend getting your rez stick

obligatory comment to ensure that you're not running your background box toons with "min" maximum background fps in your eq alt-o -> advanced settings. you can and will have issues if you're starving your background toons from being able to "do work" this can cause all sorts of background automation issues from navigation to responding/reacting to things and doing automation in the background. It is suggest that you have at least 30 and pref 60 for "max background fps"


you can see here i call the dead zerk once, and continue doing the rest of the stuff

1633983063786.png
after combat and i'm in fast regen
1633983086716.png
 
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Had a small issue i gained the aa to get last spell slot but mq2sham isnt using it is there a setting to have it use the slot?
we put alliance in 12 if you have usealliance, otherwise we put chaotic - which if you're in dps stance, you might have in your gem 6 unless you already have it in gem 13

if you go to heal/hybrid stance and then back to dps you'll probably memorize it there
 
hopwdy mab4xy,

We intentionally don't change loadout based on usenuke or usedots being on or off, as folks might want to toggle that for a fight or a mob, and it would be a hassle if your loadout changed in between mobs - the second you had no aggro on xtarget - because of that, so that's not going to change.

you can byos and load up any spell the plugin says it has if you prefer a loadout in a certain way.

having said that i'll take a look and see if swapping the velium strike is preferable as the ColdDD is just a "let's put this here if we don't have other stuff to put here".

also, your gems appear out of order - did you manually swap your gems around at some point and then load the plugin? because that isn't how they would load. I did notice that dps stance we actually won't load mending either, so i'll fix that while im here.

and we put bane in gem7 if you have useavatar turned off, otherwise gavatar/avatar goes there

I think it makes sense to toss the HexDot in that gem5 slot before coldDD if we have a hexdot and before we get lioness, so good suggestion, i'll make that change.

You will probably want to consider making the swap over to MacroQuest "Next" sooner rather than later, as the rebuilds of MQ2 are much less infrequent, and some updates aren't getting backported to MQ2

Thanks Sic - sorry, forgot I asked about this. No, i didn't change any spells around, but it is possible he was buffing or something when I took the screenshot.

Now that you mention it, it is odd though, i noticed my other shaman has different spells loaded when both are in the same stance. Here are two shamans, both in the same raid, both with same stance, both with different spells memmed. I get cripple vs malos, but not quite sure about the rest. Ideally having UseDot on would use all the dots.

And yes, BYOS works, but no rebuffs, no auto pet summon on death, a very large chunk of what makes these plugins awesome is taken away with BYOS on.

And ya, mqnext is on the list, once travelto gets sorted out. Some guildies working on it atm still I believe.

1634001982789.png
 
Thanks Sic - sorry, forgot I asked about this. No, i didn't change any spells around, but it is possible he was buffing or something when I took the screenshot.

Now that you mention it, it is odd though, i noticed my other shaman has different spells loaded when both are in the same stance. Here are two shamans, both in the same raid, both with same stance, both with different spells memmed. I get cripple vs malos, but not quite sure about the rest. Ideally having UseDot on would use all the dots.

And yes, BYOS works, but no rebuffs, no auto pet summon on death, a very large chunk of what makes these plugins awesome is taken away with BYOS on.

And ya, mqnext is on the list, once travelto gets sorted out. Some guildies working on it atm still I believe.

View attachment 33892
because if they're already in a slot from another reason like byos or whatever, we don't move them around. you should consider pausing unclicking all the gems and letting it load them from top to bottom
 
ya, that's interesting. unchecking all the gems and this happens in DPS mode for both:

View attachment 33894
well i already mentioned about mending in dps stance.
irrespective of mode - for gem 4 we mem gift dd at higher levels, lower lvls we memorize slow if you have useslow turned on and don't have turgur's aa, or cripple if malo isn't memorized in this slot.

there isn't much mystery to it, but it is complicated. I don't plan on listing all the possible spells that go in slots depending on if things are turned off or are missing - as we will be here forever.

I updated the dot thing we mentioned, and i updated the mending in dps stance as i mentioned.

as far as your missing gem4, this looks like you don't have cripple/incapacitate
 
well i already mentioned about mending in dps stance.
irrespective of mode - for gem 4 we mem gift dd at higher levels, lower lvls we memorize slow if you have useslow turned on and don't have turgur's aa, or cripple if malo isn't memorized in this slot.

there isn't much mystery to it, but it is complicated. I don't plan on listing all the possible spells that go in slots depending on if things are turned off or are missing - as we will be here forever.

I updated the dot thing we mentioned, and i updated the mending in dps stance as i mentioned.

as far as your missing gem4, this looks like you don't have cripple/incapacitate

I have cripple, it was shown in an earlier pic, it gets memmed in slot 8 when usemalo is off.

slot 4 doesnt' seem to get anything right now, which works well for me as i mem Bane there and it sticks
 
I have cripple, it was shown in an earlier pic, it gets memmed in slot 8 when usemalo is off.

slot 4 doesnt' seem to get anything right now, which works well for me as i mem Bane there and it sticks
yup, it would *later* get memorized in that slot since we memorize slots 1 - 13 in that order. so if it is already memorized elsewhere, then it isn't going to un-memorize and re-memorize it
 
is there logic in works to use push root to CC adds?

that is the kind of thing a hotkey to do a quick pause andthen you do the root/ punt can behandy for.
There are so many factors that could make a root punt CC go bad I susp it is best left for human fingers
 
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that is the kind of thing a hotkey to do a quick pause andthen you do the root/ punt can behandy for.
There are so many factors that could make a root punt CC go bad I susp it is best left for human fingers
yup exactly - the direction you're facing etc.

I got macromanic sorted in pms
 
In my experience,

I park my shm then face to the path where mob will come and don't let it melee. My puller has a hotkey to tell shaman to use root aa (/bct shaman //alt act xxxx), I will pull mobs straight to my camp (to shm !!), then press the hotkey to ae root them.
 
we don't call of the wild on a person who shows up on spawn search within 100 range from us.

We will continue to cast if they are still lying on the ground and not near us and we have userezcall turned on. you will want to ensure all of your characters that you're playing with are accepting rezzes including 0 % IC rezzes


Code:
// Don't IC Rez if the dude is alive

if you want to turn off using call entirely - you can /shm userezcall off

I would also strongly recommend getting your rez stick

obligatory comment to ensure that you're not running your background box toons with "min" maximum background fps in your eq alt-o -> advanced settings. you can and will have issues if you're starving your background toons from being able to "do work" this can cause all sorts of background automation issues from navigation to responding/reacting to things and doing automation in the background. It is suggest that you have at least 30 and pref 60 for "max background fps"


you can see here i call the dead zerk once, and continue doing the rest of the stuff

View attachment 33870
after combat and i'm in fast regen
View attachment 33871
For me this happened with 5 real players in group and my own shaman in foreground with 60 fps.
We where doing the hero-task with the dragon, golems and orbs. 1 toon died while my shammy suffered the silence from one orb.
The OT couldn't manage to keep the orbs away from the tank-spot.
I got aware that 'call of the wild' was cast repeatedly, because the player of the char who was dead started to complain I should stop casting it.
As the corpse doesn't vanish after the 'call of the wild' it continued to lay around.
I haven't the rezzstick yet, it's on my to do-list.
Wouldn't a check about the chars hp be better to determine if 'call of the wild' should be cast as general condition, instead of checking for the distance? The 100 range could have been the problem in this situation, as I tried to be as far away from the orbs as possible, to avoid the silence.
In such situations it can be difficult to assure to be always within 100 range of chars who died once.

This time I studdered something like "lag" and "seemed still dead on my ui" after I managed to disable the use of 'call of the wild'
 
For me this happened with 5 real players in group and my own shaman in foreground with 60 fps.
We where doing the hero-task with the dragon, golems and orbs. 1 toon died while my shammy suffered the silence from one orb.
The OT couldn't manage to keep the orbs away from the tank-spot.
I got aware that 'call of the wild' was cast repeatedly, because the player of the char who was dead started to complain I should stop casting it.
As the corpse doesn't vanish after the 'call of the wild' it continued to lay around.
I haven't the rezzstick yet, it's on my to do-list.
Wouldn't a check about the chars hp be better to determine if 'call of the wild' should be cast as general condition, instead of checking for the distance? The 100 range could have been the problem in this situation, as I tried to be as far away from the orbs as possible, to avoid the silence.
In such situations it can be difficult to assure to be always within 100 range of chars who died once.

This time I studdered something like "lag" and "seemed still dead on my ui" after I managed to disable the use of 'call of the wild'
hi dragon,
I'm sorry, but it just simply isn't programmed to spam rez call unless it is meeting the conditions i articulated earlier.

Wouldn't a check about the chars hp be better to determine if 'call of the wild'
there are a lot of different ways to do things. I'm sorry if you don't think this way is good, but that is the way we do it.

if Bill's corpse is there, we check if there is a player named "bill" alive and kicking within 100 range as i mentioned, if they are not, we are going to rez call them. They're bots doing things most frequently for other bots. If your toon is 100 away from their corpse, and you are fighting something, and you have userezcall turned on, we're assuming you want to rezcall the body that is near you, where you are chilling, with your userez turned on at, and there is something prohibiting "bill" from getting back to the fight if he is somehow back in the zone but far away (like maybe fellowshipped back but can't get back into the fight).

In such situations it can be difficult to assure to be always within 100 range of chars who died once.
yes definitely if "bill" was now 100 range away, and you still have rez call turned on, it is going to try and call bill back to his corpse as i mentioned above.

you can and absolutely will have trouble trying to run these plugins "on the hush-hush" with a group of people - I would absolutely recommend not doing so.

as mentioned you can /shm userezcall off and other options for other things like regular rez if you're doing things with other people that is going to get "noticed". For example, if you have UseRez turned on, we don't care if the person receiving the rez declines, and after a couple of seconds, we will cast it again until they no longer need a rez. So if you find yourself in circumstances where you need to turn those things off for fear of getting "caught"

These plugins aren't designed with granular specificity where you can change conditions and adjust things to meet very specific, very custom needs. perhaps a better tool is suited for the job where you can make those changes and adjustments and specific usages that you need.

If you're unhappy with mq2shaman, we do have the 30 day no questions or hard feelings policy to allow you to get a refund, just let me know.
 
I am happy so far and can live with your decision.
Will use '/shm userezcall off' and call other players chars manually when needed.
Have the feeling you are unhappy with my way to post ideas for improvement while getting used to the way this nice plugin works.
Will limit further posts on things which may could be a bug.
It was not my intension to give the impression, that I am not happy with the plugin.
 
I’d make a hot key that /hidecorpse all. And the hidecorpse none for after the fighting. A smarter person could do reacts. Just not sure how 😊
 
I am happy so far and can live with your decision.
Will use '/shm userezcall off' and call other players chars manually when needed.
Have the feeling you are unhappy with my way to post ideas for improvement while getting used to the way this nice plugin works.
Will limit further posts on things which may could be a bug.
It was not my intension to give the impression, that I am not happy with the plugin.
Hi dragon. It's not intended to discourage you from posting your issues. The plugins have their limits and we try to let people who are within the 30 days know that they can back out if we feel they've reached those limitions and expect it may continue to do so. You're of course welcome to continue to use the plugins and we can try to assist if we can.
 
I am happy so far and can live with your decision.
Will use '/shm userezcall off' and call other players chars manually when needed.
Have the feeling you are unhappy with my way to post ideas for improvement while getting used to the way this nice plugin works.
Will limit further posts on things which may could be a bug.
It was not my intension to give the impression, that I am not happy with the plugin.
again, wasn't any hard feeling, was just making sure you knew you had options.

questions and such are fine. our conversations lead me to think that perhaps you are unhappy with it, and have asked for specific needs which received a "no". I just wanted to make sure you're happy, and knew that no hard feelings if you changed your mind.
 
We where doing the hero-task with the dragon, golems and orbs. 1 toon died while my shammy suffered the silence from one orb.
The OT couldn't manage to keep the orbs away from the tank-spot.
You're doing the mission wrong. Orbs don't silence, they just melee. Grolik does the silence if you don't kill him fast enough. Long story short, if grolik silences you, your dps isn't tall enough to ride this ride.
 
Chat's plugins work with Next, though you need to ask Sic or Chat to add the license manually so it will appear and work in Next.
 
I got it. Fast question, any way to disable Kissassist from taking over? I do an lazy command >>>> /dgzexecute /mac kissassist <<<<<<<
 
I got it. Fast question, any way to disable Kissassist from taking over? I do an lazy command >>>> /dgzexecute /mac kissassist <<<<<<<
You should not try and run other automation on top of cwtn plugins. You can and will have conflicts.

/end on your shm
 
Ok, I need to change how I do things on kissassist char.

How do you deal with mana rods (using them)?

FYI, this plugin rocks big time.
 
Ok, I need to change how I do things on kissassist char.

How do you deal with mana rods (using them)?

FYI, this plugin rocks big time.
thanks for the kind words.

definitely make sure you take a peak at > Getting Started With the CWTN Plugins <, there is a link there to the > CWTN AddClicky Info <
which if you wanted the plugin to use it, you would add it there as a "manaself" option. as noted in that section the "use at 60 mana" isn't currently adjustable, so if you wanted something different mq2react would be your best bet.

make sure to check out the FAQ and adjust your settings (with the slash commands) to meet your needs at your respective level. some options you would want to use at lower lvl that you don't at higher and vice versa (like useregen, or usecannispell). or things you wouldn't use with your MA type (like usegrowth if you have a crusader tank) etc.
 
Plugin - MQ2Shaman

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