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MQ2Rogue

Plugin - MQ2Rogue (1 Viewer) 3.1.52471.11

if you don't mind hollaring back that it is working again when you get a change that'd be appreciated
Looks good, upgraded a few abilities to Rk 2, I'm at 114 now so can't try the lower ones but have Jugular Cut at Rk. II and it uses it appropriately and doesn't spam. Thanks for fixing this!
 
Not sure if an update went out for it or not but Waylay Rk 2 and Jugular Slash Rk 2 still seem to have the issue. Assuming Rk 3 would cause a similar issue but don't know anyone who has those yet.
 
Not sure if an update went out for it or not but Waylay Rk 2 and Jugular Slash Rk 2 still seem to have the issue. Assuming Rk 3 would cause a similar issue but don't know anyone who has those yet.
well i can't tell if you have the latest version or not, because you don't appear to have a license?

you would need to have the updated file for the update to be something you see

1672185841262.png
 
well i can't tell if you have the latest version or not, because you don't appear to have a license?

you would need to have the updated file for the update to be something you see

I just use it on the test server, some guild members on Rizlona were running into the issue so went on test and saw it too. Didn't see an update entry posted so just wanted to make sure.

New build out on test at least seems to have the Jugular rk2 corrected, only tested briefly and didn't see it fire off a stun strike but assume that is good too.
 
I just use it on the test server, some guild members on Rizlona were running into the issue so went on test and saw it too. Didn't see an update entry posted so just wanted to make sure.

New build out on test at least seems to have the Jugular rk2 corrected, only tested briefly and didn't see it fire off a stun strike but assume that is good too.
i can see you just downloaded the test version that is now posted, but you hadn't downloaded a previous mq test version since august.

Please don't try and ask for help on people's behalf - it is detrimental and it can quickly become a waste of everyone's time.
 
Looks good, upgraded a few abilities to Rk 2, I'm at 114 now so can't try the lower ones but have Jugular Cut at Rk. II and it uses it appropriately and doesn't spam. Thanks for fixing this!
can you confirm all is well still?
 
As of yesterday everything was rolling fine. I gave my crew a break but will have them back up and going tonight and will shout if anything seems funky
cool thanks. was working on something else today and second guessed how i solved that problem - I understand it now so i may revisit it just for double-dog sure

thanks for reply friendo
 
Just a bit of info, the XXXXXX reflexes line is an AE deagro, it agros swarm pets on pvp servers. Gets my rogue attacked constantly.
 
Is the plugin using Weapon Covenant at 120? It's a bit of a filler disc when not much else is up, but it doesn't seem like it's getting pressed at all, from what I can tell.
 
Is the plugin using Weapon Covenant at 120? It's a bit of a filler disc when not much else is up, but it doesn't seem like it's getting pressed at all, from what I can tell.
we have it in the plugin output, but no usage of it, i'll check out to see if we want to remove it, or if we want to use it
 
we have it in the plugin output, but no usage of it, i'll check out to see if we want to remove it, or if we want to use it
Cool. It is considered part of the burn rotation, albeit just as a bridge until other stuff is up.
 
Sic, we'd like to use Agitating Smoke for Shei banes (it's really effective) but can't find a way to turn off the Puncture line that it shares a timer with(Timer 12). Any chance we could get a background toggle for UsePuncture?
 
Sic, we'd like to use Agitating Smoke for Shei banes (it's really effective) but can't find a way to turn off the Puncture line that it shares a timer with(Timer 12). Any chance we could get a background toggle for UsePuncture?
thanks for the context, since we wouldn't be looking to do actual mezzing and that wouldn't solve your need/want in this instance anyhow, a toggle for UsePuncture makes the most sense.

I'll add that

edit: added and rebuilding
 
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thanks for the context, since we wouldn't be looking to do actual mezzing and that wouldn't solve your need/want in this instance anyhow, a toggle for UsePuncture makes the most sense.

I'll add that

edit: added and rebuilding
Thanks!!
 
So - Got a question about Rogues Obfuscate blade Ability on rotation - It seems to use it at the onset of a fight, and durring raids if we swap targets to do adds itll use it again, but on very long single target encounters like Shei raids - it uses it once, then never again (And it does wear off)

Thoughts?

Jugular Rend and Nights Calming also dont cycle durring long fights after their initial use (Nights calming seems to be out of combat only atm if at all)
 
Jugular Rend and Nights Calming also dont cycle durring long fights after their initial use (Nights calming seems to be out of combat only atm if at all)
We don't use nights calming at all. We don't use the -onebillion haste ones - I will personally sometimes fire them manually during a long fight if i'm cranking out alliance and end up getting behind on endurance, but we don't use them automatically

There is nothing that is "only do this once a target" (outside of things like UseOpener, obviously) and secretblade we just use it as part of our attack - there is nothing special about it. this would of course check for stacking and such - but you can see here me using it again in combat.

jugular line requires dots being turned on
this is all from the same fight
1675777053022.png
1675777096162.png

1675777147822.png
 
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Nights Calming also dont cycle durring long fights after their initial use
I wrote a Lua I run on my rogs to recover endurance during raids, works especially well on long fights.
Basically when under the endurance amount of breather, it pauses plug, Atk off, Escape then breather, and pause off. this keeps you from ever running out of endurance.
 
I wrote a lua I run on my rogs to recover endurance during raids, works especially well on long fights.
Basically when under the endurance amount of breather, it pauses plug, Atk off, Escape then breather, and pause off. this keeps you from ever running out of endurance.
this is a neat thought - could definitely build something like that in - I'll take a look at that in the next day or so.

for castery toons we really hate using the things that make you invis (like the escape AA) but rogue is rog`in so that't not really a concern
 
this is a neat thought - could definitely build something like that in - I'll take a look at that in the next day or so.

for castery toons we really hate using the things that make you invis (like the escape AA) but rogue is rog`in so that't not really a concern
here's the Lua I wrote if helps any.
 

Attachments

We don't use nights calming at all. We don't use the -onebillion haste ones - I will personally sometimes fire them manually during a long fight if i'm cranking out alliance and end up getting behind on endurance, but we don't use them automatically

There is nothing that is "only do this once a target" (outside of things like UseOpener, obviously) and secretblade we just use it as part of our attack - there is nothing special about it. this would of course check for stacking and such - but you can see here me using it again in combat.

jugular line requires dots being turned on
this is all from the same fight
View attachment 45917
View attachment 45918

View attachment 45920
Seems to only happen if the target never changes. Here is my rogue deep into shei, with both discs up. (Can confirm that UseDots is on.)
RogDiscs.JPG
 
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Seems to only happen if the target never changes. Here is my rogue deep into shei, with both discs up.
View attachment 46344
what i shared before was from the same mob not changing, so im not sure as there's nothing really special there at all.


you sure usedot is on?

what rank of jugular rend do you have?

Pm me with your settings and disc ranks and i'll see if i can scrounge up a matching rogue to try and replicate
 
I've run into a random issue that's become rather annoying. I have my rogues summoning their Bite of the Shissar from the legs clicky, But for some reason whenever I go to grab a stack of them to say delete them or move them to another bag. It decides to autoinventory them instantly and I cant do anything with them until I unload MQ2Rogue. Then it will let me re-organize them into another bag or delete them. Is there anyway to turn off the autoinventory function? It also is a bit of a pain if your moving augments and clicking through gear to see where you want to swap it and the augment autoinventories to your bag before you can swap it.
 
I've run into a random issue that's become rather annoying. I have my rogues summoning their Bite of the Shissar from the legs clicky, But for some reason whenever I go to grab a stack of them to say delete them or move them to another bag. It decides to autoinventory them instantly and I cant do anything with them until I unload MQ2Rogue. Then it will let me re-organize them into another bag or delete them. Is there anyway to turn off the autoinventory function? It also is a bit of a pain if your moving augments and clicking through gear to see where you want to swap it and the augment autoinventories to your bag before you can swap it.
Please check out the sticky with things like the FAQ and commands

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

You don't need to unload, just turn it off, or pause the plugin.

Edit: looks like autodrop isn't in the command tab, I'll fix that in the morning.

Personally just suggest pausing the plugin if you plan on doing stuff.
 
Quick question, so on one of my rogues i did the leg clicky thingy. will summon and keep 20. We are set and good to go.

However, for my other rogues, do i need to do the same for leg clicky?> Or is it saved across Mq2rogue? I couldnt find and ini as of yet to edit it.

I just figured it would do it for all toons loaded that are rogues. If not im retarded and please help. lol
 
It's saved per individual character. The ini is in the CWTN directory under the config directory.

Best to mention that it's best practice not to edit the ini directly, use the slash command on each character and you are good to go.
 
Quick question, so on one of my rogues i did the leg clicky thingy. will summon and keep 20. We are set and good to go.

However, for my other rogues, do i need to do the same for leg clicky?> Or is it saved across Mq2rogue? I couldnt find and ini as of yet to edit it.

I just figured it would do it for all toons loaded that are rogues. If not im retarded and please help. lol
Make sure to check out the FAQ and sticky.

Yes, each toon is their own special lad/lass. And all special lads and lasses need to add their own stuff.

No it isn't going to willy nilly do the same thing for every toon, that would be a disaster - unless you have a way to get fully juiced copycat toons that you're keeping to yourself

Definitely don't edit the ini yourself (except for stickhow) just use slash commands.
 
It's saved per individual character. The ini is in the CWTN directory under the config directory.

Best to mention that it's best practice not to edit the ini directly, use the slash command on each character and you are good to go.
Cool thanks for letting me know. I had a feeling that it was per character but i wanted to be sure.
 
I am aware that clicking the box "use hide/sneak" in the UI window won't save it. I know that it will only save by using the line item change to permanently save it, but I don't know the line item command. I've tried as many as I can think of so I figured I'd just ask you guys. What exactly do I type in so that it always will use hide/sneak between fights permanently? Thanks so much for answering this noob question.
 
I am aware that clicking the box "use hide/sneak" in the UI window won't save it. I know that it will only save by using the line item change to permanently save it, but I don't know the line item command. I've tried as many as I can think of so I figured I'd just ask you guys. What exactly do I type in so that it always will use hide/sneak between fights permanently? Thanks so much for answering this noob question.
sorry for the trouble sippi,

I'm sure that is annoying =p the only reason we don't hidesneak by default is due to low lvl and following and being super duper slow.

by and large we try and make things be the command the the settings window looks like

/rog usehidesneak on

 
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sorry for the trouble sippi,

I'm sure that is annoying =p the only reason we don't hidesneak by default is due to low lvl and following and being super duper slow.

by and large we try and make things be the command the the settings window looks like

/rog usehidesneak on

It's no trouble all. I just didn't know the command. And now that I do, all is well. Appreciate the help. =)
 
Plugin - MQ2Rogue

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