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MQ2Rogue

Plugin - MQ2Rogue 3.1.52471.11

both the first two issues were found and corrected,

Cloaked Blade provides a buff, which can self refresh. So we only use it if we need the buff. The skill doesn't do any dmg, so there's no need to waste the endurance to use it if we don't actually need to use it.

Thanx for the report.
 
I seem to have the most issues in these zones like EW and WW that have a lot hills and valleys. My camp radius could be 1000 and you look on the map there are plenty of mobs inside that radius and 75% of the time he just sits there.
I found out that when using puller in hills n valleys that you have to increase your high and low so the character knows if something up or lower than the elevation that your characters are set at. I normally don't put pull radius more than 500. Than 70 for xhigh n low. And make sure your mq2navmesh updater was ran to have updated meshs for zones.
 
I found out that when using puller in hills n valleys that you have to increase your high and low so the character knows if something up or lower than the elevation that your characters are set at. I normally don't put pull radius more than 500. Than 70 for xhigh n low. And make sure your mq2navmesh updater was ran to have updated meshs for zones.
you responded to an already solved issue from march, 8 months ago. :)

but yes, you should adjust any pullsettings including zradius to match your desired pulling
 
you responded to an already solved issue from march, 8 months ago. :)

but yes, you should adjust any pullsettings including zradius to match your desired pulling
Haha sorry. Thanks for letting me know. Will check before posting next time :p
 
Redbot updated MQ2Rogue with a new update entry:

12/06/2021

- Will no longer wait for the buff from the fellstrike line to fade before reusing.
- Corrected issue with StunStrike not firing when it should
-- "smartified" stunstrike usage to make any changes or additions continue to work
- Corrected issue with Jugular not firing when it should
-- All usage of Jugular cut now respect bUseDot

Read the rest of this update entry...
 
Question, I cant seem to figure out how to make my rogue only use range attacks? Is there a setting for this somewhere that i am just not seeing? I am finding that some fights on TLPs in VOA need to be range fights and i just cannot figure this out. Thank you for any help.
 
Question, I cant seem to figure out how to make my rogue only use range attacks? Is there a setting for this somewhere that i am just not seeing? I am finding that some fights on TLPs in VOA need to be range fights and i just cannot figure this out. Thank you for any help.
we do not have an option to use only ranged attacks

you can adjust your stick if you need to

or you can pause the plugin / change modes if you don't want to do stuff
 
Could the rogues cancel any non-burn discs when they start burn routines. Currently if Knifeplay (or other) is running when I pull a named it will continue with that until it fades rather than cancelling to allow use of Frenzied or Twisted, which is a significant loss of dps on those burns.
 
Could the rogues cancel any non-burn discs when they start burn routines. Currently if Knifeplay (or other) is running when I pull a named it will continue with that until it fades rather than cancelling to allow use of Frenzied or Twisted, which is a significant loss of dps on those burns.
we stop knifeplay for the primary burn disc.
 
how do i change what my rogue can attack with the plugin on? it shuts off attack on certain objects like chests and stuff i need to destroy.
 
My 120 Rogue is still using Shadow-Hunter dagger instead of Precise dagger throw Shadow-Hunter is 102 version Precise is 118. I have 11 of 12 of the Dagger Focus that shold make it effect Precise. Not sure if im missing something else or not.
 
My 120 Rogue is still using Shadow-Hunter dagger instead of Precise dagger throw Shadow-Hunter is 102 version Precise is 118. I have 11 of 12 of the Dagger Focus that shold make it effect Precise. Not sure if im missing something else or not.
we don't use the throws (forceful dagger-throw 108, exuberant dagger-throw 103 etc) i think you actually are thinking timer 12 like Vexatious/vindictive puncture which didn't get an upgrade (and shares timer 12 with the dagger-throw. so yes Shadow-Hunter's dagger is correct, and Vinictive puncture for "Puncture" is also correct

"Shadow-Hunter's Dagger" is its own thing and also hasn't gotten an upgrade since 102 (so not this expansion or several others)

and regarding your focuses, the only line that we care about for using a different ability is your synergy line, nothing else:

Q. Why is it using Barrage/Fellstrike/Bliststrike over Blitzstrike/Shadowstrike?
A. We have logic in mq2rogue to handle what rank of your synergy AA line you have. If you don't have high enough Synergy it is going to use the lower ability to get that sweet sweet synergy proc.
 
ahh i should save the AAs then. Are there any other focus lines i shouldnt put points into?
why would you not put points into AAs? I don't think you understood the FAQ item there.

if for some reason you have the newest and coolest "fellstrike" but you don't have the matching AA to make sure you get synergy proc, we will use the older ability.

you should 100% get the upgraded AA to match the upgraded fellstrike as soon as possible.


There are zero AAs i would say "don't put points into.
 
i meant the precise dagger throw line. wont those aa points be wasted?
well *we* dont use them in mq2rogue, but you probably still want to max AA your toon, and i don't know if you ever find yourself wanting to use that outside of mq2rogue.

considering it is like 5-10k aas per class this xpac, they max pretty fast
 
lol, i see your point but im so addicted to your Plugins and they do SOOOO much more damage then i can do with them manually it we be a rare sight for me to not use them
 
My decision for determining what things I should put AA points into for the list that I make for users usually involves looking through the AA's and finding ANYTHING that will improve a classes overall role. In the case of the rogue, I would find any AA that increased my damage as a primary list of AA's to focus on. In regards to the precise dagger throw line, you can always avoid that particular AA in lieu of others until it's one of the last remaining AAs like "Fletching Mastery" or other AA's that are typically purchased when there are either no other viable options, or because it's suddenly needed.

There's not really a list of "Do AA's in this order" so much as every little bit typically helps, so if you get DPS from it, just grab it.

/aaspend brute on
/aaspend bank 200
/aaspend save

Then occasionally /bcga //status AA and if you have enough AA's to purchase a specific AA then you can manually purchase it, otherwise let AASpend take the wheel. 200 will get you all the synergies and allow you to save up enough AA's that you can specifically grab something else if you feel like it should be a priority, but also not force you to create a list of AA's to get first unless you want to sit and take the time to do that.
 
is there a way to change how the rogue pulls mobs? Bow and arrows, throw stone, a branch or whatever. 🙂
thanks
 
is there a way to change how the rogue pulls mobs? Bow and arrows, throw stone, a branch or whatever. 🙂
thanks
if you don't DisablePullAbility, it uses throw stone :)

if you DisablePullAbility and equip a bow and arrow and it will pull with bow and arrow :)

if you DisablePullAbility and add a clicky pull item to PullItem it will use that item to pull with :)
 
if you don't DisablePullAbility, it uses throw stone :)

if you DisablePullAbility and equip a bow and arrow and it will pull with bow and arrow :)

if you DisablePullAbility and add a clicky pull item to PullItem it will use that item to pull with :)

Your friggin awsome!
 
we stop knifeplay for the primary burn disc.
I figured out why my rogue doesn't stop knife play to burn named. It's because all his burns have been used up. Turns out swarm pets on xtarget count towards burn count and start burn routines. I've adjusted my burn counts to 99 and use burnnow to start a burn with lots of adds in camp.
 
I figured out why my rogue doesn't stop knife play to burn named. It's because all his burns have been used up. Turns out swarm pets on xtarget count towards burn count and start burn routines. I've adjusted my burn counts to 99 and use burnnow to start a burn with lots of adds in camp.
yup a mob on xtarget would indeed be towards the count of mobs you're fighting.

glad you've sorted it out :)
 
yup a mob on xtarget would indeed be towards the count of mobs you're fighting.

glad you've sorted it out :)
Should have added, I play on Zek and it's player swarm pets on xtarget that are the issue since that happens on almost every pull outside of an instance :-(
 
hey guys , so i run 2 rogues and 2 zerkers, the issue i am running into is they are constantly burning no matter what. i figured its same issue for both so i just picked the rogue discussion. even if i have named burns turned off they still are using their discs as they pop on regular mobs, and when i want to use a burn to turn on all the good stuff is gone. at first i thought playing with the burn count, its automatically set at 5, so i moved it to 10. still using burns. i watch Sic's videos for everything and i have hotkeys made for missions ect to turn burns on off so forth. maybe i am missing something that i don't grasp, i am not sure. any input would be greatly appreciated, i am trying to run some missions but the burn issue is really screwing me up not being able to control them. thanks again for everything you guys do and merry christmas to you all!
 
hey guys , so i run 2 rogues and 2 zerkers, the issue i am running into is they are constantly burning no matter what. i figured its same issue for both so i just picked the rogue discussion. even if i have named burns turned off they still are using their discs as they pop on regular mobs, and when i want to use a burn to turn on all the good stuff is gone. at first i thought playing with the burn count, its automatically set at 5, so i moved it to 10. still using burns. i watch Sic's videos for everything and i have hotkeys made for missions ect to turn burns on off so forth. maybe i am missing something that i don't grasp, i am not sure. any input would be greatly appreciated, i am trying to run some missions but the burn issue is really screwing me up not being able to control them. thanks again for everything you guys do and merry christmas to you all!
Have you got burnalways turned on perhaps? Just mentioning it because I don't see it mentioned it in your post.
 
hey guys , so i run 2 rogues and 2 zerkers, the issue i am running into is they are constantly burning no matter what. i figured its same issue for both so i just picked the rogue discussion. even if i have named burns turned off they still are using their discs as they pop on regular mobs, and when i want to use a burn to turn on all the good stuff is gone. at first i thought playing with the burn count, its automatically set at 5, so i moved it to 10. still using burns. i watch Sic's videos for everything and i have hotkeys made for missions ect to turn burns on off so forth. maybe i am missing something that i don't grasp, i am not sure. any input would be greatly appreciated, i am trying to run some missions but the burn issue is really screwing me up not being able to control them. thanks again for everything you guys do and merry christmas to you all!
we burn if:

a. you have burnalways on.
b. you have burnallanmed and are fighting a named
c. the amount of mobs you are fighting is at or above your burncount.


"using discs" does not mean burning. using burn discs/abilities/aas means it is burning. just using their normal abilities does not mean so.
 
Have you got burnalways turned on perhaps? Just mentioning it because I don't see it mentioned it in your post.
nope i keep that turned off

we burn if:

a. you have burnalways on.
b. you have burnallanmed and are fighting a named
c. the amount of mobs you are fighting is at or above your burncount.


"using discs" does not mean burning. using burn discs/abilities/aas means it is burning. just using their normal abilities does not mean so.hey Sic,
 
hey sic, see that is what i can't wrap my head around. even if i turn burnnamed off and count is at 5 , a single mob will still go full burn if its available. even stuff with 20+ minute timers. like a melee disc i would think would be saved for a burn its not a regular 5-10 minute refresh. Though i feel like even stuff with 10 minute refreshes shouldn't be unloaded on a regular mob, or is that normal ? i don't mean to be a pain in the ass i just am trying to understand, and like i was watching your video on the call mission yesterday and you saved your burns for last mob. my team would of burned them all before that point even with everything turned off.
 
hey sic, see that is what i can't wrap my head around. even if i turn burnnamed off and count is at 5 , a single mob will still go full burn if its available. even stuff with 20+ minute timers. like a melee disc i would think would be saved for a burn its not a regular 5-10 minute refresh. Though i feel like even stuff with 10 minute refreshes shouldn't be unloaded on a regular mob, or is that normal ? i don't mean to be a pain in the ass i just am trying to understand, and like i was watching your video on the call mission yesterday and you saved your burns for last mob. my team would of burned them all before that point even with everything turned off.
please give examples of what you mean specifically by "burn" abilities. again, just because it is a disc, does not mean it is a burn ability.

we use burns during the times i mentioned, or of course, if you issued a burnnow.

I would also make sure you're not running conflicting automation like another combat macro or react.
 
hey guys , so i run 2 rogues and 2 zerkers, the issue i am running into is they are constantly burning no matter what. i figured its same issue for both so i just picked the rogue discussion. even if i have named burns turned off they still are using their discs as they pop on regular mobs, and when i want to use a burn to turn on all the good stuff is gone. at first i thought playing with the burn count, its automatically set at 5, so i moved it to 10. still using burns. i watch Sic's videos for everything and i have hotkeys made for missions ect to turn burns on off so forth. maybe i am missing something that i don't grasp, i am not sure. any input would be greatly appreciated, i am trying to run some missions but the burn issue is really screwing me up not being able to control them. thanks again for everything you guys do and merry christmas to you all!
My issue wasn't a fault with the plugins but a problem with the way player swarm pets are handled on Zek. Raising the burn count limit addressed my problem.
 
Could some of the new ToL mobs be flagged as named mobs since they have named like names? If that makes sense. Want to say when I had a group in ToL the beep on name kept going off on almost every mob, could/would that be the trigger for named?

Don't remember any of the specific mobs that was making the beep go off, haven't/didn't do too much in ToL as of yet cause main group has not gotten the expansion yet. Wasn't sure how the CWTN plugins handled flagging named if by "name" or the "rare spawn" flag in game.
 
Could some of the new ToL mobs be flagged as named mobs since they have named like names? If that makes sense. Want to say when I had a group in ToL the beep on name kept going off on almost every mob, could/would that be the trigger for named?
nah shouldn't, we handle named directly.

and would still require burnallnamed on to burn on something it thinks is a named.

also, I 100% turn off beeponnamed =p

do you know which mob you're thinking of?
 
Plugin - MQ2Rogue

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