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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Rogue

Plugin - MQ2Rogue 3.1.52471.11

/rog RaidMode true/false/on/off/0/1 - Sets if you want to use the Raid Assist instead of the Main Assist for getting valid targets.
/rog RaidAssistNum 1-3 - Sets if you should use Raid Assist 1, 2, or 3 when in RaidMode
thank you annd will give it a shot, he follows and all but he just wont attack when i had it set to raidmode on and i have it at mode chase as i move and fight and dont have a set camp spot ususally
 
nope, that does not help either, i have to manual hit assist on him to assist the main raid assist. Maybe it is because i am on a TLP server, i dont know. i have raid mode on, raid assist number 1, mode chase, still he wont auto attack. Any ideas?

Do i need to turn kissassist off?
 
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115 my rogue seems to be trying to use breather rk. III over relax rk. II, is there any reason for this?
 
Been thinking about starting a rogue recently and picking this up. Just curious, what kind of numbers are you all pulling with either T2 or T3 gear on Rogue?
 
Been thinking about starting a rogue recently and picking this up. Just curious, what kind of numbers are you all pulling with either T2 or T3 gear on Rogue?

Full tier 3 on my rogue, I easily average around 350k non burn, if not more. I'm not at home right now so I can't link any parses, but it does very, very well
 
Full tier 3 on my rogue, I easily average around 350k non burn, if not more. I'm not at home right now so I can't link any parses, but it does very, very well

No worries about the parses, that gives me a rough idea of what to expect. Thanks for the info. After I wrap up this last Zerk I think I'll be making a rogue for this group also.
 
Anyone have any luck with getting AASpend to work with MQ2 Rogue?

Someone can correct me if I'm wrong but I'm pretty sure the two do not have any conflicts. One thing I've read around the boards is if your Class tab has an aa to purchase that you can enable/disable to max out that AA and AASpend will start working again. I ran in to this issue recently on a Wizzy, once I followed those instructions he started purchasing AA again as usual.....if that doesn't work I'd post your AASpend settings.
 
Someone can correct me if I'm wrong but I'm pretty sure the two do not have any conflicts. One thing I've read around the boards is if your Class tab has an aa to purchase that you can enable/disable to max out that AA and AASpend will start working again. I ran in to this issue recently on a Wizzy, once I followed those instructions he started purchasing AA again as usual.....if that doesn't work I'd post your AASpend settings.
Anyone have any luck with getting AASpend to work with MQ2 Rogue?

Correct - the plugin has no issue with aaspend
 
Hey, anyone else run into a problem where mq2rogue is giving me the message that "Assist mode requires a mesh for the zone you're in. Make one and try again. Switching to manual mode." Previously when this happened, indeed it seemed I was missing that zone mesh. Now however the zones in question are in my nav mesh file and have previously worked. I tried using Find in PoK and instead of mq2Nav it seemed to use mq2EasyFind. I looked through all the mq2Nav folders I could find and the mq2rogue ini and didnt see any settings that might have changed. Very weird everything has been running great for quite a while and then today this. Any ideas on how to trouble shoot or where to look would be appreciated. Thanks, AnotherJohn

Edit: upon further thinking and tinkering I remembered that I had a similar problem a while back with some toons not accessing mq2Nav. For some reason my computer flagged mq2nav as an ignore file in my registry. I looks like that has happened again. I have not figured out why the flagging has happened twice now but I thought I would post the fix here in case someone else runs into the problem.

First open your Registry Editor (type regedit in your run box). Then follow the path below:
HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers
Then remove anything you find that mentions eqgame.exe or mq2nav.dll

Looked in my registry and found:
C:\Users\Public\Daybreak Game Company\Installed Games\Everquest\EQGame.exe and beside it under the Data column was $ IgnoreFreeLibrary<mq2nav.dll> So the line had both things I was looking for. Removed it.

Hope this helps anyone that runs into this problem and a big thanks to Sic and Brainiac who had a hand in figuring this out.
 
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How does the autocorpsegrab work? I sent few of my guys off for a suicide run bu doesn't seem like the rogue retrieves the dead members.

Also how do I bring back the new window? Accidentally closed it and now i can't find the proper syntax to bring it back up.
 
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Just picked this up tonight. Great work once again. My fresh 115 Rogue was doing some really nice damage with just autogrant aa's when I fired this up. Looking forward to maxxing her out over the next week and see the damage she brings :)
 
it is all the poisons - you will either have to assign the poison to addclicky before the summoning or do a /rog autodrop off which would let you temporarily interact with summoned items

Does seem like the /rog autodrop off command is working. It's still slamming the poison as soon as I pick them up.
 
I am trying to figure out how to make the rogue actually burn named mobs. I have it set to burn named but it is not triggering any burns. I am only lvl80 and on a TLP server so no clue if that makes a difference or not. I can set it to burn always and it will fire off its CA and AAs when they are up in battle but so far it wont do it with burn named on. Any idea what i can do to make the rogue actually burn only named mobs? When i was using just KA I had it written into conditions for named mobs and it worked just fine every single named mob that fell in the lvl ranges but its just not working that way with mq2rogue for me. just looking for some input or ideas to fix it, thanks for an awesome plug in though.
 
I am trying to figure out how to make the rogue actually burn named mobs. I have it set to burn named but it is not triggering any burns. I am only lvl80 and on a TLP server so no clue if that makes a difference or not. I can set it to burn always and it will fire off its CA and AAs when they are up in battle but so far it wont do it with burn named on. Any idea what i can do to make the rogue actually burn only named mobs? When i was using just KA I had it written into conditions for named mobs and it worked just fine every single named mob that fell in the lvl ranges but its just not working that way with mq2rogue for me. just looking for some input or ideas to fix it, thanks for an awesome plug in though.
I wasn't helping chat when he did rogue, but i'll take a look and get with him tomorrow and see if we can reproduce and fix it. Looking at it now, I can see a couple things we could update that might improve things

Edited to add - it is definitely burning

what do you have your settings at? /rog burnallnamed is on?

I would encourage a /rog missing to ensure you aren't missing stuff (especially dicho/dissi etc)
 
Is anybody else having huge issues with the rogue assisting mobs that get pulled into camp?

I have his radius set to huge to make sure it covers where the mobs are. The zerker using the zerker plugin assist just fine, I have no problems on him. But the rogue one has not been working for me recently.

I am running a war, cleric, bard, beast. zerk, rog, been leveling in great divide, and seems like about half the time I have to manually hit the melee button on the rogue for him to run over and attack. He is currently in mode 1 (assist), with my tank being the main assist.
 
rog and berzerker are using the same exact assist routine.

do /rog showsettings

then screensnip the results from the mq2 window.
 
I wasn't helping chat when he did rogue, but i'll take a look and get with him tomorrow and see if we can reproduce and fix it. Looking at it now, I can see a couple things we could update that might improve things

Edited to add - it is definitely burning

what do you have your settings at? /rog burnallnamed is on?

I would encourage a /rog missing to ensure you aren't missing stuff (especially dicho/dissi etc)
thanks for the reply. Yes /rog burnallnamed=on
did /rog missing only missing lvl 79 pinpoint weakness according to the report

It was working great till the lvl increase to 80. now it does not seem to burn named like the squires and elders in Crytallos.
 
Is anybody else having huge issues with the rogue assisting mobs that get pulled into camp?

I have his radius set to huge to make sure it covers where the mobs are. The zerker using the zerker plugin assist just fine, I have no problems on him. But the rogue one has not been working for me recently.

I am running a war, cleric, bard, beast. zerk, rog, been leveling in great divide, and seems like about half the time I have to manually hit the melee button on the rogue for him to run over and attack. He is currently in mode 1 (assist), with my tank being the main assist.
I only have this issue if i dont have my main tank set as the main assist, not sure if that is it or not but if no assist set the rogue will just stand there.
 
Rogue autoassistat is set to 95 but rogue will chase down and attack anything I have targeted doesn't care if it is above 95% Poor guy keeps running off and getting himself wacked.
you definitely want to make sure you don't have an additional macro running - the cwtn stuff will only respond to stuff that is inside its "campradius" once the autoassist value is met
 
Is there a setting to make the rogue backstab with this macro? I dont see it in the /rog showsettings and my rogue only backstabs if i click it. anyway to change this please? It seems to work sometimes but usually i have to click it for it to start continuously click it.
 
I like the new hunter mode, but sometime it get stuck on a mob and not attacking it.
 
Plugin - MQ2Rogue

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