- Joined
- Dec 29, 2017
- RedCents
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- #281
You are correct that it is free on test. Downloading the live version and trying to use it on test will cause exactly what you're displaying there.
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it will try and load the window from your custom ui folder, then check your default, then should check the mq2 folder.Not sure if this is the correct solution, but I run a custom UI, and this is what I do:
wherever you're mq2 is installed, there is a default UI folder (C:\MQ2\uifiles\default)
Copy those file into your actual UI folder. I know if you use the default UI it grabs them automatically, not sure about custom, this is how i get around it.
I do this every time MQ2 updates.
all the cwtn plugins we add stuff from 1 - max, usually based on timers - so if they have em, we'll mostly use them --- Timer9 is Fellstrike/Blitzstrike line - but also is the lvl 1 throw stone lol which goes to elbow strike at lvl 5I use this on my 115 rog and was wondering if it supports a lvl 1 on the new tlp server?
I know there not many skills at low levels just wondering if I could start using this plugin at lvl 1.
I use MQ2Rogue and MQ2Monk in the tutorial when I'm bored, so yeah they totally work. It spams Throw Stone for that + .1 DPS!I use this on my 115 rog and was wondering if it supports a lvl 1 on the new tlp server?
I know there not many skills at low levels just wondering if I could start using this plugin at lvl 1.
if you are getting "need a mesh" it sounds like you are missing your meshes for mq2navHi,
Recently have had some weird behavior on my level 80 Rouge. He engages like normal but when the fight is over he does not return to camp spot. He just stands where he finished fighting which is usually about 30 or 40 units away from the MA. When he does this he will not sit to med. If I call him or manually move him to within about 5 units of the MA he will sit and med like normal.
I made a guess that it must be MQ2Nav related since it seemed to deal with movement. I checked and Nav is loaded and MQ2Rogue gives the message upon login that it is seeing the mesh. Also, I am running in Assist Mode which it will switch out of and start running In Manual Mode if it does not see the mesh (I believe). Stumped, I decided to try using MQ2Bst on another group character to see how that would react. I could not get MQ2Bst to run in Assist Mode. It would kick to manual with the output that I needed to load a mesh. So things still pointing me to some type of Nav conflict problem but I dont know what to check on next. Any idea? Or if you need more info about something let me know, thanks. AnotherJohn
I would delete any duplicates of anything that you don't have specifically for a reason.Hey Sic,
Thanks for the quick response. I think I fixed the problem from the last thread with your help. I indeed had updates going to a different target. Must have happened when I switched computers. Since the updater had a different target it created a new install of MQ2. I reset the updater to the right target (My old target that had all my ini's and setup info) and figured problem solved. I am a little afraid to completely trash the other target for fear there is something important in there. I did however check to see that MQ2Bst ini for the character that would have been created yesterday was indeed in the same target as all my other toons including the MQ2rogue ini. I did update the meshes earlier today using the updater which is using the old target. The new target looks pretty naked, no ini's in it.
All my toons seem to recognize that there is a mesh, even the Rogue. The Bst however is not seeing it. Since they are all in the same target area (Release folder) I am confused. How would you suggest I proceed to problem solve this? Should I just delete the new target that accidentally got created to make sure there are no conflicts? Again, appreciate any insight you might have, AnotherJohn
Ok, got some updated information to add. First, I deleted the new target folder that added when I switched computers. Good/bad news is that everything is running the same, so while it didnt solve any problems it wasnt creating any. Second, I logged in my 12 characters and all recognized the mesh for the zone I was in (message in the MQ window). Third, I figured out the problem with MQ2Bst not running. This time in watching MQ2Bst the problem wasn't that it initially didnt work, it stopped working after I moved and that was due to my chase routine. I use /rog mode 0 and /rog mode 1 to toggle off/on the assist mode to move. I added the line /bst mode 0 and /bst mode 1 but it seems that didnt switch it back to assist. With some trial and error it seems that /bst mode assist was what is working for me now. I was attributing the fact it seemed to never stay in assist mode as evidence that pointed me to MQ2Nav being the problem so went in a wrong direction there. I did get an error on MQ2Bst once that asked me to load a mesh but I am unable to reproduce this and the fact our server was experiencing unusually bad lag yesterday while I was experimenting may have caused this? So at this point both the Rouge and Bst are exhibiting the same odd behavior. They engage and do what they do during a fight but when the fight is over they both just stop and stand where they are and do not return to camp spot or med. They both are usually about 30 to 40 units away and are usually right next to each other. If I call them to the MA by using the chase routine or manually move them to within 5 units of the MA they immediately start medding. So the problem is that there is a move they need to make after the fight that is not happening. The only other thing I can add is I have had the Rogue for a while and played with a few settings but the Bst I just loaded to test its behavior against the rogue and I have not altered any of its settings except to set it to assist and not be in raid mode (raid mode 0). Other than that the Bst settings are right out of the box. Thanks again for your time in helping me track this problem down. The silverlining is I like Mq2Bst better than the kiss ini that I made up so I will be purchasing/donating for the copy I will continue using. AnotherJohn
/bcga //returntocamp 0
/noparse /bcga //docommand /${Me.Class.ShortName} mode 0
/noparse /bcga //if (${Me.Class.ShortName.Equal[CLR]}) /dismount
/bcga //camphere on
/war mode 7 or /shd mode 7
/noparse /bcg //docommand /${Me.Class.ShortName} mode 1
/war resetcamp or /shd resetcamp
shoot me a msg on discord - we'll see if we can link up sometime soon. I'm sure this is an easy fixSic,
I will list what I use for my follow and stop following routine below. However wanted to say that in the Bst output window when I hit the follow routine I get the output "MQ2Bst: Mode is currently: Manual". When I stop I get the output "MQ2Bst: Mode is currently: Assist" followed by "MQ2Bst: Camp updated to X:------ Y:------- Z:-------- in zone:XXX" The MQ2Rog output looks exactly the same. So it looks like I am in assist mode and that a camp is being established. Very weird. Sorry to say I am the kind of guy that can some how screwup even the best laid plans of others and I am sure there is a setting somewhere in all my stuff that is causing this. With my switching computers, you updating the program and the last patch just happening recently I am not sure what got me out of wack or where to look. I just know the rogue used to comeback to camp and used to med so something has changed just not sure what and with my limited skills in this area I am at a loss as to how to continue trouble shooting. I will list my follow and stop following routine. Take a look at it and see if you think that is causing anything. I have used this routine for a long time and the only change I have made is to add the Bst part and that was done after the problem started. But again with the output I am getting I dont want to open up a new can of worms by changing something I dont need to. Also, maybe I didnt make it clear that besides not returning to camp, the Rog and Bst do not med where they are. They just seem to pause there until I engage a new target and they assist normally. Anyway, here are my routines and as you can see they are Dannet:
Follow:
/dgaexecute /multiline ; /campoff ; /ihc campoff
/pause 03
/dgaexecute /multiline ; /mqp on ; /rog mode 0 ; /bst mode 0
/pause 03
/dgexecute /afollow spawn ${Me.ID}
Stop Follow:
/dgexecute /afol off
/pause 03
/dgaexecute /multiline ; /mqp off ; /rog mode 1 /bst mode assist
/pause 03
/dgaexecute /multiline ; /camphere on ; /ihc camphere
Note: at one point I was using an ihc macro or two. I am not using one now but when I get to level 85 I may try one again since that seems to be where most of them start support.
that's because that is one of your summoned items - which get auto dropped immediately - the message is just from the "general" auto dropI can no longer add items to addclicky because picked up items instantly drop back into inventory.
View attachment 22178
The timer is substantially less than 15 seconds. Maybe 15 milliseconds? Can you please look into this?
For now I will edit the .ini file for the rogue.![]()
yes. that is because you don't have the appropriate lvls of your synergy skill, so we're going to use the lower one to trigger the synergy buff =pI noticed MQ2Rogue using a 110 skill instead of the 115 version.
View attachment 22207
Fellstrike does 119%, Blitzstrike does 126%.
Sorry, they're only about a third of the screen size for me =(and plz, your screenshots are the size of the titanic
\nice, does the game look good at that high res?Sorry, they're only about a third of the screen size for me =(
Thanks for explaining the synergy, I am working on it. Blackguard's Synergy is 11/12, so I'm hoping that it hashes out when I hit 200 banked AA to buy the final rank.
Always always, thanks for the reply, Sic.\
Edit: Yeah, totally using the 115 version now. =P
Sorry for the lack of knowledge!
Honestly, it's too big. The UI doesn't really scale that well, and outside of changing font size to ginormous, it would look odd, to me, with 99% game and 1% small little windows. I'm boxing on both screens, so I overlap the windows a bit.nice, does the game look good at that high res?
Added use Disarm toggle.
depends what you mean melee distance.How to change melee distance? I am stuck at melee from the same distance which is problematic in dungeons when moving about...
