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MQ2Rogue

Plugin - MQ2Rogue 3.1.52471.11

Looking good so far!
From a short test today:
Currently not firing the puncture line, Shadow Hunter's dagger.
Thief's Vision not being used.

If Alliance is set to True, is there a check for number of rogues in the area?
Does the plugin include the corpse retrieval routine you wrote?
 
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Changes since the current test release includ
Adding the Pucture line. (Because of your tip)

prior to your comment.
Already added the Thief's Vision line - But needs to be adjusted to allow for Shadow Hunter's Dagger while the buff is active.


While I am pushing for a release on the first, it's due to popular demand and with the understanding that it will not be complete. I will ensure I notate that in the overview when I do release it.

Speaking of the overview. I've listed the abilities that are currently captured (not nessisarily used) and the ones I currently have no plans to use (short of someone giving me information that would make me feel otherwise about it)

There's still quite a bit of coding for this left, specifically:
Sneak Attack abilities. I have to take the time to sort that logic out.
Unused but planned other abilities.
Adding in the clicking of the Epic - When should that happen? Open to suggestions.

Timer 18 - Jugular Line: Everything on the Jugular line is now allowed during combat with the exception of Slice and Slash (Assuming the mobs live long enough for that to matter ;))
Timer 16 - Knifeplay hasn't been added into DPS Routine, Would likely be used after Executioner's Fades.
Timer 15 - Level 109 "Aculeus Discipline", Level 104 "Arcwork Discipline", Level 99 "Aspbleeder Discipline" haven't been placed in the DPS routine.
Timer 14 - Razor's / Ragged Edge - Haven't been added to the DPS routine. (Dubbed REdge)
Timer 12 - intending to use Vexatious Puncture and Disassociative Puncture - Haven't decided on any of the "SmokeBlah" line, or Fadelure. (Suggestions as prior to level 104 that timer won't be getting used currently)
Timer 11 - reserved for absorbing agent?
Timer 9 - Not implemented for any throwing abilities (reserved for CA that fall into the Barrage/Fellstrike line) - Though after Elbow Strike at 5, nothing else appears until level 85 using this method. There are some lower level things I haven't had the time to research, but take suggestions :-)
Timer 8 - Skopikis Blade/Reefcrawler blade (I added this, not sure if that made it to your current test copy)
Timer 7 - Saving timer for Twisted Shank AA
Timer 4 - not using Deadly Precision or Blinding Speed, instead using Deadeye Disc until Twisted Chance. This seem reasonable?
Timer 3 - Executioner line - Logic to get select it added, but no logic added for it's use. (Using it after twisted chance fades is the plan)
Timer 2 - Not currently implemented at all and not entirely sure if I do have any plans for it, but open for suggestions.
Timer 1 - None of the "Escape" line is used, but all of the "Bleed/Slice/Hack etc" line is being used.
Timer 1 - Plans for ProcureSap - though I'm not sure that anyone uses this or if it's effective etc. Please make suggestion on if it should be summoned.
Timer 0 - Shrouding Speed Shock - hasn't been added - When should that happen? Open to suggestions.
Timer Neg 1 - This is a shared cooldown with Shadow-Hunter's Dagger, Theif's Vision/Eye, and Conditioned Reflexes - Plan to use Thief's Eyes/Vision first, and then once the buff is active allow for Shadow Hunter's Dagger to fire. Having the buff will be required for Shadow Hunter's Dagger to fire. That will allow us to use both. Then, during downtime the rogue will use Conditioned Reflexes if needed and the timer is ready.

That's a basic list of things I still need to consider as things move forward with the plugin. Obviously the details of sorting that all out are my own delimma, but I'm open to advice for the ones I'm unsure of or in general.

Something I'd like to know (haven't got around to testing it to find out) is how long must one be invis before they're considered allowed to sneak attack? I can create a timer to track when I get the Hidden yourself from view message, and the break hide message to keep trade of my hide status and how long I've been hidden to know if it's something I can fire. Though implementing it could be a whole other project all together which is why I've not done any testing related to it yet.

<3 Can't wait for the 1st either.
 
Don't use the sneak attack abilities...ever. They are on the same timer as Fellstrike, which is more useful DPS wise.
Most use epic at the start of main burn (before it starts.)
Knifeplay should be after Twisted/Frenzied, you can get a second use out of it before your main burn refreshes.

There's debate but generally, it's (Rogues Fury and Third Spire) used with Twisted then Frenzied (or reversed) Knifeplay, REdge, Aculeus w/ Aspbleeder, Knifeplay again, and Executioners if there's time (timer reduction discs etc.)

Timer 15 - Level 109 "Aculeus Discipline", Level 104 "Arcwork Discipline", Level 99 "Aspbleeder Discipline" Use with the Skopikis Blade/Reefcrawler blade Line
Timer 14 - Razor's / Ragged Edge -After Knifeplay
Timer 12 - ignore these
Absorbing agent is a must use.
Timer 4 - Just use Twisted...the timer is low now...anything else is a waste
Timer 3 - Executioner line - Lowest Priority Disc generally....Main burn is usually up before you'd get to this
Timer 2 - Ignore these
Timer 1 -ProcureSap is worthless
Timer 0 - Shrouding Speed Shock - not really applicable, Twisted is all that should be used on timer 4
Timer Neg 1 - Perfect
 
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What I use on my burn hotkey is:

Focused Rogues Rampage
Rogues Fury
Third Spire of the Rake
Frenzied Stabbing Discipline

Makes for a nice little burn
 
Yeah, it's all about front loading that burn. Drop everything you can to increase FS and TC and fill in the rest of the time with what's left.
 
Congratz to
@vsab
@Anthilia
@Oadno
@Dredd
@Enine

For your wins of 1 year license for free to use MQ2Rogue. May it forever keep your dagger buried in someone's back.
1556702431325.png
 
Totally looking forward to using. Thanks so much. Love the Zerker plugin, can't wait to try this one out.
 
Received my first dump for MQ2Rogue, looks like something to do with the Intimidate AA check. I've added a correction to it on my current copy and will get it out as soon as possible. If you don't have the Intimidation AA and experience a crash, use
Code:
/rog UseIntimidate off
to cut it off and it should not crash until I can get changes to live.
 
NOTE for people working on 1.5 epic-

OK, either I have the best luck in the universe, or the rouge epic walkthroughs online (see links below) for 1.5 has some missing info about the "rarity" of the Miragul's Reanimation Formula - I have three rogues all at the same step, and the first LDON I went into , all three chests / barrels I came across had the formula in them - NOTE - I destroyed each one with a rogue that still needed the item, so I'll bet a nickel that's the key.

On the other items needed for Shakey's head
Respawn was around 30 - an hour for ground spawn items - Befallen seemed to take extra time, so you may want to (with a druid/wiz in the group) make rounds getting items for each rogue so you don't camp at each location for a long period - even though each ground spawn item is usually a long trek itself (especially Chardok B). And for ToFS, just have someone with the keys walk to the mirrors with other group members really close - and ideally a toon that has evac/succor/levant to pick up stragglers that get left behind on another floor so you can go back and grab them.


http://everquest.allakhazam.com/db/quest.html?quest=2958
https://thesafehouse.org/forums/for...022-fatestealer-epic-1-5-complete-walkthrough
https://thesafehouse.org/forums/forum/everquest-wing/quests-of-norrath/16890-epic-1-5-checklist
http://www.thesilentminority.net/characters/questshow.php?ID=807&QuestID=79


/EDIT: I opened a fourth chest in the same instance... also had Miragul's Reanimation Formula in it
 
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ChatWithThisName updated MQ2Rogue with a new update entry:

Stop stopping me - The update!

Don't start using Hide until level 3
Don't start using Backstab until Level 10
Pickpocket - removing entirely from plugin, this is what is causing the lockup, confirmed didn't happen before level 7 when I unlocked this skill, now is happening. (Thnx Kaen for the tip)

Should resolve issues where you were unable to click on things, open inventory/other windows/bags and allow other skills to fire properly.

Read the rest of this update entry...
 
Bit confused on the modes... I tried assist but when I use that my rogue seems to camp/be leashed to the point where I issue that command. To move them do I have to keep switching between manual and assist? I've been doing dungeon crawls so it's very noticeable!
 
Bit confused on the modes... I tried assist but when I use that my rogue seems to camp/be leashed to the point where I issue that command. To move them do I have to keep switching between manual and assist? I've been doing dungeon crawls so it's very noticeable!
Try chase mode, it will follow the MA.
 
I use /zerk mode manual and kissassist together. It seems to do pretty well. I wish it would keep Frenzy on cooldown a bit more than it does (sometimes I'll watch Frenzy unmashed for 6-8 seconds), but otherwise it does a good job.
 
I use /zerk mode manual and kissassist together. It seems to do pretty well. I wish it would keep Frenzy on cooldown a bit more than it does (sometimes I'll watch Frenzy unmashed for 6-8 seconds), but otherwise it does a good job.

Actually, I just gave myself an idea.... I wonder what would happen if I kept Frenzy enabled on kissassist to mash........ hrmmmm.....

p.s. with kissassist I turn off burn, dps, heals, etc. It's a blank .ini with just a few buffs loaded that the plugin doesn't (I think) handle, like the pirate illusion clicky.
 
@Sum1 ideally you'd add Frenzy to autoskill. That's a built in EQ Feature and isn't limited to the abilities reclick timer that the player has and is the ideal way to handle frenzy for toons that are high enough to use /autoskill frenzy
 
@davewilson Correction made. Thanks.

1557164964574.png

Commented out the bit that picked Lethal Aim. Update won't be live yet, will have to wait till next compile is done.
 
@Sum1 ideally you'd add Frenzy to autoskill. That's a built in EQ Feature and isn't limited to the abilities reclick timer that the player has and is the ideal way to handle frenzy for toons that are high enough to use /autoskill frenzy

True, I forgot about that. Thanks.
 
Plugin - MQ2Rogue

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