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MQ2Paladin

Plugin - MQ2Paladin 3.1.52471.11

Hi there. Not sure if this is intentional but paladin at 80 and lower does not use timer 5 disc for defensive. Also does not use Hand of Piety.
 
Just wanted to come in here and say this is a fantastic plugin. Never knew palies could be this much fun. Great work sic and chat. 5 stars.
 
Just wanted to come in here and say this is a fantastic plugin. Never knew palies could be this much fun. Great work sic and chat. 5 stars.
pallies are super fun, and i think underrated in the group game.

UseSplash is just stronk, huge AoE aggro
rezzing, heals, etc - solid
 
Howdy - Was sent here as ive asked a few people who are far more technical with plugins than myself and they dont know
so my 120 Paladin - i like to use my 2h when Tanking (Got him a ToL Raid Ore 2h weapon for #Slaying)- and i realized quickly his Defensive discs - all of them wont cycle when in Tank mode (Any - Tank Hunter etc) and pureforge is only used in assist mode - They only cycle thru if i use 1h/shield - if i swap after a full burn cycle starts it will finish, then never use discs again till i swap out for 1h again

Seems like a big-ish oversight - not using defensive with 2h wepons - or was this intentional for some reason? i do vaguely recall the plugin using them till NoS updates began or so -

For additional reference - im running 2 pals in same grp - one assist one tank, doesnt matter whos doing which role they act the same


Help! The Skeletons are winning!
 
Howdy - Was sent here as ive asked a few people who are far more technical with plugins than myself and they dont know
so my 120 Paladin - i like to use my 2h when Tanking (Got him a ToL 2h wepon for #Slaying)- and i realized quickly his Defensive discs - all of them wont cycle when in Tank mode (Any - Tank Hunter etc) and pureforge is only used in assist mode - They only cycle thru if i use 1h/shield - if i swap after a full burn cycle starts it will finish, then never use discs again till i swap out for 1h again

Seems like a big-ish oversight - not using defensive with 2h wepons - or was this intentional for some reason?
For additional reference - im running 2 pals in same grp - one assist one tank, doesnt matter whos doing which role they act the same
Help! The Skeletons are winning!
please feel free to always post here - asking some random person who likely doesn't know how things function is likely going to hurt you, and certainly not allow me or chat to help you - which often creates extra work when someone invents new ways they are convinced something functions :p

my gut response was "well no that is silly, we only care about shields for the things we use shields for - like shield flash or deflection"

but i always open the code to #DiscountDoubleCheck myself

and, because we use a tier'd defensive routine - it means that since you won't use deflection and deflection is going to remain ready, you're not going to fire the tier'd defensive stuff - mantle, penitence, armordisc, blessed, etc.
so yeah, big oversight/mistake

thanks for bringing this up!

Congrats on the custom title
1673637806131.png
 
Wee im smiling :p thanks! If i come across anymore paladin stuffs in my travels - ill post, otherwise i have to agree with everyone - Paladin is a piece of art!
 
Wee im smiling :p thanks! If i come across anymore paladin stuffs in my travels - ill post, otherwise i have to agree with everyone - Paladin is a piece of art!
<DING!> You will now suck less as Paladin (01)!

Weekend Flying GIF by United Wrestling Network
 
@bmck1986 hit the updater - i'm not sure why the auto update notes didn't post, but it should be corrected now
 
RedMan updated MQ2Paladin with a new update entry:

1/13/2023

- Corrected issue that wouldn't use tier'd defensives if you were not using a shield.
-- this is because of us checking for deflection availability.
-- huge oversight that has existed here for months, and eskay for, like ever.
-- shoutout to bmck1986 for bringing this up

Read the rest of this update entry...
 
So - Now that my ego is all inflated, ill take a crack at the next one -

No one has mentioned Pureforge or Holyforge (DPS Abilities) thusfar so -
The plugin doesnt use Pureforge on any tank mode even with burnall on - just assist mode, prolly should, solid 2m remaining after Burn cycle ends so great place for it and afterall "The best Defense is a good offense" hehehe
Room here at the end for a conditional if undead holyforge? Seperate Timers (Same could go for assist mode - neither mode use this timer at all) - perhaps a box in settings if fighting undead (Sorta like Rog UseExe setting)
 
So - Now that my ego is all inflated, ill take a crack at the next one -

No one has mentioned Pureforge or Holyforge (DPS Abilities) thusfar so -
The plugin doesnt use Pureforge on any tank mode even with burnall on - just assist mode, prolly should, solid 2m remaining after Burn cycle ends so great place for it and afterall "The best Defense is a good offense" hehehe
Room here at the end for a conditional if undead holyforge? Seperate Timers (Same could go for assist mode - neither mode use this timer at all) - perhaps a box in settings if fighting undead (Sorta like Rog UseExe setting)
we do use pureforge outside of tanking if we have no disc, i had a note to check viability for using it while tanking, but i didn't because it has a semi-long duration and if we did use it it would end up being only while we have no other discs are up like you mentioned.

holyforge is in a similar situation for same reasons, except more than double the duration (and recast is redonk), so can get iffy if using while tanking (currently we don't use holy at all)

no, not a setting like ExeIsBurn in rogue, but perhaps a "use it or not" under the circumstances we want to use it.

I'll revisit those in the next few
 
please feel free to always post here - asking some random person who likely doesn't know how things function is likely going to hurt you, and certainly not allow me or chat to help you - which often creates extra work when someone invents new ways they are convinced something functions :p

my gut response was "well no that is silly, we only care about shields for the things we use shields for - like shield flash or deflection"

but i always open the code to #DiscountDoubleCheck myself

and, because we use a tier'd defensive routine - it means that since you won't use deflection and deflection is going to remain ready, you're not going to fire the tier'd defensive stuff - mantle, penitence, armordisc, blessed, etc.
so yeah, big oversight/mistake

thanks for bringing this up!

Congrats on the custom title
View attachment 45147
Is this the same reason that Paladins prior to Seeds of Destruction on TLP do not use any discs? My paladin in SoF content never hits any discs at all. Now that you mention that, I'm wondering if the check for deflection is what is causing nothing to pop.
 
I am sure I am missing something in these threads, but I have a 57 PAL and I just memmed Austerity and now my PAL does nothing except try and cast it on every member of my group. I have a BST, NEC, CLR, ECH, RGR in my group and all using plugin except Ranger of course. I have read all about blocking buffs but I don't have an option in settings to not use that line of spells. What is the command line to disable that spell or that family of spells. I don't see that in any of the help, docs or posts.

Update - I did just go to every member of group and block Austerity and that stopped it but my question of is there a better way I am still wondering about
 
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I am sure I am missing something in these threads, but I have a 57 PAL and I just memmed Austerity and now my PAL does nothing except try and cast it on every member of my group. I have a BST, NEC, CLR, ECH, RGR in my group and all using plugin except Ranger of course. I have read all about blocking buffs but I don't have an option in settings to not use that line of spells. What is the command line to disable that spell or that family of spells. I don't see that in any of the help, docs or posts.
you can either

a: block them on the people you don't want them on
b: turn on UseSymbol if you want to use the symbol line instead of the aegolism line
 
RedMan updated MQ2Paladin with a new update entry:

1/19/2023

- Added Holyforge usage during fighting undead
-- this has a toggle, because it is such a long recast
-- if you are tanking, you will only use it when your other tanking defensives have already been used
- Added Pureforge usage
-- no toggle
-- if you are tanking, you will only use it when your other tanking defensives have already been used

Read the rest of this update entry...
 
MQ2Paladin continues to lack any disc usage through SoF on TLP regardless of settings (that I have found). Any idea why this is?
 
MQ2Paladin continues to lack any disc usage through SoF on TLP regardless of settings (that I have found). Any idea why this is?
> How to Request Help From the Sticky <

Can you please be specific about what you are expecting to happen and when, and what isn't.

I don't need you to explain me what stuff does, just what you are expecting to fire and is not firing.

Just saying "it aint doin nuffin" is not helpful.

is it possible you're having a bad UI - we would need to be able to see your secondary slot and we would need to see if you have an active disc

but with a look over the code, without you giving something specific, no i don't see any reason why it wouldn't fire

because

penitence line you dont get till 97
mantle line you don't get till 83
deflection you have at 59, and i confirmed is being used as expected
holyforge you have at 55, and i confirmed is being used as expected

now it looks like there might be some pal discs that are out of sorts with their later lines - like lower-level armor discs are in timer 5 instead of timer 11 - which aren't added to the plugin. (and probably should but *shakes fist at dbg*)

but without information on specifically what you're talking about it is just going to continue to consume a whole bunch of time
 
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> How to Request Help From the Sticky <

Can you please be specific about what you are expecting to happen and when, and what isn't.

I don't need you to explain me what stuff does, just what you are expecting to fire and is not firing.

Just saying "it aint doin nuffin" is not helpful.

is it possible you're having a bad UI - we would need to be able to see your secondary slot and we would need to see if you have an active disc

but with a look over the code, without you giving something specific, no i don't see any reason why it wouldn't fire

because

penitence line you dont get till 97
mantle line you don't get till 83
deflection you have at 59, and i confirmed is being used as expected
holyforge you have at 55, and i confirmed is being used as expected

now it looks like there might be some pal discs that are out of sorts with their later lines - like lower-level armor discs are in timer 5 instead of timer 11 - which aren't added to the plugin. (and probably should but *shakes fist at dbg*)

but without information on specifically what you're talking about it is just going to continue to consume a whole bunch of time

Hand of Piety does not fire ever. Timer 4 AA.

Hand of Piety does not fire ever. Timer 4 AA.
Armor of Righteousness does not fire ever. Timer 5 disc.
Sanctification Disc does not ever fire. Timer 3 disc.
As far as I can tell, Purification is never used, Timer 6 AA.

You do not get deflection until Seeds of Destruction is active. Which is why I asked this specifically on Jan 16, "Is this the same reason that Paladins prior to Seeds of Destruction on TLP do not use any discs? My paladin in SoF content never hits any discs at all. Now that you mention that, I'm wondering if the check for deflection is what is causing nothing to pop."

On December 5th I posted this "Hi there. Not sure if this is intentional but paladin at 80 and lower does not use timer 5 disc for defensive. Also does not use Hand of Piety." And didn't get a response, which is why I posted it vague this time, as I assumed it was on your radar.
 
Hand of Piety does not fire ever. Timer 4 AA.
Armor of Righteousness does not fire ever. Timer 5 disc.
Sanctification Disc does not ever fire. Timer 3 disc.
As far as I can tell, Purification is never used, Timer 6 AA.
On December 5th I posted this "Hi there. Not sure if this is intentional but paladin at 80 and lower does not use timer 5 disc for defensive. Also does not use Hand of Piety." And didn't get a response, which is why I posted it vague this time, as I assumed it was on your radar.
many folks never ever come back to say "hey xyz is working great" or "hey i saw in patch xyz was there but it is working/not working".

unfortunately, despite being close, i can't read minds =p

I appreciate you coming back and helping me get some of these things touched up - other than myself, i only really had 1 low/mid lvl tester, so i am grateful for the info

hand of piety is an AA (as you mention) - so without you saying that I would have never known you were asking about that when you said "defensive discs". so thanks for the specificity
- hand of piety is used as a group heal, more than 2 members under 50 health

armor of righteousness - this is one of those abilities i guessed about in the previous post, where they changed the lines/timers - the plugin doesn't say it uses it, so it isn't going to =p
- i have it added and will do some testing, but this should be np and i'm glad we're having this conversation because i definitely missed those

sanctification - the plugin has it added as a disc, but there isn't a real "for sure" time to use it - and it is a huge long recast. this will either a: get removed, b: get a /pal command to force its usage when you need/want it (like the dashaa usage that was added for everyone). so it would potentially be /pal sanctification or something, and would use sanctification the next time it can, it is more likely to just remove it.

We also don't use fearless, or resistant disc - but these are other examples of what might be added as usable by slash command. I've started to find things that have use but maybe something you would want to use on demand, and would still prefer the plugin to do, rather than try and fight the plugin to do it

purification as i can tell is working as intended
movement stuff (as long as we're not currently attacking - so a mob doesn't snare us, we fire it off, then it snares us again and now we have a cooldown so we gotta wait or pull slow)
blindness
disease
poison
root
curse
corruption
slow
1674579362657.png
the commandlands "fu*khut" is my go-to lol
 
many folks never ever come back to say "hey xyz is working great" or "hey i saw in patch xyz was there but it is working/not working".

unfortunately, despite being close, i can't read minds =p

I appreciate you coming back and helping me get some of these things touched up - other than myself, i only really had 1 low/mid lvl tester, so i am grateful for the info

hand of piety is an AA (as you mention) - so without you saying that I would have never known you were asking about that when you said "defensive discs". so thanks for the specificity
- hand of piety is used as a group heal, more than 2 members under 50 health

armor of righteousness - this is one of those abilities i guessed about in the previous post, where they changed the lines/timers - the plugin doesn't say it uses it, so it isn't going to =p
- i have it added and will do some testing, but this should be np and i'm glad we're having this conversation because i definitely missed those

sanctification - the plugin has it added as a disc, but there isn't a real "for sure" time to use it - and it is a huge long recast. this will either a: get removed, b: get a /pal command to force its usage when you need/want it (like the dashaa usage that was added for everyone). so it would potentially be /pal sanctification or something, and would use sanctification the next time it can, it is more likely to just remove it.

We also don't use fearless, or resistant disc - but these are other examples of what might be added as usable by slash command. I've started to find things that have use but maybe something you would want to use on demand, and would still prefer the plugin to do, rather than try and fight the plugin to do it

purification as i can tell is working as intended
movement stuff (as long as we're not currently attacking - so a mob doesn't snare us, we fire it off, then it snares us again and now we have a cooldown so we gotta wait or pull slow)
blindness
disease
poison
root
curse
corruption
slow
View attachment 45439
the commandlands "fu*khut" is my go-to lol
I really appreciate the response. Armor of the righteousness was the big one that I figured something was happening to cause it to not fire. Hand of Piety makes sense, I just wish i could use it as a single target oh shit button as we have very few early on. I'll have to double check on purification, Maybe I'm just not seeing it fire because radiant cure is going off first, when I would have expected the other way around. I'll do some more testing.
 
I really appreciate the response. Armor of the righteousness was the big one that I figured something was happening to cause it to not fire. Hand of Piety makes sense, I just wish i could use it as a single target oh shit button as we have very few early on. I'll have to double check on purification, Maybe I'm just not seeing it fire because radiant cure is going off first, when I would have expected the other way around. I'll do some more testing.
radiant has a 2m reuse vs the 15m reuse (at least later on) so we want to use that one that comes back more quickly first

i'll give a think about emergency / oh shit usage for hand - that makes sense too
 
120 - Live - CTWN
In game the plugin, on the settings tab, has UsePreservation as an option you can click on and off. No form of typing /pal usepreservation off works, they all result in the same error message. I notice on the overview tab of the plugin here on the site, UsePreservation doesn't exist as an option in between UsePenitence and UseProjection as it does in game.
 
120 - Live - CTWN
In game the plugin, on the settings tab, has UsePreservation as an option you can click on and off. No form of typing /pal usepreservation off works, they all result in the same error message. I notice on the overview tab of the plugin here on the site, UsePreservation doesn't exist as an option in between UsePenitence and UseProjection as it does in game.
awesome thanks greenstar, appreciate the info and good catch!
 
RedMan updated MQ2Paladin with a new update entry:

1/24/2023

- Added lower level "armor of" discs to the Mantle spell group.
-- these are "armordisc" discs, but it is before they split into timer 5 (mantle) and timer 11 (armordisc)
-- so we'll just put these in mantle group since the timer is the same
- Hand of Piety as an additional MA oh shit heal

Read the rest of this update entry...
 
Sic and CWTN are amazing! I have all their plugins, and I feel entirely handicapped when I play a bard, druid, or anything else that doesn't have CWTN. Thank you for what you do, guys!! Your plugins have made my gameplay so much more enjoyable - and easy :)
 
Pally AA's.PNG

Question, i read the FAQ and understand what each one does. However, on my hotbar none seem to be activated and watching the log for the plugin none seem to be cast.

Upon closer inspection, i tried to cast one of them as the Pally is fighting and says "Your ability failed. Your timer has been reset."

Tried spamming the hotkey and finally got it to cast.

Any help would be great!
 
View attachment 45778

Question, i read the FAQ and understand what each one does. However, on my hotbar none seem to be activated and watching the log for the plugin none seem to be cast.

Upon closer inspection, i tried to cast one of them as the Pally is fighting and says "Your ability failed. Your timer has been reset."

Tried spamming the hotkey and finally got it to cast.

Any help would be great!
what help do you need?

we're not going to spam them, even if they fire.

we're going to use them for yaulp - if you already have it, or it won't stack, we're not going to try and recast it

> mq2paladin video talking about AA Timer 2 <

and inb4 "but cool sploit"

Q: Yes we know about some "sploits" with buffs/AAs/threat.
A: No, we're not doing that.
 
Hey Sic - I noticed my paladin is using Pureforge When in tank mode now - Thanks :) really appreciate the fix :)
 
what help do you need?

we're not going to spam them, even if they fire.

we're going to use them for yaulp - if you already have it, or it won't stack, we're not going to try and recast it

> mq2paladin video talking about AA Timer 2 <

and inb4 "but cool sploit"

Q: Yes we know about some "sploits" with buffs/AAs/threat.
A: No, we're not doing that.

Ahh so you are saying it only uses it for Yaulp? This answers my question! I just happened to notice that they were not being used.

That makes since, but would you be losing DPS if not firing it regardless if you have yaulp?

idk what your reference to sploits is lol, but ill take a look at the video thanks man.
 
Question: Stick How

I was curious to know if this setting looks correct for the paladin to attack from the front instead of behind on assist mode. With this setting he is assisting from behind.

[Stick]
UseStick=true
StickHow=Do not use percent signs in the stickhow listings, unless you double percent it like: "55%%".
StickSelection=0
StickHow0=snaproll front 15 moveback uw

Note: On tank mode he is fine and tanks from the front but there are times i want to assist the MA from the front rather then from the rear. Thanks
 
Question: Stick How

I was curious to know if this setting looks correct for the paladin to attack from the front instead of behind on assist mode. With this setting he is assisting from behind.

[Stick]
UseStick=true
StickHow=Do not use percent signs in the stickhow listings, unless you double percent it like: "55%%".
StickSelection=0
StickHow0=snaproll front 15 moveback uw

Note: On tank mode he is fine and tanks from the front but there are times i want to assist the MA from the front rather then from the rear. Thanks
Yes. If you want your stickhow to be in front you would do a stickhow that would be front.
There is no snaproll front - just use front

Read the stickhow info with the link to where to find stick stuff.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<
 
Have been greatly enjoying this, just have a few quick questions/observations:

1.
we're not going to spam them, even if they fire.

we're going to use them for yaulp - if you already have it, or it won't stack, we're not going to try and recast it

Other than potential exploit avoidance, is there a reason for that? Disruptive Persecution X is significantly better DPM than the 120 Crush, and Force XXI is the best interrupt available, and is another 50% threat over the equivalent level Force (though both of those are only debatably relevant since Force just blocks itself from casting entirely instead of failing to apply or overwriting with Yaulp thanks to being a recourse).

Its not the most significant loss, but it is a potential damage loss.

I understand if it gets too squidgy with stacking issues, and Force of Disruption being its own special little moron, but it might be worth potentially thinking about for burns.


2. With splash on and not just relegated to cures, it seems to absolutely love using splash as its primary heal, even when the Upbraid line is available and only thee paladin is missing hp. Splash is great, but maybe not that great.
 
Have been greatly enjoying this, just have a few quick questions/observations:

1.


Other than potential exploit avoidance, is there a reason for that? Disruptive Persecution X is significantly better DPM than the 120 Crush, and Force XXI is the best interrupt available, and is another 50% threat over the equivalent level Force (though both of those are only debatably relevant since Force just blocks itself from casting entirely instead of failing to apply or overwriting with Yaulp thanks to being a recourse).

Its not the most significant loss, but it is a potential damage loss.

I understand if it gets too squidgy with stacking issues, and Force of Disruption being its own special little moron, but it might be worth potentially thinking about for burns.


2. With splash on and not just relegated to cures, it seems to absolutely love using splash as its primary heal, even when the Upbraid line is available and only thee paladin is missing hp. Splash is great, but maybe not that great.
1. yep, we're not gonna spam
2. yep, if you are using splash we're splashing as prio when we have twincast - for health and aoe aggro --- I can look at adding an emergency usage check for upbraid to take prio first
 
Plugin - MQ2Paladin

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