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MQ2Monk

Plugin - MQ2Monk 3.1.52471.11

Now that I look closer at it, the only issue may be that it's pulling "Jab Through" as the "Fists" ability instead of Six-Step Pattern


Edit : Just saw your reply above =D Thanks again!
monkinfo.jpg
 
Would it be possible to add a check toggle to have MQ2Monk try to use Echo line when pulling then immediately distant strike, to at least attempt single pulling?
 
Would it be possible to add a check toggle to have MQ2Monk try to use Echo line when pulling then immediately distant strike, to at least attempt single pulling?
We don't have plans on adding echo line (specifically have notes that we won't), but I'll give it another thought
 
is there a way we could have fist of wu as a on / off button, i run with another monk and its an end drain at level 70/75 and could we have a on / off button for counterforce disc as this also drains end and is not really needed with a shm in group... thanks
 
is there a way we could have fist of wu as a on / off button, i run with another monk and its an end drain at level 70/75 and could we have a on / off button for counterforce disc as this also drains end and is not really needed with a shm in group... thanks
almost always - the answer to "can i have a toggle" is a no.

you didn't give a whole lot of info - but it sounds like they just take up a big chunk of endurance at this level point.

I'd be find with putting them on burns until you get "modern endurance regen" (which is 86+)

but i'll need to look at it, which i'll do
 
thank you for the quick reply. yes endurance drain is the main problem i find at these levels it drain so quick and no real change is coming for the next 3 - 4 expansions.
Counterforce disc is not really needed i find as my group and i think most groups have a slower.
My main reason for asking about fist of wu is that i have to monks and having just one using that would save endurance from my main one
thanks for thinking about it all
 
thank you for the quick reply. yes endurance drain is the main problem i find at these levels it drain so quick and no real change is coming for the next 3 - 4 expansions.
Counterforce disc is not really needed i find as my group and i think most groups have a slower.
My main reason for asking about fist of wu is that i have to monks and having just one using that would save endurance from my main one
thanks for thinking about it all
i'll take a look / have a think
 
I am also playing a monk in the level 70-75 range and I find the endurance drain to be pretty taxing as well. One thing that helps is you can buff block the Counterforce Discipline so the plugin doesn't cast it. Keeping Fists of Wu up and keeping Clawstriker's Flurry and Dragon Fang on cooldown is still very taxing. It makes it difficult to have enough endurance for proper burns in raids.

Another huge problem though is that the monk CWTN plugin does not do any sort of checks to actually ensure it can use burns without running out of endurance. This is extremely frustrating if you are very low on endurance and hit your burn macro on your driver or get a large pull over your burn count or have a named spawn with burn all named, etc. The plugin will just fire off each burn disc as soon as it has enough endurance to press the button, the disc then ends almost immediately causing it to go on cooldown while getting absolutely zero value out of it.

This is definitely something that I think deserves attention.
 
I am also playing a monk in the level 70-75 range and I find the endurance drain to be pretty taxing as well. One thing that helps is you can buff block the Counterforce Discipline so the plugin doesn't cast it. Keeping Fists of Wu up and keeping Clawstriker's Flurry and Dragon Fang on cooldown is still very taxing. It makes it difficult to have enough endurance for proper burns in raids.

Another huge problem though is that the monk CWTN plugin does not do any sort of checks to actually ensure it can use burns without running out of endurance. This is extremely frustrating if you are very low on endurance and hit your burn macro on your driver or get a large pull over your burn count or have a named spawn with burn all named, etc. The plugin will just fire off each burn disc as soon as it has enough endurance to press the button, the disc then ends almost immediately causing it to go on cooldown while getting absolutely zero value out of it.

This is definitely something that I think deserves attention.
Well, I can/will look into the things I mentioned, but telling your dude to burn and not wanting it to burn is silly.
 
I'm not saying I'm telling the monk to burn specifically. The plugin has 3 different settings that will use burns automatically. Sometimes the conditions that cause those burns to be used automatically occur when your monk is low on endurance. Sometimes you cannot help when these things happen. My point is that the plugin makes some very poor choices when these situations occur. That is what I am suggesting should be fixed.
 
I'm not saying I'm telling the monk to burn specifically. The plugin has 3 different settings that will use burns automatically. Sometimes the conditions that cause those burns to be used automatically occur when your monk is low on endurance. Sometimes you cannot help when these things happen. My point is that the plugin makes some very poor choices when these situations occur. That is what I am suggesting should be fixed.
4 - burn count, burnalways, burnallnamed, burn now.

My point was, you said you were trigger a burn with a macro - I'm guessing a burn now, so you shouldn't burnnow of you don't want to burn now.

Regarding burning and not having endurance to finish - I hear you, but if you meet your conditions, that you can adjust, and you have the juice to fire them, we're going to.

The scenario you're describing would make it so "I told the plugins to burn now but it didn't and I wiped, if I tell it to burn now it should burn now" doesn't happen, which I think we can agree, is silly.

I think adjusting the 4 options of when to burn would help you.

I also imagine that you haven't given feedback to dbg that their "modern regen" should be back ported to make the game more enjoyable to play starting earlier. You should, because, frankly, it is a shitty game design when they solved that issue in the future.
 
I also imagine that you haven't given feedback to dbg that their "modern regen" should be back ported to make the game more enjoyable to play starting earlier. You should, because, frankly, it is a shitty game design when they solved that issue in the future.
That's a good point. I am not even familiar with the "modern regen" thing unless you are talking about the out of combat fast regen. Is there something that changes endurance regen values in combat? If so, what expansion is that tied to? Because endurance is a miserable problem right now at 75. Even the out of combat fast regen sucks when you have to wait 5 minutes for the timer to start.
 
That's a good point. I am not even familiar with the "modern regen" thing unless you are talking about the out of combat fast regen. Is there something that changes endurance regen values in combat? If so, what expansion is that tied to? Because endurance is a miserable problem right now at 75. Even the out of combat fast regen sucks when you have to wait 5 minutes for the timer to start.
"modern endurance regen" is lvl 86 when you get respite, it fundamentally changes your experience
 
Yeah, that makes sense. A short reuse disc that lets you partially refill your tank very quickly sounds really nice. One other thing that I noticed that seems to contribute to this problem is that the endurance cost for disc upkeep is much higher at lower levels relative to your total amount of endurance. For example, at level 75, I have 32 endurance regen per tick while fighting. If I am moving and fighting, that drops to 27, but for the sake of simplicity, we can say that my max is 32 if I'm burning. That means that I would gain 160 endurance during the 5 ticks of Innerflame Discipline but I would spend 1800 from the 60 endurance per second upkeep. That is a net cost of 1640 endurance which is about 9% of my total endurance.

It looks like the highest level disc on the same timer as Innerflame is Terrorpalm at level 99 with an upkeep of 130 endurance per second. This is only about 2.2x as much of an endurance cost compared to what I would imagine is a massively increased endurance pool for a level 100 monk. For example, my TSS raid chest has 445 endurance vs. the 3386 endurance on a level 100 raid chest. That's a 7.6x increase. That would mean you only need around 2.5% endurance at level 100 to have enough to maintain Terrorpalm for it's full duration.

This example should hopefully illustrate the frustration that I have when the plugin continues to use burns even when my monk is painfully low on endurance. Since these discs have 0 activation cost but a high upkeep, the game will allow you to use them back to back to back and you get maybe 1 second of uptime on each of them.

There are plenty of other realistic scenarios beyond what I described earlier that this issue comes up. I think the "don't burn if you don't wanna burn" response is short sighted.

For example, some bosses have debuffs with endurance drains. It's possible that you can't get through your full set of burns before the boss drains away all of your endurance. In that case, you probably would rather have your burns available for the next fight rather than putting them on cooldown and getting 0 value from them.

Another example would be if a character dies and gets rezed. You still want your monk attacking after that rez, but you don't want them burning 30 minute CDs with no endurance to maintain them. If you have rez set to auto accept, your monk might burn these discs before you can even get the "Burn All Named" setting toggled off in the plugin.

Based on your feedback and the way that I see the plugin handles the Moment of Calm disc, I would imagine that the plugin would first look to use Respite before using any other discs in those scenarios. Without Respite being available yet though, it makes some very frustrating decisions.
 
Yeah, that makes sense. A short reuse disc that lets you partially refill your tank very quickly sounds really nice. One other thing that I noticed that seems to contribute to this problem is that the endurance cost for disc upkeep is much higher at lower levels relative to your total amount of endurance. For example, at level 75, I have 32 endurance regen per tick while fighting. If I am moving and fighting, that drops to 27, but for the sake of simplicity, we can say that my max is 32 if I'm burning. That means that I would gain 160 endurance during the 5 ticks of Innerflame Discipline but I would spend 1800 from the 60 endurance per second upkeep. That is a net cost of 1640 endurance which is about 9% of my total endurance.

It looks like the highest level disc on the same timer as Innerflame is Terrorpalm at level 99 with an upkeep of 130 endurance per second. This is only about 2.2x as much of an endurance cost compared to what I would imagine is a massively increased endurance pool for a level 100 monk. For example, my TSS raid chest has 445 endurance vs. the 3386 endurance on a level 100 raid chest. That's a 7.6x increase. That would mean you only need around 2.5% endurance at level 100 to have enough to maintain Terrorpalm for it's full duration.

This example should hopefully illustrate the frustration that I have when the plugin continues to use burns even when my monk is painfully low on endurance. Since these discs have 0 activation cost but a high upkeep, the game will allow you to use them back to back to back and you get maybe 1 second of uptime on each of them.

There are plenty of other realistic scenarios beyond what I described earlier that this issue comes up. I think the "don't burn if you don't wanna burn" response is short sighted.

For example, some bosses have debuffs with endurance drains. It's possible that you can't get through your full set of burns before the boss drains away all of your endurance. In that case, you probably would rather have your burns available for the next fight rather than putting them on cooldown and getting 0 value from them.

Another example would be if a character dies and gets rezed. You still want your monk attacking after that rez, but you don't want them burning 30 minute CDs with no endurance to maintain them. If you have rez set to auto accept, your monk might burn these discs before you can even get the "Burn All Named" setting toggled off in the plugin.

Based on your feedback and the way that I see the plugin handles the Moment of Calm disc, I would imagine that the plugin would first look to use Respite before using any other discs in those scenarios. Without Respite being available yet though, it makes some very frustrating decisions.
i understand, but that is the game - if you are asking it to burn, it is going to use the abilities it can when you ask it to.

many people turn off all burn conditions (burnallnamed, burnalways, and adjust their burncount to > number of xtargets available like 99) and then issue a /cwtna burnnow
 
I know it was discussed before, but my monk never uses Heron Stance on burns, I have to manually switch over to him and click it myself for it to fire.
 
I know it was discussed before, but my monk never uses Heron Stance on burns, I have to manually switch over to him and click it myself for it to fire.
we fire "crane" during burns while fistdisc is active.

this might be one of those things where despite adding a newer version it differs from the previous version in a way it doesn't but i'll confirm

i'll try it tomorrow on my monk and post
 
As expected, when we get to Ironfist Disc (FistDisc) in our burn routine, we fire heron stance (Crane)

1717420498480.png

since you mentioned "was discussed before" back in 2021 i checked then too and it was firing when it was supposed to fire, and when i said it was firing


in case there is confusion - we use "Crane" during "FDisc" during burns --- fist is at the bottom of the tier'd burn routine. Rusang was asking for crane to be fired during FPP - and asking for it to be elsewhere is fundamentally and entirely different than "it doesn't fire".

so, i'd double check that it isn't, in fact, firing during FDisc and then revisit - because otherwise we're just cycling back around and if i can't replicate it, i can't determine if there is an issue or not - but does not appear to be one
 
As expected, when we get to Ironfist Disc (FistDisc) in our burn routine, we fire heron stance (Crane)

View attachment 62145

since you mentioned "was discussed before" back in 2021 i checked then too and it was firing when it was supposed to fire, and when i said it was firing



in case there is confusion - we use "Crane" during "FDisc" during burns --- fist is at the bottom of the tier'd burn routine. Rusang was asking for crane to be fired during FPP - and asking for it to be elsewhere is fundamentally and entirely different than "it doesn't fire".

so, i'd double check that it isn't, in fact, firing during FDisc and then revisit - because otherwise we're just cycling back around and if i can't replicate it, i can't determine if there is an issue or not - but does not appear to be one

I see. I figured we would fire during the Heel of Zagali disc since that increases kick damage, and that is what a heron stance is.
 
I know it has been talked about before already, but my monk is not firing heron stance during a burn routine. I have to manually click it every time the toon burns. I have the most updated plugin as well.
I know you deleted it but not reading what I reply and post with before responding isn't great. Please make sure you do so in the future.
 
Need to stop toons from using rest to regen endurance when they are under the effect of bard rallying call. It negates the HUGE endurance regen the bard is providing, and it is far superior to the rest line. They do not stack.
 
Need to stop toons from using rest to regen endurance when they are under the effect of bard rallying call. It negates the HUGE endurance regen the bard is providing, and it is far superior to the rest line. They do not stack.
i'll have a look
 
Need to stop toons from using rest to regen endurance when they are under the effect of bard rallying call. It negates the HUGE endurance regen the bard is providing, and it is far superior to the rest line. They do not stack.
i'll have a look
i've spent the last hour and a half thinking about this (and setting up scenarios for testing).

at least for right now, we're not going to change this, and here's why.

rallying call stops if you take offensive action. none of our plugins are going to stand there with our thumbs up our backsides if we have rallying call - and there's nothing to assume that we're not going to get back in combat, breather (which is only on a 1:30 reuse) will continue to give you juice if you got back into combat. this means if we're out of juice, get rallying call on on, and then immediately hop into combat, we really hurt ourselves by skipping using EndRegen (breather)

I'd recommend doing something like create yourself a LEM to pause your toon if you get rallying call on yourself and unpause when rallying call is off
 
i've spent the last hour and a half thinking about this (and setting up scenarios for testing).

at least for right now, we're not going to change this, and here's why.

rallying call stops if you take offensive action. none of our plugins are going to stand there with our thumbs up our backsides if we have rallying call - and there's nothing to assume that we're not going to get back in combat, breather (which is only on a 1:30 reuse) will continue to give you juice if you got back into combat. this means if we're out of juice, get rallying call on on, and then immediately hop into combat, we really hurt ourselves by skipping using EndRegen (breather)

I'd recommend doing something like create yourself a LEM to pause your toon if you get rallying call on yourself and unpause when rallying call is off

Do not disagree here, but in that scenario, I wouldn't be using the bard boost in any case. What is happening is when the puller drops, he won't pull while he has res effects, and that's also typically when he'll have rallying call on him. Not a big deal, just slightly annoying to me personally, but I can handle it :P
 
As a non-main monk, for the modern day monk...

- 2hb still king of dps?
- is bandoswap for Fist of Fury AA still worthless these days?
 
Monk plugin on test is doing the same thing as the bst one, Sic. Spamming Tiger Claw off/on. Just letting you know. Must be all related to an autoskill bug.
 
Monk plugin on test is doing the same thing as the bst one, Sic. Spamming Tiger Claw off/on. Just letting you know. Must be all related to an autoskill bug.
yep, it is an MQ issue with the struct
 
1736106031159.png
Started using the monk plugin aging today and i noticed its not using Doomwalker strike on my hotkey. It still dose not share a cooldown with the other strikes so did not know if this was done intentionally or just had been overlooked. thanks in advance
 
Plugin - MQ2Monk

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