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MQ2Monk

Plugin - MQ2Monk (1 Viewer) 3.1.52471.11

Could not find much on this topic. Is it possible and how if so? MUCH easier to pull (and cause a lot less deaths) from a distance with my Monkey using "Whittled Fishbone Darts" :)
The darts have a range of 250 and your Distant Strike is 300. I might be missing something here as I haven't been on my monk in ages.
 
The darts have a range of 250 and your Distant Strike is 300. I might be missing something here as I haven't been on my monk in ages.
No I am old and set in my ways. Sic is correct. Distant Strike is what any smart person would use. :cool:
 
Is it possible to chain pull using the monk plugin? Say instead of waiting till current mob is dead to pull the next he will start pulling when current mob is at 20%? I do not see any way to do this on the settings.
 
Is it possible to chain pull using the monk plugin? Say instead of waiting till current mob is dead to pull the next he will start pulling when current mob is at 20%? I do not see any way to do this on the settings.
No

Use huntertank/chase group combo if you want more pulls.
 
Currently my monk in puller assist mode runs to a distance away from a mob, targets it, but does nothing, just sits there.

1665086516864.png1665086560278.png1665086579331.png

Everyone is full health, full endurance, full mana, no mobs on ignore list. What else am i missing? Oh, if i check the box to disable pull ability, he appears to work as expected. runs to the mob, smacks it, runs back.
 
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Currently my monk in puller assist mode runs to a distance away from a mob, targets it, but does nothing, just sits there.

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Everyone is full health, full endurance, full mana, no mobs on ignore list. What else am i missing? Oh, if i check the box to disable pull ability, he appears to work as expected. runs to the mob, smacks it, runs back.
so what is special about the mob or where it is standing?

this likely means there is a disparity between what we think we can do with our pull ability and what we actually can - which is an MQ->EQ disconnect.

i'd suggest either checking if there is an oddity with the mob, like under the floor, or some line of sight issue with the geometry/mesh around you.

if we stop to pull something but can't use our ability to pull it, i guess it could just stand there being unsure of what to do, but sounds like a geometry thing

the only thing that differs from plugin to plugin on pulling is if you have a pull ability or not - and each of the pull abilities work differently, obviously - and you can always use ranged/ammo throwing for throwing instead if you wanted

and for clarity - ignores and that kind of stuff happens before we decide to pull - group watching, any settings, mob ignores, mob type etc, all that is checked before we say "so and so is our target", which means it isn't related to any of that kind of stuff - there is an issue with when we stop naving on the way to the mob (which is when we think we have line of sight)

this is in accursed nest? what happens if you manually hit distant strike standing exactly where you're at?

what is your location / mob location / camp location? (so i can try and replicate).

are you levitating, are you in illusion form? are you shrunk?

are you getting any red failure messages from eq? (check your different chat tabs
 
I did some pulling in the area, matching your loc you shared with my iksar monk (non-shrunk, no lev)
1665089699749.png
obviously this one was a scout and not a guardian - but i seem to be pulling this mob type alright

1665089910849.png
this one was a guardian and it came ok

some mobs stop to cast after we attack them, but we'd still run back to camp after they're on xtarget
if you could just let me know what loc the specific problem mob is - i suspect the mob is either a: under the geometry a bit or b: there is an los disconnect between mq/eq and we can't actually hit it. in this instance there should be a red error message saying you can't see them (Which we usually use to go and melee pull if that error occurs) - if you can just verify that
 
I'm not getting any type of out of range / site / anything message. I know what you are saying about attack and lose aggro / run back, that happens in Frostcrypt all the time, very annoying, EQ bug, not MQ. I can click Distant Strike manually when he stops running and it's fine, doesn't matter which mob i let him run to. Also, below is a screenshot of the current mob he has target and nothing is happening. I've pulled this entrance area multiple days before. I just zone in, don't' move, turn on assist pull (change pull settings to screenshot shown), and let them go. I turned on another monk on another instance, same settings, he does the things as expected. Just this one monk is funky / i have some setting somewhere. One monk is iksar that works, other is drakkin that no longer works.

1665090220722.png


Edit - i did just watch successfully smack a mob and run back to camp with Pull Ability turned on. That mob was behind a rock, so it appears to only be mobs in clear plane sight that is the issue.
 
No, teh goblins are just small in teh zone. And he's a fair bit away / high resolution monitor makes it look smaller. Here is a pic of it up close in camp.
1665090994862.png
 
but a different monk does just fine?

that one looks like it is behind something

however we also don't sit you down - why is your dude sitting?
 
puller assist mode, it just spawned and is close to camp. when nothing is up in radius they sit. And ya, iksar monk working fine, drakin monk today not working. It is behind sometehing, i'd expect him to run and smack him, but instead he is just looking at him. The same thing happens when the mob is farther away, runs to a certain distance from mob and stops, doesn't sit, but just stops and does nothing.
 
for now i'd say lets table the issue as this zone i can just run and smack em, doesn't bother me. if it continues in other zones though then i can bring it up again, should I PM you next time or post here if it happens again?
 
puller assist mode, it just spawned and is close to camp. when nothing is up in radius they sit. And ya, iksar monk working fine, drakin monk today not working. It is behind sometehing, i'd expect him to run and smack him, but instead he is just looking at him. The same thing happens when the mob is farther away, runs to a certain distance from mob and stops, doesn't sit, but just stops and does nothing.
well if we're pulling something we're not sitting

you showed that image i was expecting it to be a mob you're trying to pull - you can debug why a mob isn't being pulled that should with the debugpull on once --- however, that is for why we're not pulling - not why we can't
for now i'd say lets table the issue as this zone i can just run and smack em, doesn't bother me. if it continues in other zones though then i can bring it up again, should I PM you next time or post here if it happens again?
post here is fine (or pm if a bunch of pictures and on-the-go debugging kind of back and forth is totally fine too)- but without something replicable, it is pretty hard to do anything about - especially if it works on your other monk and not your emo monk, maybe he's sad =p

but nah, it isn't likely going to be a mq2monk setting - unless there is something broke in mq that is telling us the distance we can use the AA at is different than what we actually can
 
k, keep this in your back pocket in case another idiot has the same problem. Not on purpose mind you, my monk was puller assist but also the main assist of hte group. so he'd go to pull then be like, wait, i have to assist myself. I haven't verified if that is the issue, but i set my tank as main assist (he should be, not sure why he wasn't) and monk is now pulling as expected.

Problem appears to be, again, between the keyboard and the chair.
 
Any one have advice on how to get my monk to die less during pulls? Doing mobs that are dark blue con and it seems like every 5-10 mins he ends up dead. Are there settings I can use to make him safer? Am I missing something that is critical to survival in his /mnk missing? Seems like he goes and gets meleed by stuff during pulls and I am just not sure why. Lvl 111, 140k hp, 2.9k ac, 28k AAs.
EDIT: Ok I watched the monk being a dumdum. Hes targeting a mob, running at it and not pulling it. And its running himself through other mobs as that mob pats away. I have distant strike and shuriken, so IDK why it wouldnt use anything to pull it.
EDIT 2: Ok I also just witnessed him running up to a mobs face and punching it to pull, instead of using any type of ranged.
EDIT 3: Also have his feign set to 60% and saw him just face tank a mob until he died.....I am really confused as to why this monk puller is being so absolutely brain dead.
 

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Any one have advice on how to get my monk to die less during pulls? Doing mobs that are dark blue con and it seems like every 5-10 mins he ends up dead. Are there settings I can use to make him safer? Am I missing something that is critical to survival in his /mnk missing? Seems like he goes and gets meleed by stuff during pulls and I am just not sure why. Lvl 111, 140k hp, 2.9k ac, 28k AAs.
well.

you should *ALWAYS* go and get your abilities. none of them are going to stop you from dying in this case - but missing some of those just fundamentally means you're abusing your monk - no progressive abilities? like wut?! go :p

go and get them.

if you're pulling in an area with stuns/roots etc - should have your tank in some form of hunter mode with the rest of the team in chase mode - your self cure has a cooldown to reuse it, if that is what is happening.

you should make sure you're not disabling use of your pull ability, so you can use distant strike (i sure hope you have distance strike AA at 28k aa) - if you're running up to melee when you're not disabling that - it likely means you're in an area that has some line of sight problems and should consider going elsewhere.

but with a "/shrug" about "he ends up dead" that is 0 to go by.
are you stunned?
are you rooted?
do you have selos/runspeed?
are you having mesh issues that is causing you to get stuck?
are you getting summoned?
are you using disablepullability?
what does your gear look like? (i suspect it is rough considering the spells you're missing)
are you pulling a mob but getting a ton of mobs?
are you dying once it comes back to camp?
are you dying at the mob?

the first thing to figure out how to stop dying, is to figure out why you're dying in the first place.

you might consider using a toon that is a little better gear'd/aa'd/suited to pull

a 111 toon can use snowbound gear (115 you can just use tol t1 f2p gear) --- snowbound should put you in more of the 160k, 3500ac range with basically zero augs. probably need to get some augs and some gear
 
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He just stands there staring at it. I have it set for out of the box but it seems hes some times just staring at mobs or running up to punch them and not sure why because I certainly have distance strike.
 
are you stunned? - No
are you rooted? - No
do you have selos/runspeed? - Yes
are you having mesh issues that is causing you to get stuck? - No
are you getting summoned? - No
are you using disablepullability? - No
what does your gear look like? (i suspect it is rough considering the spells you're missing) - Full T2 EoK, non-vis EoK with a couple TBM. Augs are not great.
are you pulling a mob but getting a ton of mobs? - Seems to be that hes either running up to a mob and dying to it instead of using ranged, or hes following the target around and other mobs are killing him.
are you dying once it comes back to camp? - Rarely, but that is an issue with my tank and I can fix that.
are you dying at the mob? - Yes usually.
 

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are you stunned? - No
are you rooted? - No
do you have selos/runspeed? - Yes
are you having mesh issues that is causing you to get stuck? - No
are you getting summoned? - No
are you using disablepullability? - No
what does your gear look like? (i suspect it is rough considering the spells you're missing) - Full T2 EoK, non-vis EoK with a couple TBM. Augs are not great.
are you pulling a mob but getting a ton of mobs? - Seems to be that hes either running up to a mob and dying to it instead of using ranged, or hes following the target around and other mobs are killing him.
are you dying once it comes back to camp? - Rarely, but that is an issue with my tank and I can fix that.
are you dying at the mob? - Yes usually.
those pull settings are terrible.

you should consider taking a look at them.

i imagine you're running past stuff and pulling yourself a train since you are using a 25 zhigh/zlow. which is why you edited your post to say "running through other mobs". use something like 100 or 200 for outside zones (most zones i just use something like 500, but OT you probably dont want that because of the pit.

there is no reason why you need 9999 pull radius

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

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i mentioned why under certain cirumstances you may end up melee pulling rather than using your pull ability - and it has to do with LoS - eq is terrible with it, and even a smol rock can cause problems - we don't roam around looking for LOS, we nav to the mob and if we find los on the way, we pull.

perhaps try and illusion on your puller and see if that improves your los problems.

you sound pretty confident that you're not getting stunned or rooted when 5 minutes ago you had no idea - are you just blanket saying no because you don't *think* so, or are you checking all of your logs for the "every 5-10 minutes" to see if you were getting stunned or proc'd on or rooted or summoned - because it sounds like you didn't do that.

are these mobs debuffing you by chance?

the mobs in this zone do a non-distance based gore or rend or something on you.
1666287706303.png
the cactus mobs can stun you (you get swirlys over your head) and they do this:
considering you have 140k hps (then limited futher to 90%), 60k dmg a tick is pretty substantial
1666287229426.png

if you're not ignoring sarnak traps
1666287825784.png


again - if you don't know why you're it is going to be very difficult to try and help you figure out why.

a "i went through my damage and it is all just regular melee hits" would be followed up with "ok, so we need to try and address the los issues causing you to run to the mob - which is where i would say try moving areas, or edit your mesh, or use an illusion to make you taller.
 
I think the reason he is running through other mobs is the bot decides it will pull target X, it then looks at it, but does nothing. Then it kind of follows it around at range for a while without pulling it. Eventually, leading him into other mobs. I can drop the radius but I dont think it will stop that. I for sure know hes not getting rooted because I dont think any mobs in OT root/snare.
Really the big issue is the bot is targeting mobs to pull then not using any abilities to pull them, and just chasing them. Here is a pic I just snapped where the bot is legit just standing behind the mob doing nothing. If I manually hit "distant strike" then he will pull the mob and then run it back to camp as it should.

So the big question is why is the bot not using distant strike or a shuriken ability to pull? Why is it just targeting mobs to pull then either chasing them at range, running up to them doing nothing, or running up to them and hitting them?
If I could just force the bot to use distant strike I think it would work fine, but it seems to just bug out and stop trying to use long range pull abilities. Its not LoS because the mobs will be right there/if I manually touch distnace strike it hits every time.

1666276470129.png
 
I think the reason he is running through other mobs is the bot decides it will pull target X, it then looks at it, but does nothing. Then it kind of follows it around at range for a while without pulling it. Eventually, leading him into other mobs. I can drop the radius but I dont think it will stop that. I for sure know hes not getting rooted because I dont think any mobs in OT root/snare.
Really the big issue is the bot is targeting mobs to pull then not using any abilities to pull them, and just chasing them. Here is a pic I just snapped where the bot is legit just standing behind the mob doing nothing. If I manually hit "distant strike" then he will pull the mob and then run it back to camp as it should.

So the big question is why is the bot not using distant strike or a shuriken ability to pull? Why is it just targeting mobs to pull then either chasing them at range, running up to them doing nothing, or running up to them and hitting them?

View attachment 42936
Please lef, please my friend. please help me help you.

can you please read/try the things i've suggested? it really feels like you're not reading what i'm saying.

can you please try and not be so small and see if that changes your situation, after making the adjustments and observations i've mentioned.

the only thing that image shows is a very small frog is next to a mob. I'm trying to take on good faith that it is the mob you're trying to pull, in pullassist mode. I'd be interested in knowing what your distance from the mob is.




a "i went through my damage and it is all just regular melee hits" would be followed up with "ok, so we need to try and address the los issues causing you to run to the mob - which is where i would say try moving areas, or edit your mesh, or use an illusion to make you taller.

the above would also apply to what you're now describing. so let's start there. (which is different than the several other things we've been talking about and i've been trying to help you address)

Please.
 
I am doing the things and reading what you're saying, I just don't think you're hearing me with the issue. My monk has no line of sight issues, no stun/root/snare issues, hes simply targeting mobs and NOT pulling them. If I manually use distant strike or a shuriken, it will pull and continue as normal.
This picture is of a 10 foot tall character with zero line of sight issues just staring at a rhino not pulling him. If I hit distant strike, it aggros the mob and runs it bacak to camp as it should. So something is causing the bot to NOT use ranged abilities to pull. I have reloaded my game so the plug in is "out of the box" and it is continuing to happen.
1666277053877.png
 
I am doing the things and reading what you're saying, I just don't think you're hearing me with the issue. My monk has no line of sight issues, no stun/root/snare issues, hes simply targeting mobs and NOT pulling them. If I manually use distant strike or a shuriken, it will pull and continue as normal.
This picture is of a 10 foot tall character with zero line of sight issues just staring at a rhino not pulling him. If I hit distant strike, it aggros the mob and runs it bacak to camp as it should. So something is causing the bot to NOT use ranged abilities to pull. I have reloaded my game so the plug in is "out of the box" and it is continuing to happen.
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I am hearing you. we're slowly getting somewhere. just skipping half the things i say and making me re-ask them, again and again, is not how to get help. which is why i shared with you the thing i asked you to read - be honest with yourself, did you click and read it? i suspect not based on our interactions so far. ya gotta help me help you.

but that was 5 minutes ago - and we're here now. so let's please just move on.

Thank you for now trying the thing i asked, and thank you for letting me know you tried the thing i asked.

I now understand that we're not talking about the half dozen other things you were talking about before - that now we're narrowing it down to the issue you're stating above.

I don't know the answer to that - a few people have reported a thing like that specifically with monk (now keep in mind the pulling is the exact same library code across all the plugins other than the pull ability to use and with dozens/hundreds of hours i've never been able to replicate the issue).

- so no, I/we have no idea other than a potential disconnect with what mq/eq things about line of sight, where when we get to the mob we don't think we have los for some reason and then can't pull

I'll see if i can replicate in the same zone - I'd suggest moving to another area --- if moving to another area changes your experience, i'd suggest posting up what the orignial area/location is/was, so we can try and see if we can definitively say if it is a matter with mesh/los/eq/mq. I'm always happy to try and replicate and fix.
 
I am hearing you. we're slowly getting somewhere. just skipping half the things i say and making me re-ask them, again and again, is not how to get help. which is why i shared with you the thing i asked you to read - be honest with yourself, did you click and read it? i suspect not based on our interactions so far. ya gotta help me help you.

but that was 5 minutes ago - and we're here now. so let's please just move on.

Thank you for now trying the thing i asked, and thank you for letting me know you tried the thing i asked.

I now understand that we're not talking about the half dozen other things you were talking about before - that now we're narrowing it down to the issue you're stating above.

I don't know the answer to that - a few people have reported a thing like that specifically with monk (now keep in mind the pulling is the exact same library code across all the plugins other than the pull ability to use and with dozens/hundreds of hours i've never been able to replicate the issue).

- so no, I/we have no idea other than a potential disconnect with what mq/eq things about line of sight, where when we get to the mob we don't think we have los for some reason and then can't pull

I'll see if i can replicate in the same zone - I'd suggest moving to another area --- if moving to another area changes your experience, i'd suggest posting up what the orignial area/location is/was, so we can try and see if we can definitively say if it is a matter with mesh/los/eq/mq. I'm always happy to try and replicate and fix.
Ok sounds good. I will pick up any /misssing I have and see if it helps. If I can reliably replicate the issue in the zone I will get back with you.
 
Ok I think I might know whats going on. If you set the endurance threshhold to pull lower (under the pull tab, EndMedEnd, set it to like 40% and set the group watch to healer only, I think what happens is the bot wont use certain abilities under a thershold. Meaning if you have 40% end it won't use distance strike? So instead it starts the chain of events 1) Target mob, 2) nav to mob, then when 3) use pull ability on mob SHOULD happen, it just stands there because the program is going "Don't use distant strike while under X threshold of end", so the chain of events stops there. Which is why if I manually hit dist strike, the rest of the chain of events runs smooth.
Could be wrong but i've replicated the issue a few times now doing this.
 
Pull settings regarding mana/endurance/health have no bearing on when you will use abilities. If your Endurance setting says start resting at 30, and stop resting at 80, then you would not pull if you were at or below 30% endurance. If you've gone to pull, you would pull using abilities, it wouldn't not use an ability due to setting in relation to the pull settings.
 
Pull settings regarding mana/endurance/health have no bearing on when you will use abilities. If your Endurance setting says start resting at 30, and stop resting at 80, then you would not pull if you were at or below 30% endurance. If you've gone to pull, you would pull using abilities, it wouldn't not use an ability due to setting in relation to the pull settings.
Hrmm then I am unsure. I'd stream it for you if you wanted to see. Its happening again where the monk just stops using pull abilities.
 
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Hrmm then I am unsure. I'd stream it for you if you wanted to see. Its happening again where the monk just stops using pull abilities.
no thank you, but again if you can provide a specific area/place to replicate I'm happy to do that, as i mentioned.

i did hours in OT yesterday and was unable to duplicate it, after going through the code looking where there might be a hiccup.

I also posted several screenshots of the various abilities that *definitely* happen and will *definitely* kill a 140k hp toon, including rooting you in place, limiting your max health, and doing 100k dmg to you a tic - obviously that doesn't have to do with the "move up to the toon and dont do anything", but that sounds very likely related to the other things you mentioned yesterday.

cwtn is 100% about what he said.

at this point, i would strongly encourage you to consider some form of huntertank on whatever toon you're the ma/mt on and have everyone chase you.

again - happy to fix an issue i can replicate, and i spent hours yesterday trying to replicate it, also - I put some additional debugging that can be used during pulls for later builds (and i'll comment when that is available for you to use when it happens so we can see why).

best wishes and sorry we don't have a better answer
 
Well, like I said the offer is there if you wanted to see it happening real time. The monk will run up to mobs and just stand in front of them doing nothing, or it will target them from afar and do nothing.
 
Well, like I said the offer is there if you wanted to see it happening real time. The monk will run up to mobs and just stand in front of them doing nothing, or it will target them from afar and do nothing.
yep. and i said no thank you. I sincerely appreciate the offer, but no thank you - we're not going to do that.

I would also encourage you to be sure that you're running framelimiter for your background toons, and not starving your monk of frames by running min fps as maxbackground - that can and will cause issues with automation in the background

when the additional debugging is in, i'll @ you so you can try, until then i'm sorry that i don't have alternative solutions than the other ones i've made (and repeated)
 
I have searched for an answer, but have not had any luck. My monk is in puller assist mode with shuriken equipped in ranged and ammo. Disable pull ability is toggled on. Monk runs out and melee attacks mob to pull. Why won't he use shuriken?
 
I have searched for an answer, but have not had any luck. My monk is in puller assist mode with shuriken equipped in ranged and ammo. Disable pull ability is toggled on. Monk runs out and melee attacks mob to pull. Why won't he use shuriken?
howdy bonk,

All you need are the following:
- disable pull ability on
- ranged/ammo available
1672259690457.png

Depending on line of sight or distance we may end up melee pulling - we nav to the mob and if we find we can range it on the way we do, sometimes, like when the mob is moving you will see we stopped to ranged attack - but it got too close and we turned it off. We don't roam around trying to find line of sight.

Is there a reason why you're not using Distant Strike - this thing is so much better than shurikens? level/aa?

here you can see me throwing a shuriken at the fire beetle as expected - ranged pulling is far from perfect with automation due to things like delay in projectile travel time and xtarget populating

1672259445961.png
 
Plugin - MQ2Monk

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