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MQ2Heals

Release MQ2Heals

Ok, have noted, that while hovering over corpse, if I Call of the Wild the dead Cleric, with the plugin on, it won't let me select current zone. It only lets me choose the bind point option,.
/heals pause...same result. I actually have to type /heals off in order for it to allow me to choose the current zone.
 
Yeah, I have the same issue with the MQ2AFNuke plugin. I'll look into it. Thanks. :)

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These issues should be fixed in the latest release. Note: If you only have an Intervention/Contravention available (all other spells are in cooldown), it will use it.

The default puller heal range is 50. You can change it with /heals pullerhealrange #
It will be saved in the ini. You can also set PullerHealRange=# in the .ini.

Loaded this for a bit last night. Let it run solo for a while, and it did a pretty solid job of keeping everyone topped off. You were right I would, however, give some of the same suggestions I gave NH for his autocleric. Intervention/contravention should only be used for MT heals, and a range check or a check for puller tag should be used as well. Had the plugin trying to heal the puller while he's way out of camp.

After loading AutoCleric to keep shining on tank, it reloaded contraventions, and mq2heals was trying to heal puller by nuking mobs with contravention.

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For the Hovering/Rez/Call issue, check to see if campfirerez is set... It could be causing those issues.

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I think I found the cause. It was preventing the plugin from selecting return to bind if campfirerez is 1 (on).
 
After loading AutoCleric to keep shining on tank, it reloaded contraventions, and mq2heals was trying to heal puller by nuking mobs with contravention.
So THAT'S why I keep needing to REZ my cleric from the other side of the room.
 
It's fixed now (at least in my source code), so it shouldn't be an issue once I release the .dll.

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Updated this .dll too. Also compiled a test version again... Assuming test is the same Release date as Live...
 
Not sure, but I think this needs to be updates to new compile???
It doesn't seem to be working with the 20151202a.

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i TAKE THAT BACK.....Unloaded Plugin, reloaded it, now is working fine.
 
Well..its working (note the 20151120 vanilla compile DOES still work too) but, it doesn't seem to be working as well was it was a few days ago... and i think its causing some CTD as only the char using this are crashing..
 
That's interesting. I'll post a new compile soon. Hopefully that will fix the other issues.

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Posted live compile... Anyone still using test?
 
What level ranges does this plugin support? It was working amazing a few weeks ago when I was using it from 80-85.

However, it's always trying to cast "Ardent Light" and spells that are 100+ on an 85 toon after the recent update.
 
I'm gonna set this up and give it a go. I'm really enjoying AFNuke so hopefully this one is just as good.
 
What level ranges does this plugin support? It was working amazing a few weeks ago when I was using it from 80-85.

However, it's always trying to cast "Ardent Light" and spells that are 100+ on an 85 toon after the recent update.

I'll check into this. It should only try to cast spells that you have memorized... I might have to recompile it for the latest release. I will check which version of MQ2 the latest RG build is off of, and recompile. :)
 
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Had some very stange happening with this.

Shaman seems to be healing fine, infact, he's healing the group solo.

BECAUSE

Cleric is trying to heal with Ardent Light, only with Ardent Light, and Ardent Light is NOT memed......
(explains a few hundred extra deaths this week).:#
 
Yeah, there was a bug in the last release. I posted an update. It is larger because I forgot to take all the debug stuff out. :)
 
Stop, no, Override, yes, It will prioritize healing over DPS, but Buffage which is outside combat should not have any interfearence

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Note I run KA with this (and a cleric) on my shaman. Normally my shaman spot/group heals and does 10-15k DPS, while cleric does most of the healing. Last few day Shaman DPS has been down around 1-2k but noting how the ceric healsing seemed to have been, I now see why.
 
ok thought id give this a try on a couple of my shaman and it is constantly spamming
Rich (BB code):
medcheck Casting Mount <Verdant Hedgrow Mount>

toons are already mounted on lava braxi saddles and ive never had this mount.
 
just need to chane the mount item:
Rich (BB code):
/heals mountitem "Name of Mount Item"
 
Yeah, sorry. I set that as the default for testing. It should be the "Verdant Hedgerow Leaf" mount that it's trying to cast. When I update it again, I will leave the default blank, and let you specify in the .ini, or the way Meistro pointed out.

I'd also suggest disabling meditation for the moment. It is a little buggy still. /heals domed off... I am going to update it like I did for the MQ2AFNuke plugin, and hopefully, that will fix the issues. It will separate /heals domed from domount and harvest... In the next update, it should support QM and VP on the cleric once mana is low enough.
 
Updated to reduce spam. I may have fixed the QM/VP code on this one over the holidays, but I forget how far I got in testing. :p Let me know how well it works/doesn't. /heals domed off and /heals domount off if it causes issues. :)
 
That would be great, what is happening is, if a group members pet gets charmed and the pets HP get to like 50%. Then the cleric only heals the pet and lets the Tank die.
 
I can see how that could be a problem. It should prefer to heal players and mercs over pets though. Are you setting the group role for the tank? I'll look at the code and see what's going on there too. :)
 
I will set group roles and re check.

/heals campfirerez off?
 
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Yes, that should work the same way on MQ2AFNuke... /nuke campfirerez off will disable releasing to bind and clicking campfire clicky (Fellowship Registration Insignia). :)
 
Messed around with the plugin today. Would only attempt to cast Renewal and ignored all other memorized spells. Also besides spamming that it was casting Renewal, it would spam Ardent Light, a spell not memorized. Using the dll from the first post.

Rich (BB code):
[MQ2Heals]
Enaled=0
Rez=1
CombatRez=1
CampFireRez=1
DynamicHeals=0
DoReviveMerc=1
PauseOnZone=0
Debug=1
DoPromisedHeals=1
DoFastHeals=1
DoPatchHeals=1
DoBigHeals=1
DoClickHeals=1
DoNukeHeals=1
DoHealNukes=1
DoLightHeals=0
DoGroupHeals=1
HealPoint=99
FastHealPoint=95
BigHealPoint=94
PatchHealPoint=40
ClickHealPoint=35
GroupHealPoint=98
GroupHealCount=3
PullerHealRange=50
SelfHealPoint=39
SelfDAPoint=20
Yaulp=1
MemSpells=0
DoMed=1
DoMount=0
MedPct=1
MountItem=Dallyn's Horse Saddle
DoRez=1
DoCombatRez=1
HealsOn=0
 
I will look into it. I reintroduced a bug accidentally in one of the recent releases. I will update the plugin today, and that should fix your problem.

Messed around with the plugin today. Would only attempt to cast Renewal and ignored all other memorized spells. Also
besides spamming that it was casting Renewal, it would spam Ardent Light, a spell not memorized. Using the dll from the first post.

Rich (BB code):
[MQ2Heals]
Enaled=0
Rez=1
CombatRez=1
CampFireRez=1
DynamicHeals=0
DoReviveMerc=1
PauseOnZone=0
Debug=1
DoPromisedHeals=1
DoFastHeals=1
DoPatchHeals=1
DoBigHeals=1
DoClickHeals=1
DoNukeHeals=1
DoHealNukes=1
DoLightHeals=0
DoGroupHeals=1
HealPoint=99
FastHealPoint=95
BigHealPoint=94
PatchHealPoint=40
ClickHealPoint=35
GroupHealPoint=98
GroupHealCount=3
PullerHealRange=50
SelfHealPoint=39
SelfDAPoint=20
Yaulp=1
MemSpells=0
DoMed=1
DoMount=0
MedPct=1
MountItem=Dallyn's Horse Saddle
DoRez=1
DoCombatRez=1
HealsOn=0

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Does this work in sul ?

It works well in sul if you set the heal point below 70%. You should change the group heal point to below 70% too.
 
It works well in sul if you set the heal point below 70%. You should change the group heal point to below 70% too.

Do you have to reset the other heals points as well? So for example, fast and big heal points below 70% or does it calculate % of the new heal point. Or for example, if you have bigheal point set at 95%, in Sul, it will continue to try and heal you over and over again?
 
I can make it do the latter (if you lower the regular heal point below the others), but when I tested, I just set them all. You can make a hotkey to do it, and another to set them back. :)

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I forgot to update it last night, but this one shouldn't have the bug. I can't confirm until I get home, and can do some testing...

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Updated for patch...

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Updated for ninja patch!
 
/Heals fasthealpoint does not seem to work. The other healpoint flags update appropriately. The fasthealpoint does not appear to update or broadcast the update as the others do.

What are the conditions for Yaulp to fire? In or out of combat? A certain mana %? Certain plugin settings? Just trying to test it and haven't been able to get it to fire.
 
It should work with any rank spells. I will try to reproduce your issue. I will also look into the heal points issue.

Yaulp is still buggy. I don't play my cleric often, so I never worked out the bugs. I will add it to my todo list though.
 
Maybe I missed in reading through this thread but is the ini file unique to each character? I have both a cleric and a druid and I often have druid in pure dps mode on purposes and do not want it to be overwriting to heal when using KA. Making sure I set this up correctly to use tonight when I'm home from work. Thanks!
 
Maybe I missed in reading through this thread but is the ini file unique to each character? I have both a cleric and a druid and I often have druid in pure dps mode on purposes and do not want it to be overwriting to heal when using KA. Making sure I set this up correctly to use tonight when I'm home from work. Thanks!

I believe it creates an INI for each character.
 
Well, I guess I just forgot to put the code in for fasthealpoint. It will be easy to add. I should be able to have a new .dll tonight.

/Heals fasthealpoint does not seem to work. The other healpoint flags update appropriately. The fasthealpoint does not appear to update or broadcast the update as the others do.

What are the conditions for Yaulp to fire? In or out of combat? A certain mana %? Certain plugin settings? Just trying to test it and haven't been able to get it to fire.

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Here's a beta release with some functionality requested by tomo.

/heals fasthealpoint # should work as intended now.
/heals raidtankmode on|off - Prioritize XTarget healing for raid tanks.
/heals tankhealpoint # -- Set a heal point for tanks in raid tank mode (default 90)
 
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Release MQ2Heals

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