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MQ2Enchanter

Plugin - MQ2Enchanter (1 Viewer) 3.1.52471.11

It sounds to me like you're enchanter is trying to mez something that has aggroed the group and your camp radius exceeds your desired mezzing distance.
When you're in chase your campradius determine the radius around the MA that you're willing to engage things, and for the enchanter that includes mezzing.
So it's possible you're trying to navigate around some barrier like a wall or some such, and that path requires you stray quite a ways from the MA.

It might be a pathing issue. The enchanter was going from the steps of Vex Thal (ToL) to the bottom of the east Tegi caves. The camp was at Rumblecrush. It was only happening at the steps so far.

I also noticed something unrelated but on the pathing subject. Trying to path from the north Tegi caves to the quest giver in the northeast had the path go down to the middle east until going in a circle back north. I just ran manually.
 
It might be a pathing issue. The enchanter was going from the steps of Vex Thal (ToL) to the bottom of the east Tegi caves. The camp was at Rumblecrush. It was only happening at the steps so far.

I also noticed something unrelated but on the pathing subject. Trying to path from the north Tegi caves to the quest giver in the northeast had the path go down to the middle east until going in a circle back north. I just ran manually.
I don't know your group makeup. But based on other plugins I'd assume that others would have similar issue if it was a pathing issue.
 
I don't know your group makeup. But based on other plugins I'd assume that others would have similar issue if it was a pathing issue.
It happened again. In a different part of the zone. BRD, ENC, SHD, ROG, DRU, CLR. The others in the group are not doing anything weird like this and have been playing them for a while. The ENC is actually a persona that I just leveled up.

1731209769339.png
Just got to the top of tower in the center of the zone. SHD on Manual, everyone else on Chase. As soon as I hit attack on the driver, the ENC bolts. It looks like it is going for one of the guardian wolves guarding the remains. Prior to this I was in the NW of the zone getting a ground spawn, and prior to that, the NE talking to a quest mob.

After hitting Follow Me on the SHD, I took a screen shot of the map then hit pause. And took more screenshots:

1731210058729.png1731210233968.png1731210265958.png
 
I'm unfamiliar with this circle around you.
1731212187128.png

I also don't see a red circle, which is the camp around the groups designated Main Assist. Be sure to turn on all layers of the EQ map. Without seeing the red circle I don't know if it is or is not inside the campradius around you.

Is the wolf it appears to be going after on your xtarget when this happens?

I couldn't seem to find "llc2" Lua in the resources. If it's short for something, I don't know what it is.

Surely you don't have MQ2GroundSpawns running?
 
I'm unfamiliar with this circle around you.
View attachment 66221

I also don't see a red circle, which is the camp around the groups designated Main Assist. Be sure to turn on all layers of the EQ map. Without seeing the red circle I don't know if it is or is not inside the campradius around you.

Is the wolf it appears to be going after on your xtarget when this happens?

I couldn't seem to find "llc2" lua in the resources. If it's short for something, I don't know what it is.

Surely you don't have MQ2GroundSpawns running?
No groundspawns is just loaded, not active.
The wolf is not on xtar, nothing from north circle was on xtar. There was no camp, the driver was on manual, with the enchanter on chase. Layer 2 was off which is the mobs. On my driver Layer 3 shows the circles. Layer 1 & 3 were on for the enchanter.
 
Well, the enchanter is programmed to only engage things on xtarget, mezzing and combat alike. So with the information we have available I'm unable to determine the cause of this issue. I tried to message "stuff" on discord, but looks like you're not logged in. If you want to continue the conversation we'd need to do so in discord so I can try to see what is going on myself.
 
TashThenMez strikes again. This time it shouldn't have, because we're checking on pulse that if you have less than 2 autohaters on xtarget to clear tashthenmez, but for whatever reason it did not do it when they left one camp and went to another.

For now we've had them turn off TashThenMez. I've submitted a potential fix to verify the TashThenMez target is currently on the XTarget list and if not to clear it.
But that won't be till tomorrow more than likely.
 
Hi - I'm very unsure if this is the right place to post this. Ran into an issue with crystal AA's, posting how I solved for myself, had some trouble finding a solution with search tools, so this might be out there already, and there may be a better solution, but here's mine(and if this seems like a no-brainer, it took me forever.).


Summon Sanguine Mind Crystal and Summon Azure Mind Crystal - when chanter gets these AA's he's constantly summoning them when they come off cooldown and meet the mana %'s. The problem is these items are already in backpacks, so it's just continued use of mana.

Ended up putting the SumSanguineAt and SumAzureAt over 100% - this stops the summoning.

I could not find a way to turn off using the AA's at all other than above.
I could not find a way to not use the AA's if the items were already inventoried.
(I'm 100% good with this solution, and not expecting anything different, but wanted to put this somewhere so maybe it shows up in a search so someone doesn't spend time on it.)
 
Hi - I'm very unsure if this is the right place to post this. Ran into an issue with crystal AA's, posting how I solved for myself, had some trouble finding a solution with search tools, so this might be out there already, and there may be a better solution, but here's mine(and if this seems like a no-brainer, it took me forever.).


Summon Sanguine Mind Crystal and Summon Azure Mind Crystal - when chanter gets these AA's he's constantly summoning them when they come off cooldown and meet the mana %'s. The problem is these items are already in backpacks, so it's just continued use of mana.

Ended up putting the SumSanguineAt and SumAzureAt over 100% - this stops the summoning.

I could not find a way to turn off using the AA's at all other than above.
I could not find a way to not use the AA's if the items were already inventoried.
(I'm 100% good with this solution, and not expecting anything different, but wanted to put this somewhere so maybe it shows up in a search so someone doesn't spend time on it.)
we only summon these items if we don't have these items, so i would make sure you don't have one in your bank or something.

are you running into something like you have the old version of it, and can't summon a new one because they have a lore group?

What rank of Summon Mind Crystal and Azure Mind Crystal do you have?
What is the actual item name of each?

but no, that isn't intended, and that's the first report of that i've heard - and we've summoned a LOT of those crystals since we added the functionality
 
we only summon these items if we don't have these items, so i would make sure you don't have one in your bank or something.

are you running into something like you have the old version of it, and can't summon a new one because they have a lore group?

What rank of Summon Mind Crystal and Azure Mind Crystal do you have?
What is the actual item name of each?

but no, that isn't intended, and that's the first report of that i've heard - and we've summoned a LOT of those crystals since we added the functionality
Thaaaaaaat is absolutely what was happening.
Old version / Lore item.
 
I noticed that after mq2enchanter checks during combat if combat buffs are on a team member, and witches to a player, then switches back to the mob, it casts a slow to the mob again and again.
Unless, I have some weird setup, I think you should be aware and time permitting, fix.
 
I noticed that after mq2enchanter checks during combat if combat buffs are on a team member, and witches to a player, then switches back to the mob, it casts a slow to the mob again and again.
Unless, I have some weird setup, I think you should be aware and time permitting, fix.
yes, unfortunately this has to due with how long eq takes to populate the target window.

our option is to cast it immediately upon targeting something, or wait until the buffs are populated (which is a second or two). You can replicate this by targeting a mob and watch your target window. you'll have a target but it takes a smidge before the buffs/debuffs populate

what happens with waiting, is we end up deciding to do something else, like cast a nuke.

if your nuke has a 2s cast time, now you've not slowed your mob for 2+ seconds waiting for the target window to update buffs.

and then folks are like "THE MOST (cause they use all caps when angery - just imagine the rest is all caps) important thing is to be slowed, but my dumbass enchanter is nuking instead)

so we opt to do it anyway (at least with the AA versions, we wait for the spell version to populate targetbuffs)

it has been like this and is an intentional choice
 
yes, unfortunately this has to due with how long eq takes to populate the target window.

our option is to cast it immediately upon targeting something, or wait until the buffs are populated (which is a second or two). You can replicate this by targeting a mob and watch your target window. you'll have a target but it takes a smidge before the buffs/debuffs populate

what happens with waiting, is we end up deciding to do something else, like cast a nuke.

if your nuke has a 2s cast time, now you've not slowed your mob for 2+ seconds waiting for the target window to update buffs.

and then folks are like "THE MOST (cause they use all caps when angery - just imagine the rest is all caps) important thing is to be slowed, but my dumbass enchanter is nuking instead)

so we opt to do it anyway (at least with the AA versions, we wait for the spell version to populate targetbuffs)

it has been like this and is an intentional choice
makes sense, thanks for the explanation.

by the way I really appreciate all the hard work you have done with these plugins. with them, I was able to complete missions and collect the evolving neck item for my entire crew...it seemed hopeless with KA with my setup.
 
Finding something weird:

Missing spells (new toon Level 125):

1733464871528.png

13th gem and 2nd Gem:

1733464919559.png1733465125986.png

Info tab:

1733464971286.png

Spell tab:

1733465214699.png

Noticed this issue when a chanter in the raid asked me how I was casting the higher Terror. Told them no clue... check these settings, etc.

This is a 100 boosted character about a week old and the last time I played a chanter was 21 years ago. All the gem choices and such were done by the automation.

@@@@@ Do I need to go a find all the spells and memorize them in order to cast the highest-level spell?



And all the settings:
1733465442365.png
 
...missing comma :-(
Normally the brackets get you, but sometimes the commas take you down a peg too.

1733477300495.png
My bad.

Seems we also missed a comma on DotDSMitigation, Charm, and Alliance as well. I'll be going over new spell additions for potential missing commas to ensure we're not omitting things by the forgotten comma.
Basically the plugin is reading them as "Night's EternalTerrorNight'sPerPetualTerror" (all one thing to look for) which is incorrect. It should be looking for the spells individually. May be worth turning on invalid spell detection again if only temporarily to ensure we didn't over look this in other plugins.

Since you reported this and I found the issue, I actually found this same issue in a few other spells in this plugin and 4 other plugins. So thanks for the report.
 
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Report: on assist mode enchanter kepps running to the mob, melees is inactated he just rust to the mob does his thin and then runs back ti camo.
 
Report: on assist mode enchanter kepps running to the mob, melees is inactated he just rust to the mob does his thin and then runs back ti camo.
check the faq that he might be trying to get LOS to mez

Q. My enchanter is sometimes moving to do stuff when I don't have usemelee on?
A. If you are in any mode other than manual mode, you will move to mez if you don't have line of sight and the mob is in your camp radius. You will also move to get into your combat routine for things like tashing, slowing, debuffing, and to get combat going. Since our caster classes are always going to assist their MA, even in manual mode (because manual mode is really designed for melee classes), you can just go in manual mode to disable this.
 
check the faq that he might be trying to get LOS to mez

Q. My enchanter is sometimes moving to do stuff when I don't have usemelee on?
A. If you are in any mode other than manual mode, you will move to mez if you don't have line of sight and the mob is in your camp radius. You will also move to get into your combat routine for things like tashing, slowing, debuffing, and to get combat going. Since our caster classes are always going to assist their MA, even in manual mode (because manual mode is really designed for melee classes), you can just go in manual mode to disable this.
mez and all aoe is turned off

mez and all aoe is turned off
he just runs then does his sirect damgage the returns to camp
 
check the faq that he might be trying to get LOS to mez

Q. My enchanter is sometimes moving to do stuff when I don't have usemelee on?
A. If you are in any mode other than manual mode, you will move to mez if you don't have line of sight and the mob is in your camp radius. You will also move to get into your combat routine for things like tashing, slowing, debuffing, and to get combat going. Since our caster classes are always going to assist their MA, even in manual mode (because manual mode is really designed for melee classes), you can just go in manual mode to disable this.
Update: After the update the enchanter is no longer having the behavior as first decribed. Seems normal now. Thank you
 
Update: After the update the enchanter is no longer having the behavior as first decribed. Seems normal now. Thank you
yw - can't say in all these years anyone msg'd that they turned off all mezzing with mq2enchanter =p
 
My enchanter keeps mezzing over and over. Only 1 target yet keeps mezzing during the fight. Any idea how to fix it?
 
My enchanter keeps mezzing over and over. Only 1 target yet keeps mezzing during the fight. Any idea how to fix it?
Q. Why does it cast Chaotic on the mob we're fighting?
A. We use Chaotic for purposes of the twincast it gives.
If you don't want it to use Chaotic you can /enc UseChaotic off
 
I bought the Mnemonic Retention AA for the 14th spell slot but MQ2Ench doesnt seem to want to use it.

Do I need to do something to make her use that 14th slot?
 
I bought the Mnemonic Retention AA for the 14th spell slot but MQ2Ench doesnt seem to want to use it.

Do I need to do something to make her use that 14th slot?
You can memorize something that the plugins uses and we'll use it.

We've made several update posts saying currently we're not planning on auto memorizing anything in them.

Some classes we might, other classes we for sure won't.
 
Hi guys,

I wasn't able to find where to turn use of pets off with MQ2Enchanter. Could you please help?
 
Hi guys,

I wasn't able to find where to turn use of pets off with MQ2Enchanter. Could you please help?


Q. I don't want to use charm and I don't want to summon a pet.
A. If you have UseCharm turned off, we will summon a pet if you have tiny daggers. If you don't want to summon a pet, you will need to not have the components to do so. Alternatively, you could also turn on byos and manually handle your loadout and your buffs.
 


Q. I don't want to use charm and I don't want to summon a pet.
A. If you have UseCharm turned off, we will summon a pet if you have tiny daggers. If you don't want to summon a pet, you will need to not have the components to do so. Alternatively, you could also turn on byos and manually handle your loadout and your buffs.
I appreciate it.
 
So I haven't used my enchanter in several months. I loaded him up today and noticed that he wouldn't AE mez. I haven't changed my settings from the last time I played when he was AE mezing. I noticed that there was a patch note on December 8 2024 indicating a UseMezAOE check for mezes, but /enc UseMezAOE is not a valid command. Is that all working as intended or is this some user error?
 
So I haven't used my enchanter in several months. I loaded him up today and noticed that he wouldn't AE mez. I haven't changed my settings from the last time I played when he was AE mezing. I noticed that there was a patch note on December 8 2024 indicating a UseMezAOE check for mezes, but /enc UseMezAOE is not a valid command. Is that all working as intended or is this some user error?
hrm, it definitely "has the check" and you're also correct that you also "cant change that setting". I suspect that isn't going to address your ae mezzing, however, since the check would be "true" without being able to turn it off.

folks who end up with "hrm not doing stuff" when it should, often are because of their xtarget or their immunes.

Q. Why does my enchanter not mez (XTarget appears fine)?
A. If you are using AutoMezImmune, check your Immune tab for "Mez Immune" list - under some circumstances mobs can get added to mez immune which aren't totally mez immune.

if you're on a "special ruleset" server that has custom levels for mezzes, that will also cause issues as well -> open issue <-
 
So, trying to use my enchanter as the Main Puller. Before I boxed, on my enchanter, I would jsut go out, grab like 2-3 mobs, bring them back, mez em all but one, and then when there was one still mezzed and they were killing the last, I would go out and grab more. Basically, always keep a line of mezzed mobs sitting in camp waiting assuming everyne's mana is good. I can't seem to figure out how to get this to pull more than one mob at a time.

Like once the group has the mob down to 50%, and chanter is set as pull assist, how would I get it to go out and start hunting the next to bring back instead of waiting till the current mob is completely dead?
 
So, trying to use my enchanter as the Main Puller. Before I boxed, on my enchanter, I would jsut go out, grab like 2-3 mobs, bring them back, mez em all but one, and then when there was one still mezzed and they were killing the last, I would go out and grab more. Basically, always keep a line of mezzed mobs sitting in camp waiting assuming everyne's mana is good. I can't seem to figure out how to get this to pull more than one mob at a time.

Like once the group has the mob down to 50%, and chanter is set as pull assist, how would I get it to go out and start hunting the next to bring back instead of waiting till the current mob is completely dead?
We don't chain pull.

If you have mobs on xtarget we assume you have stuff to do.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<< :)

You should instead consider your tank/ma in huntertank mode and the rest of your team in chaae mode
 
This is the way. Pulling to camp was generally easier for manual multi-boxing, but if you take your team to the mobs instead of the mobs to the team then you can eliminate the travel from where you grabbed the mob and back to your camp.

This is more efficient because...
  • Staying in a designated camp increases the likely hood that roaming mobs that pass the area will aggro your team while the puller is away
  • Completely removes the chance to get an additional mob on your return trip when you already have things in tow
  • Your team is always together
  • Makes your location non-static and thus more difficult for people who would like to train you to find you (assuming they aren't also using MQ)
  • Increases your overall Kills Per Hour, even over chain pulling.
  • When it's time to take a break the area you just killed with have the longest respawn timer, making sitting where you stand optimal.

You see, it's more than just removing half the travel time. It's just more efficient overall.

We also recommend using the tank as the puller to allow their initial aggro to help them keep it. The enchanter will assume anything not the MA's target that's on XTarget is a viable mez target. If the chanter IS the MA, then they will change to the mez target to mez it, thus making their mez target the one we don't want to mez, potentially causing the rest of the group (with SwitchWithMA on/or are a caster) to switch to the MA's now target, thus breaking any potential mezzes they may have cast.

Automation has it's limitation. To handle all potential scenarios it's infinitely more difficult to create logic for a class that goes generally against their classes design. While it is possible to be an MA with a enchanter, it's just not really a great idea when using automation. Specifically when that automation is using the MAs target to determine what the rest of the group should be doing. Classes that are best served as MA are ones that are unlikely to switch targets randomly throughout a fight. This would mean that crowd control and healers are likely the poorest choice of MA. While it can work, it could have unexpected results.
 
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Plugin - MQ2Enchanter

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