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Work around, works for guild hall. Hoping this isn't the new norm of editing the zoneconnection.yaml lol
- type: ZoneConnection
location: [623.19, 48.73, 3.30]
switch: 1
targetZone: guildhalllrg
script:
mq.cmd('/doortarget')
mq.delay(10)
mq.cmd('/click left door')
name: Neighborhood Guild Hall
identifier: 3
this is going to break the instant the new build goes throughWork around, works for guild hall. Hoping this isn't the new norm of editing the zoneconnection.yaml lol
Code:- type: ZoneConnection location: [623.19, 48.73, 3.30] switch: 1 targetZone: guildhalllrg script: mq.cmd('/doortarget') mq.delay(10) mq.cmd('/click left door') name: Neighborhood Guild Hall identifier: 3
Did you update today?
Not sure what your doing, but I use stuff like this for portal stuff in guildhall. I added every picture, portal zone and clicky in my guildhall.Added ZoneConnections to the guildhalllrg using a dummy "location" and setting "script" field to be mq.cmd('/gc zonename'}. This works, but I am not a fan of the dummy location. I tried the switch option with the name of the item used, but that didn't work. Is there a better way to set this up in the yaml file so that a dummy location is not required?
- type: ZoneConnection
location: [-27.57, 16.07, 3]
script: |
mq.cmd('/itemtarget "Shabby Lobby Door"')
mq.delay(2000)
mq.cmd('/click right item')
mq.delay(2000)
mq.cmd('/notify "open the door" menuselect')
targetZone: guildlobby
- type: ZoneConnection
location: [-56.36, -51.67, -6.44]
name: Cobalt Scar
script: |
mq.cmd('/target Teleportation Assistant')
mq.delay(1000)
mq.cmd('/usetarget')
mq.delay(2000)
mq.cmd('/portalsetter cobaltscar')
mq.delay('10s')
mq.cmd('/notify largedialogwindow LDW_YesButton leftmouseup')
targetZone: cobaltscar
expansion: Scars of Velious
- type: ZoneConnection
name: Valley of King Xorbb
location: [-27.57, 16.07, 3]
script: |
mq.cmd('/itemtarget "Painting: Throne of Xorbb"')
mq.delay(2000)
mq.cmd('/click right item')
mq.delay(2000)
mq.cmd('/notify "Teleport to Valley of King Xorbb" menuselect')
targetZone: xorbb
Not sure what your doing, but I use stuff like this for portal stuff in guildhall. I added every picture, portal zone and clicky in my guildhall.
Code:- type: ZoneConnection location: [-27.57, 16.07, 3] script: | mq.cmd('/itemtarget "Shabby Lobby Door"') mq.delay(2000) mq.cmd('/click right item') mq.delay(2000) mq.cmd('/notify "open the door" menuselect') targetZone: guildlobby - type: ZoneConnection location: [-56.36, -51.67, -6.44] name: Cobalt Scar script: | mq.cmd('/target Teleportation Assistant') mq.delay(1000) mq.cmd('/usetarget') mq.delay(2000) mq.cmd('/portalsetter cobaltscar') mq.delay('10s') mq.cmd('/notify largedialogwindow LDW_YesButton leftmouseup') targetZone: cobaltscar expansion: Scars of Velious - type: ZoneConnection name: Valley of King Xorbb location: [-27.57, 16.07, 3] script: | mq.cmd('/itemtarget "Painting: Throne of Xorbb"') mq.delay(2000) mq.cmd('/click right item') mq.delay(2000) mq.cmd('/notify "Teleport to Valley of King Xorbb" menuselect') targetZone: xorbb
In the zone_connection.yalm add the remove: true to that zone connection.Is it possible to make easyfind not used the Paludalrtwo- 2 zone location when in shadowhaventwo?
thank you will give this a shot!In the zone_connection.yalm add the remove: true to that zone connection.
Example:
INI:
basilica:
- type: ZoneConnection
location: [1.14, 45.53, -20.30]
switch: 1
targetZone: shadowvalley
- type: ZoneConnection
targetZone: bloodfalls
remove: true

Can open the zone in the mesh generator and get coords or you can go in zone and open up the settings window and see what the coordinates are in there.Hi all,
I am trying to update the ZoneConnections.yaml because for some reason traveling through Blightfire Moors gives the dreaded cannot find a path error. To give a specific example, traveling from the Guild Lobby to the Moors is fine, but traveling through the Moors to the Mesa, blows-up. I wanted to add an entry in the yaml because the only entry in the yaml for the moors is Stonehive. My question is: Is there an easy way to to get the X,Y,Z coordionates of the zone line, or do I have to actually run there and send the command to check coordinates? I was hoping I could pop open the map, hover the cursor and see the XYZ coordinates but I am not seeing the numbers. Perhaps it is the UI I am using?
Any and all help is appreciated.
Be well. Happy traveling.
CBD,
Thank you. Will give it a try. Just curios, why the name change?
Be well. Happy gaming.
curious, are you doing this on test or on live?
I've been busy doing this exact same thing the last 4-5 days.. I've got quite a lot of zones and expacs completed.. but still alot to go.. and i'm testing that functionality.. not just clicking on the zone in the find window, but travel THROUGH a zone to an adjacent or farther one.. for linked zones..
if you're on test, and you can wait a few days, I'll drop my completed one here once I finish up.. just slow going as there's so many broken linkages right now...
LorDeth,
Coincidentally, this was on Test. I wanted to screw around with a Bard and a melee centric team with a Shaman healer, so I rolled a crew on Test to check it out. After Glooming Deep, to check out the converted Tutorial.mac, and /testbuffme, I wanted to hit the Moors and then the Mesa to get them up to level 40-50-ish quickly. Got to the Moors no problem but could not get home. Then I noticed I could not get to the Mesa and said Hmmmmm. Read back a few posts in this thread and said Aha, let me try my hand at editing the yaml and learning more about EasyFind and Magellan.
Be well. Happy Editing.
test server has had broken connections for months and months and months - it is an eq issue with the test server.its not coincidentally .. i has a suspicion you were on test when that happened..
cannonballdex and I have been discussing this over the last few days... and he suspects there is a bunch of the zone linkages broken in EQ itself on test.. .and thus why mq2easyfind isnt working to use the ingame links.. and why we have to manually build them in the zone connections yaml file..
pain in the butt but it will be nice n smooth when all is done...
test server has had broken connections for months and months and months - it is an eq issue with the test server.
So what is actually broken on the EQ side? If I add the zones manually in the connections file, everything works on the MQ side.thanks sic.. yeah that makes sense.. its whacked..
once I get this zone connections yaml, it'll work as a temporary bypass until (IF) they fix it on test..
Shadow,So what is actually broken on the EQ side? If I add the zones manually in the connections file, everything works on the MQ side.
Are the eq devs lazy? Don't realize what's broken? Purposefully broken?
Which location is it?since the patch today the command /travelto does not work like it used to says failed to generate path but i used it a million times in same location anyone else having a similiar problem
Run patcher again.yea since the patch alot of the /travelto wont connect to any locations started since the patch
Not a name change. As You Can See HereCBD,
Thank you. Will give it a try. Just curios, why the name change?
Be well. Happy gaming.
Not sure if this is the right plugin or not, but i was in PoK...i had the map open, with labels on and hit ctrl-f box was empty till i clicked labels on map off..it then populated.
