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MQ2Druid

Plugin - MQ2Druid (1 Viewer) 3.1.52471.11

I am totally excited to see another CWTN plugin, especially a druid. My current settings are Mode: Assist - Loadout: DPS - Plugin shows as currently updated as of 9-12 @ 10:03

As I have been using the plugin I have noticed a few things I would like to bring to the attention of the dynamic duo.
1. I have UseSwarmPet toggled on, the issue is: Saprophyte Assault is not being memed or used. I know there was an issue previously with this and just wanted to point it out in DPS mode as well.
2. None of my aa pets are being used, specifically Nature's Guardian, Spirit Nature during regular exp farming or during burns.
3. Convergence of Spirits doesn't appear to be used, I am not sure on this one as my SK is running eskay so he may just not get hurt enough.
4. Lastly Distant Conflagration has not been activated in any of my adventuring thus far.

None of this is meant as critical in any way, I am fully aware this is a work in progress and only trying to share my observations. As I started with I am excited!
Thanks for the notes, appreciate the concise and clear explanations of "expected behavior and result" <3 makes it easier to understand, test, check, update/ignore, etc

1. we don't memorize it in dps, but do in heal/hybrid (was updated yesterday but the update notes were funky - and just figured out why too, hopefully prevent that in future)
2. We use those during burns and with useswarmpet on. I'll take a look.
3. We do use it, it is saved for an emergency, 30% health (MA or ourselves)
4. We do. it is used when we have remote moon / remote sun - i think MQ might be saying it doesn't stack with improved twincast, but you can - i'll probably change the stacking check
5. You have to add those with addclicky
 
some notes:
in DPS mode Chill of the Dusksage Stalker is being cast over and over again, even though the mob already had that spell on it
Season's Wrath is being used instantly upon refresh no matter what the health of the target is so most of the time it is wasted at low health
Group Spirit of the Great does not seem to be used

just noticed i dont have the latest version but none of those were in the notes given
 
some notes:
in DPS mode Chill of the Dusksage Stalker is being cast over and over again, even though the mob already had that spell on it
Season's Wrath is being used instantly upon refresh no matter what the health of the target is so most of the time it is wasted at low health
Group Spirit of the Great does not seem to be used

just noticed i dont have the latest version but none of those were in the notes given
1. that's not reflected in the code. I'll test when i get to my office, but i haven't seen that and that isn't what the code says. (checked and yep, only casts when the mob doesn't have the debuff
2. I guess i could make it use the dothp value, that makes sense (it isn't a dot but the intent behind dothp applies)
3. it is, we use the group version during burns only
 
hrm - maybe an issue still with the update notes thing? (this time i don't think it is my fault)

9/14/2023:
MQ2Druid: |
- UseNatureBoon setting/toggle
- UseSpiritWood setting/toggle
- Season's Wrath will now use dothp/dothpnamed "under the hood" to determine if we should use our 1 minute recast debuff on the mob or not
 
Should /DRU Loadout DPS be sticky? I tried using the slash command but every time I log in its back to Heal.
 
yes. I actually used the numbers instead of the words, but I'm sure *I* did something wrong.... its always me 🤣
Ahh, your post said "DPS" :)

Just logged in and tried all 3 modes both while paused and unpaused on a 120 in ggh and all worked, FYI. Seems like something else is going on for ya
 
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1) When Skin To Plant is cast on undead, the plugin tries to keep casting on it even though the mob is immune.
2) If Skin To Plant is unchecked but still memorized, it still uses the spell.
3) Skin to Plant is the most effective if used right at the beginning of a fight. I've seen it cast half way into a regular mob.

It seems to me that mez immunity logic from enchanters would work here too.

-- Mal
 
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1) When Skin To Plant is cast on undead, the plugin tries to keep casting on it even though the mob is immune.
2) If Skin To Plant is unchecked but still memorized, it still uses the spell.
3) Skin to Plant is the most effective if used right at the beginning of a fight. I've seen it cast half way into a regular mob.

It seems to me that mez immunity logic from enchanters would work here too.

-- Mal
1. shouldn't - are you posting about the build you downloaded today, or the build you downloaded on monday several builds back? Please make sure you're always updated, as that creates a lot of extra unnecessary checking.
2. thanks, will fix
3. the only nuke/dot stuff that is checked before it is gift of mana stuff - of course you're checking all your other stuff before dps stuff
4. that's not really how that works, and we won't be doing something like that unfortunately - we'll be using the body status - and currently the code says not to do it if it is undead.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

^ above has a "how to ask for help thing" if you don't mind giving that a peak.

for #1 and #4 i really need more information - what mob? what zone? which skin to plan spell? anything else happening to the mob? is it undead because a necro made it undead?
 
While grinding, I see the druid memorize Talisman of the Tenacious even though the buff has 2 hours left. Not sure how the plugin checks buffs, but it doesn't perform like other buffs I've seen in other plugins

1. shouldn't - are you posting about the build you downloaded today, or the build you downloaded on monday several builds back? Please make sure you're always updated, as that creates a lot of extra unnecessary checking.
2. thanks, will fix
3. the only nuke/dot stuff that is checked before it is gift of mana stuff - of course you're checking all your other stuff before dps stuff
4. that's not really how that works, and we won't be doing something like that unfortunately - we'll be using the body status - and currently the code says not to do it if it is undead.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

^ above has a "how to ask for help thing" if you don't mind giving that a peak.

for #1 and #4 i really need more information - what mob? what zone? which skin to plan spell? anything else happening to the mob? is it undead because a necro made it undead?
In Ka Vethan, various names such as Zun Centien with a body type Shade. Other mobs such as Ahkevans works fine.
 
While grinding, I see the druid memorize Talisman of the Tenacious even though the buff has 2 hours left. Not sure how the plugin checks buffs, but it doesn't perform like other buffs I've seen in other plugins


In Ka Vethan, various names such as Zun Centien with a body type Shade. Other mobs such as Ahkevans works fine.
Talisman drops off on many toons due to things like shm progressive spell, which is why it is off by default. It does work the same as other buffs.

I'll check those shades, and they're probably some special type
 
having an issue with my loadout not saving when i change it using the text command. When i load/unload it just poofs back to empty. What am I doing wrong?

Start: /dru loadout 3 ``````````````` unload or camp
1694731480653.png
 
having an issue with my loadout not saving when i change it using the text command. When i load/unload it just poofs back to empty. What am I doing wrong?

Start: /dru loadout 3 ``````````````` unload or camp
View attachment 50903
3 isnt an option

the reason 3 puts you in DPS loadout is because the number is clamped so if it is three or greater it's going to be DPS loadout as what it switches you to. Since there is no "3" DPS loadout it's not able to load a DPS loadout of thre, which is why it is blank when you come back in the game

check the commands tab and all the other places you'll see that the option is 0, 1 or 2
 
I am farming some slayer achievements while I work on setting up a new UI after a year break. Trying out MQDruid. I am seeing it get into a loop trying AA Distant Conflagration and getting the output:

Your Distant Conflagration VII spell did not take hold (Blocked by Improved Twincast IX.)

And it just keeps trying over and over.

I also don't see it curing Scrutiny of Ro Rk. II (I am in hybrid mode as a hunter tank in some old content)
 
I am farming some slayer achievements while I work on setting up a new UI after a year break. Trying out MQDruid. I am seeing it get into a loop trying AA Distant Conflagration and getting the output:

Your Distant Conflagration VII spell did not take hold (Blocked by Improved Twincast IX.)

And it just keeps trying over and over.

I also don't see it curing Scrutiny of Ro Rk. II (I am in hybrid mode as a hunter tank in some old content)
Hrm, that's cause I removed the stacking check, the stacking/overwrite has a (this will apply over that, but that will not apply over this) or something I'll put it back :)

- and yes, my notes was that they don't stack (direcitonally) but if you have both up, you will consume DC and not twincast when casting remotesun/remotemoon.

I'll put that check back.

Suspect the curing has to do with being in huntertank and not stopping, I'll take a look, thx
 
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Found a spell stacking issue. Here is the background Updated MQ2Druid to 2023-09-15 14:05:54
Druid is level 45, with a 45 shaman in the group who is running MQ2Sham with a pet.

The shaman pet has Furious Strength on it and the druid is spamming Storm Strength onto it.
There is a would not take hold message with the description of (Blocked by Furious Strength).

Hrm, that's cause I removed the stacking check, the stacking/overwrite has a (this will apply over that, but that will not apply over this) or something I'll put it back :)

This might also need some of this attention. Not a big issue for me I don't plan on being 45 for long!

Ps. I did solve this by blocking Storm Strength on all the toons and pets. Incase you find yourself stuck with this as well before the Dynamic Duo get to this.
 
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Found a spell stacking issue. Here is the background Updated MQ2Druid to 2023-09-15 14:05:54
Druid is level 45, with a 45 shaman in the group who is running MQ2Sham with a pet.

The shaman pet has Furious Strength on it and the druid is spamming Storm Strength onto it.
There is a would not take hold message with the description of (Blocked by Furious Strength).



This might also need some of this attention. Not a big issue for me I don't plan on being 45 for long!

Ps. I did solve this by blocking Storm Strength on all the toons and pets. Incase you find yourself stuck with this as well before the Dynamic Duo get to this.
Yep, as mentioned in all the plugins mq/eq has some stacking issues with some spells, particularly the old timey spells. That isn't something that mq2druid or cwtn plugins are directly doing, so it isn't something we can directly fix (or at least are not going to).

Blocking as you did is the correct path
 
Hope you and yours are feeling better. Thanks for all the hard work and passion you put into RedGuides. I main a Druid so I'm looking forward to trying this out! Thanks again.
 
The 3 teleports for Natimbi and Barindu don't seem to show up in the /dru portal search fields for me.
 
Just did a Shei raid with my druid and noticed on the parse log that Chill of the Dusksage Tender was being cast basically upon spell gem refresh over and over. I am not very familiar with spell overwrites, but unless something (or another druid's Chill) is overwriting my Chill, I don't think this should be happening. If there is any other information I can provide please let me know?
 
Just did a Shei raid with my druid and noticed on the parse log that Chill of the Dusksage Tender was being cast basically upon spell gem refresh over and over. I am not very familiar with spell overwrites, but unless something (or another druid's Chill) is overwriting my Chill, I don't think this should be happening. If there is any other information I can provide please let me know?
Thanks. We check it already, same as other dots

Are you using a custom UI? Buffs/songs/target window - anything odd?

I'll see if I can reproduce, but was unable to the last time it was mentioned.

Edit: I think I might know what it is - are you in group with a chanter?
 
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Yes I am in a group with a chanter! I hope you found the answer!

and I re-read the thread and see where this was asked before, sorry to repeat.
 
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The 3 teleports for Natimbi and Barindu don't seem to show up in the /dru portal search fields for me.
not sure what you're saying, they are here just fine


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Could you please check out the "how to ask for help" sticky and then try and provide a little more information to help you.

Druids get "Barindu, Hanging Gardens" and "Natimbi, the Broken Shores" and the 3 versions of those spells all appear to show

1694896448225.png
 
Good Evening Sic. Trying to set DotHpNamed via command as attached receiving an error invalid option in return. Even trried copying the command from the commands tab replacing "##" with 10. DotHp works fine. Manually using GUI works as well.
 

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Good Evening Sic. Trying to set DotHpNamed via command as attached receiving an error invalid option in return. Even trried copying the command from the commands tab replacing "##" with 10. DotHp works fine. Manually using GUI works as well.
thanks buck, will check and fix
 
Thanks for the ChillDot adjustment! I will check it out.

I noticed 2 other things:

- Spirit of Great Woof and Group Spirit of Great Wolf were cast back to back
- Twincast was followed by ITC 6 seconds later

Same Shei raid as above, BurnNamed enabled.

Appreciate all that you guys do!
 
Thanks for the ChillDot adjustment! I will check it out.

I noticed 2 other things:

- Spirit of Great Woof and Group Spirit of Great Wolf were cast back to back
- Twincast was followed by ITC 6 seconds later

Same Shei raid as above, BurnNamed enabled.

Appreciate all that you guys do!
well, we use the single spirit anytime - and we cast group spirit while burning (we don't wait) so that's going to happen - I don't really want to delay/deny the group version during burns - but i can do something like adjust the single usage of it to only fire during burns if the group one is fired, and the regular usage not during burning would remain
tc: that doesn't sound unusual - you can't cast twincast over ITC, but you can cast ITC over twincast (and have both buffs), unless eq is consuming both on a single use and only providing 1 twincast, this is intended
 
I'm trying to dial in mana management using druid as primary healer. Ideally, at the start of a fight, I'd like to see seasons wrath and/or skintoplant cast. But I've noticed that for those to be used, usenuke must be on. The debuffs really affect the other groups members, especially DPS casters. Turning off usedot and usenuke with healing loadout doesn't eat mana.

I see a workaround being BYOSCustom healing loadout with STP but without any nukes. I'm of the opinion that the debuffs should be tied to their own option and NOT doubly tied to their own option and the usenuke option. That's somewhat counter-intuitive.
 
I'm trying to dial in mana management using druid as primary healer. Ideally, at the start of a fight, I'd like to see seasons wrath and/or skintoplant cast. But I've noticed that for those to be used, usenuke must be on. The debuffs really affect the other groups members, especially DPS casters. Turning off usedot and usenuke with healing loadout doesn't eat mana.

I see a workaround being BYOSCustom healing loadout with STP but without any nukes. I'm of the opinion that the debuffs should be tied to their own option and NOT doubly tied to their own option and the usenuke option. That's somewhat counter-intuitive.
it isn't really that counter-intuitive, the idea of having mana minimums for nukes and dots is to ensure you can retain a buffer amount of mana for healing/buffing/rezzing etc.

we don't check nuke or dot mana for season's wrath - on purpose, and it isn't tied to usedot or usenuke - we do, however, check the dothp / dothpnamed as the intention of those values are "we don't want to waste a cast under this health value with the assumption that it would die too soon and not get the value out of it we want".

since skintoplant doesn't do dmg i'd be willing to move it out of usenuke, but it would still use the nukemanamin value to ensure that your "mana buffer" is still intact for the aforementioned less important things (buffing, healing, rezzing - priest stuff)
 
Plugin - MQ2Druid

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