- Joined
- Dec 10, 2016
- RedCents
- 3,125¢
The block feature could be pretty handy. As far as the two channels that works fine for me. It is easy enough to control permissions for channels.
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So Im having an issue where anytime I do /plugin mq2discord it closes the client instantly. no error, not sure the issue. It was working great, I unloaded it a few times in an attempt to get blocks and such set up and boom now it just crashes.
{
"allow": [
"[MQ2Discord]#*#",
"[MQ2]#*#",
"#*#tells you#*#",
"#*#out of character#*#",
"#*#says,#*#"
],
"autoconnect": true,
"block": [
"#*#tells you, 'Attacking#*#",
"#*#You will not evade me,#*#",
"#*#Sorry, Master... calming down#*#"
],
"channel": "",
"token": "NOPE,
"user": "NUHUH"
}
Is this the config file?
You do it via the discord channel with /ooc This is MUH CAMP
Anything that matches your filter gets posted to Discord. There is no automation built in. You install Discord on your phone and hear the beep when something important is said. Then you use Discord to issue any slash command as if you were sitting there.
EQman0311 yep.
Just got this up and working last night, thanks to alynel
It's pretty awesome when you get your filters set.
For example typing in /discord allow #*#out of character#*# relays every /ooc in the zone to your discord app.
But then how do you respond from let's say your phone on discord? Maybe I'm not understanding
",
",
"When I type command into discord it does not execute in game.
Do I need a certain version of Discord?
Yes, mq2 is sending to discord.Should work with newest discord. Have you verified in the MQ2 window that it says Connected to Server after you /discord connect?
[MQ2] Initializing SpellMap from SetGameState.
[MQ2] SpellMap Initialized from SetGameState.
[MQ2Discord] [MQ2] SpellMap Initialized from SetGameState.
[MQ2Discord] [MQ2Discord] [MQ2] SpellMap Initialized from SetGameState.
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2] SpellMap Initialized from SetGameState.
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2] SpellMap Initialized from SetGameState.
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2] SpellMap Initialized from SetGameState.
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2] SpellMap Initialized from SetGameState.
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2] SpellMap Initialized from SetGameState.
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2] SpellMap Initialized from SetGameState.
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2] SpellMap Initialized from SetGameState.
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2] SpellMap Initialized from SetGameState.
MQ2Discord] Connected: TOON1
[MQ2Discord] Connected: TOON2
[MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] Error, response text: { "global": false, "message": "You are being rate limited.", "retry_after": 283}
[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2[MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] [MQ2Discord] Connected: TOON2
[MQ2Discord] Error, response text:
looks like there is an event that is triggering itself and the event is echoing the response over and over.
{
"allow": [
"#*#tells you#*#",
"#*#out of character#*#",
"#*#says,#*#",
"#*#Tell from#*#"
],
"autoconnect": true,
"block": [
"#*#tells you, 'Attacking#*#",
"#*#You will not evade me,#*#",
"#*#Sorry, Master... calming down#*#"
],
{
"allow": [
"#*#tells you#*#",
"#*#out of character#*#",
"#*#says,#*#",
"#*#[MQ2]#*#",
"#*#MEZZED#*#"
],
"autoconnect": true,
"block": [
"#*#tells you, 'Attacking#*#",
"#*#You will not evade me,#*#",
"#*#Sorry, Master... calming down#*#",
"#*#beg forgiveness, Master#*#",
"#*#unable to wake#*#"
],
{
"allow": [
"#*#tells you#*#",
"#*#out of character#*#",
"#*#says,#*#",
"#*#Tell from#*#",
"#*#sent a tell#*#",
"#*#shouts,#*#",
"#*#tells general#*#"
],
"autoconnect": true,
"block": [
"[MQ2Discord]#*#",
"#*#tells you, 'Attacking#*#",
"#*#You will not evade me,#*#",
"#*#Sorry, Master... calming down#*#"
],
"channel": ":)",
"token": ":)",
"user": ":)"
}
{
"allow": [
"#*#tells you#*#",
"#*#out of character#*#",
"#*#says,#*#",
"#*#[MQ2]#*#",
"#*#MEZZED#*#"
],
"autoconnect": true,
"block": [
"[MQ2Discord]#*#",
"#*#tells you, 'Attacking#*#",
"#*#You will not evade me,#*#",
"#*#Sorry, Master... calming down#*#",
"#*#beg forgiveness, Master#*#",
"#*#unable to wake#*#"
],
"channel": ":)",
"token": ":)",
"user": ":)"
}
@jamie75 ya we two are having the same issue.
@Knightly my char1 doesn't have [MQ2] and it is not accepting commands from discord.
