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MQ2CWTNCommons

Utility - MQ2CWTNCommons (1 Viewer)

In pullertank mode, if a corpse is nearby, he just... stops pulling.

I get "Group corpses nearby where are you going?" and the pulling freezes. I'm just levelling up lowbies right now. I don't have or want a rez.


Can I make this stop? I don't see a way to adjust this directly.
 
In pullertank mode, if a corpse is nearby, he just... stops pulling.

I get "Group corpses nearby where are you going?" and the pulling freezes. I'm just levelling up lowbies right now. I don't have or want a rez.


Can I make this stop? I don't see a way to adjust this directly.
Use the EQ command /hidecorpse all, wont rez if it doesnt "see" it.
 
In pullertank mode, if a corpse is nearby, he just... stops pulling.

I get "Group corpses nearby where are you going?" and the pulling freezes. I'm just levelling up lowbies right now. I don't have or want a rez.


Can I make this stop? I don't see a way to adjust this directly.
Use the EQ command /hidecorpse all, wont rez if it doesnt "see" it.
durango is correct

we definitely want you to know there's a corpse and you should do something about it - either get a rez, drag your body somewhere, go somewhere else, or hide it :)
 
ChatWithThisName updated MQ2CWTNCommons with a new update entry:

03/30/2026

- you can now set if you want us to automatically add the best mount, illusion, familiar, cloak, misc and special items to addclicky
- - you can adjust these with "AutoAddMount", "AutoAddIllusion", "AutoAddFamiliar, "AutoAddCloak", "AutoAddMiscClickies", and "AutoAddSpecialClickies" options
- - ex. /shd autoaddmount off
- Updates to Command / FAQ
- the pop up notification windows (new ui engine, missing items, etc) will no longer be dockable

Read the rest of this update entry...
 
ChatWithThisName updated MQ2CWTNCommons with a new update entry:

07/02/2026

- we now check your aug slots to see if you have a prestige aug in a non-prestige item if you are not all-access
- - previously you'd try and use a clicky non-prestige item that was rendered inop due to the prestige aug
- added additional spells to ignore rank checking because going silver still casts the rank'd version

Read the rest of this update entry...
 
Sorry if this has already been answered but wanted to check an assumption I have about Venenium (poison cure clicky).

I have it in my clickies in the Cure section and assume it will fire whenever I have Poison Counters.

However, on the Tallongast raid, there is a spell cast on selected, named players called Anti-Antivenin that we DON'T want to cure. I have a LEM to handle Venenium that should not use it on this spell but assume I should disable Venenium in my CWTN clickies.

Is that correct?
 
Sorry if this has already been answered but wanted to check an assumption I have about Venenium (poison cure clicky).

I have it in my clickies in the Cure section and assume it will fire whenever I have Poison Counters.

However, on the Tallongast raid, there is a spell cast on selected, named players called Anti-Antivenin that we DON'T want to cure. I have a LEM to handle Venenium that should not use it on this spell but assume I should disable Venenium in my CWTN clickies.

Is that correct?
Yes, if you don't want cwtn to use it you'd just disable it, or turn off usecures, otherwise if it is in cures clickies and usecures is on, it'll use it when it matches a cure counter
 
ChatWithThisName updated MQ2CWTNCommons with a new update entry:

08/13/2026

- added Venenium to cure clickies we automatically add
- added Shield of the Immaculate Light to cure clickies we automatically add
- [cosmetic] got rid of extra space on casting output
- dynamically adjust raid buffing order
- - we will now start on our raid group number and work forward and cycle back to our group buffing ex: 4, 5, 6, 1, 2, 3 instead of always starting at the top of the raid list.
- - this is mainly for tlp/progression, as it is less noticable in "modern game", but still...

Read the rest of this update entry...
 
I realize this is probably a complex ask for a non-problem, and if its been answered anywhere else I apologize. The missing spells information is awesome, but one thing that would be helpful is if it only listed out missing spells that haven't been superseded - the obvious exception being things like the chained quick heal lines for cleric and shaman.

Use case being random level 116 spell shows as missing, even though at your current level the plugin will never need it. Being not an expert on every class, you then go waste 5k on the spell, or spend time researching if its been replaced. Again, not exactly a big deal, but something that would be really nice if its not a big lift.
 
I realize this is probably a complex ask for a non-problem, and if its been answered anywhere else I apologize. The missing spells information is awesome, but one thing that would be helpful is if it only listed out missing spells that haven't been superseded - the obvious exception being things like the chained quick heal lines for cleric and shaman.

Use case being random level 116 spell shows as missing, even though at your current level the plugin will never need it. Being not an expert on every class, you then go waste 5k on the spell, or spend time researching if its been replaced. Again, not exactly a big deal, but something that would be really nice if its not a big lift.
Incorrect.

We don't list stuff below what we need if you have the highest one(s) you need.

If you only have the lvl 130 "super cool heal" from the "supercoolheal" line, but don't have the 125, 120, 115, 110, etc. we DONT tell you about the missing ones because we have the highest we want without a gap / missing.

Some spell groups you need/want more than just 1, so those would list. Like cleric remedy line or shaman reckless line. Some other things you need/want for comparative reasons

So if you're missing something, go get the highest in the list.

We don't put *all* the spells for a class in the plugins. We put the stuff we use, and stuff that might be wanted for byos purposes.

Some stuff is pretty niche, but if it says it is missing, you should get it.

If the output says you're missing it, it is because the plugin knows how to use it and is letting you know
 
Incorrect.

We don't list stuff below what we need if you have the highest one(s) you need.

If you only have the lvl 130 "super cool heal" from the "supercoolheal" line, but don't have the 125, 120, 115, 110, etc. we DONT tell you about the missing ones because we have the highest we want without a gap / missing.

Some spell groups you need/want more than just 1, so those would list. Like cleric remedy line or shaman reckless line. Some other things you need/want for comparative reasons

So if you're missing something, go get the highest in the list.

We don't put *all* the spells for a class in the plugins. We put the stuff we use, and stuff that might be wanted for byos purposes.

Some stuff is pretty niche, but if it says it is missing, you should get it.

If the output says you're missing it, it is because the plugin knows how to use it and is letting you know
Perfect - musta missed something when I was checking through spells earlier.
 
Utility - MQ2CWTNCommons

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