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MQ2Cleric

Plugin - MQ2Cleric 3.1.52471.11

Redbot updated MQ2Cleric with a new update entry:

11/28/2020

- Rez adjustments
-- fixed the delay between re-rezzing.
-- RezStick added.
- Fixed potential ST Pet Buffing crash.
- Fixed issue where a spell doesn't cast the spell it says it does and causes spam buffing.
- Xtarget cures if you have XTargetHealing and UseCures turned on.
- Fixed some missing middle tier of Glyphs.
- GroupHoT and GroupHoTCure will check for the buff before recasting.

Read the rest of this update entry...
 
Cleric keeps trying to buff summon familiar Emperor Ganek with Unified Rightouseoness over and over and keeps failing
 
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It treats familiars as pets so best case would be to set your familiar to auto leave on the keyring and just keep the buff. Although I will say I've never seen this before with the rogue's venomous raptor familiar hmm...
 
ok thanks, I do not have a keyring yet, so I am thinking take the buff and dismiss familiar itself buff (there are 2 different ones] seems to work, I keep the buffs after canceling out ganek

The auto leave box on the familiar keyring should still work for you without having any spots on the actual keyring. IDK about this, returning player so much to still learn, I clicked the box, I had to type /keyring for the window to open thanks
nice pictures on how too Sic, thanks hellfyre and Sic
 
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Cleric keeps trying to buff summon familiar Emperor Ganek with Unified Rightouseoness over and over and keeps failing
yes, hellfyre is correct.

eq treats familiars as actual pets with regards to what we see familiars as - so you need to dismiss your familiar, otherwise we will see it as your pet, and your pet will not have buffs, and we will try and buff it.

if you open your inventory you will see a "key ring"
1606946475146.png

then a familiar tab
1606946486024.png
then an auto leave button
1606946494336.png

you do not need to "own a keyring" to select the auto leave functionality
 
Is there any way to incorp Restoring Splash? It's a nice heal. Especially for raids.
well it will use splash if you byos and memorize it, but yes, i'll be adding a way to not byos it and for it to mem/use splash here soon :tm:
 
I am on Rizlona. The plugin wants to use the level 51 spell Remedy over Healing Light (45) and Divine Light (53). Remedy is a faster but significantly less efficient spell and runs my cleric out of mana quite quickly. I have been using BYOS, but I ask that you change the plugin to use the Light spells instead.

Remedy = approx 2.8 hp per mana
Healing Light = approx 3.4 hp per mana
Divine Light = approx 3.8 hp per mana
 
I am on Rizlona. The plugin wants to use the level 51 spell Remedy over Healing Light (45) and Divine Light (53). Remedy is a faster but significantly less efficient spell and runs my cleric out of mana quite quickly. I have been using BYOS, but I ask that you change the plugin to use the Light spells instead.

Remedy = approx 2.8 hp per mana
Healing Light = approx 3.4 hp per mana
Divine Light = approx 3.8 hp per mana
Ill take a look, no promises
 
My bard is on an INI and it says when its doing things like mezzing. Is there anyway I can do this for MQ2cleric and rez? So i know if the cleric is going to bother ressing me. I recently had a stint of time where the cleric would just prioritize a full life tank over a res and I'd like to know if I have to swap over and res them manually.
 
My bard is on an INI and it says when its doing things like mezzing. Is there anyway I can do this for MQ2cleric and rez? So i know if the cleric is going to bother ressing me. I recently had a stint of time where the cleric would just prioritize a full life tank over a res and I'd like to know if I have to swap over and res them manually.
no, we do not broadcast with the cwtn plugins at this time (and don't have plans on adding at this time either).
 
is there a plugin or a macro i can use to broadcast?
you could have a little broadcasting macro


Code:
#event Casting "You begin casting#1#"

Sub Main
    /while (1) {
        /doevents
        /delay 1
    }
/return

Sub event_Casting(line, castspell)
    /if (${Me.Casting.ID}) {
        /bc [+p+]${Me.Name}[+w+] Is Casting: [+g+]${castspell} on [+o+]${Target.Name}.
        /while (${Me.Casting.ID}) {
            /delay 5
        }
    }    
/return
 

Attachments

@hellfyre and @victoriansense suggested that the option allow the spell to take place of the cure all spell - with just a "yes" or "no" is that something you think more or less meets your needs as far as "i want to turn on usesplash and have it memorize the spell"
Are you talking about replacing WoGR? OR the single target cure? WoGR is always nice to have memmed for 99% of raids.
 
Are you talking about replacing WoGR? OR the single target cure? WoGR is always nice to have memmed for 99% of raids.
nope, i said "cureall" the cureall spell that the plugin says is expurgated blood. if usecure was on you would still use wogr
 
Just loaded it up on a newly created heroic 85 cleric. He kept casting Hand of Gallantry and Gallantry over and over each other. UseHand on or off did not stop it. I had to enable UseSymbol for it to stop. Thanks.
 
Just loaded it up on a newly created heroic 85 cleric. He kept casting Hand of Gallantry and Gallantry over and over each other. UseHand on or off did not stop it. I had to enable UseSymbol for it to stop. Thanks.
well - first the usehand is for the hand and group hand lines - which gallantry and hand of gallantry and aegolism and group aegolism buffs - so the usehand has nothing to do with those.

Can you be more specific about casting hand of gall and gallantry?

who was it casting what on (specific - ex: it was casting hand of gallantry repeatedly on the warrior; it was casting gallantry repeatedly on the necro pet)

did you receive any red stacking error messages from everquest from those spells on the person you were casting on?
 
well - first the usehand is for the hand and group hand lines - which gallantry and hand of gallantry and aegolism and group aegolism buffs - so the usehand has nothing to do with those.

Can you be more specific about casting hand of gall and gallantry?

who was it casting what on (specific - ex: it was casting hand of gallantry repeatedly on the warrior; it was casting gallantry repeatedly on the necro pet)

did you receive any red stacking error messages from everquest from those spells on the person you were casting on?
Just loaded it up on a newly created heroic 85 cleric. He kept casting Hand of Gallantry and Gallantry over and over each other. UseHand on or off did not stop it. I had to enable UseSymbol for it to stop. Thanks.
Can confirm that mq2 is reporting they stack and are different - this is pretty unfortunate - but this still shouldn't happen with the way we do group vs single target buffing - i'll look into anything we can do to affect it. edit: So yup, it is directly because eq is saying that the spells stack but let me see what i can do with this specific check directly. There are unfprtunately a few spells that mq2 still reports back incorrectly with stacking - in this case the spells actually do overwrite one another so its not inherently mq2's fault (this time! *shakes fist*

I'll see what we can do to eliminate this in the future.

Don't worry about telling me the stuff i asked.

in the meantime you should add the single target "Gallantry" to your blocked buffs for everyone
 
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I am on Rizlona. The plugin wants to use the level 51 spell Remedy over Healing Light (45) and Divine Light (53). Remedy is a faster but significantly less efficient spell and runs my cleric out of mana quite quickly. I have been using BYOS, but I ask that you change the plugin to use the Light spells instead.

Remedy = approx 2.8 hp per mana
Healing Light = approx 3.4 hp per mana
Divine Light = approx 3.8 hp per mana

I am also noticing this problem :(
something ive also noticed with this, as remedy only heals for 483 and celestial elixir is the 300 per tick, theres sometimes a gap? before the cleric uses complete heal(not sure what hps threshold is used to trigger this) will instead use the 1818 group heal instead which is normally ok but not when its used for the tank only.
im not sure which hp threshold settings would need to change to alter this. Group heal, Complete heal and Remedy all say heals/heals, i beleive remedy is flagged under quickheals? so can change that, but not sure about the other 2
can normally just play like that as usually have a bard and chanter in group, but without those ill also turn on BYOS and mem divine light.


Off topic, are Nuke and the Melee options linked? seems like cleric wont nuke unless melee is ticked.
 
Off topic, are Nuke and the Melee options linked? seems like cleric wont nuke unless melee is ticked.

yes, once shm/enchanter are finished cleric will get a pass over to be able to dmg without being in melee combat. this is mentioned a few times

And you should BYOS if you want to do a loadout that the cleric isn't doing. I said i'd take a look at the spells, but there are no promises that we're going to change it.
 
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I am also noticing this problem :(
something ive also noticed with this, as remedy only heals for 483 and celestial elixir is the 300 per tick, theres sometimes a gap? before the cleric uses complete heal(not sure what hps threshold is used to trigger this) will instead use the 1818 group heal instead which is normally ok but not when its used for the tank only.
im not sure which hp threshold settings would need to change to alter this. Group heal, Complete heal and Remedy all say heals/heals, i beleive remedy is flagged under quickheals? so can change that, but not sure about the other 2
can normally just play like that as usually have a bard and chanter in group, but without those ill also turn on BYOS and mem divine light.


Off topic, are Nuke and the Melee options linked? seems like cleric wont nuke unless melee is ticked.
Same server, through trial and error I found the following
Quick Heals - Remedy
Heals - Complete heal
 
Same server, through trial and error I found the following
Quick Heals - Remedy
Heals - Complete heal
shouldn't be any trial and error - it is literally in the spell descriptions, just inspect the spell, and i explain this in the cleric overview video.
Complete heal is a "heals heals" and remedy is a "quick heals"
 
Is there a way to have the cleric hold while pulling? He is getting Agro as soon as mobs show up and is dying instantly lol.. i rarely have time to get agro with warrior after pull. i think he is buffing but not sure what he is casting as the mobs come in... warrior is not puller, bard is..
 
Is there a way to have the cleric hold while pulling? He is getting Agro as soon as mobs show up and is dying instantly lol.. i rarely have time to get agro with warrior after pull. i think he is buffing but not sure what he is casting as the mobs come in... warrior is not puller, bard is..
the cleric is going to do stuff when it needs to do stuff. if you're getting aggro from buffing you should probably not pull if you need to hold.

it won't buff / memspell stuff if you have mobs on xtarget, so you are definitely pulling while it is doing whatever it is doing.

if you want the cleric to be paused you can pause - but if you're not invis (unless you have a camp) and you meet the conditions to buff, you're going to buff.

you could always go byos and then handle your own buffing (outside of aas and some memorized stuff).

but what you're asking for is really on the bard for pulling when your group is buffing.

since you didn't realy specify what's happening "i think he's buffing" - it would be way more useful for you and for me to be able to help you if you knew what was going on.

are you afking or something? because you should be able to see in the cwtn output ui window what the cleric is casting.

are using curate's retort and getting retort aggro?

so you have your heal threshold too early and you're getting heal aggro?

is your tank in appropriate tank mode with appropriate campradius set to engage mobs as soon as they enter the camp?
 
I am in the process of checking the logs after a fight, I think his heal threshold was too high, I have reset it, and rooted the cleric in place and its a bit better now... I have many of your pllugins, and that is the only one that as soon as mobs get into melee range, before the warrior can get agro the mobs go straight for the cleric and hes down..
 
With the progressive (dicho, dissident, composite) abilities, how does CWTN handle the difference in rankings? For example, My cleric has Dissident at rank 6, which should be superior to the new composite spell until it reaches rank 5. I imagine that the answer is going to be that I shouldn't scribe the new progressive spell until such time that I can progress it directly to rank 5.
 
With the progressive (dicho, dissident, composite) abilities, how does CWTN handle the difference in rankings? For example, My cleric has Dissident at rank 6, which should be superior to the new composite spell until it reaches rank 5. I imagine that the answer is going to be that I shouldn't scribe the new progressive spell until such time that I can progress it directly to rank 5.
for the zerk/rog/monk we use a tier'd comparison on rank - for cleric we just use the newest one regardless of rank. We might go back and revisit with solid info of where the ranks fall relative to another - but for now, yeah you'd want to just not memorize it
 
Sincere Coalition is the new alliance and it's chain casting and bouncing.

New Shaman alliance is doing the same thing as well.

Thanks!
 
I've looked and didn't see an option for my cleric to click back to camp so he can rez the group on wipes when using MQ2Cleric. Any help?
 
Plugin - MQ2Cleric

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