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MQ2Cleric

Plugin - MQ2Cleric (5 Viewers) 3.1.52471.11

That Valor problem is like the one I had with Confidence, same spell line just Valor is lower level and they were both acting the same way.
I have a feeling that the lower lvl spells have similar issues that i found with mq2/eq with things like "celerity". so not much I can do on this end about it. I've sent some of the stacking issues with various spells to the mq2 devs. I suspect confidence line has simlar issues where mq2 thinks it does when it doesn't

here is an example of what i mean about the celerity line of spells

/echo ${Spell[Celerity].StacksWith[Exceptional Velocity]}

if you echo this on any non-bst toon, it says false, if i echo it on my bst it says true


Edit: nope doesn't look like the same issue, but this is very likely again, and i say again because i answer several of the exact same thing every day. an mq2kissbuffs issue where you likely *had* entries, which would prevent the skipping failure detection, but your entries weren't getting updated.

Again, this is outside of my control with mq2cleric, as unfortunately we're relying on mq2kissbuffs atm for buffing.

so I'd suggest if that happens to reload kissbuffs on the character that is getting spam buffed.


if mq2/eq says that it doesn't stack - then we're not going to cast it unless mq2kissbuffs is acting up and is not correctly updating what buffs you have, then you need to reload it
if mq2/eq says that it does stack - then it will definitely spam buff you (even if it gets the message that it won't take hold - this is why mq2bst doesn't do the lower lvl haste at the moment

re: eqbc --- the plugins don't communicate or otherwise issue commands to one another - we have kissbuffs writing their buffs to a file, and then the cwtn plugins checks that file for what buffs they have, and we check those buffs against stacking logic - which is why if/when mq2kissbuffs is fuubared, you can get bad behavior.
if there is a missing line entry - like no buffs line or blocked buffs line, we will skip buffing at all
if there is not a missing line entry, but mq2kissbuffs isn't updating your buffs, then we don't know that is the case since we see entries and we will continue to buff - since the buffs don't update themselves, we don't know they don't have it =p
 
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Ahh sorry - I didn't pick up on that.

I'd (wrongly) assumed MQ2Cleric was doing the buffs, as it reports the "casting ~~> Valor on", in it's own plugin window.
Also, I had forgot about MQ2KissBuffs plugin!

I see from the plugin page, it was something ChatWithThisName had done for his suite of class plugins, then outsourced come delegated the buffing to this new plugin instead. Making it common to both KissAssist and those class plugins.
I will try and remember that.

I'd also (wrongly) assumed that the red messages of "not take hold" variety, would get processed by the buffing logic. Kind of the reverse scenario to when try to cast and a spell is resisted, it gets recast.


Taking away from this.
If I get a spam cast situation again, to review what buffs are active on the target character and compare that to what is in the KissAssist_Buffs.ini.
Rather than direct edit the file, unload and load MQ2KissBuffs and then re-check the file.
 
Ahh sorry - I didn't pick up on that.

I'd (wrongly) assumed MQ2Cleric was doing the buffs, as it reports the "casting ~~> Valor on", in it's own plugin window.
Also, I had forgot about MQ2KissBuffs plugin!

I see from the plugin page, it was something ChatWithThisName had done for his suite of class plugins, then outsourced come delegated the buffing to this new plugin instead. Making it common to both KissAssist and those class plugins.
I will try and remember that.

I'd also (wrongly) assumed that the red messages of "not take hold" variety, would get processed by the buffing logic. Kind of the reverse scenario to when try to cast and a spell is resisted, it gets recast.


Taking away from this.
If I get a spam cast situation again, to review what buffs are active on the target character and compare that to what is in the KissAssist_Buffs.ini.
Rather than direct edit the file, unload and load MQ2KissBuffs and then re-check the file.
MQ2cleric is casting the buffs.

we are "seeing" what buffs they have from mq2kissbuffs --- if mq2kissbuffs isn't correctly writing/reporting this is the issue
 
from the mq2cleric FAQ

Q. Why does my cleric not buff the group?
A. You will need to run /plugin mq2kissbuffs load on all of your characters that you would like mq2cleric to buff. You also need to NOT be in /clr byos on mode. As "Bring Your Own Spells" assumes you want to handle your spells and your buffs.

Q. My Cleric is spam buffing over and over.
A. This is due to a desync issue with mq2kissbuffs - It is likely only occurring after zoning or after being rezzed (which zones you) You will need to manually click off a buff on that character, or unload and then reload mq2kissbuffs to get the file to update correctly. We will be making changes in the future that should eliminate this issue. We understand it is a pain in the backside. Sorry.
 
I am trying to see how to set this up I admit this is all new to me I have been useing kissassist trying to do a few missions it is not bad but heal heavy run low on mana thought I would try this one I loded it but after that I have no clue what to do any ideas to help me I thank you in advance
 
edit: thought you were saying that mq2cleric was going through your mana fast (which iw likely will due to its aggressive heal nature, you can lower its heal thresholds to tweak it).
there isn't much setup to mq2cleric (no video or guide yet because its not released).
it heals in any mode - in modes with a camp, it will break invis to heal, so in something like mode 0 it will not break invis to heal
as with any of the cwtn plugins that do buffing, you need mq2kissbuffs loaded

MQ2Cleric FAQ

MQ2Cleric Commands
 
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the plugin does use the aegis, I wouldn't add it to just automatically use it --- looking at the code, it appears there might be a mistake (would have to talk to chat, I haven't used the function, or looked at the code).
Have you guys had a chance to chat about that yet? It's weird to have them just auto-fire without cause. I'm sort of idle in guild hall chatting with folks while it just goes off over and over. The only way to stop it is to unload the plugin.
1592875539346.png
1592875479287.png
 
Have you guys had a chance to chat about that yet? It's weird to have them just auto-fire without cause. I'm sort of idle in guild hall chatting with folks while it just goes off over and over. The only way to stop it is to unload the plugin.
View attachment 22545
View attachment 22544
while i appreciate your enthusiasm, asking me if i had a change to look at something yet is not going to help anyone at all. I look at things every day, and we have a development to live cycle that is greater than just updating a macro.

also, i don't need screenshots every time you have a comment. especially about something that i already mentioned i would look at.

yes, i already looked at and patched it in our development branch.

take it out of the healthgroup clicky - it is going to perma fire it if you are above 60 health.

1592876982547.png
 
Well a couple of things with healthgroup/healthself.

Healthgroup and healthself has a hard coded value of when to use it of 60% health or less for an individual group members health being low. There are no MA/NotMA priorities made.

Epic is used as part of the clerics routine. There should be no need to put it in an addclicky.

As for how to stop it. remove it from your clickylist.
 
Will it just not be enabled (or able to be loaded) the next time if you don't have a license?
correct, once its "officially available for purchase", unless on test or emu, you won't be able to use it without a license.

unfortunately the updater likely won't delete your old file, so you might get a popup when it tries to load the old file
 
i purchased but i caanot download.......it said....hey stud......so i know it was talking about me
 
I made the download available but it's just going to be a copy of the one that currently exists in VV. The purchase isn't required until the next time MQ2 is built.
 
oh oh, it wasnt working, i thought maybe i needed to purchase it........would not heal.........i notice though, when i change modes and then change back, it usually fixes stuff
 
oh oh, it wasnt working, i thought maybe i needed to purchase it........would not heal.........i notice though, when i change modes and then change back, it usually fixes stuff
The only impact modes have on healing is it will break invis to heal if you have a camp set (like mode 1 etc), and not break invis to heal if you dont.
 
Hi there,

Are you able to confirm if at this point the mod shouldn't work without purchase?

I'm trying to demo the plugin without much success.

Ideally I'm trying to set up my clerics (multibox) as heal only as part of a raid. This is a private emu server with level 70s all round.

To test, I added three of them into the group with the MT. Nobody wants to buff. I've ensured that the mq2kissbuffs is loaded on all toons.

When engaging, only one Cleric seemed to heal. I've unticked options pertaining to melee and nuke and set raid mode on.

Am I missing something else for these boxes to heal/buff? It's the "half-working" scenario I have that leads me to think that it should be working properly. Ideally wanting to make sure it works before splurging $20 :)

MQ2 build I'm using is 21/06/2020 18:54:20

Thanks in advance.
 
as chat posted before, the "requirement to purchase" is for next update. you wouldn't be able to load the plugin without it.

mq2kissbuffs still has potential issues, so you might need to reload it on the characters who are not getting buffed - we will be swapping to a new buff format next update so as to eliminate the kissbuffs issues.

raid mode is only for setting a target to assist (like doing dps), and has no bearing on healing at all. if you wanted it to heal other raid members you would have on xtargethealing and assign those members to your xtarget.

as mentioned in the post above you, it will only break invis to heal group members if you have a camp set (like mode 1, for example), and it will not break invis to heal if you do not have a camp set (like mode 0)

all the cwtn plugins are free on test server with your VV lvl 2 - so if you want to give them all a demo, you can just /testcopy and then try them out over there
 
Ok thanks.

I've tried reloading mq2kissbuffs and turning off raid mode, neither have made a difference.

There's no invis at play here so I'm not sure that applies?
 
Ok thanks.

I've tried reloading mq2kissbuffs and turning off raid mode, neither have made a difference.

There's no invis at play here so I'm not sure that applies?
Well you will want to do the obvious stuff, like check your heal values are set like you want them to be, for lower lvl stuff, most things are healheals, so you will need to check healsheals and healshealsma to be what you want.

I just noticed you are on an emu, and this might be an emu specific thing.

The plugins are also free to use on emu, so still no need to purchase
 
Ok Sic, simple less mind numbing question, how do I bring up the Utilities window, that shows assist, manual yada yada. I havent been on for a few weeks and logged in a cleric and that window isnt there, just the mq2 window, which shows mq2cleric doing stuff. Yes I loaded the plugin. :)
 
I play on a TLP atm and have two questions about settings.

First: MQ2cleric mems "complete heal" but seems like to never fire it. which number in the healing setting is for complete heal?

Second: the plugin does not mem any cure. no poison no desease cure. if I mem it manual the plugin cures just fine.

thankies :-)
 
I play on a TLP atm and have two questions about settings.

First: MQ2cleric mems "complete heal" but seems like to never fire it. which number in the healing setting is for complete heal?

Second: the plugin does not mem any cure. no poison no desease cure. if I mem it manual the plugin cures just fine.

thankies :-)
it checks light line availability before checking complete heal availablity - is it possible you just always have your light heal up?

it only self mems "CureAll" line - which the first one is Perfected blood at 94
 
This has already been added to the MQ2Cleric Plugin resource thread, but since it has some important information regarding updates that are coming it is worth having its own thread.
The stuff in here about mq2cwtnbuffs and some other options/stuff is based on what will be live the next VV live-build (today is 6/27/2020, so the build after that)

 
Sic updated MQ2Cleric with a new update entry:

6/27/2020 Mq2Cleric

MQ2Cleric now uses MQ2CWTNBuffs, not mq2kissbuffs

MQ2Cleric -
- DoXTargetHealing is now UseXTargetHealing.
- DoMelee is now UseMelee
- DoCures is now UseCures
- DoRez is now UseRez
- DoNuke is now UseNuke
- Clerics should no longer use Confidence on pets when they have higher level HP buff spells available to cast on the pets.
- Removed XTargetHeal value/options
-- We were already using the Not-MA value of each heal type with...

Read the rest of this update entry...
 
Watched the video guide and bought this the moment I saw it out. Thanks for the great work both of you do!
 
this is on a TLP server:

with the new paid version the plugin stops casting Resolution on my group. It doesnt even cast it on the cleric himself.

I have MQ2CWTNbuffs loaded on all toons.

If I cast it manual it shows up in the toonname.buffs and after clicking it off it will not rebuff it.

it works with the symbol buff. only problem I found so far is resolution
 
When I type /plugin mq2cwtnbuffs load on my SK grouped with my cleric running your macro, It gives me an error:

Plugin 'mq2cwtnbuffs' could not be loaded
kissassist.mac@8013 (Pull Delay(int TimerAmount)): /delay 2
kissassist.mac@7990 (Pull Check): /call PullDelay ${PullWait}
kissassist.mac@1293 (Main): /call PullCheck

*Edit* all of my toons give a different error when I try to load the buff plugin

*edit I am updating MQ2, then reloading all my toons

Last Edit - rebooting and reloading everyone fixed it. I am guessing MQ2 was not happy with me trying to install that while I was already running a full group?? - regardless the cwtnbuffs is now loaded properly. Now to figure out why my Cleric window (UI) shows placeholders instead of commands (I see lots of InputBox3 and CheckBox in place of options).
 
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When I type /plugin mq2cwtnbuffs load on my SK grouped with my cleric running your macro, It gives me an error:

Plugin 'mq2cwtnbuffs' could not be loaded
kissassist.mac@8013 (Pull Delay(int TimerAmount)): /delay 2
kissassist.mac@7990 (Pull Check): /call PullDelay ${PullWait}
kissassist.mac@1293 (Main): /call PullCheck
that's odd - do you see mq2cwtnbuffs.dll in your release folder? try and repatching

Just ran updater on another pc environment, and it is downloading it just fine.

1593357260472.png

I would check your folder, and if not there, then re-patch
 
load it on 1st toon before loading all other toons, otherwise you have to load it on all toons separatly if they are already online. If you use eqbc just do a /bcaa //plugin mq2cwtnbuffs load. Sorry for dannet i don t know the syntax.
 
load it on 1st toon before loading all other toons, otherwise you have to load it on all toons separatly if they are already online. If you use eqbc just do a /bcaa //plugin mq2cwtnbuffs load. Sorry for dannet i don t know the syntax.
well, he's saying it isn't there to load. so i suspect either has an issue with his install directory or the patcher didn't download the file or somesuch
 
well, he's saying it isn't there to load. so i suspect either has an issue with his install directory or the patcher didn't download the file or somesuch
My bad, i misunderstood, i was thinking he said he loaded it on sk but got error on others :P
 
Plugin - MQ2Cleric

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