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Release MQ2AutoLoot

Does anyone have an example Loot.ini they can post for me that shows how to distribute loot to your groups.
For example at the moment my main character keeps hoarding all the "Amorphous Cohort's Breastplate" items but i want it set to once a character has the item, it will distribute it to the next character in the group, this so far i have no idea how to set.

======================================================================|
Amorphous Cohort's Breastplate=Quest|10|
Amorphous Cohort's Gauntlets=Quest|10
Amorphous Cohort's Helm=Quest|10
Amorphous Cohort's Sleeves=Quest|10
Amorphous Cohort's Wristguard=Quest|10
Animal Venom=Keep
Amorphous Cohort's Boots=Quest|10
Assassin's Extravagant Necklace=Keep
Amorphous Cohort's Leggings=Quest|10

======================================================================|
is this where i edit the file? and if so how do i configure it to Loot 1 item of that type per character.. Eg, Sk, then CLR, then Mage and so on
Advice appreciated, many thanks
 
Does anyone have an example Loot.ini they can post for me that shows how to distribute loot to your groups.

Before giving an example let me emphasize you should always unload the plugin on all toons before manually editing the loot.ini file. It's not good at all about picking up changes in the file on the fly! If you don't want to do that scroll back in this thread where I've posted the autoloot commands to ensure the plugin correctly initializes with your changes...

Here's an example from my loot.ini...

INI:
Faded Icebound Arms Armor=Gear|Classes|WAR|PAL|RNG|SHD|DRU|MNK|BRD|ROG|SHM|NEC|WIZ|BST|BER|MAG|NumberToLoot|1|
Faded Icebound Chest Armor=Gear|Classes|WAR|PAL|RNG|SHD|DRU|MNK|BRD|ROG|SHM|NEC|WIZ|BST|BER|MAG|NumberToLoot|1|
Faded Icebound Feet Armor=Gear|Classes|WAR|PAL|RNG|SHD|DRU|MNK|BRD|ROG|SHM|NEC|WIZ|BST|BER|MAG|NumberToLoot|1|
Faded Icebound Hands Armor=Gear|Classes|WAR|PAL|RNG|SHD|DRU|MNK|BRD|ROG|SHM|NEC|WIZ|BST|BER|MAG|NumberToLoot|1|
Faded Icebound Head Armor=Gear|Classes|WAR|PAL|RNG|SHD|DRU|MNK|BRD|ROG|SHM|NEC|WIZ|BST|BER|MAG|NumberToLoot|1|
Faded Icebound Legs Armor=Gear|Classes|WAR|PAL|RNG|SHD|DRU|MNK|BRD|ROG|SHM|NEC|WIZ|BST|BER|MAG|NumberToLoot|1|
Faded Icebound Wrist Armor=Gear|Classes|WAR|PAL|RNG|SHD|DRU|MNK|BRD|ROG|SHM|NEC|WIZ|BST|BER|MAG|NumberToLoot|2|

However you could have achieved the same results by simply...

INI:
Faded Icebound Arms Armor=Quest|1
Faded Icebound Chest Armor=Quest|1
Faded Icebound Feet Armor=Quest|1
Faded Icebound Hands Armor=Quest|1
Faded Icebound Head Armor=Quest|1
Faded Icebound Legs Armor=Quest|1
Faded Icebound Wrist Armor=Quest|2

Caveat... unless the autoloot plugin is correctly initialized it will NOT correctly count the items a character already has in their bags which can be frustrating as hell! In which case I'll set items to Ignore so that the autoloot plugin will leave them on the corpse so I can deal with it manually! I do this on extremely rare drops where I don't want to take a chance the automation puts something on the wrong character by using the common setting NoDropDefault=Ignore!

Since I'm always playing at my keyboard, I mostly use...

INI:
Faded Icebound Arms Armor=Ignore
Faded Icebound Chest Armor=Ignore
Faded Icebound Feet Armor=Ignore
Faded Icebound Hands Armor=Ignore
Faded Icebound Head Armor=Ignore
Faded Icebound Legs Armor=Ignore
Faded Icebound Wrist Armor=Ignore
 
Does anyone have an example Loot.ini they can post for me that shows how to distribute loot to your groups.
For example at the moment my main character keeps hoarding all the "Amorphous Cohort's Breastplate" items but i want it set to once a character has the item, it will distribute it to the next character in the group, this so far i have no idea how to set.

======================================================================|
Amorphous Cohort's Breastplate=Quest|10|
Amorphous Cohort's Gauntlets=Quest|10
Amorphous Cohort's Helm=Quest|10
Amorphous Cohort's Sleeves=Quest|10
Amorphous Cohort's Wristguard=Quest|10
Animal Venom=Keep
Amorphous Cohort's Boots=Quest|10
Assassin's Extravagant Necklace=Keep
Amorphous Cohort's Leggings=Quest|10

======================================================================|
is this where i edit the file? and if so how do i configure it to Loot 1 item of that type per character.. Eg, Sk, then CLR, then Mage and so on
Advice appreciated, many thanks
6. Gear
  • An example entry: Gear|Classes|WAR|PAL|SHD|BRD|NumberToLoot|#n|
  • Only classes listed will attempt to loot till they have #n.
  • To set an item to gear. Put it on cursor and type : /SetItem Gear, it will auto populate the entry and number to loot.


Amorphous Cohort's Breastplate|Classes|WAR|PAL|SHD|BRD|NumberToLoot|1|
 
I would first start by changing the Quest|10 to Quest|1. Now if these are lore items it should just let you send the next item looted to which ever character you want to have it. One thing that might happen is that it leaves it on the corpse and you can then loot it with what ever character you want to have it.

Zeb
 
Have a small problem following clean install on Next. Characters don't automatically loot no drop items like they used to - they get stuck in the "personal loot" section. If I click manually then autoloot does manage the confirm box with no issues. Any ideas?
 
Have a small problem following clean install on Next. Characters don't automatically loot no drop items like they used to - they get stuck in the "personal loot" section. If I click manually then autoloot does manage the confirm box with no issues. Any ideas?
Is this a clean install of EQ? Did you turn off prompt to loot no drop items in the EQ Options? Or do you mean it doesn't even try to loot them?
 
Is this a clean install of EQ? Did you turn off prompt to loot no drop items in the EQ Options? Or do you mean it doesn't even try to loot them?
It was a fresh install of everything but i did backup my eq config files. I’m probably not using mq2loot in the way it was designed as I often manually assign loot from my MA. However what used to happen was that no drop items would normally be auto looted by my group once assigned, now they get stuck in the personal loot section of Advloot window. If I select the tick in the advloot window then autoloot correctly selects yes on the confirmation window.
 
It was a fresh install of everything but i did backup my eq config files. I’m probably not using mq2loot in the way it was designed as I often manually assign loot from my MA. However what used to happen was that no drop items would normally be auto looted by my group once assigned, now they get stuck in the personal loot section of Advloot window. If I select the tick in the advloot window then autoloot correctly selects yes on the confirmation window.
do you have "apply filters" selected? because if so you're telling autoloot that you would like to use the in-game advloot filters instead of autoloot

Q. Halp! I still am not auto looting and I don't know why?
A. There are a few "common" reasons why you're not autolooting:
- Double-Check in your /advloot window that you do NOT have "Apply Filters" checked, if you DO have this checked you're saying "I would rather use my in-game eq loot filters and not autoloot".
-- Double-Check that you have autoloot turned on with a /autoloot turn on
-- you can also /autoloot status and check your settings.
- Do you have the person you want to autoloot and distribute loot, set as master looter? Right-click in your group window on that person, and set them as master looter.
 
I'm having an issue with my loot.ini file using this social button. It is pointing to my loot.ini file for Very Vanilla "Live" and not MQNext. Any help getting this to point to my loot.ini file I use now?

[CODE lang="ini" title="Socal button to completely reset the autoloot plugin"]

/pause 10, /bcga //autoloot turn off
/pause 10, /autoloot sort
/pause 10, /bcga //autoloot lootini loot
/pause 10, /bcga //autoloot reload
/bcga //autoloot turn on

[/CODE]
 
i am having an issue with setting up my new pc. keeps telling me that any item i try to loot is not in my loot ini and its setting it to keep but will not loot. even though my loot ini clearly has it set to ignore when i bring up the window. i copied it from my old pc and paisted it in my new folder. i have logged into both pc's and made sure my /advloot windows matched, i simply dont know what i missed. i know its something on my end but i can not figure it out
 
Not sure if this will help but first are you using MQNext or Live? What I would do is backup the loot.ini and then (if in Next) get rid of the old Loot.ini and start or create a new Loot.in while in game. Then instead of coping over the loot.ini from Live I would copy and paste the stuff in the Loot.ini and then in the new one you created paste it. Their migh be a difference from the one in Live and the one in Next. This way you have the new loot.ini and the stuff from the Live loot.ini.

Zeb
 
Sorry I haven't messed with next so I don't think about it.
I did try deleting it and letting it regenerate the ini then copied my file to that folder with no success
 
Hummmm have you tried to regenerate the ini and instead of coping the file back to the folder. Try and copy the contents of the file to the new file that was generated. Like copy from the A entries to the end (I would use Notepad ++) and past that to the new file. This should then fill up the new file with content.

I know that this sounds weird but it might fix what you have going on. Other than that it would be to generate a new Loot.ini and start adding stuff to it.

Zeb
 
Thanks for the help. After 3 fresh installs and letting refresh the ini it finally kicked in and working great
 
Last edited:
Luclinite Convoker Source=Gear|Classes|NEC|WIZ|MAG|ENC|NumberToLoot|20|
Luclinite Mendicant Source=Gear|Classes|CLR|SHM|DRU|NumberToLoot|20|
Luclinite Assaulter Source=Gear|Classes|RNG|MNK|ROG|BST|BER|BRD|NumberToLoot|20|
Luclinite Protector Source=Gear|Classes|WAR|PAL|SHD|NumberToLoot|40|

Hope this looks right, GL all
 
Now that the advanced loot syntax generator site is down. Any chance someone could add functionality to hand items to specific toons? Say I’m farming items for 1 clerics epic and I need it to goto Sally and not Rachel which is also a cleric. Having an option for the ini to say =toonname:Sally or some such would be awesome. Then if your really feeling generous for the holidays. Having an option for quantity like Sally|5.
 
Now that the advanced loot syntax generator site is down. Any chance someone could add functionality to hand items to specific toons? Say I’m farming items for 1 clerics epic and I need it to goto Sally and not Rachel which is also a cleric. Having an option for the ini to say =toonname:Sally or some such would be awesome. Then if your really feeling generous for the holidays. Having an option for quantity like Sally|5.
pretty slim chance that autoloot is going to get any update like that. autoloot has a lot of issues that are still unfixed to this day.

I'd suggest using lootly, set it the keep|5 (or class|5|Clr and make sally the master looter
 
pretty slim chance that autoloot is going to get any update like that. autoloot has a lot of issues that are still unfixed to this day.

I'd suggest using lootly, set it the keep|5 (or class|5|Clr and make sally the master looter
That functionality works in autoloot. If lootly had all the same functionality of the plugin I’d switch.
 
The last I used loootly it did the exact same thing that the plugin did except it wouldn’t destroy items. It also didn’t use the standard loot file which I’ve grown used to using. The author refused to destroy trash so I’m sticking with the plugin. If I move into a new area and there are new items I don’t know about yet that are no drop I want to be able to see a corpse there that I can go loot. If I hide the corpses I have a mound of corpses to dig through.
 
Yeah, autoloot was nice for the destroy part. I miss it on lootly.
 
I don’t see the purpose of destroying loot. It’s not like a normal player is sitting there clicking destroy on all the advloot stuff. Most people just set their loot filters and forget about it.

Then if someone else wants the thing, they can still loot it.

And if you need something yourself because your loot filters were broken, just:
Code:
/hidecorpse none
/hidecorpse looted
And go through them to find what you are looking for.
 
I don’t see the purpose of destroying loot. It’s not like a normal player is sitting there clicking destroy on all the advloot stuff. Most people just set their loot filters and forget about it.

Then if someone else wants the thing, they can still loot it.

And if you need something yourself because your loot filters were broken, just:
Code:
/hidecorpse none
/hidecorpse looted
And go through them to find what you are looking for.
i don't either.

as a general 2 cents:

I understand that some folks think it is a "dead giveaway", but i *personally* think it is MORE of a dead giveaway a group sitting in a spot for ages without a pile of corpses. I manually boxed for years and i would be surrounded by corpses.

I personally, don't like anything automatically destroying anything, mq needs to pickup and hold an item to destroy it, and that just scares the snot out of me with multiple things manipulating items and putting things on cursor at the same time.

again, i understand that that isn't everyone, I'm just sharing from the perspective of an author that doesn't want to delete stuff and risk deleting anything of importance due to cursor issues or conflicts with other things like reacts, autoforage, item swapping, trades, overflow, or any other number if #gotchas
 
I like the /setitem destroy function and like BrianGragg, it's the reason I haven't switched over. Maybe once I'm though my level grinding, I will switch over to it but the pile of bodies just bothers me (I do realize I can hide them). I appreciate the input from Knightly and Sic though and I get why the functionality isn't being added.
 
I don’t see the purpose of destroying loot. It’s not like a normal player is sitting there clicking destroy on all the advloot stuff.
If someone with MQ who can see everything on the map zones in, they can see from across the zone a huge pile of green and rather than assuming at first glance the pile-maker may just be in the zone stationary or afk, it's a dead giveaway they are active and that will draw the attention of some...even if not everyone. When you see no corpses at all, you don't look at the map and see a ton of green immediately catching your attention. Beyond that, there are many people who will just loot everything and then destroy things or sell later on. I do understand your point that having ZERO corpses around an actively killing person may seem suspicious if you are standing next to them watching them kill in real-time (not a normal scenario for safe MQers), but - in my humble opinion - it doesn't set off nearly as many red flags as the huge pile of corpses sitting there flagging them both on the map and for those people who may be running by. People can also walk up and /con corpses to get an idea of how recently you were killing the most recent mobs near you...even if try to pretend to go AFK when they approach...or for those who have their tripwires set to do such a thing.

Ultimately, it's obvious to see that there are people with arguments on both sides of this discussion and that's why it's a great thing to have a tool in place that allows each individual player to decide for themselves what will give them personally the greatest peace of mind. Having the option to do either, a person can make the choice to delete MOST corpses as they go, none, or all...and therefore feel safer which the approach they feel best for their own circumstances. Personally, if I ever see someone with no corpses around, I've always just assumed their EQ loot filters (part of the natural game) were handling looting for them. I've never stopped to wonder what type of "extra" looting mechanism might be in place to make happen what EQ will do automatically on it's own. People tend to play in groups of characters (even if boxing) and that allows as many players as they have to be looting...more reason to not be suspicious if all their kills are actually being looted as well.

I don't personally see the value in intentionally littering the floor around your toons with corpses, but for those who think that will look more realistic for whatever their reasons, it's good they have the choice to delete whatever they'd like and then CHOOSE to leave certain loots on the mobs to create a few corpses and thus the impression they'd like to make on anyone else in the zone with them. Someone hiding corpses for themselves has really nothing to do with the safety aspect/concern. It's really a suggestion for those who just personally don't want to see corpses or need such a suggestion for lag/performance issues.

I think the best solution to this debate is always ensuring that each individual player has a working tool in place to make these decisions for themselves and their own situation.
 
Last edited:
If someone with MQ who can see everything on the map zones in, they can see from across the zone a huge pile of green and rather than assuming at first glance the pile-maker may just be in the zone stationary or afk, it's a dead giveaway they are active and that will draw the attention of some...even if not everyone. When you see no corpses at all, you don't look at the map and see a ton of green immediately catching your attention. Beyond that, there are many people who will just loot everything and then destroy things or sell later on. I do understand your point that having ZERO corpses around an actively killing person may seem suspicious if you are standing next to them watching them kill in real-time (not a normal scenario for safe MQers), but - in my humble opinion - it doesn't set off nearly as many red flags as the huge pile of corpses sitting there flagging them both on the map and for those people who may be running by. People can also walk up and /con corpses to get an idea of how recently you were there, in case you try to pretend to go AFK when they approach...or for those who have their tripwires set to do such a thing.

Ultimately, it's obvious to see that there are people with arguments on both sides of this discussion and that's why it's a great thing to have a tool in place that allows each individual player to decide for themselves what will give them personally the greatest peace of mind. Having the option to do either, a person can make the choice to delete MOST corpses as they go, none, or all...and therefore feel safer which the approach they feel best for their own circumstances. Personally, if I ever see someone with no corpses around, I've always just assumed their EQ loot filters (part of the natural game) were handling looting for them. I've never stopped to wonder what type of "extra" looting mechanism might be in place to make happen what EQ will do automatically on it's own. People tend to play in groups (even if boxing) and that allows as many players as they have to be looting...more reason to not be suspicious if all their kills are actually being looted as well.

I don't personally see the value in intentionally littering the floor around your toons with corpses, but for those who think that will look more realistic for whatever their reasons, it's good they have the choice to delete whatever they'd like and then CHOOSE to leave certain loots on the mobs to create a few corpses and thus the impression they'd like to make on anyone else in the zone with them. Someone hiding corpses for themselves has really nothing to do with the safety aspect/concern. It's really a suggestion for those who just personally don't want to see corpses or need such a suggestion for lag/performance issues.

I think the best solution to this debate is always ensuring that each individual player always has a working tool in place to make these decisions for themselves and their own situation.
I agree with the personal agency aspect as far as i mentioned from the author's perspective. I do not want to take responsibility for the possibility of anyone's items being deleted, so as an author of stuff, it is absolutely very unlikely i will personally ever implement something that deletes stuff.

Sic Y U DELETE MY DEAD GRANDMOTHER'S DEFIANT LONGSWORDS
 
I mean, to each their own, sure. But the scenario described…you’re going to know someone is not afk as soon as they move on the map which you will also see regardless of the corpses. And as soon as someone gets close to you, they’re going to know you’re not a group of regular players with or without a pile of corpses. With MySEQ or MQ2Map, you’ll also notice that mobs are missing if you were looking for those indicators.

I understand what you’re saying that someone might be able to pretend to be afk, but with any kind of automation they’re going to buff (or chomp chomp chomp) or whatever, that someone close to you is going to notice. Corpses or no corpses don’t really help in that aspect. I’d agree that even if you turn all of that off (say with Posse or something like that) then corpses do give an indication of how recently you were active, but I don’t see why that matters. I can go afk at any point.

And from a standpoint of a group, there’s lots that gets left on corpses. That part isn’t really different between boxers and a group. There’s trash loot.

But I understand where you’re coming from that it’s something you want. My point was just that I personally still don’t understand why it matters. Again though, to each their own.
 
I agree with the personal agency aspect as far as i mentioned from the author's perspective. I do not want to take responsibility for the possibility of anyone's items being deleted, so as an author of stuff, it is absolutely very unlikely i will personally ever implement something that deletes stuff.

Sic Y U DELETE MY DEAD GRANDMOTHER'S DEFIANT LONGSWORDS
I have never had the experience of MQ2AutoLoot deleting anything that I didn't personally set for delete. If that happens to people and it just hasn't happened to me...then ok. But I don't think an author of a plugin should ever be held responsible for user-errors, which is what I think you are describing.
 
I have never had the experience of MQ2AutoLoot deleting anything that I didn't personally set for delete. If that happens to people and it just hasn't happened to me...then ok. But I don't think an author of a plugin should ever be held responsible for user errors, which is what I think you are describing.
you obviously don't get my inboxes :)
 
Eh, it’s probably more that Cybs is a pretty reasonable person when it comes to these things.

But we’re cluttering the AutoLoot thread at this point.
 
Any chance 2 more exclude bag slot settings can be added? Or perhaps a way to add more than the 2 bag names we are allowed now? Or perhaps auto ignore the collector boxes? I think the slots in those are triggering a loot issue where the toon keeps looting even though there are no slots available.
 
Since moving to MQNext when I /autoloot deposit and it gets to an item that is stackable and I have more than 1, it gets stuck with the window open to choose the quantity. If I click accept it puts the items in the bank and moves on, until the next stack with more than one item, rinse and repeat.
 
Trying to exclude the Trademaster's Component Satchel in the empty slot checks. When is saves, it just states Trademaster's. Getting frustrated as the toon keeps looting when should not be...
 
Trying to exclude the Trademaster's Component Satchel in the empty slot checks. When is saves, it just states Trademaster's. Getting frustrated as the toon keeps looting when should not be...
probably need to use quotes "this item of cool stuff"
 
Amorphous Cohort's Breastplate|Classes|WAR|PAL|SHD|BRD|NumberToLoot|1|
I have read in another thread that this functionality is not working? Is that true? If it is working, can you change the order in which the classes appear to force mq2autoloot to distribute new loot in that order? For instance, if I change the classes to |SHD|PAL|WAR|BRD| will it check the shd first and if he has it move on to the paladin, etc? If not, how is the order to distribute loot determined?
 
Release MQ2AutoLoot

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