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MQ2AutoAccept

Release MQ2AutoAccept

I use autoaccept on all my toons - and everyone is added to each other. I LOVE IT - It all works perfectly - except
When I do a TELEPORT GUILD HALL from a Wizard or Druid - Every toon says View attachment 47794- ALL EXCEPT one Enchanter.
I have to swap to her screen and manually click yes.

So some things I have tested.

/plugin mq2autoaccept unload and reload (Turn it off and on)
/autoaccept del CasterName
/autoaccept add CasterName

The autoaccept settings are as follows for this toon. This is more than other toons have - but i basically just turned everything on.

Enabled=1
Translocate=1
Anchor=1
SelfAnchor=1
Trade=1
TradeAlways=0
TradeReject=0
Group=1
Fellowship=1
Raid=1


I've tried Multiple casters - 4 wizards and 1 Druid - She still doesn't get the message Clicking yes message that everyone else does.

Oh - i just tried to trans her to POK - she didnt accept that either..Bitch!
She does autoaccept Group invites, raid invites, and she takes my money if i trade with her.

So maybe is it something wrong with the /yes alias?

Code:
/yes=/multiline ; /squelch /notify LargeDialogWindow LDW_YesButton leftmouseup ; /squelch /notify LargeDialogWindow LDW_OKButton leftmouseup ; /squelch /notify ConfirmationDialogBox CD_Yes_Button leftmouseup ; /squelch /notify ConfirmationDialogBox CD_OK_Button leftmouseup ; /squelch /notify TradeWND TRDW_Trade_Button leftmouseup ; /squelch /notify GiveWnd GVW_Give_Button leftmouseup ; /squelch /notify ProgressionSelectionWnd ProgressionTemplateSelectAcceptButton leftmouseup ; /squelch /notify TaskSelectWnd TSEL_AcceptButton leftmouseup ; /squelch /notify RaidWindow RAID_AcceptButton leftmouseup

But this is for all toons on the one PC - so if there was an issue with that it would happen to all toons. Besides - she does accept it if i type /yes.

Does anyone have any other suggestions on what it may be?
Is there something in the EQ options window to block TL request windows from appearing, maybe that is selected on that one toon. Sorry not in game to check right now.
 
Wasn't sure which place to post this in. I'm having a problem with MQAutogroup. My characters are not setting roles and group. I believe this happens because I run CWTN and when I enter the world my toon starts buffing and I get the "You can't use that command right now" message.
Anyone else experience this?
 
use the makecrew Lua instead, much more versatile and user friendly than autogroup.
 
also its mq2autoaccept doing the accepting of invites, so its kinda not based on mq2autogroup.
 
Wasn't sure which place to post this in. I'm having a problem with MQAutogroup. My characters are not setting roles and group. I believe this happens because I run CWTN and when I enter the world my toon starts buffing and I get the "You can't use that command right now" message.
Anyone else experience this?
well you can't accept (or do) certain thingswhile casting (eq limitation) - so this is going to happen

you can either immediately pause the cwtn plugins upon loading in the world (but sounds like they have stuff they want to be doing) using a .cfg file or look into something other than mq2autogroup/mq2autoaccept
 
Hi All. I just got back into EQ after many months away. Also got a new comp. Trying to set up my 6 toons. When they log in the leader will invite everyone, they all join group. I'm using EQBCS. None of the toons will connect to it, it seems.
/noparse /bcaa //bcaa //autoaccept add ${Me.Name}.. This won't work nor will /bccmd status. Says "this is not a valid command" What am I missing?
 
Hi All. I just got back into EQ after many months away. Also got a new comp. Trying to set up my 6 toons. When they log in the leader will invite everyone, they all join group. I'm using EQBCS. None of the toons will connect to it, it seems.
/noparse /bcaa //bcaa //autoaccept add ${Me.Name}.. This won't work nor will /bccmd status. Says "this is not a valid command" What am I missing?
load eqbc
/plugin mq2eqbc load
 
New to MQ. I have 3 computers and 9 toons split into 2 groups - 3 and 6.

3 on each machine so I can see and control some of the toons myself. All 3 machines have EQ and MQ running on SSD's.

If I auto login all 9 toons in on 1 computer then they join the groups just fine.(some toons just take way longer to load.


If I log 3 in on each machine, 2 of the machines log in ok and the 3rd - I have to press the follow button on each.

I verified that the ini files for the autogroup and autoaccept are setup identically on each machine.


I noticed that I can see the toons in the zone but they arent fully loaded for a several extra seconds as compared to the other machines.

My question: Is there some type of timing inside the plugins that is adjustable to wait before it tries to accept the invite/send the accept....

I think its happening whatever is being done to accept the invite is happening before the toon is loaded enough to actually work.

That's just a guess as my knowledge of the plugins is very new...

I'm not sure what to try....

Thanks

PS: (I do know about framelimiter to help with cpu %'s and that helps keep my cpu usage way down)
 
It is often because eq doesn't allow you to accept invites while casting, not sure if this is happening


With framelimiter - outside of limits due to "relaxes truebox" there's not many reasons to run so few toons per PC.

You could look up other scripts like makecrew.Lua which can give you more flex/adjustability
 
It is often because eq doesn't allow you to accept invites while casting, not sure if this is happening


With framelimiter - outside of limits due to "relaxes truebox" there's not many reasons to run so few toons per PC.

You could look up other scripts like makecrew.lua which can give you more flex/adjustability
I did try without using framelimiter...I mentioned that because on discord today you mentioned it helping out with cpu issues...

I'll look into the option you mentioned...

I was hoping there were adjustments for timing...or other adjustables with the built in plugins...

Thank you
 
I'm still a big fan of this and use it without even realizing it every day.

My guild, as per the new expansion, likes to pull a named mob, do a mass raid invite, kill the mob, and then kick the raid (/kickp raid). Rinse/repeat for the next 2-3 weeks.
Is there any way to add "This player is in my guild, accept the raid" or "accept all raid invites" with this?

I also saw no response to the delay question. Is there a valid way to add a variable delay in any of these?
 
Curious if anyone knows, is there a way to configure this plugin (or alternative) to auto accept Augmentation removal requests?
 
@Telstar Its not a direct answer to your question, but I have a similar situation where my 6 toons take slightly different amounts of time to log in. Because of the issues this causes me, I dont use autogroup. I do use autoaccept. Instead, I made myself a macro where I invite each character to group, one at a time. That way, they don't have to be in the same zone either. It goes along these lines:
/pause 30, /invite tank
/pause 20, /invite healer
/pause 10, /invite toon4
/pause 10, /invite toon5
/invite toon6

I give the pauses, that way they group in the order I want them in my group window. I then right click and assign roles.

I realize that doesn't help you auto group and get the roles assigned, but its what I ended up doing and thought I'd share.
 
@Telstar Its not a direct answer to your question, but I have a similar situation where my 6 toons take slightly different amounts of time to log in. Because of the issues this causes me, I dont use autogroup. I do use autoaccept. Instead, I made myself a macro where I invite each character to group, one at a time. That way, they don't have to be in the same zone either. It goes along these lines:
/pause 30, /invite tank
/pause 20, /invite healer
/pause 10, /invite toon4
/pause 10, /invite toon5
/invite toon6

I give the pauses, that way they group in the order I want them in my group window. I then right click and assign roles.

I realize that doesn't help you auto group and get the roles assigned, but its what I ended up doing and thought I'd share.
Thank you!
 
If you didn't want to right click to set group roles, you can do that through a social/macro.

/grouproles set toon 1 (would set the toon to be main tank)

Options:
1=main tank
2=main assist
3=puller
4=mark npc
 
I know there have been a lot of issues since the patch so I am not sure if this is related or not. Since the patch my main group of toons will not accept group invites at start up like they did before. I have checked my ini files for Mq2Autoinvite and MQ2 Autoaccept and MQ2Autogroup and they look like they should. All the names are included and the right groups with names are there. The funny thing is, that the group invitations are going out to the individual toons (can see this in the chat box), it also shows the assignments for the Main Tank and so forth. But the other toons don't accept the invite. I can go to each toons instance and click "Follow" and they join right up. And yes, when they start up they automatically start casting spells. I am not sure about the timing but they used to accept invites and join the group np.

Any ideas what changed? I was going to try Sic's autoaccept command line just to make sure that wasn't what was causing the problem. As an aside, all these toons are running CWTN's plugins, I was wondering if it would make any difference if I started them all with the Plugin's in PAUSE mode. And btw what would I type into my toonname.ini file to start them up in PAUSE mode? Thanks in advance for any help you can provide.

Vrak
 
I know there have been a lot of issues since the patch so I am not sure if this is related or not. Since the patch my main group of toons will not accept group invites at start up like they did before. I have checked my ini files for Mq2Autoinvite and MQ2 Autoaccept and MQ2Autogroup and they look like they should. All the names are included and the right groups with names are there. The funny thing is, that the group invitations are going out to the individual toons (can see this in the chat box), it also shows the assignments for the Main Tank and so forth. But the other toons don't accept the invite. I can go to each toons instance and click "Follow" and they join right up. And yes, when they start up they automatically start casting spells. I am not sure about the timing but they used to accept invites and join the group np.

Any ideas what changed? I was going to try Sic's autoaccept command line just to make sure that wasn't what was causing the problem. As an aside, all these toons are running CWTN's plugins, I was wondering if it would make any difference if I started them all with the Plugin's in PAUSE mode. And btw what would I type into my toonname.ini file to start them up in PAUSE mode? Thanks in advance for any help you can provide.

Vrak
well, everquest won't let you accept a group invite if you are casting - always been like this
 
Hey Sic

Is there a command line for CWTN Plugins' to start up in Pause Mode? So they are not casting when logging in?

Vrak
 
Just had a weird thing happen over the weekend. I had one of my alts auto accept a raid swap from the raid leader who isn’t on my accept list.

This has never happened before. I just unload autoaccept now to make sure this doesn’t happen. Not sure what caused this.

I also changed the config file to show raid invites to 0 from 1. Which I’m sure would have fixed it but I just don’t want to risk that again. A real pain for raid leaders to fix mid raid.
 
Thanks Sic, I got it.

For anyone else having this problem, here is the command line to pause CWTN's Plugin's:

/docommand /${Me.Class.ShortName} pause on put this in your /config/ingame.cfg

But can we re examine my original post from above?

Since the patch my main group of toons will not accept group invites at start up like they did before. I have checked my ini files for Mq2Autoinvite and MQ2 Autoaccept and MQ2Autogroup and they look like they should. All the names are included and the right groups with names are there. The funny thing is, that the group invitations are going out to the individual toons (can see this in the chat box), it also shows the assignments for the Main Tank and so forth. But the other toons don't accept the invite. I can go to each toons instance and click "Follow" and they join right up. And yes, when they start up they automatically start casting spells. I am not sure about the timing but they used to accept invites and join the group np.

Sorry this got sidetracked, but any ideas about why the other toons are NOT accepting the invites in the first place (like they used to)?

Vrak
 
Just an update here for this problem. I made a bunch of display adjustments due to getting a nasty CTD on just my first toon (my driver toon, Main Tank), I had the ole CTD as soon as I log in thing. Now during this time I had several logins where AutoAccept worked properly and some where it didn't work at all. I was concentrating on the CTD issue and not paying much attention to the AutoAccept issue though. So now that I got a pretty reliable login on my first toon (it was I had "Use NewUI on with just this toon) I started to TS the AutoAccept issue. I went through all my ini files for logging in as a group and didn't see anything out of the ordinary there. I changed my ingame.cfg to pause all CWTN's plugins on startup. No help. My main toon sends out the invites and changes his roles but everything halts there. None of the other toons respond by giving a "Follow" back to join the group. I have to manually got to each toon and click Follow.

Still hoping someone can make a suggestion here. I am planning on using Sic's command line for AutoAccept and hoping that resets something. And then I am going to try taking all my startup Lua's out of the ingame.cfg and see if that makes any difference. Especially Overseer, because I have that loaded last and seems to load just when the invites are going out. However just to be clear, I haven't changed any of this stuff since before the patch. AutoAccept used to work just fine.

Vrak
 
Wrong forum
Had it working great with /Bcaa now that i moved to Dannet i just can not get this thing working correctly. i watched the vid sic had made with autogroup, autoaccept & yes but it doesn't cover dannet commands.... help
it did autogroup when i logged on under BCAA, now i must invite each toon then they will autoaccept.
autotrade no longer working.
 
Had it working great with /Bcaa now that i moved to Dannet i just can not get this thing working correctly. i watched the vid sic had made with autogroup, autoaccept & yes but it doesn't cover dannet commands.... help
it did autogroup when i logged on under BCAA, now i must invite each toon then they will autoaccept.
autotrade no longer working.
From Sic's hotkey post (https://www.redguides.com/community/resources/sics-hotkeys.1150/), for new toons I just run
C++:
/multiline ; /dga /dga /autoaccept add $\{Me.Name}; /timed 10 /dga /autoaccept save; /timed 15 /rez acceptpct 90; /timed 20 /rez delay 0; /timed 25 /rez accept on; /timed 30 /aaspend order 53214; /timed 35 /aaspend brute on; /timed 35 /aaspend bank 220; /timed 35 /aaspend save
 
Had it working great with /Bcaa now that i moved to Dannet i just can not get this thing working correctly. i watched the vid sic had made with autogroup, autoaccept & yes but it doesn't cover dannet commands.... help
it did autogroup when i logged on under BCAA, now i must invite each toon then they will autoaccept.
autotrade no longer working.
Have you tried the commands listed at the top of the resource overview?

It specifically has a copy/paste broadcast for both dannet and BCAA.

For autogroup, you can likely just edit your ini or remake the group, again, using the resource overview as a guide.
 
Each resource on RG has an Overview / Discussion Thread and either a link to their wiki or tabs with FAQ, Commands, Etc.
Please make sure to post in the respective discussion thread, and check the FAQ/Commands/Wiki for information before posting.
 
Brought this up on MQ Discord, but for visibility, this plugin is currently causing crashes on Test server when it attempts to accept a trade, and brainiac has noted that the trade window was heavily changed in the latest patch.

Edit:
1732132241793.png
 
Last edited:
Dont know if this has been mentioned or is 100% the issue, but switching back to the default UI fixed my crashing issues with autoaccept. I too was having lots of crashes.
 
Dont know if this has been mentioned or is 100% the issue, but switching back to the default UI fixed my crashing issues with autoaccept. I too was having lots of crashes.
I also fixed the issue by only switching the give window and the trade window back to default from my custom UI
 
Deleting post after getting an answer
My U/i's use the default trade window equi_givewind and they crash when trading.
 
Release MQ2AutoAccept

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