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- Updated Magician burn AAs and added code to use Gather spells and mod rods.
- Updated Ranger Burn section and melee/bow code. Replaced Copestalker's line with Pureshot, and removed Scout's Mastery of fire. Ranger updates are untested.
FBO has been an active part of Companion's Fury(AA ID 60).For Frenzied Burnout, it should still work. That AA call will accept a partial match, so I don't have to account for every rank name of the AA.
FBO has been an active part of Companion's Fury(AA ID 60).
According to my test
/casting "frenzied burnout" or "frenzied burnout XVI" will not work.
/casting "companion's fury" works.
So I guess the spell name is companion's fury now.
Started on Enchanter buff support (it's not nearly done yet). Updated Ranger spell/aa order a bit.
What would it take to add the Obliterate the Undead/Unnatural line of spells to this? Seems like some spells that could do some nasty damage in the right scenarios.
Which class(es)? Just the Mage? Are mod rods being used properly?seems Gather spell only be casted in fast regen mode?
I already have DoTs in the plug-in. Enchanters and Druids will DoT. I could add a Necro fairly easily. Just give me a primer of which DoTs to use, and AAs to burn, and I'll make it happen.btw, nec becomes very power after its dot got revamped. Any plan to add dots in the plugin or make a new plugin?


It appears they share a cast timer. When I use one, the others lock out, and they refresh at the same time. In this case, the highest item should cast until charges are all used up then it should move to the next, and so on. I couldn't find Frostbound Shard on my mage or Zam, so can you double-check the name?If i have a Blazing Orb, a Firebound Orb, and a Frostbound shard, it does nothing. The moment i use up the latter two, it starts using the blazing orb.
at level 101I'll have to log my mage in and do some testing. I don't know why the Firebound Orb and Frostbound Shards aren't firing. I think he's still like 105 though, so it may take a few.
Update, he's 110, so let's see what gives!
It appears they share a cast timer. When I use one, the others lock out, and they refresh at the same time. In this case, the highest item should cast until charges are all used up then it should move to the next, and so on. I couldn't find Frostbound Shard on my mage or Zam, so can you double-check the name?
I am looking for the debuff proc "Xuzl strike V", that procs the 12% F/I/M boost. I dont think the swords do crap for dmg.I can add it, but in the past, call of xuzl DPS is practically worthless. I haven't parsed it in a couple years though. The spell version was a DPS loss. It wasn't worth the casting time at all.
I am looking for the debuff proc "Xuzl strike V", that procs the 12% F/I/M boost. I dont think the swords do crap for dmg.
Just the AA to auto fire.. sword DPS is terrible, proc.. maybe decent.. Thanks!I'll make it an option. It shouldn't be too difficult. Do you want the spell, AA, or both?
ENC's haze has some problem. It used to be casted immediately in burn mode , but now it is casted very long after /nuke doburn on
Just the AA to auto fire.. sword DPS is terrible, proc.. maybe decent.. Thanks!
ENC's haze has some problem. It used to be casted immediately in burn mode , but now it is casted very long after /nuke doburn on
seems not solved and even worse. Only casts IOG now.These issues have been resolved.
Ok, I checked the dll. It is not updated yet
Fixed Enchanter burns. Added /nuke doswarm on|off for wizard swarm pets (Call of Xuzl AA).
